Gran Turismo 7 PS5 Pro Update: 8K Graphics, Real-Time Ray-Tracing On Track

  • Thread starter Famine
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i know repeat question - who already got the Pro
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On a 4y old LG OLED that according to its datasheet has
HDMI 2.1 (HDCP 2.3)
 
Thanks both of you - now can you test the GT7 HDR when its in 120hz mode , want to figure out if it will be 8bit like base PS5
 
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*VR
The Honda S800 has a shiny black steering wheel horn, the reflection of this showing my helmet move around as I look and the city in the background at Tokyo is very smooth and not blocky.
So reflections great. There is still ghosting/bluriness alongside vehicles and trees if I look up, so thats still on as I guess we are still on standard code vr projection.
 
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There is still ghosting/bluriness alongside vehicles and trees if I look up, so thats still on as I guess we are still on standard code vr projection.
So is this a factor of GT7 not updating for pro yet or a playstation core process that will affect all VR content?

I'm really hoping for reprojection and bluriness fixes and will be disappointed if that doesn't happen.
 
Its up to PD to give us an option to have no reprojection. I hope they do. As the PSVR2 hardware doesnt have to do it. But they could add more detail if they left it running, thats why I hope we can choose. People playing on TV seem to have agood choice of modes these days. The panel itself can do 90hz or 120hz.
We dont have PSSR implemented yet I think so things could be good for us.
 
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Its up to PD to give us an option to have no reprojection. I hope they do. As the PSVR2 hardware doesnt have to do it. But they could add more detail if they left it running, thats why I hope we can choose. People playing on TV seem to have agood choice of modes these days. The panel itself can do 90hz or 120hz.
We dont have PSSR implemented yet I think so things could be good for us.
Good news on the reflexions and mirrors. Thanks! These seem to indeed be running at a variable/dynamic fps/resolution. The raw Pro power seems to boost these up to higher quality. PD are masters in optimalisation. I'm very positive. Probably picking up a Pro tomorrow. I expect we will get a very Nice VR upgrade/update.
 
*VR
The Honda S800 has a shiny black steering wheel horn, the reflection of this showing my helmet move around as I look and the city in the background at Tokyo is very smooth and not blocky.
So reflections great. There is still ghosting/bluriness alongside vehicles and trees if I look up, so thats still on as I guess we are still on standard code vr projection.

Probably won't make a difference but have you selected boost mode to on?
 
The No Man's Sky devs have said that VR2 does not support PSSR yet. So if there are any improvements to GT in VR, they will likely already exist from just the extra power of the Pro rather than being in the patch:

For PlayStation VR2 owners, not all PS5 Pro improvements are available at launch since PSSR isn't currently enabled for the headset. Hello Games told UploadVR that PSSR isn't supported at launch for titles using foveated rendering and it's currently looking into this.
 
"For PlayStation VR2 owners, not all PS5 Pro improvements are available at launch since PSSR isn't currently enabled for the headset. Hello Games told UploadVR that PSSR isn't supported at launch for titles using foveated rendering and it's currently looking into this. The studio also informed us that the Dynamic Resolution Scaling (DRS) range will jump from 1458P to 2160P on PS5 Pro, stating that foveated rendering "increases the effective resolution by 300%.""
 
The No Man's Sky devs have said that VR2 does not support PSSR yet. So if there are any improvements to GT in VR, they will likely already exist from just the extra power of the Pro rather than being in the patch:

Aha! So No Man's Sky has gotten a PS5 Pro update. Without PSSR VR Support for now. But they do point out that PSSR VR support could really give an additional big upgrade in combination with Foveated Rendering. GT7 did not get a PS5Pro update yet. Hopefully Kaz wants to also implement PSSR VR support with the 1st PRO update. And hopefully this issue with Forfeated rendering and PSSR is already solved as we speak. It's starting to look really promising! :)
 
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Not exactly sure if you're asking about the same thing, but I believe Digital Foundry discussed this in their review at 5m48s.


Thanks , I knew the PS5 Pro didnt get the proper HDMI 2.1b for proper RGB HDR but it seems its using DSC with 8K , now i wish they used DSC for 4K 120hz HDR instead being in 4:2:2
 
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Aha! So No Man's Sky has gotten a PS5 Pro update. Without PSSR VR Support for now. But they do point out that PSSR VR support could really give an additional big upgrade in combination with Foveated Rendering. GT7 did not get a PS5Pro update yet. Hopefully Kaz wants to also implement PSSR VR support with the 1st PRO update. And hopefully this issue with Forfeated rendering and PSSR is already solved as we speak. It's starting to look really promising! :)
As much as I hope you're right, and as little as I know about the whole situation, but: given how little love PSVR has received from PD since it was originally introduced, I highly doubt that they would delay their Pro patch just because VR support was still missing. Also, from the linked article I cannot gauge if the lack of PSSR support for PSVR is just a bug that's being addressed in a small fix, or requires a lot more work and is so low on Sony's priority list (because they seem to have pretty much given up on the product as well) that it will take months to be implemented, if ever.

Again, I hope I'm wrong and you're right. Significantly improved VR performance in GT7 is the only thing that would let me pull the trigger on a Pro.
 
As much as I hope you're right, and as little as I know about the whole situation, but: given how little love PSVR has received from PD since it was originally introduced, I highly doubt that they would delay their Pro patch just because VR support was still missing. Also, from the linked article I cannot gauge if the lack of PSSR support for PSVR is just a bug that's being addressed in a small fix, or requires a lot more work and is so low on Sony's priority list (because they seem to have pretty much given up on the product as well) that it will take months to be implemented, if ever.

Again, I hope I'm wrong and you're right. Significantly improved VR performance in GT7 is the only thing that would let me pull the trigger on a Pro.
Well Maybe Sony just waited for the PRO to release and then pushing VR more. Cerny literally said himself PSSR VR is coming "later". I'm really positive. Ps5Pro seems like the system that is supposed to match with the PSVR2.
 
Stress tested it at night and heavy rain with 20 cars. The lighting and water spray and particle effects stayed at their best quality and didnt slow down in frame rate.
 
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