Gran Turismo 7 PS5 Pro Update: 8K Graphics, Real-Time Ray-Tracing On Track

  • Thread starter Famine
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i know repeat question - who already got the Pro
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On a 4y old LG OLED that according to its datasheet has
HDMI 2.1 (HDCP 2.3)
 
Thanks both of you - now can you test the GT7 HDR when its in 120hz mode , want to figure out if it will be 8bit like base PS5
 
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*VR
The Honda S800 has a shiny black steering wheel horn, the reflection of this showing my helmet move around as I look and the city in the background at Tokyo is very smooth and not blocky.
So reflections great. There is still ghosting/bluriness alongside vehicles and trees if I look up, so thats still on as I guess we are still on standard code vr projection.
 
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There is still ghosting/bluriness alongside vehicles and trees if I look up, so thats still on as I guess we are still on standard code vr projection.
So is this a factor of GT7 not updating for pro yet or a playstation core process that will affect all VR content?

I'm really hoping for reprojection and bluriness fixes and will be disappointed if that doesn't happen.
 
Its up to PD to give us an option to have no reprojection. I hope they do. As the PSVR2 hardware doesnt have to do it. But they could add more detail if they left it running, thats why I hope we can choose. People playing on TV seem to have agood choice of modes these days. The panel itself can do 90hz or 120hz.
We dont have PSSR implemented yet I think so things could be good for us.
 
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Its up to PD to give us an option to have no reprojection. I hope they do. As the PSVR2 hardware doesnt have to do it. But they could add more detail if they left it running, thats why I hope we can choose. People playing on TV seem to have agood choice of modes these days. The panel itself can do 90hz or 120hz.
We dont have PSSR implemented yet I think so things could be good for us.
Good news on the reflexions and mirrors. Thanks! These seem to indeed be running at a variable/dynamic fps/resolution. The raw Pro power seems to boost these up to higher quality. PD are masters in optimalisation. I'm very positive. Probably picking up a Pro tomorrow. I expect we will get a very Nice VR upgrade/update.
 
*VR
The Honda S800 has a shiny black steering wheel horn, the reflection of this showing my helmet move around as I look and the city in the background at Tokyo is very smooth and not blocky.
So reflections great. There is still ghosting/bluriness alongside vehicles and trees if I look up, so thats still on as I guess we are still on standard code vr projection.

Probably won't make a difference but have you selected boost mode to on?
 
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