Which ironically is not possible in GT7 because the open wheel contact physics are still terrible.I think it's good it punishes hitting walls or other cars. Just look today in F1 Hamilton and Alonso touch wheels and Hamiltons car is done.
Which ironically is not possible in GT7 because the open wheel contact physics are still terrible.I think it's good it punishes hitting walls or other cars. Just look today in F1 Hamilton and Alonso touch wheels and Hamiltons car is done.
Are open wheelers the focus of this game? You really have a lot to whine about for a game you don't even play.Which ironically is not possible in GT7 because the open wheel contact physics are still terrible.
To be fair the game dosen't focus on a specific group of cars, but regardless flaws in the simulation which is the point of the game should be discussed .Are open wheelers the focus of this game? You really have a lot to whine about for a game you don't even play.
When have crash physics/simulation ever been a focus for GT? They want to promote clean racing as much as possible.To be fair the game dosen't focus on a specific group of cars, but regardless flaws in the simulation which is the point of the game should be discussed .
Its not as big of focus as in say Assetto Corsa but the real issue is that GT is years behind in many technical aspects .When have crash physics/simulation ever been a focus for GT? They want to promote clean racing as much as possible.
Decades? Tell me about those technical aspects decades old?Its not as big of focus as in say Assetto Corsa but the real issue is that GT is decades behind in many technical aspects .
That was an exaggeration on my part i will edit it, howeverDecades? Tell me about those technical aspects decades old?
IIRC this change began from around the season 2 started, and is done on per-event basis (using the forced tire sticker flag).Haven't seen it mentioned. But in the World Tour events it looks like the tyres now default to Michelin Pilots like they did in GTS's FIA races.
Wouldn't having proper crash physics with actual consequences for mistakes and contacts with cars promote clean racing even more? You know, because people would try to avoid it?When have crash physics/simulation ever been a focus for GT? They want to promote clean racing as much as possible.
And now they should invest resources to make open wheel crash simulation better?
When only a tiny amount of cars, races and events are open wheel?
Yes, but we both know the development costs of that are astronomically high. iRacing only started doing that in what, 2016? And even then quite a lot of cars don't support the upgraded damage model. There's a reason developers seldom approach it (and its not entirely licensing as urban legend would have you believe).Wouldn't having proper crash physics with actual consequences for mistakes and contacts with cars promote clean racing even more? You know, because people would try to avoid it?
But its not a focus for GT , a supposedly driving simulator with focus on racing e-sports /s .Wouldn't having proper crash physics with actual consequences for mistakes and contacts with cars promote clean racing even more? You know, because people would try to avoid it?
Have you seen F1 2022 online racing? Its carnage.Wouldn't having proper crash physics with actual consequences for mistakes and contacts with cars promote clean racing even more? You know, because people would try to avoid it?
Wasn't there the weekend before. Friday was the first time my Dunlops have changed to Michelin.IIRC this change began from around the season 2 started, and is done on per-event basis (using the forced tire sticker flag).
I wouldn't say that they're years behind, especially after the most recent physics update.The real issue is that GT is years behind in many technical aspects .
Yes, it has been smoothed. I could even say it's been 'fixed'. It was very uncomfortable visually.
I was going to post something similar but I don’t watch enough reply’s to know for sure. It seems like the position of the second in car camera, the one that pans around, has been moved more to the center and back a little bit.I noticed that some, maybe all cars now have an uneven cockpit wobble/swing, it moves more in one direction than the other. Most noticeable in the McLaren MP4/4 when going through Eu Rouge.
Was doing a race at Catalunya and 2 cars in front are bashing into each others side along the straight then spinning out , one collecting me, utterly pointless, all they doing is slowing each other down and getting damage, not very clever eh.I too think it's very good because in the last two or three days while doing daily race C, I've been finding they've been very very clean races all because people do not want to inflict that heavy damage on themselves
I’ve noticed this from day one. Certain cars, the “avatar” will look one way, I’m correcting the car aand it’s gone the other way. I haven’t liked it, as I mainly use cockpit with no HUD.I noticed that some, maybe all cars now have an uneven cockpit wobble/swing, it moves more in one direction than the other. Most noticeable in the McLaren MP4/4 when going through Eu Rouge.
There are those determined to be stubborn dumbheads who don't care about anyone else but themWas doing a race at Catalunya and 2 cars in front are bashing into each others side along the straight then spinning out
Damage could be better, but that's not the focus in this game. If i want to crash cars, I can play Wreckfest. Again, I'm not saying it shouldn't be improved, but that's not the main point of the game.That was an exaggeration on my part i will edit it, however
Damage is decades behind
Car audio is still not on par (even tho things have become better since 2015) and same goes for the AI .
Obvious holes in the physics like the simplistic simulation of hybrid cars, lack of adjustable tyre pressure etc.
Damage could be better, but that's not the focus in this game. If i want to crash cars, I can play Wreckfest. Again, I'm not saying it shouldn't be improved, but that's not the main point of the game.
Car audio is not that bad, it's pretty decent now.
AI is in the works (Sophy).
Physics can be improved (and that is available for every other sim), but as you can see, they are doing that, in fact the most recent update improved the handling for MR cars. What's bothering me is the suspension model for small cars (Fiat 500, Alfa Romeo Mito etc.) because when braking, the cars almost flip over (the back wheels seem like they're about to fall).
What I'm trying to say is that there is definitely room for improvement, but it's not years behind. The game has its problems, but for some of them there are already solutions in the works (ai), and for others there will always be room for improvement (physics).
It has? I'm still having trouble with it as an AI garage car in custom races. I'll mess around with the settings a bit more tonight but I think it's still broken.The Plymouth Superbird has been fixed. It used to ignore traction control/stability control settings making it impossible to control, but now that has been fixed. YAY!
Wasn't that already in the game? I remember a comparison a few months back showing the difference between a fresh tyre, a worn one and one that just went over grassHere’s the visual Tyre wear.
Race start
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Lap 5
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Lap 9
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Not sure. I can’t recall seeing or reading about it. I only saw a recent post here. that mentioned someone, on twitter(?), ran their tyres down. I tried it in some of my custom races(tuned road cars on slicks), but only 1x wear 10 laps. Noticed the shine was getting dull, but no graining like the pics at a higher multiplier.Wasn't that already in the game? I remember a comparison a few months back showing the difference between a fresh tyre, a worn one and one that just went over grass
It had traction control when I ran it around LeMan today. Maybe it's not fixed for the AI? shrugIt has? I'm still having trouble with it as an AI garage car in custom races. I'll mess around with the settings a bit more tonight but I think it's still broken.