Gran Turismo 7 Undocumented Changes Thread (Update 1.20)

  • Thread starter RACECAR
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I have to agree, I noticed the same as a TH8rs user, the timing and sound of the shift in the game, now actually correlates/varies with the speed of your physical shift speed (no more rev hang). I particularly enjoy the open metal gated shift sound of the DiabloGT..(Turn up the shift noise level a notch or two within the sounds sub menu and experience each cars unique shift sound)
 
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The Damage is so intense, that playing with a controller is even less fun now compared to a wheel, I will hit walls with it, now it damages 4-5 car parts on the UI, before it was more like 1-2.
 
I think it's good it punishes hitting walls or other cars. Just look today in F1 Hamilton and Alonso touch wheels and Hamiltons car is done.
Its still not fun when playing with a controller against AI. It might be nice for online races, for the rest of content, especially without a wheel, it way less fun. F1 realism standarts shouldnt be the goal for single player content.
 
As I said, with a wheel yes, with a controller that will never be as precise no.
They lowered the hit/damage taken threshold by something like 3 times.
 
As I said, with a wheel yes, with a controller that will never be as precise no.
They lowered the hit/damage taken threshold by something like 3 times.
You are far overstating how big the difference between wheel and gamepad in GT is - they have done an amazing job at keeping them at mostly level ground. Aside from higher tire wear on gamepad stemming from having a smaller input range, precision and driving is essentially the same across one lap between the two. People qualify for GTWS with a controller - that says it all.

Just don't hit walls. Else you know, it's a skill issue.
 
The Damage is so intense, that playing with a controller is even less fun now compared to a wheel, I will hit walls with it, now it damages 4-5 car parts on the UI, before it was more like 1-2.
I couldn't disagree more. The new, more extreme damage adds much needed depth in that respect. I actually wish it were more advanced and permanent. I also noticed the added effect it had today which made my car more unstable at speed. Before damage typically resulted in a pull to one side or the other but was easily correctable. Today I got an unsettling sway that was unsettling and more unpredictable. I had to back off a bit to avoid losing control.

As for hitting walls, I play on controller and rarely ever do myself unless I make a mistake. Perhaps you should be using more driving aids until you can get used to the controls?
Its still not fun when playing with a controller against AI. It might be nice for online races, for the rest of content, especially without a wheel, it way less fun. F1 realism standarts shouldnt be the goal for single player content.
Again, couldn't disagree more.

As I said, I play with a controller too and I can easily avoid the AI. If you accidentally bump them, they will get more aggressive so you just need to be more aware if that happens. In either case, use your radar. This will help you avoid AI in close proximity that you can't easily see (e.g. those beside you, etc.).

Yes, the AI can brake at the most inopportune times in some corners. In those scenarios, don't ride their butt or maybe take a different line.
As I said, with a wheel yes, with a controller that will never be as precise no.
They lowered the hit/damage taken threshold by something like 3 times.
Sorry but the disparity between the two is nowhere near as extreme as you make it out to be.
You are far overstating how big the difference between wheel and gamepad in GT is - they have done an amazing job at keeping them at mostly level ground. Aside from higher tire wear on gamepad stemming from having a smaller input range, precision and driving is essentially the same across one lap between the two. People qualify for GTWS with a controller - that says it all.

Just don't hit walls. Else you know, it's a skill issue.
Totally agree. Like it or not it boils down skill level / experience. Even being use to previous GT games up to Sport, GT7 still proved to be a learning curve for me but now I'm doing quite well with the exception of F1 and even Gr1 cars to some extent. ....but again, that's simply because I haven't devoted the time to those to be as comfortable as I am with others like Gr4 and Gr3.
 
The Damage is so intense, that playing with a controller is even less fun now compared to a wheel, I will hit walls with it, now it damages 4-5 car parts on the UI, before it was more like 1-2.
I’m breaking controllers according to sony now, you need surgical precision with this updates, i don’t know how you guys do it.

I got this game in July but has the AI ever changed since it was released? Maybe it’s just me but I’ve noticed more randomization on all drivers more than ever and not just weather based i think.
 
Don’t understand the complaints with damage and controller users. Being a controller user myself it’s simple don’t bump into other cars and don’t plant yourself into a wall. Even grazing a wall at high speed irl will cause significant damage to wheels etc. learn to drive better.

As someone who does the 700pp race at LeMans daily in a a pagani huayra it’s so easy to be clean and get around the track with ease. I really don’t understand the problem.
 
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GTWS Player can make it is a strawmen argument, when my statement was, its less fun now
I use the controller not that often, so its hard getting used to. with the change now its just more punishing(as you stated extreme damage model)

I dont think from a player engagement standpoint, getting good or dont have fun, is not a well advised path for PD.
especially if the effects of a damaged parts is even stronger now.
 
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GTWS Player can make it is a strawmen argument, when my statement was, its less fun now
I use the controller not that often, so its hard getting used to. with the change now its just more punishing(as you stated extreme damage model)

I dont think from a player engagement standpoint, getting good or dont have fun, is not a well advised path for PD.
No, your quote was "with a controller that will never be as precise no." - and our rebuttal was that a controller can be just as precise, and used previous GTWS qualifiers as an example of the equality between devices.

Don't move the goalposts just because people called you out for struggling to adapt.
 
Don’t understand the complaints with damage and controller users. Being a controller user myself it’s simple don’t bump into other cars and don’t plant yourself into a wall. Even grazing a wall at high speed irl will cause significant damage to wheels etc. learn to drive better.

As someone who does the 700pp race at LeMans daily in a a pagani huayra it’s so easy to be clean and get around the track with ease. I really don’t understand the problem.
The AI in Tokyo lives for hitting you on purpose and since it’s barriers all around you and it’s slippery At the first two rounds it’s full on survival, but once i get on lap 3-4 and try to get ahead it’s on cruise control, but passing the AI can be a pain for sure, maybe it’s my car but i feel like I’m ice skating for sure on that track. Incidentally, on a totally unrelated note my trigger broke playing a marvel game( shooting arrows as hawkeye) and for the longest time i tried to get by “winging” that controller and finally had to get it fixed with sony so racing was fine before update and now it’s an issue with 1.20 i guess, i bought my ps5 in July so it’s still under warranty, I have Been trying to remote play with my ipad but that‘s impossible LOL
 
No, your quote was "with a controller that will never be as precise no." - and our rebuttal was that a controller can be just as precise, and used previous GTWS qualifiers as an example of the equality between devices.

Don't move the goalposts just because people called you out for struggling to adapt.
It less fun, being helped by a controller less precises. But i guess almost everyone here likes the punishing damage.
 
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May be related to tire wear but my cars don’t maintain a straight line while braking. Cars pull left and right while braking observed on CM an SS tires.
Its deffo down to the update changes as you can see in this preupdate vid,solid as a rock under hard braking,now its all over the place,and you can see the tyre wear is far less than post update,i am lucky to get 3 laps out of RH,it also makes no difference to the veering issue what tyres you use.

 
I couldn't disagree more. The new, more extreme damage adds much needed depth in that respect. I actually wish it were more advanced and permanent. I also noticed the added effect it had today which made my car more unstable at speed. Before damage typically resulted in a pull to one side or the other but was easily correctable. Today I got an unsettling sway that was unsettling and more unpredictable. I had to back off a bit to avoid losing control.

As for hitting walls, I play on controller and rarely ever do myself unless I make a mistake. Perhaps you should be using more driving aids until you can get used to the controls?

Again, couldn't disagree more.

As I said, I play with a controller too and I can easily avoid the AI. If you accidentally bump them, they will get more aggressive so you just need to be more aware if that happens. In either case, use your radar. This will help you avoid AI in close proximity that you can't easily see (e.g. those beside you, etc.).

Yes, the AI can brake at the most inopportune times in some corners. In those scenarios, don't ride their butt or maybe take a different line.

Sorry but the disparity between the two is nowhere near as extreme as you make it out to be.

Totally agree. Like it or not it boils down skill level / experience. Even being use to previous GT games up to Sport, GT7 still proved to be a learning curve for me but now I'm doing quite well with the exception of F1 and even Gr1 cars to some extent. ....but again, that's simply because I haven't devoted the time to those to be as comfortable as I am with others like Gr4 and Gr3.
“I’m better than you at video games” isn’t really a valid counterpoint to his complaint that the game is less fun for him now.
 
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In terms of tire wear I think downforce & stiff suspension setups effect tire wear alot more than it did before 🤔
 
It less fun, being helped by a controller less precises. But i guess almost everyone here likes the punishing damage.
Are you driving with assists like the braking zone indicator and racing line?

“I’m better than you at video games” isn’t really a valid counterpoint to his complaint that the game is less fun for him now.
Any game isnt fun if you dont know how to play it. Let's not pretend beating the AI in GT7 is like playing Demons Souls.
 
Its deffo down to the update changes as you can see in this preupdate vid,solid as a rock under hard braking,now its all over the place,and you can see the tyre wear is far less than post update,i am lucky to get 3 laps out of RH,it also makes no difference to the veering issue what tyres you use.


That’s probably more to do with the suspension geometry changes and the over stability of the car with your tune rather than the tires. I think a lot of people haven’t changed there tunes to take into account the newer suspensions physics.
 
I think the Alsace One Hour had its PP limit raised from 450 to 460. At least, I don’t think it was always 460.
 
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Don’t understand the complaints with damage and controller users. Being a controller user myself it’s simple don’t bump into other cars and don’t plant yourself into a wall. Even grazing a wall at high speed irl will cause significant damage to wheels etc. learn to drive better.

As someone who does the 700pp race at LeMans daily in a a pagani huayra it’s so easy to be clean and get around the track with ease. I really don’t understand the problem.
To be fair, Sarthe is one of the easiest, if not the easiest track (save SSRX) to run a clean race on. There really isn’t any need to get anywhere close to other cars. The track is plenty wide, and has gobs of wide open straights to do your passing on. Not to mention the walls are yards away from the track surface in most areas with lots of sand/gravel and grass to slow you down before you hit a wall. It’s not so easy on tracks like Tokyo or Sardegna.
The complaints about new damage are valid, especially for single player mode because this is a game after all. Not defending those that like to play demolition derby, because I don’t like that either, but there’s a certain level of realism people want to experience in a video game and barely brushing a wall at parallel 30mph shouldn’t result in destroyed suspension. Not to mention when AI bumps you from behind (not high speed ram, but cruising speed, difference in acceleration type bumps) shouldn’t result in engine/drivetrain damage that reduces your power output for ~30 seconds. I had that happen in Sardegna yesterday where Portilla, for no reason other than he didn’t want to tap breaks or move to side behind me to avoid contact rear ended me where it was totally avoidable and with just a low speed difference and it resulted in me having to limp around at reduced power because it resulted in engine/drivetrain damage. Having this increased damage with how poor the AI drives and is apparently oblivious there are others on the track with them results in a less enjoyable experience.
Yes, the damage is temporary and the cars repair themselves, but they really did go overboard with dialing up the damage, especially for single player mode. Online mode or for actual head to head events I could understand, but not single player mode which is more for those that like to relax and enjoy some racing.
 
Are you driving with assists like the braking zone indicator and racing line?
Half the fun is figure out which one is telling the truth, braking zone’s can be early or late, Driving lines don’t adjust to speed or driving, turn lanes are the only ones that work and the HUD brake that light up are accurate LOL
 
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That’s probably more to do with the suspension geometry changes and the over stability of the car with your tune rather than the tires. I think a lot of people haven’t changed there tunes to take into account the newer suspensions physics.
I spent over 4 hours trying no end of changes to return the handling back to where it was to no avail.
 
I spent over 4 hours trying no end of changes to return the handling back to where it was to no avail.
Maybe the suspension is now doing more complex simulation than before? A car like like DB3S in my opinion would feel unstable under braking at speeds of 180mph though something that chassis wasn’t built to do and with all that weight at the front it would dip it’s nose hard and get squirrelly. To me personally it don’t really seem much different though I’m quicker now than I was before. I can get 5 to 6 laps out of the pagani huayra with racing hards on LeMans pushing hard and driving aggressively. I did a quick tune in the pantera with an engine swap I could feel the grip slipping after lap 3 but went easily till lap 5 still. There is lots of grip until about 35% left of tread then the grip gradually falls the further it goes on. That grip loss is far less noticeable on the huayra though due to other factors of the car itself.
 
I think it's good it punishes hitting walls or other cars. Just look today in F1 Hamilton and Alonso touch wheels and Hamiltons car is done.
I too think it's very good because in the last two or three days while doing daily race C, I've been finding they've been very very clean races all because people do not want to inflict that heavy damage on themselves
 
The Pontiac GTO The Judge 1969 have a huge torque even more whith some engine tuning . At 700PP it's impossible to master wheel spin with racing tires even at high speed. I'm ok with this , the problem is that the traction control setted at 5 can't contain this wheel spin. It seems a broken aid for me after 1.20.
 

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