- 247
- So. California
- Kean_1
“I’m better than you at video games” isn’t really a valid counterpoint to his complaint that the game is less fun for him now.
Not the point of my post at all.......
“I’m better than you at video games” isn’t really a valid counterpoint to his complaint that the game is less fun for him now.
This is a bad comparison.As someone who does the 700pp race at LeMans daily in a a pagani huayra it’s so easy to be clean and get around the track with ease. I really don’t understand the problem.
His complaint/Opinion doesn’t require a counterpoint. Because it’s one person’s opinion on a complaint that they have with whatever type of product. Agree/disagree, that’s called a conversation. Purposely mocking is…..“I’m better than you at video games” isn’t really a valid counterpoint to his complaint that the game is less fun for him now.
Having damage is not exclusive to hardcore sims .Because GT isn’t a hardcore sim and never has been?
It's the same everywhere. Before, light touches didn't cause anything in the Tokyo race but now, pretty much any touch counts.Not sure if this is either a) undocumented or b) something I’ve just never noticed, but the Japanese FR races have light damage now?
I remember the days of playing GTR 2 and just remember the brutal ai while racing 50 of them and just crashing, seeing my wheels, bumpers andfall off my Lister Storm while rolling over, then call the pit in frustration(the nerve Of the dude asking me if i was ok there and to pit in haha) and I would just sit there and do nothing for a few laps and pretend everything is fine, haha i miss those days. [Having damage is not exclusive to hardcore sims .
While i haven't played GTR I know the feeling from other games haha .I remember the days of playing GTR 2 and just remember the brutal ai while racing 50 of them and just crashing, seeing my wheels, bumpers andfall off my Lister Storm while rolling over, then call the pit in frustration(the nerve Of the dude asking me if i was ok there and to pit in haha) and I would just sit there and do nothing for a few laps and pretend everything is fine, haha i miss those days. [
It's not a bug. It is literally designed and implemented to stop wall riding, because as you said, it was being abused online. This is their measure to prevent it.The steering damage on any light touch killed my enjoyment (relatively speaking) in grinding Tokyo. Since this track became available I have been running it a few times a week and trying out all sorts of cars / trying to break my record.
The wall collision penalty was always harsh but manageable, however the new damage modelling is just stupid.
I'm hoping PD will realise it's a bug but then again given they're on a mission to fix multiplayer cheating I don't know if they'll tone it down.
Why is it,as your correcting the steering due to a wall brush,does the damage go away on a bend so you graze the wall again.? On a separate note,i nudged the wall on my left,steering correction time again,then nudged the wall on my right.Car went straight,no steering connection needed.lolThe steering damage on any light touch killed my enjoyment (relatively speaking) in grinding Tokyo. Since this track became available I have been running it a few times a week and trying out all sorts of cars / trying to break my record.
The wall collision penalty was always harsh but manageable, however the new damage modelling is just stupid.
I'm hoping PD will realise it's a bug but then again given they're on a mission to fix multiplayer cheating I don't know if they'll tone it down.
YES!!! Have it flash like last 3-5 seconds so at least you can be ready lol. On Tokyo I've started to realize where the damage will be fixed since you know, I have my fair share of bumps lolWhy is it,as your correcting the steering due to a wall brush,does the damage go away on a bend so you graze the wall again.?
I was referring to having a damage model so intense, that a small bump or scrape could potentially end your whole race. This should be nothing more than a option for those who want that experience. Making that the default would just scare away the casuals and hurt the series in the long-run.Having damage is not exclusive to hardcore sims .
I got damage from touching the grass like I literally just went a tad wide on one turn and drove over some grass and it got damaged.I think they should tone it down a bit. Even touching the wall gently simulates bending that wheel at like a twenty degree angle.
I love how each car has it’s own shift sound it’s awesome. Paddles or shifter. It’s great.I have to agree, I noticed the same as a TH8rs user, the timing and sound of the shift in the game, now actually correlates/varies with the speed of your physical shift speed (no more rev hand). I particularly enjoy the open metal gated shift sound of the DiabloGT..(Turn up the shift noise level a notch or two within the sounds sub menu and experience each cars unique shift sound)
Imo "something right" is debatable. I don't disagree with the idea but the implementation is arguably poor. As others mentioned, "light" damage translates to a small bump on another car bending the steering a huge amount, not sure if you've been to a destruction derby where cars shunt a huge deal more with far less damage. Then of course the damage just vanishes mid corner to cause another bump on some wall... awesome feature!Onve they do something right people complain. Stop it please. You should not touch the walls and other cars. Finally they implemented the damage model and it works great.
Right, but there's a balance to be had.It's not a bug. It is literally designed and implemented to stop wall riding, because as you said, it was being abused online. This is their measure to prevent it.
It works. You're meant to avoid the walls. Walls hurt. You aren't supposed to get away with hitting walls.
It's the same everywhere. Before, light touches didn't cause anything in the Tokyo race but now, pretty much any touch counts.
Also, sound effects have been increased. Before my MR2's race exhaust didn't have any noticeable note, now it's raspy.
I wanted to ask this Same exact question, I have seen the AI vary completly now, i always wondered by Portilla will go from the top to the middle and the back my last race Wilks with the ford gt out of all people was second place in my last SPA run, I want to say they are varying it up but it is interesting to note that i do see AI fatigue or shake up in AI order, maybe it’s just us but it’s funny Seeing different racers up to but I legit used to laugh seeing the Ford GT always last and sad at the same time since the lights were kind of cool. ScaryAfter doing 5-6 Sardegna 800 runs to get the MP4 I'm left with a weird impression that the AI tried to avoid me and acted less aggressive?
It could be a byproduct of me trying very hard to avoid damage thanks to the much-needed adjustment in car damage.
Yes but lightly tapping the walls should have been fine, shouldn't it ?It's not a bug. It is literally designed and implemented to stop wall riding, because as you said, it was being abused online. This is their measure to prevent it.
It works. You're meant to avoid the walls. Walls hurt. You aren't supposed to get away with hitting walls.
That reminds me, as a controller user, the throttle sound when you change gears now seems to be better. Before, it sounds like the driver is riding the clutch or something, now it sounds okay.Undocumented changes, anyone?
The penalty for lightly tapping is lower than head on crashes.Yes but lightly tapping the walls should have been fine, shouldn't it ?