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- Null Island
WIENERS WIERNERS WIENERS PUT EM IN YOUR MOUTH
Like yeah I like my track machinery as much as the next person but also the oddball choices allow a game to stand out in a market.
WIENERS WIERNERS WIENERS PUT EM IN YOUR MOUTH
Funny enough in regards to track machinery. There was a time when the 24 hours of LeMons was a thing, and people got real creative when it came to turning oddballs into track machinery.
Like yeah I like my track machinery as much as the next person but also the oddball choices allow a game to stand out in a market.
You can it just that a 1000 HP can be a little hard to stop sometimes. The way I work around that is to stop a little bit sooner than I normally wouldYou can change the brakes, right?
I was glad to see a corvette challenge (forget which track it was) but yeah, one race, first place and done. I wish they’d let us share custom races. I’m sure a lot of people, myself included, would work at creating a fun custom race, you could tweak it and the cars to make it very close. Only you’d need to be able to have the person that downloaded the custom race use the specific car and your tune. I may or may not share races publicly but I’d definitely share them with friends. At least that would round out events you can enter certain cars in.Ultimately, any car that gets added into the game feels completely inconsequential unless it happens to be a personal favourite, because the game doesn't incentivise the use of a good 90% of its car list. I think the root cause of the "what am I supposed to do with X car?" and "Who asked for Y car?" comments stem from the game simply not being a very fun game.
Completely different kinds of oddballs. They may look strange, but they have performance, unlike the Himedic.If you want oddballs, and I do too, why not the Ariel Atom, or Caterham?
Except the very definition of "oddballs" is something not explicitly made for track racing in the first place. Peugeot 806? Volvo 850? THOSE are oddballs, because most in the 90s did not look at either model and thought "Oh yeah, THATS a race winner right there" Search through Motorsports history and you will find alot of oddballs peppered throughout it. I wouldn't count the 24 Hours of Lemons because, at least from what I have seen, thats kinda the whole point IS to bring something as unsuited to racing as possible (Bonus points for bringing your best motorsports parodies)If you want oddballs, and I do too, why not the Ariel Atom, or Caterham?
The Atom is made for the street, with 4 inches of clearance, and enough drag to rival the ambulance. Ariel made one make racing versions, but they mostly had safety improvements like reinforced pedal box and better roll over protection. The Caterham is even more of a street car. But I get that they can be great weekend track day toys.Except the very definition of "oddballs" is something not explicitly made for track racing in the first place. Peugeot 806? Volvo 850? THOSE are oddballs, because most in the 90s did not look at either model and thought "Oh yeah, THATS a race winner right there" Search through Motorsports history and you will find alot of oddballs peppered throughout it. I wouldn't count the 24 Hours of Lemons because, at least from what I have seen, thats kinda the whole point IS to bring something as unsuited to racings as possible (Bonus points for bringing your best motorsports parodies)
While it is a street car, its not quite in the same sense as for example a stock base model Ford Focus. Its very much a driver centric car, much like the Lotus 7 based Caterham is. By that definition, they aren't really oddball cars. Obscure to those in the mainstream yes but they are what one would expect to see on track, something not typically expected of a Honda Odyssey , nevermind it going up Pikes Peak.The Atom is made for the street, with 4 inches of clearance, and enough drag to rival the ambulance. Ariel made one make racing versions, but they mostly had safety improvements like reinforced pedal box and better roll over protection. The Caterham is even more of a street car. But I get that they can be great weekend track day toys.
Dajiban is Japanese Ram van racing. Does that make RAM vans racecars then?
https://hips.hearstapps.com/hmg-prod/images/roa100118fea-dajiban-02-1536810532.jpg?resize=1200:*
FTFYThe Atom is a track day car made for the street
Yet the Northern Isle Speedway is critically under used. They should chuck some muscle cars on there or something for an event.I guess one can’t complain about it when there’s already a ton of vehicles in the game. I compare it to call of duty. Used to be war, camo and black guns. Now it’s morphed into lasers, smoke, bunny suits or any kind of costume, dance moves and micro transactions.
Gameplay is great, the “meme” type stuff as somebody mentioned not so great. Take you out of it when a white rabbit jumps around a corner and kills you with purple lasers and then an image of smoke apppears. At the end of the day, I don’t have to drive or buy the ambulance. I am waiting for new tracks though. No complaints on any track unless it’s an oval. Lol
PD overused many tracks in sport and just forgot about them in 7. I swear they had a huge hard on for kyoto and now it's underutilized just like Norther Isle . Northern isle is a great track because it has nuance. You can't keep the best line forever because it makes it so easy for the rear car to draft and when you start lapping you have to risk it outside the fastest path or get slowed down. Gr3 was FUN on that track .Yet the Northern Isle Speedway is critically under used. They should chuck some muscle cars on there or something for an event.
Not a huge fan of the ovals. I prefer the muscle cars on road courses.Yet the Northern Isle Speedway is critically under used. They should chuck some muscle cars on there or something for an event.
Over the years Gran Turismo has gotten progressively worse as a “game”, but the driving in GT7 is better than it was in any previous installment. I’d say realism can be fun and feel good when the simulation is done right. GT7 nails this, in my opinion. For example, driving a Porsche 911 Carrera RS is fun in GT7 because that’s what the real car is. Driving a Toyota Himedic is not so fun, unless one has some kind of thing for its weirdness. For some reason the latter appears to be true for many here. I’m not judging, but if you get more fun out of a heavy van than you do from a lightweight sportscar, then I am somewhat sorry for you.While oddball cars have always had a place in GT, I think that as the games strive more and more towards realism, they've lost the feel of a fun game to play.
You are correct about the poor format, but I find that most events can be won with cars that sit well below the recommeded PP level. Cars do not need to be overpowered, because the AI is just that slow (even on highest difficulty setting).The vast majority of in–game races task the players to enter an obscenely overpowered car to overcome a 45 second deficit to the race leader within 5 laps or so, which pigeon holes players into choosing the select few "good" cars to win.
It’s true that the game does not openly inspire players to explore the possibilities, leaving the rightful impression of a boring game. However, there is fun to be had because many cars actually are eligible and competitive in a wide variety of events. It’s a “find your own fun” recipe, but it requires that players also allow themselves not to be bothered by the low event payouts relative to the more grind-friendly events. Besides, who cares if you win every event entered? Sometimes I finish second or third because the car wasn’t good enough, but I still had fun trying to win, which in turn inspires experimentation with tuning and upgrades. People need to free themselves from the desire to maximize credits income at all times, and just find enjoyment in the sandbox with all its shortcomings and imperfections. That’s how I play the game and for me that’s the essence of Gran Turismo, which might explain why I don’t need an ambulance in order to revitalize my game.Ultimately, any car that gets added into the game feels completely inconsequential unless it happens to be a personal favourite, because the game doesn't incentivise the use of a good 90% of its car list. I think the root cause of the "what am I supposed to do with X car?" and "Who asked for Y car?" comments stem from the game simply not being a very fun game.
exactly, ambulance included..just find enjoyment in the sandbox with all its shortcomings and imperfections.
exactly, ambulance included..
i think you meant to say..You took the quote out of context. Everything I just said was an attempt to explain why the ambulance is unecessary.
Would be a lot easier to free ourselves from the shackles of capitalism and seize the means of enjoyment if the cost for just one of each car in the game didn't add up to almost 500M credits.People need to free themselves from the desire to maximize credits income at all times, and just find enjoyment in the sandbox with all its shortcomings and imperfections.
Man it’s sucks you missed that car.. That was a big help for me and saved a lot of money for me. I would definitely make sure you do the TT.. that got my money up for me fast. Granted I don’t get gold every time.. majority silver but that’s still 4mill a month or 8mill if you can get gold.Come next month when my Porsche 917K comes back up (still kicking myself for not doing just one lap on the Porsche Americas TT that would have netted me that car for free), my dream garage is more or less complete. Not that I really grind anyways, but I definitely won’t be going anymore after that. Just my favorite IG races like the Spa 1hr and the NBG 800pp…. But I’ll be focusing on custom grids that utilize all my cars, and all of GT7’s capabilities. I’m looking forward to it.
Took me what…. 18 months of very, very, VERY mild grinding to acquire my dream garage? I’m ok with that. Would have been done much sooner had I not purchased 3 copies of pretty much all UCD cars, and most of my favorite LCD cars.
The weekly TT’s as well as some Circuit Experiences that have been purposely left undone, should be able to pay for any monthly update cars that might tickle my fancy.
Some people will go mad over it whilst others will not. Everyone is going mad over the ambulance so I very much dispute the claim.I think a Volvo 850 would get a much more positive reception than the ambulance.
The 901 Carrera RS? Ahh, I see you are a man of culture as wellFor example, driving a Porsche 911 Carrera RS is fun in GT7 because that’s what the real car is. Driving a Toyota Himedic is not so fun, unless one has some kind of thing for its weirdness.
You're clearly more skilled than me, then. On Hard difficulty, I struggle to win events like the Gr.1 race at Daytona, and I need meta tunes like the Escudo for the Neo Classical races. A good race for my level I find is the Japanese 550PP Clubman event at Grand Valley South in a bone stock RX-7 Spirit R. I get really close to winning it sometimes and win it others. For me, I do need somewhat optimised and meta cars to win, hence why I feel a lot of the cars in the game aren't of much use to me.I find that most events can be won with cars that sit well below the recommeded PP level. Cars do not need to be overpowered, because the AI is just that slow (even on highest difficulty setting).
I agree. It's been this way for me since GT5. The problem is that, to be able to afford to have the full sandbox, a lot of grinding is a sad necessity, what with exorbitant prices in the LCD, and semi–permanent mods to cars that incentivise buying multiple copies of a car, which naturally funnels players into that grindy mindset, myself included.It’s a “find your own fun” recipe (...) People need to free themselves from the desire to maximize credits income at all times, and just find enjoyment in the sandbox with all its shortcomings and imperfections.