For those that wants to spend money and save time it adds value. The price for 2 million credits vs the time spent earning them in the game is pocket change for most adults with a job.
$20 for 2 million credits is roughly 1-2 hours worth of many folks' paychecks. If you grind Fishermans Ranch, that's 1,750,000/hour & still then some for the difference. I'm still allocating an hour of my day whether through my day job for the $20 needed, or an hour with the game after work, for those 2 million credits and that's under the best possible scenario. I'm not so sure I see said value.
Personally, I would take the couple hours with the game & save that $20 for something more meaningful, but the issue then becomes doing the same race over and over and over. I see folks saying they can complete Fishermans Ranch in under 4 minutes. How tedious is that? Doing the same race over a dozen times to make a quick 2 million credits. And after a while, someone might actually say, "Man, I'm not doing that boring race over and over
again. Think I might spend the $20". This is why people are saying the game's economy needs to be balanced better. The additional posts highlighting that some expensive cars show up through limited time invitations or dealer rotations, does nothing but exacerbate the issue & will most definitely lead people to wonder if they should spend real world money on credits or let the car pass and wait for who knows how long to reappear.
You say it's pocket change but $20 can add up quick if it's 1 car over 2,000,000 cr.
For PD the added money stream is an incentive to create more content to keep the game alive and credits flowing.
Based on my brief conversation with
@Scaff regarding DLC where you pay real money for the content & then have to pay in-game money to acquire it, I'm not so sure that's
a good thing to believe in. PD models & releases the AMG-One as a $3 add-on & then sells for 3,000,000 cr. in-game w/ the current MXT options IF someone wanted to bypass another grind for it. That's over $30.... This is a reason Rockstar has been raked over their Shark Cards in relation to their in-game pricing for stuff, but Rockstar manages to band-aid the issue by releasing all its DLC for free.
Never the less, the added money from MXTs isn't doing anything to help boost additional content. The incentive to create more content comes from releasing content people want & knowing folks will be paying $1.00-$3.00 to recover whatever development cost that item had.