Gran Turismo 7's Microtransaction Pricing Revealed

  • Thread starter Famine
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The ProjectCars subforum used to be just the same, people were drinking Ian Bellend's kool-aid and treating him like a martyr.


I don't play COD. From what I understand of it however, the Battle pass allows you to get content that's not available otherwise, which is not the case with GT Sport and GT7. As I said, they've basically crippled the game's economy to force you to either grind the same race with a miserable payout for hours, or spend money to get it now. It was the same in GT Sport.

Fun fact; Activision earned 1.2 billion dollars in Q3 2021 solely from microtransactions in their games.

I've been playing COD (Vanguard) for the first time in a decade, right up until GT7 the other day.

Kind of splitting hairs maybe, but the stuff you get in battlepass is almost totally pointless. Skins, camos, charms with the odd gun (that can be levelled up anyway from standard). Its all cosmetic really, and doesn;t give players an advantage over those who play normally and level up, but I get kids are probably inclined to want it to compete with their friends over crap like different uniforms, calling cards etc, as things like this can be serious business when young!

Also, you 'only' have to pay once for battlepass, then accumalate enough coins playing it to level up each season - but you do have to put the hours in, which I assume happens over the season if they play an hour a day roughly. I sometimes comment on reddit cod forum and someone pinged me the other day about supplying 'cheap' cod points lol

It is a cheek imo though. Games like FIFA brought it in for Ultimate team years ago and that did make tangeble difference to quality of your team and results, as unless you got lucky and drew a +90 player in a pack you;'d have to spend crazy hours earning coins to afford to tier players. I haven't topuched it for a decade so may have changed.

Interesting that you can no longer sell cars in this GT7. That does make me think PD are doing something more cynical here. Can still sell in FH5 via auction, or get half the cars list price if you want to 'quick sell'. Seems very odd how you used to be able to sell cars In GT games, but now can;t. But can accumulate a load of dupes (that you have to discard if you don't want them hanging around).
 
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I’m not too far in - I personally will not use the micro transactions as I don’t agree with it. I recall in the first GT you could play races and then sell the cars. Don’t think you can do that any more.
 
If they had done like in GTS and allowed us to turn off MTs in the game, that would probably solve part of the problem. The fact you see the option to buy credits non stop is just making people repeatedly irritated every time they play.
 
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And still ... it took an impossible long time to obtain all intresting cars.
Grinding 500k every 5-10 minutes, not quick enough. Need to make 10 million every 10 seconds.

Gran Turismo 2 IMO had the most broken ways to make money because you could still win reward cars after you’ve already completed the event and sell them for like 250k or 500k. Think your standards for grinding are a bit way too high there buddy especially when we’re talking about a PS1 game that came out during a time where games took less effort to get all the best cars in the game.
 
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It is also really sad that we have all those nice options for custom races but the payouts are really low. E.g. i could do 2 laps of
Goodwood with the mini for 50.000 credits but on the nordschleife it would take the same car 6 laps to get that same amount of credits.
 
So I just finished what I can of calculating the total costs of all cars, and with 89 still not priced we're already at just under 250 million credits. Depending on the prices of the remaining used and legendary cars we could well be looking at needing north of 300 million credits to buy all the cars.


Then on top of that, you'll need all the credits to modify them. Impossible to calculate that though.

So, anyone rethinking that "It's easy enough to grind to buy everything" thought?
 
GT7 should not have MTX. With that being said, I don't feel strongly enough about them to boycott the game over it-- although it would be nice if the payout for races was bumped up a bit. But so far, it seems like the grind it has been in the past-- attainable for me to get the cars I want, with some effort. However I don't care at all about the cars that cost 20M credits-- if I did it would be a completely different story...
 
5 laps of fun and dirty racing around brands hatch, 65.000 credits. 3 fast easy laps at daytona 15.000

If anything the only cars that will be expensive to get will be the Unicorns.. as always.
 
@Adrenaline
@Adrenaline

I'm so confused. Your argument is that it will take too long to collect all the cars... AND your argument is also that there's not enough to do because the game is done too soon...

Which one is it? There's too much to do, or not enough to do, because you can't ride the fence and have it both ways.

Are you mad that there's incentive to race offline to win money and collect the cars for months to come? Or.... You want way more money, so you can run out of things to do even faster?

You're contradicting yourself with each post.
No I'm not contradicting, maybe I'm not explaining clearly enough so I'll lay it out say simple as possible.

The game should have ideally had enough unique content to last 50-100 hours. At the end of that 50-100 hours I should be rolling in enough cash that I can easily purchase most cars and upgrade them, or their should be some late-game high paying events that I can spend 30-60 minutes maximum to be able to do so. I can then spend the rest of my time with the game just having fun with all the cars I've "earned" in my 100 hour playthrough. This is basically how GT1-4 were, GT5 added seasonal events which acted as the late game payout. GT6 also patched in similar events, IIRC.

What we've currently got is a game that takes 20-30 hours to complete everything once, skill depending, and at the end of that time you're still hundreds of hours away from being able to afford a large chunk of the content. It's a double whammy. If there was 500 hours of unique, fun events then the time it takes wouldn't quite be as bad, but still pretty harsh. It doesn't though, you're left with the prospect of just replaying single player events over and over for hundreds of hours or playing the game naturally for several years. Neither which I find particularly appealing.

The reason for this is almost certainly the costly microtransactions which allow you to purchase credits with real money.

Hope that clears it up.
 
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Maybe I got too used to those predatory games with heavy microtransactions, but GT7 MTX is far short from being predatory. Compare to truly predatory games, GT7 has the following shortcomings;
  1. Low per-item ceiling I expect GT7 to have a ceiling somewhere around $200/car, unless they ditched the 20 million credit limit. This is far too low to be considered as predatory. A few thousand dollar ceiling for a single item is pretty common, and I've seen $1 million ceiling as well (and the game has numerous people who have hit that ceiling).
  2. Low overall ceiling Low per-item ceiling naturally leads to low overall ceiling. Even if you bought every single car in this game with cash, it only cost you $20-40k. Some games have $10-30 million overall ceiling. No kidding.
  3. Lacking the encouragement for MTX How many 20 million car would you need? You need exactly zero at this moment (and you can't even buy one at this moment). Then how much credit do you need to enjoy the game? Not much. Currently, those extra credits are only useful for a) someone who want to clear the all 39 menu books as soon as possible, and b) someone who want to get some trophies as soon as possible (specifically Three Legendary Cars and Memento from Le Mans trophy), and c) someone who just want to collect cars for no reason. This is not how you encourage people to spend money. Typically they implement a lot of expensive meta items (i.e. outperform every other car in its class by significant margin, so you have to buy one in order to be competitive), and then frequently replacing those existing meta to other meta to make people buy more (like once a week or once every 2 months). And that's just one strategy (out of a few dozens other strategies they impose). I highly doubt PD would do such thing, but even if they do, it won't cost you whole lot due to its low ceiling.
  4. Grindability No one would spend $100k or $1 million or $10 million for something that's reasonably grindable. As such, no matter how hard you grind, you go nowhere close to the ceiling in those games (unless you somehow grind it for 5,000 years). That's not the case in GT7. 20 million could be earned in 15 hours, which is perfectly grindable.
  5. Wrong Pricing GT7 2 million credit cost you $20. This is exactly the opposite of predatory games. Those games almost always use obfuscation. For example, you first buy 4200 in-game coins for $100. You can use the coin to dress up the car, but when you try to tune up your car, you need to convert those coins to other in-game currency for 13:1 ratio. If you want to buy a car, then you need to conver that other in-game currency to tickets for 3.5:1 ratio. They try everything to reduce the resistance of spending acutal money, which GT7 didn't do.
  6. Loot box This is the very foundation of predatory games, because exploiting gambling addiction is proven to be far more lucrative than honest selling. A 20 million credit car can be bought outright for $200 in GT7, which is far less predatory than selling a loot box for $20 which has 10% chance of winning the car.
The current implementation of GT7's microtransaction is more like a balancing act between two camps (one with more time less money, and the other one with more money less time) rather than preadatory business practice. Predatory microtransaction would look like this;
  • Initially, the best grinding method gives you 500 credit/h (not 1.3 million/h), which barely covers the oil change. Auto grinding gives you 100 credit/h, and daily marathon gives you 3000 credit.
  • All endurance races require at least 500k credit car, so you need either 3 months of auto grinding or $1000 spending or somewhere inbetween to get this car. You could get 2000 credit/h manually or 500 credit/h automatically on those endurance races.
  • You can't buy the credit. You can only buy loot boxes, $18 worth of in-game currency for 11 draws. You have very low probability for those overpowered/fast/meta cars (like 0.012%, so you have a good chance of not getting one after spending $20k).
  • There are multiple tiers of overpowered cars. Best one has the lowest chance and best Gr. 3 car could beat regular Gr. 1 car all day long. You get gradually higher chance of winning one for the less overpowered cars. You usually get regular cars, which is a no match to even slightly overpowered cars.
  • The meta car is constantly changing as they update new (even more overpowered) cars once every a few months, so you have to keep buying those loot boxes.
  • If you collect every car in each category, you get 10% speed boost for that category. Likewise, if you collect every car in each manufacturer, you get 5% boost. Same goes for the country/etc. It leads you to collect every car (and remember you have many 0.05% chance cars here and there).
 
Now they are putting MTX ads on our PS5 dashboard 😟

22357505-60A7-4D10-8AB8-0980373D2132.jpeg
 
Maybe I got too used to those predatory games with heavy microtransactions, but GT7 MTX is far short from being predatory. Compare to truly predatory games, GT7 has the following shortcomings;
  1. Low per-item ceiling I expect GT7 to have a ceiling somewhere around $200/car, unless they ditched the 20 million credit limit. This is far too low to be considered as predatory. A few thousand dollar ceiling for a single item is pretty common, and I've seen $1 million ceiling as well (and the game has numerous people who have hit that ceiling).
  2. Low overall ceiling Low per-item ceiling naturally leads to low overall ceiling. Even if you bought every single car in this game with cash, it only cost you $20-40k. Some games have $10-30 million overall ceiling. No kidding.
  3. Lacking the encouragement for MTX How many 20 million car would you need? You need exactly zero at this moment (and you can't even buy one at this moment). Then how much credit do you need to enjoy the game? Not much. Currently, those extra credits are only useful for a) someone who want to clear the all 39 menu books as soon as possible, and b) someone who want to get some trophies as soon as possible (specifically Three Legendary Cars and Memento from Le Mans trophy), and c) someone who just want to collect cars for no reason. This is not how you encourage people to spend money. Typically they implement a lot of expensive meta items (i.e. outperform every other car in its class by significant margin, so you have to buy one in order to be competitive), and then frequently replacing those existing meta to other meta to make people buy more (like once a week or once every 2 months). And that's just one strategy (out of a few dozens other strategies they impose). I highly doubt PD would do such thing, but even if they do, it won't cost you whole lot due to its low ceiling.
  4. Grindability No one would spend $100k or $1 million or $10 million for something that's reasonably grindable. As such, no matter how hard you grind, you go nowhere close to the ceiling in those games (unless you somehow grind it for 5,000 years). That's not the case in GT7. 20 million could be earned in 15 hours, which is perfectly grindable.
  5. Wrong Pricing GT7 2 million credit cost you $20. This is exactly the opposite of predatory games. Those games almost always use obfuscation. For example, you first buy 4200 in-game coins for $100. You can use the coin to dress up the car, but when you try to tune up your car, you need to convert those coins to other in-game currency for 13:1 ratio. If you want to buy a car, then you need to conver that other in-game currency to tickets for 3.5:1 ratio. They try everything to reduce the resistance of spending acutal money, which GT7 didn't do.
  6. Loot box This is the very foundation of predatory games, because exploiting gambling addiction is proven to be far more lucrative than honest selling. A 20 million credit car can be bought outright for $200 in GT7, which is far less predatory than selling a loot box for $20 which has 10% chance of winning the car.
The current implementation of GT7's microtransaction is more like a balancing act between two camps (one with more time less money, and the other one with more money less time) rather than preadatory business practice. Predatory microtransaction would look like this;
  • Initially, the best grinding method gives you 500 credit/h (not 1.3 million/h), which barely covers the oil change. Auto grinding gives you 100 credit/h, and daily marathon gives you 3000 credit.
  • All endurance races require at least 500k credit car, so you need either 3 months of auto grinding or $1000 spending or somewhere inbetween to get this car. You could get 2000 credit/h manually or 500 credit/h automatically on those endurance races.
  • You can't buy the credit. You can only buy loot boxes, $18 worth of in-game currency for 11 draws. You have very low probability for those overpowered/fast/meta cars (like 0.012%, so you have a good chance of not getting one after spending $20k).
  • There are multiple tiers of overpowered cars. Best one has the lowest chance and best Gr. 3 car could beat regular Gr. 1 car all day long. You get gradually higher chance of winning one for the less overpowered cars. You usually get regular cars, which is a no match to even slightly overpowered cars.
  • The meta car is constantly changing as they update new (even more overpowered) cars once every a few months, so you have to keep buying those loot boxes.
  • If you collect every car in each category, you get 10% speed boost for that category. Likewise, if you collect every car in each manufacturer, you get 5% boost. Same goes for the country/etc. It leads you to collect every car (and remember you have many 0.05% chance cars here and there).
My husband only hits me a little bit, it's really not that bad. Some people are far worse than him, there are women that get killed by their husbands so I think a small beating every now and then is totally fine.

How about no beatings at all?
 
B80
Interesting that you can no longer sell cars in this GT7. That does make me think PD are doing something more cynical here. Can still sell in FH5 via auction, or get half the cars list price if you want to 'quick sell'. Seems very odd how you used to be able to sell cars In GT games, but now can;t. But can accumulate a load of dupes (that you have to discard if you don't want them hanging around).
Imagine spending $50 on credits to buy that limited time offer car then the next roulette you get a dupe LOL
 
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Maybe I got too used to those predatory games with heavy microtransactions, but GT7 MTX is far short from being predatory. Compare to truly predatory games, GT7 has the following shortcomings;
  1. Low per-item ceiling I expect GT7 to have a ceiling somewhere around $200/car, unless they ditched the 20 million credit limit. This is far too low to be considered as predatory. A few thousand dollar ceiling for a single item is pretty common, and I've seen $1 million ceiling as well (and the game has numerous people who have hit that ceiling).
  2. Low overall ceiling Low per-item ceiling naturally leads to low overall ceiling. Even if you bought every single car in this game with cash, it only cost you $20-40k. Some games have $10-30 million overall ceiling. No kidding.
  3. Lacking the encouragement for MTX How many 20 million car would you need? You need exactly zero at this moment (and you can't even buy one at this moment). Then how much credit do you need to enjoy the game? Not much. Currently, those extra credits are only useful for a) someone who want to clear the all 39 menu books as soon as possible, and b) someone who want to get some trophies as soon as possible (specifically Three Legendary Cars and Memento from Le Mans trophy), and c) someone who just want to collect cars for no reason. This is not how you encourage people to spend money. Typically they implement a lot of expensive meta items (i.e. outperform every other car in its class by significant margin, so you have to buy one in order to be competitive), and then frequently replacing those existing meta to other meta to make people buy more (like once a week or once every 2 months). And that's just one strategy (out of a few dozens other strategies they impose). I highly doubt PD would do such thing, but even if they do, it won't cost you whole lot due to its low ceiling.
  4. Grindability No one would spend $100k or $1 million or $10 million for something that's reasonably grindable. As such, no matter how hard you grind, you go nowhere close to the ceiling in those games (unless you somehow grind it for 5,000 years). That's not the case in GT7. 20 million could be earned in 15 hours, which is perfectly grindable.
  5. Wrong Pricing GT7 2 million credit cost you $20. This is exactly the opposite of predatory games. Those games almost always use obfuscation. For example, you first buy 4200 in-game coins for $100. You can use the coin to dress up the car, but when you try to tune up your car, you need to convert those coins to other in-game currency for 13:1 ratio. If you want to buy a car, then you need to conver that other in-game currency to tickets for 3.5:1 ratio. They try everything to reduce the resistance of spending acutal money, which GT7 didn't do.
  6. Loot box This is the very foundation of predatory games, because exploiting gambling addiction is proven to be far more lucrative than honest selling. A 20 million credit car can be bought outright for $200 in GT7, which is far less predatory than selling a loot box for $20 which has 10% chance of winning the car.
The current implementation of GT7's microtransaction is more like a balancing act between two camps (one with more time less money, and the other one with more money less time) rather than preadatory business practice. Predatory microtransaction would look like this;
  • Initially, the best grinding method gives you 500 credit/h (not 1.3 million/h), which barely covers the oil change. Auto grinding gives you 100 credit/h, and daily marathon gives you 3000 credit.
  • All endurance races require at least 500k credit car, so you need either 3 months of auto grinding or $1000 spending or somewhere inbetween to get this car. You could get 2000 credit/h manually or 500 credit/h automatically on those endurance races.
  • You can't buy the credit. You can only buy loot boxes, $18 worth of in-game currency for 11 draws. You have very low probability for those overpowered/fast/meta cars (like 0.012%, so you have a good chance of not getting one after spending $20k).
  • There are multiple tiers of overpowered cars. Best one has the lowest chance and best Gr. 3 car could beat regular Gr. 1 car all day long. You get gradually higher chance of winning one for the less overpowered cars. You usually get regular cars, which is a no match to even slightly overpowered cars.
  • The meta car is constantly changing as they update new (even more overpowered) cars once every a few months, so you have to keep buying those loot boxes.
  • If you collect every car in each category, you get 10% speed boost for that category. Likewise, if you collect every car in each manufacturer, you get 5% boost. Same goes for the country/etc. It leads you to collect every car (and remember you have many 0.05% chance cars here and there).
$200 for a car and $20-40K for every car is in no way shape or form a "low" ceiling except when compared it to particluarly egregious examples. Sure, way higher ceilings exist and in fact may be common... in scummy F2P games.

There is no lack of encouragement... "how many 20M cars do you really need?" uh this is a game about car collection, people want ALL the cars.

Buying credits rather than in-game items directly is, in fact, price obfuscation. That car doesn't have a $200 pricetag on it, it's got a 20M credit pricetag... we have to do the math to convert that into its real money price.

I will agree, however, that they do seem to be trying to thread the needle here and milk people with more money than sense for all they're worth without ruining the experience for people who don't... and to be fully honest, if this allows them to continue supporting GT7 with free content updates rather than paid DLC, I think I'm okay with that and think it could potentially be a net positive for the game (well, aside from the always online requirement that it comes with... if they don't patch the game to work offline once they sunset it, it's a huge net loss and I probably wouldn't buy another Polyphony game ever again). But that doesn't mean I'm not gonna scrutinize the game's economy for potential manipulative tactics and ways in which I think they might be tightening the screws more than they ought to.
 
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The balance of earnings vs price on the cars is imho the important part of the mt discussion. But with the reveal of the engine swap system 2 things should be clear.

Once again PD is keeping important parts of the game out of micro transactions and in other games the roulette would have been an important part of the mt strategy.
 
My husband only hits me a little bit, it's really not that bad. Some people are far worse than him, there are women that get killed by their husbands so I think a small beating every now and then is totally fine.

How about no beatings at all?
Hmmmm.. He sounds just like you in the FM7 lootbox debate a few years back.

Let's imagine a game, Imari's Island Adventure. You buy Imari's Island Adventure for full price and it offers an extraordinarily good game experience (obviously) and a great amount of content for the price you paid off the shelf. Seriously, this is the best game you've ever played by a significant margin. It also includes microtransactions.

Is this a bad purchase because it has microtransactions, despite the fact that this is the best game that has given you the most enjoyment per dollar you've ever had without you touching the microtransactions once? Or are you just mad that there's extra content/features that exist that the (wise, handsome and sparklingly brilliant) developer has decided should be included as additional purchases?

I don't dispute that microtransactions can be abusive, and can wreck otherwise good games. There are many, many examples of them doing so. I dispute that any game with microtransactions is worse simply because it has microtransactions in it. That is not correct. You can make an argument why any given game with microtransactions is worse off for them, but it's not a case of simply saying "MICROTRANSACTIONS ARE BAD, QED". That is a fallacy

MTX are bad enough but you defended lootboxes....

****** lootboxes man! :lol:
 
Maybe I got too used to those predatory games with heavy microtransactions, but GT7 MTX is far short from being predatory. Compare to truly predatory games, GT7 has the following shortcomings;
  1. Low per-item ceiling I expect GT7 to have a ceiling somewhere around $200/car, unless they ditched the 20 million credit limit. This is far too low to be considered as predatory. A few thousand dollar ceiling for a single item is pretty common, and I've seen $1 million ceiling as well (and the game has numerous people who have hit that ceiling).
  2. Low overall ceiling Low per-item ceiling naturally leads to low overall ceiling. Even if you bought every single car in this game with cash, it only cost you $20-40k. Some games have $10-30 million overall ceiling. No kidding.
  3. Lacking the encouragement for MTX How many 20 million car would you need? You need exactly zero at this moment (and you can't even buy one at this moment). Then how much credit do you need to enjoy the game? Not much. Currently, those extra credits are only useful for a) someone who want to clear the all 39 menu books as soon as possible, and b) someone who want to get some trophies as soon as possible (specifically Three Legendary Cars and Memento from Le Mans trophy), and c) someone who just want to collect cars for no reason. This is not how you encourage people to spend money. Typically they implement a lot of expensive meta items (i.e. outperform every other car in its class by significant margin, so you have to buy one in order to be competitive), and then frequently replacing those existing meta to other meta to make people buy more (like once a week or once every 2 months). And that's just one strategy (out of a few dozens other strategies they impose). I highly doubt PD would do such thing, but even if they do, it won't cost you whole lot due to its low ceiling.
  4. Grindability No one would spend $100k or $1 million or $10 million for something that's reasonably grindable. As such, no matter how hard you grind, you go nowhere close to the ceiling in those games (unless you somehow grind it for 5,000 years). That's not the case in GT7. 20 million could be earned in 15 hours, which is perfectly grindable.
  5. Wrong Pricing GT7 2 million credit cost you $20. This is exactly the opposite of predatory games. Those games almost always use obfuscation. For example, you first buy 4200 in-game coins for $100. You can use the coin to dress up the car, but when you try to tune up your car, you need to convert those coins to other in-game currency for 13:1 ratio. If you want to buy a car, then you need to conver that other in-game currency to tickets for 3.5:1 ratio. They try everything to reduce the resistance of spending acutal money, which GT7 didn't do.
  6. Loot box This is the very foundation of predatory games, because exploiting gambling addiction is proven to be far more lucrative than honest selling. A 20 million credit car can be bought outright for $200 in GT7, which is far less predatory than selling a loot box for $20 which has 10% chance of winning the car.
The current implementation of GT7's microtransaction is more like a balancing act between two camps (one with more time less money, and the other one with more money less time) rather than preadatory business practice. Predatory microtransaction would look like this;
  • Initially, the best grinding method gives you 500 credit/h (not 1.3 million/h), which barely covers the oil change. Auto grinding gives you 100 credit/h, and daily marathon gives you 3000 credit.
  • All endurance races require at least 500k credit car, so you need either 3 months of auto grinding or $1000 spending or somewhere inbetween to get this car. You could get 2000 credit/h manually or 500 credit/h automatically on those endurance races.
  • You can't buy the credit. You can only buy loot boxes, $18 worth of in-game currency for 11 draws. You have very low probability for those overpowered/fast/meta cars (like 0.012%, so you have a good chance of not getting one after spending $20k).
  • There are multiple tiers of overpowered cars. Best one has the lowest chance and best Gr. 3 car could beat regular Gr. 1 car all day long. You get gradually higher chance of winning one for the less overpowered cars. You usually get regular cars, which is a no match to even slightly overpowered cars.
  • The meta car is constantly changing as they update new (even more overpowered) cars once every a few months, so you have to keep buying those loot boxes.
  • If you collect every car in each category, you get 10% speed boost for that category. Likewise, if you collect every car in each manufacturer, you get 5% boost. Same goes for the country/etc. It leads you to collect every car (and remember you have many 0.05% chance cars here and there).
Nah you got it right it's just that some people think they are entitled to get every car and every tuning item the game offers after x hours of playtime. After all they paid for it.

Now imagine if it was FIFA...
 
Developers are just as complicit in allowing publishers to do this greedy bs.

I always used to believe that developers were innocent and publishers were the ones calling the shots.

Thats all bs they are just as bad. Because they are ones who allow it in the first place.

Ridiculous how we have microtransactions in a racing game. But you have some saying they are giving free content. People are treating developers and publishers as if their poor. These developers and publishers are rich as dont think they are poor.

Im not counting indie developers im talking about publishers who are mega corporations.
 
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Developers are just as complicit in allowing publishers to do this greedy bs.

I always used to believe that developers were innocent and publishers were the ones calling the shots.

Thats all bs they are just as bad. Because they are ones who allow it in the first place.

Ridiculous how we have microtransactions in a racing game. But you have some saying they are giving free content. People are treating developers and publishers as if their poor. These developers and publishers are rich as dont think they are poor.

Im not counting indie developers im talking about publishers who are mega corporations.
It's not that I we think that they're poor, it's that we know they're greedy and this monetization scheme avoids us having to pay. They almost certainly will make enough profit off the base game alone to continue supporting GT7 with content, but I'd imagine they'd be a lot more tempted to make that content paid DLC if they weren't monetizing the game in this fashion.

Of course, this is all assuming that any further content will in fact be free. They could go for the triple dip and try to sell paid DLC on top of all this, at which point it's entirely inexcusable.
 
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It's not that I we think that they're poor, it's that we know they're greedy and this monetization scheme avoids us having to pay. They almost certainly will make enough profit off the base game alone to continue supporting GT7 with content, but I'd imagine they'd be a lot more tempted to make that content paid DLC if they weren't monetizing the game in this fashion.

Of course, this is all assuming that any further content will in fact be free. They could go for the triple dip and try to sell paid DLC on top of all this, at which point it's entirely inexcusable.
If they want to do paid content they should do expansion packs.

Not only expand the games content but also adds in new features for example a hardcore mode would be cool to replicate real motorsport like tyre punctures, real damage, engine blowouts while also making it rewarding for the player.
 
Is that.....wrong?
Imho no.

But that doesn't make it something you should expect given the history of GT and if you take into account the state of current games and the economy around it we are talking wishful naive thinking.
 
Imho no.

But that doesn't make it something you should expect given the history of GT and if you take into account the state of current games and the economy around it we are talking wishful naive thinking.
Not something we should just sit back and accept either though. Fans of other games pushed developers to change their scummy ways by making their voices heard. Just because other people do scummy things, we shouldn't just accept that Sony/PD will HAVE to follow.

And why shouldn't I expect it based on the history of GT? For the 1000th time, GT1-4 were not the same grind as GTS and GT7, if you think they were, you're simply misremembering.
 
Not something we should just sit back and accept either though. Fans of other games pushed developers to change their scummy ways by making their voices heard. Just because other people do scummy things, we shouldn't just accept that Sony/PD will HAVE to follow.

And why shouldn't I expect it based on the history of GT? For the 1000th time, GT1-4 were not the same grind as GTS and GT7, if you think they were, you're simply misremembering.
As i hope you can see from this thread and the countless others around the internet, there isn't an overwhelming horde of fans that think there is anything scummy about what PD is doing. On the contrary, most people that have an idea about how modern games and the economy around them works find the PD approach fair and balanced. Comparing GT7 to a 17+ years old game isn't reasonable, the closest release was GT-Sport and i haven't been handed every car from that game and i played that since the release.
 
As i hope you can see from this thread and the countless others around the internet, there isn't an overwhelming horde of fans that think there is anything scummy about what PD is doing. On the contrary, most people that have an idea about how modern games and the economy around them works find the PD approach fair and balanced.
That's just sad. "Modern gaming sucks, nothing we can do about it but like it".
 
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