Gran Turismo 7's Microtransaction Pricing Revealed

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So you not able to complete a game in a fast fashion so you can brag or have all the latest items within the game pressures you into buying MTs on the game which your calling harmful is the same for somebody dealing with life issues who turns to drugs and suffers… ok man no doubt I got you… If you can’t save your money and constantly by Gucci and end up broke I will not feel bad for you sorry… if life is tough and it leads you down a tough path yess I will feel for you and if I could help I would do everything in my power!
Why would these problems need to be the same to compare them to each other? That's not how that works. In fact, if they were the same there would be no point in comparing them at all.

Buying Gucci products isn't the same as paying real money for virtual items (that you can also get for free) either. But obviously, there are similarities between those two things and you're using those similarities to make a point. I did the exact same thing with (repeated) microtransactions purchasing and drug abuse.
 
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This subforum's consistent praise, defense and blind approval of everything the man does is frankly frightening, bordering on cult like. There have been some questionnable decisions made over the course of this franchise's history, and it's absolutely right to balance out the praise with some criticism.
Thank you. It's absolutely something I've noticed, considering I hadn't even signed up for this forum's main franchise, and spending time in smaller subforums (and specifically the Forza one, in of itself insular though for probably good reason considering the name of the site) you notice it right away.

GT is very nostalgic and sentimental to many people (with many memories attached to it), so naturally when they see someone criticising someone for creating something so dear to them, they're going to defend them as much as possible.
The issue is that nostalgia only goes so far, and more often then not blinds people to the realities of the present. Not everything twenty years on is going to be as good as you remember, and frankly, being able to accept that what you like in the past (or even the present) has problems, things that don't translate as well in the intervening time frame, and realize that either they don't effect your enjoyment of the game, or they do.

The issue is that this subforum, more often then not, bathes in the same amount of constant nostalgia that Kaz seems to, and it often charts the course for the games that follow being simply rehashes of games from the last great period in GT's long history, but with better graphics. Polyphony, and specifically Kaz, do not often try to fix the problems that plague the games (it took them how long to at least make an effort on the sounds of the game?) and still have lots to do even after they do so.

And it all comes to a head with situations like this, where Yamauchi, and Polyphony in general do something wrong, and absolutely should be raked over the coals for it, but often times aren't, because this subforum, like Fred says, operates in an increasingly cult like manner detached from a reality where most people, and where most that are keen to the optics of this topic, avoid it like the plague. It's certainly not helped by some aspects of the forum trying to turn the argument around and point to other games (especially Forza and Microsoft) for doing the same thing, and often times lying to make their point known when the reality once more makes Polyphony's actions look worse by comparison.

It is absolutely frustrating, and to be frank, I would hope that some people would at least take a moment to reflect on what they're ultimately defending Polyphony for, what they're exonerating and hypocritically bringing up others for. But evidently, they aren't, and it seems to be getting worse as Polyphony grows bolder in what they can get away with when it comes to these types of fans that Gran Turismo has amassed.
 
Why would these problems need to be the same to compare them to each other? That's not how that works. In fact, if they were the same there would be no point in comparing them at all.

Buying Gucci products isn't the same as paying real money for virtual items (that you can also get for free) either. But obviously, there are similarities between those two things and you're using those similarities to make a point. I did the exact same thing with (repeated) microtransactions purchasing and drug abuse.
I don’t get what your saying man? You don’t have to buy Gucci… a regular shirt from any department will do? Why do they still buy the Gucci then? You can play a game and have fun in that game… why do you need to spend extra cash?? To have all the items so you can brag to others? That what it truly comes down to!! I hear it all the time I have two young ones who game and you can hear their friends brag over the TV.. “MY mom got me this much Vbucks” and they continue to get them… so when the little kids mom says no your not getting v bucks this month I’m supposed to feel bad when they throw a full blown tantrum?? I’m sorry man I just can’t feel bad for that!
 
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@fred would you put your money on it they made the game slow so people would use the MTs instead.
I believe so, to an extent at least. The game forces you to upgrade your car(s) in order to stay competitive, but said upgrades are expensive, and the payouts from races and the wheelspin thingie are laughable. Cars are also expensive, and you can't even sell prize cars for credits, like you could in the early GT games. They're effectively crippling your progress with small payouts that will vanish any time you either buy a car or an upgrade, forcing you to either grind or shell out your hard heard dollars to get what you want.
 
I believe so, to an extent at least. The game forces you to upgrade your car(s) in order to stay competitive, but said upgrades are expensive, and the payouts from races and the wheelspin thingie are laughable. Cars are also expensive, and you can't even sell prize cars for credits, like you could in the early GT games. They're effectively crippling your progress with small payouts that will vanish any time you either buy a car or an upgrade, forcing you to either grind or shell out your hard heard dollars to get what you want.
So how would you compare this to the COD battle pass? My son loves COD and I have to tell him all the time little man you not getting this battle pass all the time? I told him to work for it in the game but it still would not unlock until I bought it. Is this a different but similar concept? If this is 100% true forget about not buying MT we need to stop buying the games period!
 
Thank you. It's absolutely something I've noticed, considering I hadn't even signed up for this forum's main franchise, and spending time in smaller subforums (and specifically the Forza one, in of itself insular though for probably good reason considering the name of the site) you notice it right away.
The ProjectCars subforum used to be just the same, people were drinking Ian Bellend's kool-aid and treating him like a martyr.

So how would you compare this to the COD battle pass? My son loves COD and I have to tell him all the time little man you not getting this battle pass all the time? I told him to work for it in the game but it still would not unlock until I bought it. Is this a different but similar concept? If this is 100% true forget about not buying MT we need to stop buying the games period!
I don't play COD. From what I understand of it however, the Battle pass allows you to get content that's not available otherwise, which is not the case with GT Sport and GT7. As I said, they've basically crippled the game's economy to force you to either grind the same race with a miserable payout for hours, or spend money to get it now. It was the same in GT Sport.

Fun fact; Activision earned 1.2 billion dollars in Q3 2021 solely from microtransactions in their games.
 
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The ProjectCars subforum used to be just the same, people were drinking Ian Bellend's kool-aid and treating him like a martyr.


I don't play COD. From what I understand of it however, the Battle pass allows you to get content that's not available otherwise, which is not the case with GT Sport and GT7. As I said, they've basically crippled the game's economy to force you to either grind the same race with a miserable payout for hours, or spend money to get it now.

Fun fact; Activision earned 1.2 billion dollars in Q3 2021 solely from microtransactions in their games.
Ok both are bad but I feel like locking content behind something I have to buy is like 🤔 sleezy … same with game design.. I got up to past a mill so far in GT7 which was easy.. but I will keep an eye out on this. I’m done and pretty stress from this thread lol. Guys have a good day/night
 
It's truly amazing how people are willing to defend Polyphony for obvious cock ups, and in the process trip over themselves trying to directly go against what Polyphony are intending with the game design choices they make.

If Polyphony didn't want you to collect every car, then why in the hell did they make car collecting a major portion of the game, enough to give you a scrap book of all the cars in the game at launch? Which is it - Polyphony wants us to collect all the cars, or they want us to collect 'some'?


Hmmm...

Boy, that was sure helpful. Thanks, Polyphony! Good guys you are.
Yeah, really amazing how one sided the views in this discussion is turning out to be. It's like people around here just came out of a cave after 20 years of blissful peace without games and then discovered they are old and so is the games they used to play.

Best thing about all this is the mind bumbling option to just ignore the game and even better the micro transactions. I know I will and I cared less i would faint.
 
So how would you compare this to the COD battle pass? My son loves COD and I have to tell him all the time little man you not getting this battle pass all the time? I told him to work for it in the game but it still would not unlock until I bought it. Is this a different but similar concept? If this is 100% true forget about not buying MT we need to stop buying the games period!
I can kinda tackle this one.

CoD's Battle Pass has both a "free" and "premium" ladder. Some items on the pass you'll get just by playing the game regardless, however most of the items on the Pass will require you to pay actual money in order to get access to them. In its defense, almost everything in the Battle Passes are cosmetic items that have no influence on actual gameplay, and the items that do will have challenges attached to them for players that pick up the game after each season of content.

That being said, the most recent CoD games also have a system where each weapon has a levelling system, and as you gain levels, you unlock attachments for each weapon. Thing is (and speaking in regards to Vanguard, the most recent title), each of the 30+ guns in the game have 60+ levels, some of the most powerful attachments for each weapon tend to be within the last 5-10 levels (many of which make a genuinely insane difference in performance), and the earn rate of weapon XP (especially in Vanguard) is not only diabolically slow, but also tied to your performance with the weapon. Assuming you're able to earn 1 weapon level for every regular 10-minute match, that means that each gun requires 10+ hours to max out, and you are all-but-required to to get the best weapon combos. This also creates a massive balancing problem between new/low-free time players with low-level guns, and players who have put massive amounts of time into the game(s), but that's mostly a separate discussion.

Where the Battle Pass (and Blueprint Bundles) come in is that some of the rewards on the Battle Pass (most of which are locked behind the "premium" tier) are weapons that come with attachments already equipped, including some of a weapons stronger options. Mind you, there's not a single attachment that you can't get through regular gameplay, but this system presents the player with a significant choice: they can either slog though the 10+ hours needed to level up a single gun so that it's at least competitive against long-time players, all while being at an objective disadvantage until then, or they can buy a weapon blueprint bundle (because you can't buy the specific weapon blueprint by itself) with real money and have a gun pre-loaded with strong attachments (or at least something better than the stock weapon) to help alleviate the grind.

Basically, the XP economy (among other aspects) of recent CoD titles are built in a way to incentivize buying the Battle Pass and/or Blueprint MTX bundles to alleviate how much grinding one has to do. From what I've seen/read about GT7's economy so far, it definitely seems like the games economy is very much designed in a way to at least somewhat incentivize buying credits to lessen the grind, since prize cars can't be sold for extra money, online races apparently don't offer credits (or very little, either of which is dumb), and your XP Level is directly tied to your car collection. It also doesn't help that both systems have it to where you can never buy exactly the amount of currency you want. More often than not, you'll have to overspend on your real money to have enough in-game currency to get the item you want.

Again, "pay-to-lessen-grind" is still just as scummy as Pay-2-Win.
 
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I can kinda tackle this one.

CoD's Battle Pass has both a "free" and "premium" ladder. Some items on the pass you'll get just by playing the game regardless, however most of the items on the Pass will require you to pay actual money in order to get access to them. In its defense, almost everything in the Battle Passes are cosmetic items that have no influence on actual gameplay, and the items that do will have challenges attached to them for players that pick up the game after each season of content.

That being said, the most recent CoD games also have a system where each weapon has a levelling system, and as you gain levels, you unlock attachments for each weapon. Thing is (and speaking in regards to Vanguard, the most recent title), each of the 30+ guns in the game have 60+ levels, some of the most powerful attachments for each weapon tend to be within the last 5-10 levels (many of which make a genuinely insane difference in performance), and the earn rate of weapon XP (especially in Vanguard) is not only diabolically slow, but also tied to your performance with the weapon. Assuming you're able to earn 1 weapon level for every regular 10-minute match, that means that each gun requires 10+ hours to max out, and you are all-but-required to get the best weapon combos. This also creates a massive balancing problem between new/low-free time players with low-level guns, and players who have put massive amounts of time into the game(s), but that's mostly a separate discussion.

Where the Battle Pass (and Blueprint Bundles) come in is that some of the rewards on the Battle Pass (most of which are locked behind the "premium" tier) are weapons that come with attachments already equipped, including some of a weapons stronger options. Mind you, there's not a single attachment that you can't get through regular gameplay, but this system presents the player with a significant choice: they can either slog though the 10+ hours needed to level up a single gun so that it's at least competitive against long-time players, all while being at an objective disadvantage until then, or they can buy a weapon blueprint bundle (because you can't buy the specific weapon blueprint by itself) with real money and have a gun pre-loaded with strong attachments (or at least something better than the stock weapon) to help alleviate the grind.

Basically, the XP economy (among other aspects) of recent CoD titles are built in a way to incentivize buying the Battle Pass and/or Blueprint MTX bundles to alleviate how much grinding one has to do. From what I've seen/read about GT7's economy so far, it definitely seems like the games economy is very much designed in a way to at least somewhat incentivize buying credits to lessen the grind, since prize cars can't be sold for extra money, online races apparently don't offer credits (or very little, either of which is dumb), and your XP Level is directly tied to your car collection. It also doesn't help that both systems have it to where you can never buy exactly the amount of currency you want. More often than not, you'll have to overspend on your real money to have enough in-game currency to get the item you want.

Again, "pay-to-lessen-grind" is still just as scummy as Pay-2-Win.
Ok thank you for that explanation so this is how they are making 5 million a day. Well I don’t condone non of this but on this matter I might be the problem i normally get my son the battle pass.. I don’t like this at all I thought it was more so he was just getting skins and characters for the season… I had no clue these companies were making their games structure to trap people into buying these things to stay competitive. It wrong I stand corrected and understand why people are looking at this funny.
 
I can kinda tackle this one.

CoD's Battle Pass has both a "free" and "premium" ladder. Some items on the pass you'll get just by playing the game regardless, however most of the items on the Pass will require you to pay actual money in order to get access to them. In its defense, almost everything in the Battle Passes are cosmetic items that have no influence on actual gameplay, and the items that do will have challenges attached to them for players that pick up the game after each season of content.

That being said, the most recent CoD games also have a system where each weapon has a levelling system, and as you gain levels, you unlock attachments for each weapon. Thing is (and speaking in regards to Vanguard, the most recent title), each of the 30+ guns in the game have 60+ levels, some of the most powerful attachments for each weapon tend to be within the last 5-10 levels (many of which make a genuinely insane difference in performance), and the earn rate of weapon XP (especially in Vanguard) is not only diabolically slow, but also tied to your performance with the weapon. Assuming you're able to earn 1 weapon level for every regular 10-minute match, that means that each gun requires 10+ hours to max out, and you are all-but-required to get the best weapon combos. This also creates a massive balancing problem between new/low-free time players with low-level guns, and players who have put massive amounts of time into the game(s), but that's mostly a separate discussion.

Where the Battle Pass (and Blueprint Bundles) come in is that some of the rewards on the Battle Pass (most of which are locked behind the "premium" tier) are weapons that come with attachments already equipped, including some of a weapons stronger options. Mind you, there's not a single attachment that you can't get through regular gameplay, but this system presents the player with a significant choice: they can either slog though the 10+ hours needed to level up a single gun so that it's at least competitive against long-time players, all while being at an objective disadvantage until then, or they can buy a weapon blueprint bundle (because you can't buy the specific weapon blueprint by itself) with real money and have a gun pre-loaded with strong attachments (or at least something better than the stock weapon) to help alleviate the grind.

Basically, the XP economy (among other aspects) of recent CoD titles are built in a way to incentivize buying the Battle Pass and/or Blueprint MTX bundles to alleviate how much grinding one has to do. From what I've seen/read about GT7's economy so far, it definitely seems like the games economy is very much designed in a way to at least somewhat incentivize buying credits to lessen the grind, since prize cars can't be sold for extra money, online races apparently don't offer credits (or very little, either of which is dumb), and your XP Level is directly tied to your car collection. It also doesn't help that both systems have it to where you can never buy exactly the amount of currency you want. More often than not, you'll have to overspend on your real money to have enough in-game currency to get the item you want.

Again, "pay-to-lessen-grind" is still just as scummy as Pay-2-Win.
Alot of CoD’s blueprints can only be bought with microtransactions and even with the battle pass, a good portion of them can only be obtained by purchasing the premium version of the battle pass.

The people who are defending this because “Oh at least it’s not pay-to-win” need to get off the EA kool-aid. I was actually on the fence of buying a PS5 and maybe even another copy of GT7 despite the PS5 digital upgrade since I was liking what PD were doing while they were promoting this game before launch but these microtransactions are starting to turn me off from giving Sony anymore money. As if the last of us 2 wasn’t bad enough already.
 
Ok thank you for that explanation so this is how they are making 5 million a day. Well I don’t condone non of this but on this matter I might be the problem i normally get my son the battle pass.. I don’t like this at all I thought it was more so he was just getting skins and characters for the season… I had no clue these companies were making their games structure to trap people into buying these things to stay competitive. It wrong I stand corrected and understand why people are looking at this funny.
In fairness, I look at stuff like this through the mindset of being a very cynical consumer who looks at any an all ways a game company will try to squeeze money out of a customer (whoever created Toys-2-Life games is an evil bastard), mostly because I've been screwed out of my money by said systems over time. It also doesn't help that I work in a local video game store and everyone I work with (myself included) is always keeping tabs on the gaming industry. The average customer (aka pretty much nobody that frequents GTPlanet or any other site dedicated to a specific medium) likely doesn't notice or care about such things.

But, yeah, this is partly why I mentioned that I hope that none of the $20 Million end up being META cars, because PD wouldn't be the first to open that can of worms, and it also makes me fearful of them potentially adjusting the game economy in a negative fashion.
 
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So, since the first time I booted the game, I got a FOMO message saying:
"Hey, for a limited time only, you can get the Lamborghini Veneno at a 3.300.000 credits price point"

When I finally got the credits and went to buy it, price has gone up from 3.300.000 to ...3.650.000
wtf??
 
Well there’s a bit of good news. GT7’s controversial microtransactions is starting to attract attention from larger YouTube Content Creators like ReviewTechUSA. Probably won’t be long ti’ll more follow like Angry Joe or YongYea. language warning

Yeah, because they would surely dig into this if it gets them more clicks so they can sell their audience to whoever sponsors them.

I hope that the reaction from PD is to disable the option to use MT bought Credits for any car above 1 million credit so that we can get a new crowd of complainers that want to use money as they want.
 
Confession Time:
I bought a 2mil credit topoff just because my alt account is NOT eligible for the 1.6 mil bonus I got for buying the DDE, alt account gets the bonus cars, the music, and etc. but not the bonus credits. I just wanted both my accounts to be equal in $€£¥₩ when I started this, I just wanted parity with others that start with their bonus credits. It would be a player with mom's credit card where it would be abused to buy that 20mil car, something like when you max out the card playing WoW.....
 
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Yeah, because they would surely dig into this if it gets them more clicks so they can sell their audience to whoever sponsors them.

I hope that the reaction from PD is to disable the option to use MT bought Credits for any car above 1 million credit so that we can get a new crowd of complainers that want to use money as they want.
Solution: don’t be a scumbag company and you’ll get less backlash.

Also disabling the microtransactions doesn’t change the game’s grind. You would have to change the payouts for races to be more rewarding in order to ease the grind.
 
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Solution: don’t be a scumbag company and you’ll get less backlash.

Also disabling the microtransactions doesn’t change the game’s grind. You would have to change the payouts for races to be more rewarding in order to ease the grind.
I don't believe the games economy would change without the micro transactions. I feel that the game is crafted how Kazunori wants it to be. Although I am only a few hours into the game, Cafe Menu 10 complete, I currently have no issues with the game handing out cars or prize money.
 
So, since the first time I booted the game, I got a FOMO message saying:
"Hey, for a limited time only, you can get the Lamborghini Veneno at a 3.300.000 credits price point"

When I finally got the credits and went to buy it, price has gone up from 3.300.000 to ...3.650.000
wtf??
Meanwhile, at the Hagerty car insurance company.

gotta-be-quicker-than-that-gif.gif


I don't believe the games economy would change without the micro transactions. I feel that the game is crafted how Kazunori wants it to be. Although I am only a few hours into the game, Cafe Menu 10 complete, I currently have no issues with the game handing out cars or prize money.

No money at all for lobby racing... I sure hope it isn't crafted exactly how Kazunori wants it to be.
 
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Just remember folks, you have the option to easily remove their presence from all the areas like Brand Central and GT Auto via the options menu like GT Sport so theres really no cause of concern for this
No cause? Doesn't the fact that you can buy money kinda give you an unfair advantage?
 
and it often charts the course for the games that follow being simply rehashes of games from the last great period in GT's long history, but with better graphics. Polyphony, and specifically Kaz, do not often try to fix the problems that plague the games (it took them how long to at least make an effort on the sounds of the game?) and still have lots to do even after they do so.
I say the same thing with every release of gt is just more of the same just wrap up in new shiny clothes aka graphics.

alone with the drm the other reason why i didn't buy gt7 is cause i see it as just more of the same.

To tell you the truth i believe the gt series needs a reimagine a reboot of the series a fresh start. But as long as kaz is running the show well. :rolleyes:


Personally i can wait to see what t10 does with F8 and i haven't played a forza game since 3 back in 08.
 
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I say the same thing with every release of gt is just more of the same just wrap up in new shiny clothes aka graphics.

alone with the drm the other reason why i didn't buy gt7 is cause i see it as just more of the same.

To tell you the truth i believe the gt series needs a reimagine a reboot of the series a fresh start. But as long as kaz is running the show well. :rolleyes:


Personally i can wait to see what t10 does with F8 and i haven't played a forza game since 3 back in 08.
Oh you're gonna be in for a shock! Forza motorsport 4 was the best so far. It introduced so many things. That's not to say the others weren't good cause they were.

I'm also especially excited to see what they do with 8...and I know there will be a way to enable ray tracing at all times on the PC version.

You can also do it in Horizon by loading cheat engine and going into Forza Vista. You look for the single flipped bit (a 0 changes to a 1). Then you exit and once you're on the map you change the 0 to a 1 and now there's ray tracing on your car at all times, it's fantastic looking and Horizon 5 doesn't even use the new engine they made for motorsport 8 but fh6 will get to.

This has also been the longest dev period of any Forza game. I think they started on the new engine after motorsport 7's production. The engine team was able to break off and get to work. They have been working on the new engine (and game) for the last 5-6 years!

Seeing what they could do in 2 years was already impressive enough. I really hope they add race rules this time around and a penalty system+driver rank for online races like gt sport and 7 have.

Well technically they do have a ranking system that will take the worst offender's, people who constantly crash into others, quit races more than could be considered an internet issue and anyone who drives backwards even once all end up getting put into races with each other lol. Once they are put in forza jail I don't think they can get out.
 
My question to you is doesn’t every company do this?
Long story short, no. Look at the two other big releases at the moment. Horizon Forbidden West, no microtransactions. Elden Ring, no microtransactions.

The peak for companies putting microtransactions in every game was 5+ years ago. Most major developers have either stopped or limited it to cosmetic stuff because they realised that people hated it and it was destroying their brands. There's some big publishers still pushing it into every game they put out, and they're generally the ones that everyone despises.
I don't believe the games economy would change without the micro transactions. I feel that the game is crafted how Kazunori wants it to be. Although I am only a few hours into the game, Cafe Menu 10 complete, I currently have no issues with the game handing out cars or prize money.
You're at best a quarter of the way into the game. The problem, if there is one, is the economy at late game. Think about how F2P games are designed - they're intentionally generous early to get you attached to the game, which then dries up later when they rely on the sunk costs of all the time you played driving you towards microtransactions.

GT7 is running disturbingly close to this playbook at the moment. Maybe the game ends up being really generous at end-game, but it seems unlikely given the design of the past few games.
 
Solution: don’t be a scumbag company and you’ll get less backlash.

Also disabling the microtransactions doesn’t change the game’s grind. You would have to change the payouts for races to be more rewarding in order to ease the grind.
That must be a very short list of games you can play.
 
GT is very nostalgic and sentimental to many people (with many memories attached to it)
I played and loved GT2 at the time, but I'm still baffled at times how the series' flaws get a pass from some or even defended by others. Oh and this endless notion that it's the only series that really shows its love of cars. I get the series has its own unique charm and they're not bad games, but as others have said, it's like a cult at times.
 
Tbf these MTX doesn't change the way I play the game. The easiest way we can show Polyphony and Sony that we don't want MTX is to not buy them. It's easy to grind money in the game anyway (just like the old days) - the Goodwood Mini event @ 35k a race is easy gains.
 
I just realised some cars are only obtainable with an invitation, i.e. if you have the invitation and the credits you can get it. If you don’t have the credits while the invitation is active (it expires), you might not be able to buy that car until you get another invitation.

Which means, this is a mechanic to push you towards MT as a way to get those cars before the expiration date of the invitations.

Awful everything.
 
Critical comments about
Tbf these MTX doesn't change the way I play the game. The easiest way we can show Polyphony and Sony that we don't want MTX is to not buy them. It's easy to grind money in the game anyway (just like the old days) - the Goodwood Mini event @ 35k a race is easy gains.
Wow, only 572 races in a Mini at Goodwood for a single Cr20m car!

Let's contrast that with the old days, in GT4 we had an event you could earn Cr250, 000 from just selling the prize car!

Oh and most expensive cars in GT4 cost Cr4.5m, so 18 races would do the job.

Grinding in GT7 is not like the old days at all, it's significantly and demonstrably worse.
 
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