The detail of the cars may not be quite as impressive as in GT Premium, and it may still look like a fuzzy DirectX tech demo (like Forza 1 did), but I'll take the lighting and special effects in those Forza 2 shots over what I've seen from GTPremium so far, any day of the week.
GTHD seems to be suffering from same the problem that I've noticed in pretty much all of the latest, high-tech games...sure, they're high-resolution and crisp and shiny and smooth and whatnot, but the end-result is something that looks like it came from a cheap knock-off of a Pixar movie, and not what I'd call "photo-realistic." There are
Gamecube games that, visually, have impressed me more than some of the 360's offerings thus far, and even these
early shots of GTHD. Not because of technical prowess, but because of how the graphics designers were able to cover all of their bases when it comes to detail, producing an image that is stunning, not for its resolution, but for its completeness.
You can't really blame the PS3 and 360's graphics designers, either, because they have a monumental task in filling up these vast, sharp, high-resolution worlds with details upon details. It's not easy.
I'm beginning to think Nintendo truly had the right idea when they backed out of the hardware war, improving the Wii only marginally over the GameCube.