Gran Turismo HD officially canned - Next stop is GT5

  • Thread starter amar212
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If you use HDMI to DVI converter, then how about the sound?, because DVI only carry pictures signal (right?:scared: ) Assume that I have to use my TV speakers. The sound input for my TV's DVI port is one Digital jack like what found in the back of a PC.

Thank you:)

Right there. Then you'd probably have to use some advanced switch - with HDMI in and DVI out+audio out. maybe Gefen (www.gefen.com) has it, but I'm not sure.
 
Well, it seems they haven't got the lighting ready yet. But as it is only a preview, I'm not really worried.

Regards
the Interceptor
 
Dang, that thing is expensive, thank you very much Amar:tup: , May be I will be able to find some cheap surround sound system to take advantage of PS3 optical output:dopey:
 
Does the official site mention that there are also HD pics coming from the F430?

My japanese is not that good... anyways I only see ????????? ???? :)
 
Just a couple of points for recents topics in this thread:

Kazunori said, in a translated video interview at GameSpot, that GT:HD was going to be released in Japan first, to get everything straightened out first in its home market, then he hoped it would be released elsewhere "as soon as possible". I am sure SONY/PD realise there is an awful lot riding on it all working properly.

HDTVs: remember that the PS3 will have HDMI 1.3 compatibility and there was a fairly big jump in capabilities from the 1.2 standard. When I looked at replacing a dead Dell LCD TV recently, one company was just launching their new line of TVs with HDMI compatibility. These were only capable of 1.1 or 1.2 HDMI, though! They didn't have any 1.3 models coming and when they do start arriving, they won't be cheap!

Cheers,

MasterGT
 
Just a couple of points for recents topics in this thread:

Kazunori said, in a translated video interview at GameSpot, that GT:HD was going to be released in Japan first, to get everything straightened out first in its home market, then he hoped it would be released elsewhere "as soon as possible". I am sure SONY/PD realise there is an awful lot riding on it all working properly.

HDTVs: remember that the PS3 will have HDMI 1.3 compatibility and there was a fairly big jump in capabilities from the 1.2 standard. When I looked at replacing a dead Dell LCD TV recently, one company was just launching their new line of TVs with HDMI compatibility. These were only capable of 1.1 or 1.2 HDMI, though! They didn't have any 1.3 models coming and when they do start arriving, they won't be cheap!

Cheers,

MasterGT
It's such a waste of money too.
 
That new Ferrari video of it driving is the most realistic I've ever seen a car/background look in a video game no challenge at all.

But, it can be improved. What's 'not right' about the video is the shadow coming off the car. In very high resolution games if there isnt a very noticeable shadow coming off the car the car will seem to float off the track or it won't seem planted to the ground. The car will seem out of place with its surroundings like it does in the video. PD needs to include shadows for the cars that bend with the angle of the sun instead of just a dark spot below the chassis and my friends you will have COMPLETE REALITY. This game will definitly fool people into thinking its the real deal.

Cockpit view is confirmed, awesome. As long as the tach works which I'm sure it will great.

And as for the car looking 'plastic', its all in the lighting and I'm sure this will be much improved int he 18 months PD has to finish the game
 
Follows link and goes off-topic...

FM2 will have a "theme" for 150 Gamer Points.
Um, how much is a GP worth in cash?

Cheers,

MasterGT
 
That new Ferrari video of it driving is the most realistic I've ever seen a car/background look in a video game no challenge at all...

Which video is this? The only one I've seen so far which shows a Ferrari is the 'trailer' that is floating around everywhere on the internet right now.

Thanks-


SRD:
 
This is why I love GT....Its all the details that the developers put into the game...observe

FM2:
sim-forza2-0032_549583.jpg


GTHD
p48a.jpg


Just look at it the level of detail in the tailights!






Oh and this :http://www.gran-turismo.com/jp/movie/index.do?id=385 movie is one with Ferrari
 
I'm looking more forward to the AI upgrades...and hopefully the ai in premium isn't all that bad to begin with...any improvement is a decent improvement with the way they drive now.

Edit: By the way, that ferrari video is........:eek:
 
[infant]
h33yyy, rims on skYLin3 r stiLL not 3D!!
[/infant]

But they seem to be in the Evo.
Who cares, really? It's a different game.
 
Right there. Then you'd probably have to use some advanced switch - with HDMI in and DVI out+audio out. maybe Gefen (www.gefen.com) has it, but I'm not sure.

I have an older RCA 51 inch rear projection tv and it imputs are dvi. I used a hdmi X dvi adaptor, i think it was $50 US. Tye same TV retails now at under $900 US. It looks great in HD especially in a basement living room. As for sound I plug the optical audio cable into a onkyo 770 watt surround sound that I bought on clearence for about $300.
I also have a 42 inch flat panel plasma. It dosnt have a tuner, but with satalite-cable boxes being used theres no need for one. That TV I paid under $1400 US for. Just to show some realistic prices for my equipment.

b
 
I hate to double post, but thsi HAS to be seen

The definition of 'plastic' cars

http://www.forzacentral.com/forum/showthread.php?t=15994

detail NOWHERE near that of GT Premium

The detail of the cars may not be quite as impressive as in GT Premium, and it may still look like a fuzzy DirectX tech demo (like Forza 1 did), but I'll take the lighting and special effects in those Forza 2 shots over what I've seen from GTPremium so far, any day of the week.

GTHD seems to be suffering from same the problem that I've noticed in pretty much all of the latest, high-tech games...sure, they're high-resolution and crisp and shiny and smooth and whatnot, but the end-result is something that looks like it came from a cheap knock-off of a Pixar movie, and not what I'd call "photo-realistic." There are Gamecube games that, visually, have impressed me more than some of the 360's offerings thus far, and even these early shots of GTHD. Not because of technical prowess, but because of how the graphics designers were able to cover all of their bases when it comes to detail, producing an image that is stunning, not for its resolution, but for its completeness.

You can't really blame the PS3 and 360's graphics designers, either, because they have a monumental task in filling up these vast, sharp, high-resolution worlds with details upon details. It's not easy.

I'm beginning to think Nintendo truly had the right idea when they backed out of the hardware war, improving the Wii only marginally over the GameCube. :indiff:
 
The detail of the cars may not be quite as impressive as in GT Premium, and it may still look like a fuzzy DirectX tech demo (like Forza 1 did), but I'll take the lighting and special effects in those Forza 2 shots over what I've seen from GTPremium so far, any day of the week.

GTHD seems to be suffering from same the problem that I've noticed in pretty much all of the latest, high-tech games...sure, they're high-resolution and crisp and shiny and smooth and whatnot, but the end-result is something that looks like it came from a cheap knock-off of a Pixar movie, and not what I'd call "photo-realistic." There are Gamecube games that, visually, have impressed me more than some of the 360's offerings thus far, and even these early shots of GTHD. Not because of technical prowess, but because of how the graphics designers were able to cover all of their bases when it comes to detail, producing an image that is stunning, not for its resolution, but for its completeness.

You can't really blame the PS3 and 360's graphics designers, either, because they have a monumental task in filling up these vast, sharp, high-resolution worlds with details upon details. It's not easy.

I'm beginning to think Nintendo truly had the right idea when they backed out of the hardware war, improving the Wii only marginally over the GameCube. :indiff:

So you prefer Forza 2 graphics over GT 5. Even though I strongly disagree, OK.

Gamecube games more impresssive then GT5? I have to draw the line there. Thats purely taste only, and I doubt many share your taste.

If we go by that reasoning then Gran Turismo 4 looks better then GT5.

I think alot of people are in shock over the new graphical style of GT5. GT always was the lower resolution but rich colored, darker, realistic looking game.

Now, GT has jumped from 600x400 resolution on the PS2 to 1900x1100 resolution on the PS3 which has produced bright, rich vibrant worlds.

Things are going to look different. This is how High Definition next gen games look like. I agree there is alot of improvement that can be made, only because this game is very early.

I have a question. If you could tell the PD developers to change something about the graphics, what would it be? I agree something is missing int he pics and videos and I think it is the lack of shadows

edit: I think 1080p is as high as a resolution should go for a while in games. I was talkign witha friend who saw 1080p movies etc and he said at times it almost looked cartoony because everything was so bright and detailed it didnt evenlook real. He said the human eye can only see so much and 1080p was too much at times. So maybe resolution has reached its needed limit. Right now they need to focus on textures and detail
 
So you prefer Forza 2 graphics over GT 5. Even though I strongly disagree, OK.

I said I prefer the special effects, considering what I've seen so far from both games.

Gamecube games more impresssive then GT5? I have to draw the line there. Thats purely taste only, and I doubt many share your taste.

If we go by that reasoning then Gran Turismo 4 looks better then GT5.

Something tells me you missed my point, because thus far, Gran Turismo 4 does look better than GT5. It isn't higher-resolution, it doesn't have better textures, and it doesn't have the same draw distance or number of polygons, but it looks more complete, and it has better lighting/special effects.

Again, from what we've seen so far.

I think alot of people are in shock over the new graphical style of GT5. GT always was the lower resolution but rich colored, darker, realistic looking game.

Yes. That was my point -- that resolution isn't everything, which is why I find that some "older" games look more impressive than the latest ones.

Now, GT has jumped from 600x400 resolution on the PS2 to 1900x1100 resolution on the PS3 which has produced bright, rich vibrant worlds.

So a 2048x1536 image of nothing but a 2x2 black-and-white checkerboard pattern is more bright, rich, and vibrant than a 640x480 JPEG version of a color photograph of an Alpine valley?

Resolution affects how crisp the content of an image is, but it's up to the graphics designers to create content that is detailed enough to take advantage of the resolution. That's not easy with the resolutions that games are hitting these days.

Things are going to look different. This is how High Definition next gen games look like. I agree there is alot of improvement that can be made, only because this game is very early.

I hope so.

I have a question. If you could tell the PD developers to change something about the graphics, what would it be? I agree something is missing int he pics and videos and I think it is the lack of shadows

The lighting and reflection effects need to be improved. Also, the Ferrari in that video seemed to be almost completely devoid of any suspension, not only in terms of road bumps but more importantly, in terms of cornering. This is one of the larger issues I had with GT4 (unrealistic, "artificial-looking" suspension movement animations) and I hope they'll fix it for the actual release of the game. Oh, and the textures of the tracks don't match the detail of the cars. At least not yet.

edit: I think 1080p is as high as a resolution should go for a while in games. I was talkign witha friend who saw 1080p movies etc and he said at times it almost looked cartoony because everything was so bright and detailed it didnt evenlook real. He said the human eye can only see so much and 1080p was too much at times. So maybe resolution has reached its needed limit. Right now they need to focus on textures and detail

That's pretty much what I've been thinking.
 
Maybe it's me, but why does the right side of cockpit seem to going out farther than the driver side? At first I thought it was looking to the right, but the wheel seems to be dead-even with how the driver would normally look.:indiff:

Chances are, the driver's head is turned to the right slightly. Any game I've seen that has a cockpit view also has the ability to turn the drivers head while driving. On PGR 3 for XB360, you steer with the left analogue stick, and can press the D-pad to look left and right to check for traffic or whatever. The wheel and dash in that pic looks like it is slanting away a little, as if the driver's head is turned to the right just a bit. I didn't notice the driver's hands on the wheel last time, which makes me think cockpit view is almost surely in the game now that I saw it...👍
 
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