Gran Turismo HD officially canned - Next stop is GT5

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Unless Flats drop by at amazing rate overnight sometime soon, we will be getting a 1368x768 screen.. And I expect GT5 / GTHD / Whatever, to look absolutely amazing at that resolution as well !....And I have no doubt it will....

Thanks for the reply Flerbizky!...I'm sure you're right about GTHD/GT5 looking pretty damn good even on a HDTV @ 1368X768

After posting, I went searching online for Flat Panel HDTV's that 'might' support 1920x1080....expecting to see prices up in the $3K to $4K (US Dollars) price range and higher, however I was able to find a couple that are a lot more resonable (Under $2K US Dollars - but they were actually 'monitor's, such as this one: ) then what is on the market already, so there is hope! :-)


[Edit:] But you're right - The ultimate resolution for this gen HDTV is 1920x1080... So far, I've only seen a few here in DK supporting that resolution.. And they come with a pricetag..... :grumpy: That, and because of the way or apartment is designed, we can't fit anything bigger than 40" (42" if it has really slim edges...) and I've not seen a true 1920x1080 under 50"....[/QUOTE]
 
LOL!!! Bruce Almighty. Fantastic! Yeah I hope there will be good shadowing etc, but we haven't seen it in action yet, so I'm not ASSUMING anything.
I'll side with Tenacious D, despite my scepticism, no shadows at all is a good indication there will be some. If there were some but they weren't very good, I'd be more concerned.
Better track detail is something I'm hoping GTHD Premium will touch on, take a look at some of the shots of classic mode, the leaves on the trees, not only are they just green circles, but also, some of them are completely isolated from the rest of the tree, just hovering. That's a good example of a low detail texture me thinks...
One thing I hope they change is apparent from the video of the Grand Canyon, the airhorn that goes off like every 3 seconds in exactly the same way, three short bursts and a long one. Has done in GT4:P and GT4 too, and even during the short demo at E3, that got VERY tedious.
PD do indeed have a lot of work to do with the graphics, and I wouldn't like to call how right they'll get it. I can only hope that enough effort is being put into Premium mode to actually make it Premium!
Actually, have we had a video of a Ferrari with audio yet? That's one for the speculation thread...
GT HD should be capable of 768p and look reasonable but you really want a 1080p TV to display GT HD in all its glory. I gave up on 1024x768 a while back for not looking good enough in PC games, so, 1366x768 may eventually also not be good enough. Nobody's forcing you to get a new HDTV, but it'd be so worth it if you did...
LOL@ Wolfe, you may argue, but you argue well. I don't really take your stance, but you're a good debater. Thing is though, if GT HDisn't impressing you, what is? I suffer from a bit of perfectionism regarding game visuals because I'm a bit of a PC graphics analyst, so annoyingly (yes I do find it annoying) what impresses the hell out of me, I pick holes in... I can't help it! I have to say, car-wise GTHD looks very good indeed, although it's a shame it isn't Anti-Aliased. However, trackside detail? Well, as was said earlier, the same image at a higher resolution doesn't make it look better, I'm sure you know what I mean.
The top res for the PS3 is 1920x1080, and I intend to view that on my PC monitor, Flerbizky. It's 24" so nice and compact, £640 in the UK so not uber expensive, it's only drawbacks are that it's DVI and Component not HDMI and that it's 16:10 so you get a wee little black band, but other than that it will make GTHD look superb.
If I may interrupt the "graphics aren't as good as I hoped" chat, it has only been 18 months since GT4 came out, I'd expect it to take a hell of a lot longer than that to suddenly make use of a far superior console.
As for seeing GTHD on an HDTV I'm looking at these videos on the screen I'll be playing GTHD on, and I have to say, the videos that are higher res (no 1080p vids yet only 768p) and aren't too low a bitrate look pretty impressive, at least twice as good as GT4. When it's the actual thing, not a video, and 1080p not 768p it will easily be 5x.
The HD stills are very impressive on my screen. Just imagine that picture moving and WOW... Who cares about it being not as good as some hoped, it's plenty good enough for me.

http://accessories.us.dell.com/sna/productdetail.aspx?sku=320-4335&cs=04&c=us&l=en
That's what I use. Cheap as chips considering, if you're not a millionaire and want GT HD to be as it says, do that!
 
...and I've not seen a true 1920x1080 under 50"....
[/QUOTE]

You can see it right now if you click the link below and click on the picture saying "world's first 42" 1080p plasma" :). It's not on the sale yet, but it could be something to hope for in the very end of 2007 (even they say mid-2007, but it is not very possible). Expect 1080p on both 42" and 50" plasmas to appear in commercial-range (below 5K$) in the end 2007 - beggining 2008.

http://www.avguide.com/features/cedia06/sat.php

If you follow the link below the picture saying "Vidikron debuts 5 1080p projectors" you'll also notice a 1080p projector that costs 100.000$ (same will happen if you follow the link about Runco's Jaggernaut models) :D.

That all happend merely 10 days ago so that is the peak of the industry at this very moment.
 
Just a quickie on the 720p footage we see. It would look 'better' being down sized from (i'm assuming is full claimed resolution that is 1080p). As anyone can appreciate that downsizing images does improve image quality.

Many things come into it but just as a quick note is all. (eg better aliasing due to downsizing where as at its native size of 1080 the edges look far more.. well.. gumby eheh).
 
do you mean 720? I've only seen that one 1280x720p clip of anything we could mostly assume was in game footage.


PS. I compare edges in 1080 to the many still pictures available at that resolution.
 
Well, see whilst 1280x720 is 16:9, it's a computer resolution, not a TV resolution, so to match up with a computer screen, it's made like that. 1366x768 is the proper TV res, which is how GT HD would yltimately come out on a 768 TV. I'm not entirely sure as of yet how the game will select which modes it's going to output. I'm expecting there to be a setting in the game's options, saying perhaps 480i, 480p, 768p, 1080i, 1080p. I've never seen 768i anywhere as of yet...
 
I'm not entirely sure as of yet how the game will select which modes it's going to output. ..

You'll do it with option-setting on PS3. You'll probably have an option to choose the resolution of TV (as you can set 4:3 or 16:9 and RGB or component-out on PS2 - on PS3 something like SD, HD, THD) and output type (RGB, component, HDMI).
 
Hmm, possibly. That would make sense. Although I reckon they'll be an auto-drop setting for some games, considering how many people might choose THD because it "sounds cooler" and then slap in a 768p game that won't run at THD.
 
Hello everyone, I've been on this forum since before GT3 and this is my first post after a long time(preGT4 frenzy). I must say I'm thrilled that GT5 is slowly becoming a game we wanted years ago(GT3-1st try,GT4-2nd try,3rd time is...).
(not counting ps1 efforts). I also agree with most criticisms on this forum and hope Kaz&co make it right this time. Especialy warm HELL-o/Thanks goes to the biggest fanatic here:dopey: , and also my countryman, Amar ,who probably has dsl cabels attached to his brain to monitor the net for any GT-related news so he can post it here for us first!👍

Ok now,first question. Has anyone here heard the premium version's engine sounds? Are they better?? I know sound has been discussed, but that's one of the things GT was allways failing at. The only reason why I still keep NFS:MW on my computer is to load it up sometimes and hear some of the best car sounds in a game ever, especialy V8's(mustang,corvette) and I really hope polyphony is finaly gonna do it right this time!:grumpy:

The other question is the reason I play Live for speed instead of GT4 now-handling/physics! I saw some of the gameplay movies and it doesn't seem any better which pisses me off!:mad: On the other hand, they are still working on it and also there's been talk of some proffesional mode which makes it more sim so it remains to be seen...
 
regarding to graphics i think i can´t judge until i see the GT5 engine. everything so far its only GT4 in HD, or GT with PS3 assets. we don´t know for sure how much they can milk out of the system. GT games always set the standards for high graphical quality in the PS and PS2. if you look at games like MGS4 and lair, who are pushing the PS3, you´ll see that´s there´s lots of room for beter graphics in GT5.

GH HD is just marginally better than GT4, but its not a jump in generation. we will have to wait for the early builds of GT5 to make a judgement.
 
Hmm, dunno I didn't think the sounds in Most Wanted were superb, they were good though. In Live for speed (and real life) if you throw a rear wheel drive car into a corner, you'll be presented with a dizzy spin and lots of tire smoke (and in LFS you can even burst the tires) whereas in GT4 the car just goes straight on...:yuck: An Understeering Dodge Viper? I hope there's a proper physics engine this time round, being able to roll the car would be nice, but hey. Ironically, my needs are pretty much met with the combination of two games, possibly three. GT HD (the cars, tracks and gameplay) and Live For Speed (physics and realism), possibly also Midtown Madness 2 (city environments and an online vehicle database!) - Strange as it seems I loved driving a Scania L94UB bus around the city in MM2, that was cool. If you could have that in GT HD it might even make the right noise! Utterly mad, but L94s are nice sounding things. Anyway, back from fantasyland, I really do hope physics are worked with in GT4HD premium, or at least GT5.
 
Not all of the engine sounds in MW were great,some were irritating and crapy, but mustang and corvette(among some others) sound almost like the real thing! I love cranking my speakers up,then starting from 4th gear and really enjoying listening to the rumble as it goes up the revs!:D
And I totally agree with u on how it should be-lfs physics,GT's huge base of real cars and presentation,sound good as,or better than MW,damage(hmm noone does it really well yet...etc That would be great! btw.Haven't tryed MM2 so...
 
MM2 is ancient, so it won't look good but it was very fun. Yeah I love doing the 4th gear pullaway in GT4 with the cars that sound right like the SL55AMG, phwoar! Well, we've made our point, let's see what happens!
 
I also agree with the MW game sounds....some of them get that high pitched "ricy" sound, if you want to call it that...but others.....including the Gallardo, and Carrera GT, sound amazing to me....and I've heard a Carrera GT in real life, and MW was almost spot on with it (from what i can remember). But ooooooohh those V8's....
 
I shall have to progress a little further, unlock those magical sounds lol. Interesting you should use the word "ricy" - I've never used the term before, and it's hardly onomatopoeia, and yet I know exactly what you mean!
 
Well, see whilst 1280x720 is 16:9, it's a computer resolution, not a TV resolution, so to match up with a computer screen, it's made like that. 1366x768 is the proper TV res, which is how GT HD would yltimately come out on a 768 TV.
Actually there are quite a few TV's with 1280x720 and not 1366/1360x768. 768p is the res that most if not all LCD HDTV's are and some Plasmas are like that too I believe. LCD projection as well. There are actual 720p DLP TV's out there and my JVC LCoS rear projection is 720p as well.

Anyway, by the time GT5 comes out, I think I'll have a Sony pearl projector or similar to play in "full HD".
 
Well, I doubt they're both going to be supported by the PS3, and last I heard, 768 was the more common one, that's what our HDTV downstairs is.
720p is gonna be supported as a rendering method most likely, and 1366x768 as another downscale/upscale option (from 720p/1080p). I don't know of any sources at 768p, so I severely doubt games will be rendered at that resolution. Just like how with 360 you can upscale to 768p from 720p on VGA cable, you'll be able to do same thing with PS3. It'll still look good, you shouldn't worry so much. 1280x720p will look great on your 1366x768 TV.
 
That's actually irrelevant, my personal screen is 1080p compatible, it's just the TV downstairs (that's currently a 480i TV lol) that's 768p. Lol why are there two mid-HD resolutions!!??!!
 
We don't know that for certain yet do we? Even if it's true, I'd probably only want to own about 200-250 cars from GT4, although I wouldn't mind having most of the tracks. It's not right, but what you gonna do?
 
I just worked how much it would cost to by a new car or track for GTHD from Sony:

Car: 20p - 40p
Track: 80p - £1.20

good value, no?

Taking GT4 as a marker, and using laptimes as a value guide, there were more cars above the average laptime than below it (though only just), by 1.025:1. So the average car would cost 30.8p to buy.

To buy just the cars available in GT4 for GTHD: Classic would thus cost £222.11.

For the tracks, and using length as a value guide, there were more tracks shorter than average than longer (by 2.5:1). This would put the average cost of a track outside the range of 80p-£1.20, so we'll assume a low-end price of 85p per track.

Even assuming that reverse variants come free with forward ones, to buy just the tracks available in GT4 for GTHD: Classic would cost £33.15.

So just for GT4-level content - albeit in higher-resolution and with a few bells and whistles of weather (including day/night?), improved physics, improved AI and possibly crash damage - you're looking at over £250.
 
Yeah I reckon there was some sarcasm flying about there, and with good reason. £250 odd is daft, but then, what of GT5? Will we have to put up with minimal content until GT5 when we get it free with the game or what?
 
Taking GT4 as a marker, and using laptimes as a value guide, there were more cars above the average laptime than below it (though only just), by 1.025:1. So the average car would cost 30.8p to buy.

To buy just the cars available in GT4 for GTHD: Classic would thus cost £222.11.

For the tracks, and using length as a value guide, there were more tracks shorter than average than longer (by 2.5:1). This would put the average cost of a track outside the range of 80p-£1.20, so we'll assume a low-end price of 85p per track.

Even assuming that reverse variants come free with forward ones, to buy just the tracks available in GT4 for GTHD: Classic would cost £33.15.

So just for GT4-level content - albeit in higher-resolution and with a few bells and whistles of weather (including day/night?), improved physics, improved AI and possibly crash damage - you're looking at over £250.

Cheap enough..

I'm in 👍
 
Very sure. It's just happened to my brother and his mate. Missed a pre-booked train to Leeds, hence Shenfield (not far from London) to Bradford will cost him and his mate a grand total of £221. Single. Even with the missed connection, total journey time is only going to be about 6 1/2 hours, GT lasts a bit longer than that!
 
I don't think I've ever seen a train journey for £250, let alone one that's within the UK. I can get return flights to Spain for less than half of that. As for GT4 lasting a lot longer, sure, but for a game it didn't last long enough.

EDIT: Well that's your brothers fault plus he got majorly ripped off. But your still comparing the prices for two very different things here, transport isn't about value for money entertainment, it's about getting somewhere by a certain time. A video game is about entertaining yourself. Frankly I think of a good number of ways to entertain myself for less than £200.
 
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