- 231
- United Kingdom
We have a real opportunity here to feedback on a feature that’s in development.
The sort of feedback I’m going to give is going along these lines:
Imo good AI should be similar to the player pace lap after lap. There shouldn’t be three difficulty settings because that’s far too limiting across a large user base.
If they were to use Sophy AI as a training tool then they need to teach the user all about consistency. When you’re behind Sophy you should be able to to stay with it each lap so you can tactically think about the pass. Where in the lap is Sophy stronger where am I stronger etc. Line it up to pass just like real world racing. The benefits to the user when they go online will be there for all to benefit from. This is what creates good racecraft.
Each car has its own strengths and weaknesses. Some are better on straights and some are faster through corners. Similar paced AI in a different car should lap a similar time if Balance of Performance is set correctly. But the differences in a car’s strengths and weaknesses offer up passing opportunities.
It’s for this very reason that Sophy AI’s difficulty should be set on a sliding scale from 1 -100.
It should be set on a per track and car basis and saved and can be tweaked by the user as they improve.
The user should set a baseline at each new track/car combo (implemented by setting a qualifying time)
This generates a baseline value for the player between 1-100 for the AI strength and the AI grid is automatically fleshed out with similar times +/- a couple of seconds across the grid.
This would almost guarantee great offline racing and allow people to learn the necessary skills when they venture online.
A sliding scale 1-100 is infinitely better than 3 difficulty settings.
Keep the 3 difficulty settings for career mode and use the sliding scale for custom races and a new sport mode that uses the system as a licence test to go race online.
And online should then have higher payouts for clean racers.
I’m excited that Sony are looking at machine learning and that this is coming to GT but I think our feedback is equally important and I hope everyone gets onboard. It’s a rare chance to influence the game. And we need all the voices we can to make the devs deliver what we want.
The sort of feedback I’m going to give is going along these lines:
Imo good AI should be similar to the player pace lap after lap. There shouldn’t be three difficulty settings because that’s far too limiting across a large user base.
If they were to use Sophy AI as a training tool then they need to teach the user all about consistency. When you’re behind Sophy you should be able to to stay with it each lap so you can tactically think about the pass. Where in the lap is Sophy stronger where am I stronger etc. Line it up to pass just like real world racing. The benefits to the user when they go online will be there for all to benefit from. This is what creates good racecraft.
Each car has its own strengths and weaknesses. Some are better on straights and some are faster through corners. Similar paced AI in a different car should lap a similar time if Balance of Performance is set correctly. But the differences in a car’s strengths and weaknesses offer up passing opportunities.
It’s for this very reason that Sophy AI’s difficulty should be set on a sliding scale from 1 -100.
It should be set on a per track and car basis and saved and can be tweaked by the user as they improve.
The user should set a baseline at each new track/car combo (implemented by setting a qualifying time)
This generates a baseline value for the player between 1-100 for the AI strength and the AI grid is automatically fleshed out with similar times +/- a couple of seconds across the grid.
This would almost guarantee great offline racing and allow people to learn the necessary skills when they venture online.
A sliding scale 1-100 is infinitely better than 3 difficulty settings.
Keep the 3 difficulty settings for career mode and use the sliding scale for custom races and a new sport mode that uses the system as a licence test to go race online.
And online should then have higher payouts for clean racers.
I’m excited that Sony are looking at machine learning and that this is coming to GT but I think our feedback is equally important and I hope everyone gets onboard. It’s a rare chance to influence the game. And we need all the voices we can to make the devs deliver what we want.
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