Gran Turismo Sophy: Sony AI x Polyphony Digital

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You are right in that sense, but overall is sophy more clever, sophy does the switcheroo instead of divebombing.

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The first 3 steps are useless. U can not loose. Sophy race on comfort tire and less powerfull car. Only the last one is interresring.
 
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but im honest. Sophy is for a public game to fast to konstant and to agressive. The race ends in general in blocking sophy. Is she ones in front in the 1vs1 races there is nearly no way to catch sophy.
In that state pd can take the Ai for the Gt Acadamy for practice or party trick, but in a public game the majority will stop playing.
 
but im honest. Sophy is for a public game to fast to konstant and to agressive. The race ends in general in blocking sophy. Is she ones in front in the 1vs1 races there is nearly no way to catch sophy.
In that state pd can take the Ai for the Gt Acadamy for practice or party trick, but in a public game the majority will stop playing.

What? They've already shown how it is adaptable. The 1 vs 1 race is the toughest version. You aren't up to it's skill level so you should choose the lower skill level versions. When it's fully implemented don't expect to be able to challenge the top skill Sophy any more than you can expect to challenge the top skill human players.
 
What? They've already shown how it is adaptable. The 1 vs 1 race is the toughest version. You aren't up to it's skill level so you should choose the lower skill level versions. When it's fully implemented don't expect to be able to challenge the top skill Sophy any more than you can expect to challenge the top skill human players.
Dude read a bit slower, i say the majority. Im already finished all exept for the 1vs1 trial mountain with the corvette on sport hard tires. Isnt my combo. And cockpitview with controller with out driveassist it isnt fun.
 
Dude read a bit slower, i say the majority. Im already finished all exept for the 1vs1 trial mountain with the corvette on sport hard tires. Isnt my combo. And cockpitview with controller with out driveassist it isnt fun.

I read what you wrote. You said most people won't be able to beat the fastest version. Well obviously. Most people can't beat Fraga either. That's why they presented different difficulties and why when it's fully implemented people will be free to choose the difficulty that challenges them but doesn't destroy their will to live.
 
I read what you wrote. You said most people won't be able to beat the fastest version. Well obviously. Most people can't beat Fraga either. That's why they presented different difficulties and why when it's fully implemented people will be free to choose the difficulty that challenges them but doesn't destroy their will to live.
This is exactly what i wrote, in the 1vs1 state
READ SLOWER
 
The Sophy AI is excelent but need to be leveled in my opinion.

First , i'm a high A to very small A+ player . For me , the expert level is a few too slow to compete with me , around 1 second slower on Tsukuba.
The perfect 1 vs 1 AI is too fast for me. If we say this AI is 10 , i'm 8 and the expert AI is 6.
Also the AI performance is too linear at all level.
The stronger AI with level 10 is ok to be 10 all the long a race , like Kokobun or Igor fraga. Perhaps falling to 9 during a single turn , like a very top real player.
The weakers level can't stay all the race at his own level. Let's say a 7 AI have to be 20% of the race at 6 and 20% at 8 level. Like a real average Jo player during a race

In term of sportivity and agressivity , i'm impressed. They have a very intuitive attack or defensive moves.
 
It's almost as if they are going to change these races on a regular basis...

Sounds like you are just hoping that's the case.

There is no sense in making these events seasonal.


Have you even read where they say they want to incorporate this into GT7 fully, after a few testing events?

Maybe before trying to sound so smart and above it all, have a read of a few articles…

Yes, and I'd be much more sympathetic to their aims if we weren't beta testing it then having it taken away after 15 years of the AI being behind industry standard.

What annoys me is that ultimately PD aren't interested in quickly improving the player experience by improving/rebuilding the AI using traditional methods (like what ACC has created with far fewer resources). They couldve something that they could've done this in parallel while Sophy was developed, but then it would've undercut the narrative that Yamauchi could spin when he gets interviewed by science journals and other media.
 
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Yes, and I'd be much more sympathetic to their aims if we weren't beta testing it then having it taken away after 15 years of the AI being behind industry standard.
So why not mention it in your original post? Let's have a look again:
Why release an AI that's up to industry standard when you can hype up a feature for two years that will only be in the game for five weeks?

PD really thought about this one
With the "feature" in question being able to race against Sophy, you directly implied that it would only be in the game for five weeks, completely ignoring the parts where they said they'd do further tests and then release it for the full game.

...but then it would've undercut the narrative that Yamauchi could spin when he gets interviewed by science journals and other media.
Says the guy literally putting a spin on something.
Argue in good faith for once, I've previously been critical of PD's decisions when it comes to GT7, but they're doing something very right here.
 
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Come On Please GIF by NBA
 
Sophy has huge potential, its going to remove my pet peeve of being shunted by the on rails routine currently deployed. I think the hard part now with all the machine learned perfection is attenuating it to each individual players ability and car set ups. Its lovely to have competition, but the dynamic can be frustrating, particularly if one error costs you a win in a long race, certainly even the best drivers have peaks and troughs of concentration. Can they make Sophy blow hot and cold, and be balanced with fallible human drivers? that's a tough nut to crack... Thing is if there is an algorithm or code that can vibe with you, it could churn out some amazing drivers as they learn the dance, whilst offering fun for casuals like me at a lower level. I get the feeling old school rubber banding and difficulty sliders wont cut it with something so advanced. Sophy needs to learn mistakes which is counter intuitive, but essential for realism.
 
What is the overall plan with Sophy and GT? I noticed it's advertised in-game as a limited time event.

I never really understand why they program limited time events - seems a bit of a waste of development to only delete it after a couple of months

Do you think this is the last time we will see Sophy until the GT8 Sport Prologue or something?

Personally I've enjoyed what I've played with the Sophy challenges a lot, I'd like to see it as more of a permanent addition to GT7 rather than a flash in the pan for a couple of weeks.

I don't understand what the smileys above the cars are about though!
 
What is the overall plan with Sophy and GT? I noticed it's advertised in-game as a limited time event.

I never really understand why they program limited time events - seems a bit of a waste of development to only delete it after a couple of months

Do you think this is the last time we will see Sophy until the GT8 Sport Prologue or something?

Personally I've enjoyed what I've played with the Sophy challenges a lot, I'd like to see it as more of a permanent addition to GT7 rather than a flash in the pan for a couple of weeks.

I don't understand what the smileys above the cars are about though!

It will absolutely come back soon. They want feedback on it. You'll see it in GT7 as a permanent staple. I wouldn't be surprised to see another limited event with it as soon as this one expires.
 
What is the overall plan with Sophy and GT? I noticed it's advertised in-game as a limited time event.

I never really understand why they program limited time events - seems a bit of a waste of development to only delete it after a couple of months

Do you think this is the last time we will see Sophy until the GT8 Sport Prologue or something?

Personally I've enjoyed what I've played with the Sophy challenges a lot, I'd like to see it as more of a permanent addition to GT7 rather than a flash in the pan for a couple of weeks.

I don't understand what the smileys above the cars are about though!
From the GT article. This is a test version and want players to send in feedback, they're looking to implement it for the whole game eventually.

“There are still some technical challenges to overcome to make it available through the whole [game],” Dr. Spranger explained. “Another big factor is a lot of work went into the design of this interaction. I think we all want to see how it goes and hear players’ feedback and learn from that experience, to design the best way to release it in the whole game.”

“It’s a big step,” Dr. Wurman added. “We want to make sure we get it right and get enough feedback to really understand how this might be enhancing the experiences of players.”

Player Feedback

The Sony AI team is eager to get feedback on Sophy, and they are actively encouraging players to help them develop the system further.

“I hope that people share what they like, they share their experiences, and that they also share the stuff they don’t like. We want to hear both of those things,” said Dr. Wurman. “[We hope] they actually share videos online so that we can really understand how people feel about it, the way it makes them race better, or worse, or helps them learn, and so on.”
 
GT Sophy is incredible. If this is the future of Gran Turismo AI opponents, I can absolutely not wait. With my current skill level there is no way that I'll be able to hold a candle to her, but that is exactly what I want. An opponent with the talent to get the absolute most out of the car they are using and forcing me to push the envelope, leaving me no choice but to improve and become faster. I'm also sure that it will be possible at some point for players of all skill levels to enjoy Sophy, for instance by using AI agents applying knowledge from different stages of the machine learning process. An AI agent from the very end of that process is going to have superhuman speed, while one from about three quarters of the way through might be decently quick, yet still not proficient enough to run rings around you.

Speaking as someone who spends 99% of his gaming time offline and has had to put up with the useless Gran Turismo AI for years, it is hard to overstate the significance of GT Sophy. I'm very excited to see where this will be going.
 
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This is the discussion thread for an article on GTPlanet:

Gran Turismo Sophy Arrives in GT7 Update 1.29: Hands-On First Impressions

Gran Turismo 7’s February 2023 update includes the public debut of GT Sophy: a new artificial intelligence that you can compete against in a free “Race Together” special event.
That article thumbnail 👏😄



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Do you have a Chattle Pass?
 
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I've had a chance to test Sophy and I'm a little underwhelmed, the pace is brilliant but the racecraft is nonexistant, if you cover the inside the AI will not try to go around the outside and at certain corners won't consider passing at all when any human player would.

That gave me an idea, how slow can you go and still win, I wanted to make sure everything was fair and legal so no ramming and F1 defensive rules, one move then return to the racing line so long as you don't crowd the other car of the track.



My time was 16 seconds off top of my FL and 19 off the top of the leaderboard but once you know what the AI will do it won't be overtaking you.
 
the pace is brilliant but the racecraft is nonexistant,
That gave me an idea, how slow can you go and still win
Interesting, I sensed the same. How would you rate Sophy's awareness? I conclude it wants to pounce on every chance it has...it is too eager and does not see the bigger picture of how you are defending and how you are controlling the race.

If I were behind you, I may poke my nose into corners, or take an odd line -- just to keep things guessing. Why? Because it will give me cues. Cues to how you respond, and cues to when/how to create a pass.

Sophy is a sublime advancement, but just wait...
 
I read what you wrote. You said most people won't be able to beat the fastest version. Well obviously. Most people can't beat Fraga either. That's why they presented different difficulties and why when it's fully implemented people will be free to choose the difficulty that challenges them but doesn't destroy their will to live.

From what I've seen It looks like beta Sophy actually only has two AI difficulties, the first being when there's four AI opponents, and the second when it's just you vs Sophy.

Changing the car that Sophy pilots as the difficulty slider isn’t a good solution especially if they are considering one make races in the future.
 
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...once you know what the AI will do it won't be overtaking you.

If I were behind you, I may poke my nose into corners, or take an odd line -- just to keep things guessing. Why? Because it will give me cues. Cues to how you respond, and cues to when/how to create a pass.

I don't think AI will ever replace real racers until sentience is achieved, at least, but as the teaching tool Kaz has alluded to, it may already be of some use.

In some sense, the Suzuka attack is teaching you to defend. Of course, if you're good enough to get past it and drive competently enough, you should already be good enough, thereby making the exercise redundant. But a lot can be imagined for future iterations.
 
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IMHO there should ideally be another level added, maybe halfway between "Expert" and 1v1.

Other than that I'm impressed.
Correct me if i am wrong but i think there is only one AI level. The 100% one. On expert Sophy is still on a lower PP leven than i am. At least in my understanding. So there is absolutely no AI scaling. It is not like i imagined. It is still fun but i hope they can scale in the future. So we, GT Players are stuck with the best and the worst AI with no middle ground. 😅
 
I can't correct you if you're wrong mate 'cause I don't know.

What you're saying definitely rings a bell for me 'though; you could be right.
 
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