Did two custom 3 lap Gr.3 BOP races with 3x-3x multipliers to get the feel of the new BOP and Sophy. Pretty darn impressed. There was only a few awkward spots where Sophy over-slowed, but it was only by online race pace standards, and considering how long a Nurburgring lap is - I consider it only the very slightest of hinders.
Sophy did however have a tendency to come in a bit hot on inside dive bombs where she was trying to defend a position. And to the same note, she’d defend a little too hard and would seemingly show no awareness when I would go for a divey inside move.
Put my self at 20th place in each race, and got second in both races. With boost set to weak, I experienced little (if any) noticeable rubber-banding, although the leader in both races seemed a tad boosted. Both races were very fun and challenging. As far as her overall speed; using myself as a yard stick (mid - A+) I’d put her pace as a high A-level driver that’s not quite A+ fast. I’d put it at least on-par with ACC’s AI. I still want to do different tracks, and try the Sophy races with Road Cars to see how she can handle those vehicles with tire wear multipliers
Other tidbits and opinions:
- really feels like PD is using Sophy to do the BOP down. I couldn’t imagine their in-house ex world tour drivers wanting to slow down GR.3 that significantly, as well as the overall performance of the cars seem to be pretty equal.
- to contradict ^ point, the Gr.3 cars respective speed, feels very similar to ACC to me - like that’s what they were aiming for
- I think in the coming months PD will release the ability to run Sophy races with dynamic weather.
- wouldn’t surprise me one bit if PD revamps the entire career mode within the next 6 months, by simply adding a “Sophy” difficulty level for each race (or perhaps, Sophy is the missing 🌶️ from launch).