Gran Turismo Sport 1.31 Update Now Available: 7 New Cars, New Tokyo Track and More

  • Thread starter RACECAR
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It likely also means their textures for each car are much higher than the PS4 and even PS4 Pro can support

Hopefully this will mean that the next installment will arrive more quickly when the next console launches.
 
I can't say anything négative about the updates because the support has been great. Absolutely Kudos to PD for that 👍

There is one major issue I have with the game and that is to have fun. It is one big borefest once you have finished the licenses and circuit challenges. I hope PD can find something to sparkle the gameplay because it needs a big update.
 
I can't say anything négative about the updates because the support has been great. Absolutely Kudos to PD for that 👍

There is one major issue I have with the game and that is to have fun. It is one big borefest once you have finished the licenses and circuit challenges. I hope PD can find something to sparkle the gameplay because it needs a big update.

When you mention gameplay what exactly do you mean?Because Sport Mode is fine i think,it's like a FPS the people make the gameplay but i also think there should be more modes to shake things up a little bit like AutoCross
 
When you mention gameplay what exactly do you mean?Because Sport Mode is fine i think,it's like a FPS the people make the gameplay but i also think there should be more modes to shake things up a little bit like AutoCross

Yeah I understand. Sport Mode will be great when you are into MP. Something I ain't. There are some nice races to do but somehow GT doesn't get that raw race feeling brought over to me as a player. There is no real immersion like in some other racers. I can't point my finger at it but it is there.
 
I can't say anything négative about the updates because the support has been great. Absolutely Kudos to PD for that 👍

There is one major issue I have with the game and that is to have fun. It is one big borefest once you have finished the licenses and circuit challenges. I hope PD can find something to sparkle the gameplay because it needs a big update.

Sometimes new events in GT League won’t really suffice.

I think one example that you’re looking for is a major update to the car selection in Arcade Mode. My idea of it would be this:

All existing cars and any future cars from future updates in the game should be able to be used for free in Arcade Mode, but with notable exceptions (as to not defeat the purpose of buying cars and using cars from your Garage):

You cannot upgrade them with Mileage points

You can’t tune/edit their set-ups

and lastly, you cannot apply custom liveries, where you are only limited to pre-set colors/liveries from the color selection.

This would therefore give more freedom for players to drive anything they want from the get-go, either for fun or for when they want to try a car out before buying them. People would just need to choose a car from any car class like this:

Garage Cars
Gr. N (then select from N100 to N1000)
Gr. 4
Gr. 3
Gr. 2
Gr. 1
Gr. B
Gr. X

Forza can do this, where everything here (except for changing the color of the car in Free Play mode) is possible, so maybe Polyphony can give this a try.
 
Why AI dont use McLaren F1 at all? I didnt saw him as my openent from first day of game in arcade and costum race. I hope that nex upade will fix this. Thers also some other cars BMW Z4 GT3, M3 GT2, GT3 Beatle...
 
Why AI dont use McLaren F1 at all? I didnt saw him as my openent from first day of game in arcade and costum race. I hope that nex upade will fix this. Thers also some other cars BMW Z4 GT3, M3 GT2, GT3 Beatle...
I've seen the F1 in past Custom Races. I have the game since March.

Still setting up the FZ. Handling changes with slight set ups and tyres. It's awesome to virtually feel the differences.
Another thing about the FZ. In its write up, stock power is 216hp. With the use of E85(correction: Indy car fuel), that bumps power to 294. So, if anyone wants to try the car with stock hp, should be a challenge in the Real Circuit Tours and N200-N300 races.
 
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Why AI dont use McLaren F1 at all? I didnt saw him as my openent from first day of game in arcade and costum race. I hope that nex upade will fix this. Thers also some other cars BMW Z4 GT3, M3 GT2, GT3 Beatle...
I've seen the AI use those three Gr.3 cars especially the Bug and Z4 GT3 which they're both commonly used by the AI.
 
The Corvette c2 has more Power now than it had in gt6. Gt6 version had 249 hp
While this c2 in gt sport has 359 hp. Maybe its not the same car
 
I can't say anything négative about the updates because the support has been great. Absolutely Kudos to PD for that 👍

There is one major issue I have with the game and that is to have fun. It is one big borefest once you have finished the licenses and circuit challenges. I hope PD can find something to sparkle the gameplay because it needs a big update.
The gap between tracks/cars and features is getting bigger with each update. It's like a prologue with lots of cars and tracks, the game is not designed for that IMO.
 
Since spending 3.6m on a car is a big decision here's a lap on the Tokyo Expressway to help you decide :)



:gtpflag:


Thanks for that! Money’s not an issue, I was just curious about that little detail and haven’t had time to purchase it yet.:dopey:
 
The Corvette c2 has more Power now than it had in gt6. Gt6 version had 249 hp
While this c2 in gt sport has 359 hp. Maybe its not the same car

The C2 had different engine options for the same model. So PD can still use the same model despite making changes to the power output for GTS, reflecting the most powerful engine option at the time.
 
I believe the C2 changed engines thru its life? It had a carb fed 5.3 v8 and then it moved to mechanical fuel injection and of course engine size had up to 427 as an option? Also moved to disc brakes and 4 spd manual etc.

I think this is a middle spec small block fuel injected version, late say a 66/67 etc. instead a 63 split window.

Yes, some of us consider the C2 to be the best classic Corvette of all time.
 
I believe the C2 changed engines thru its life?

Irrelevant in this context because PD used the same '63 C2 in GT6. It simply had multiple engine options, and it would appear PD has taken advantage of this by using the top of the range engine for GTS.
 
I believe the C2 changed engines thru its life? It had a carb fed 5.3 v8 and then it moved to mechanical fuel injection and of course engine size had up to 427 as an option? Also moved to disc brakes and 4 spd manual etc.

I think this is a middle spec small block fuel injected version, late say a 66/67 etc. instead a 63 split window.

Yes, some of us consider the C2 to be the best classic Corvette of all time.
The top engine option for the '63 was the 360 hp fuel injected 327 and this is the one used in the GTS version.
Notice the fuel injection emblem on the front fenders.
Also the GTS car has the optional 4 speed manual transmission.

Edit: I just started up GT6 to look at the car. I knew that the power was rated at 249 hp which is close to what the actual base engine with carburetor was factory rated (250 hp).
However, the car has the fuel injection emblem on the front fenders!
PD sold us a car with the wrong engine in it! I demand a refund of all the credits I spent to buy this car in all the factory colors.:lol:
 
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I believe the C2 changed engines thru its life? It had a carb fed 5.3 v8 and then it moved to mechanical fuel injection and of course engine size had up to 427 as an option? Also moved to disc brakes and 4 spd manual etc.

I think this is a middle spec small block fuel injected version, late say a 66/67 etc. instead a 63 split window.

Yes, some of us consider the C2 to be the best classic Corvette of all time.
No. It's a 1963 Club Sport with the fuel injection 350 instead of the normal carb 350 coupe. That's one of the only differences along with different stock gear ratios in the transmission.
 
The top engine option for the '63 was the 360 hp fuel injected 327 and this is the one used in the GTS version.
Notice the fuel injection emblem on the front fenders.
Also the GTS car has the optional 4 speed manual transmission.

Edit: I just started up GT6 to look at the car. I knew that the power was rated at 249 hp which is close to what the actual base engine with carburetor was factory rated (250 hp).
However, the car has the fuel injection emblem on the front fenders!
PD sold us a car with the wrong engine in it! I demand a refund of all the credits I spent to buy this car in all the factory colors.:lol:

I think what might've happened is that the car they made for GT4 was the base model with the correct specs, then for GT5 they replaced it with a Premium fuel injected model but kept the specs the same (possibly on purpose because of the GTPSP car import feature?). For GT Sport they must've gone back to check the proper specs for the fuel injected models.
 
I'm pretty sure they are not. Driveclub models weren't created with tessellation in mind. Plus, PD would be too anal about using models from another developer's game that's 4 years old now. They started outsourcing, but according to the outsource employee who's been public, PD has been training them to keep up with their high standards which he said was challenging.

No they aren’t. Driveclub models would look unsightly in this game, they’re significantly lower in polys. They aren’t bad but definitely a big step down from the cars already in it. If they just put DC models in it then why not do all of them?

I knew they weren’t DC models. No way they’d allow models with only 250k polys.

The best of GT Sport's models are definitely the best on PS4, but some are just down right inexcusably bad. From the best to some of the worst. Where as Driveclub's are of a consistently excellent level. Just not quite as good as GT Sport's best but nothing near as shockingly bad as their lower quality models. That is not to say that PD's assets are not good enough for future generations, but what is evident of their representation on their current game, quality control is lacking and the modellers are of varying skill.
20181209094340.jpg
McLaren 650S GT3's low quality is the worst I have seen in GT Sport
20181209094511.jpg
Compared to the almost perfect looking F50's. Which is one of the most consistently well modelled cars I have seen in the game.
20181209094356.jpg
Ironically, a big culprit of low quality modelling is the the F50's replacement in the Enzo, with these Flintstone shape wheels.
20181209094446.jpg
Compared to it's older brother, the F50 with a perfectly round rim, but with a low quality lug nut cover.
20181209094402.jpg
Enzo found guilty again.
20181209094452.jpg
The almost perfect F50 again.
20181209094432.jpg
Would cut your hands on those vents on the Enzo.
20181209094503.jpg
F50's are a lot more comfortable to handle.
20181209094425.jpg
This looks likes it's from a basic pixel design maker from a PS2 game? Nope, it's from the Enzo in GT Sport
20181209094525.jpg
The F50 doing the Scuderia proud.
20181209094420.jpg
Guess what the offending car this is from?
20181209094518.jpg
Guess PD love the F50 as much as I do.

All the attached pictures were taken within minutes of each other, in the photo mode during replays and with the latest patch installed. And transferred via USB from the in game library, for no loss of picture quality.

Yes, in scapes mode the cars are of an even higher level. But the meat and potatoes of the game is on track. And GT Sport doesn't have a Photo Travel mode like GT5 & 6, with it's dynamic camera to really appreciate all the high quality details of the car models, so a lot of their hard work is lost. And while on track, GT Sport has to run at 60fps, Driveclub has to process possibly the best weather system ever seen in a racing game, during it's time, and which still holds up well today. I am in no way attacking GT Sport, but to claim PD are far ahead of the pack in car modelling just isn't true - certainly not in quality control. Seeing as GT Sport is an ongoing project, we might see a patch that rectifies some of these imperfections. But I do think Driveclub is getting unwarranted flak, while PD and GT Sport are being looked at through rose tinted glasses. Considering the budget that Evolution studios probably had at their disposal - and I am fully aware of the troubles Driveclub had during it's release - compared to Polyphony's, their modellers should be commended. So should Polyphony - which they deservedly do - just not at Evolution's expense, as I feel people are not looking in detail.

Enjoy the pictures.

Bonus: Here is some GT Sport and Polyphony Digital, F50 appreciation from me.


GT Sport's sounds are very close to the real thing in car and better than it's competitors in my opinion. Third person, too many different factors and none sound close.

Glad to see the F50 is probably one of the most accurately created and enjoyable cars in GT Sport. Suck it, sheep F40 fans (only joking). :D
 
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No. It's a 1963 Club Sport with the fuel injection 350 instead of the normal carb 350 coupe. That's one of the only differences along with different stock gear ratios in the transmission.
I have no idea what you mean by Club Sport. Are you talking about the Z06 package?
Also the engine is a 327 and not a 350.
 

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