Gran Turismo Sport Closed Beta Coming March 17: First the US, Then EU Region

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Other bad tracks for online racing includes Monaco. In fact, most city tracks would have the same problem. Just exclude them all, is that really the solution?
Tokyo is a fictional track. PD could have made it a 10 lane highway if they wanted to.
 
I had no idea Monaco was included in GT Sport. This is news to me.

Who said Monaco is in GT Sport?

Tokyo is a fictional track. PD could have made it a 10 lane highway if they wanted to.

It's based on the Tokyo Expressway and it's about as wide as they made it in the game.



Most city tracks are extremely tight and with very little run off areas. That creates problems from time to time. Should city tracks be gone with altogether?
 
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Who said Monaco is in GT Sport?

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I'm feeling like we should boycott that track seeing as how the consensus appears to be overwhelmingly against it. Let your voices be heard in the beta forums too. It's not the most conventional race track and should not be in a RACING game of this nature. That's my two cents and I will stand by it.

I would have nothing against it if it were in GT6 or a future GT iteration. For GT Sport, I find it hard to understand how in the hell they chose to make it for this.

BUMP

I am not taking this lightly, in my opinion. I don't want to be complicit in letting PD continue to make layouts like this. Fisherman's Ranch is the other example of this problem. Not the lack of ambiance around the track but the problem being how unnecessarily wide it is. The dirt physics might be vastly improved while not making the races resemble true to life WRC events. They should take that a whole lot more serious and feel guilty for not being true to what makes the WRC taken as seriously as its fans do. PD can lose credibility if they ignore it.

What about the point-to-point layouts they had in GT5? Are they leaving those out all because they won't add a course generator as "simple" as GT5 had it? It was more than acceptable, especially how they handled the Special Events for those rally time trials.


Most city tracks are extremely tight and with very little run off areas. That creates problems from time to time. Should city tracks be gone with altogether?
Not if they're like Clubman Stage or the SSR tracks (excluding the long one used for cruising in online lobbies.)
 
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If you understood the joke, then please explain what it was.

Which sort of begs the question of why you brought it up in the first place, then. Did PD design that track too?

I think I made it pretty clear when I said that Monaco is another example of a track that is bad for online racing. This isn't something unique to Tokyo Expressway, it's something most city tracks have in common.
 
Which sort of begs the question of why you brought it up in the first place, then. Did PD design that track too?
In a way, they did. It only loosely, or closely, resembles the GP layout. I don't think it's acceptable for GTS, which is why I'm hoping if they do keep it, they remake it to be exactly like the GP layout.
 
It's based on the Tokyo Expressway and it's about as wide as they made it in the game.
Yes, I am aware of that. But, PD has the creative ability to make the track in any way they see fit. To me and many others, this track does not fit what GTS is about: racing.

Hell, they could have increased the lanes' width a few more feet and it might actually work out while still keeping it authentic for the most part.

Should city tracks be gone with altogether?
No.
 
Yes, I am aware of that. But, PD has the creative ability to make the track in any way they see fit. To me and many others, this track does not fit what GTS is about: racing.

Hell, they could have increased the lanes' width a few more feet and it might actually work out while still keeping it authentic for the most part.
Well i mean, to be fair, they probably could have made monaco not in the middle of a city with streets about as wide as a formula 1 car.
 
Yes, I am aware of that. But, PD has the creative ability to make the track in any way they see fit. To me and many others, this track does not fit what GTS is about: racing.

Hell, they could have increased the lanes' width a few more feet and it might actually work out while still keeping it authentic for the most part.

QUOTE="eran0004, post: 11778251, member: 135734"]Should city tracks be gone with altogether?
That's like pulling a T10 with how they treated the Nurburgring Nordschleife in FM3. Eww.
 
So did anyone notice an improvement in racing closely with the new slipstream effect for the update? They said they were possibly going to tone down the downforce reduction.
 
The stupid people will be involved in more incidents and will get a worse SR score, it will sort itself out with time.

Just stay in the back if you can't afford any SR drops.

Other bad tracks for online racing includes Monaco. In fact, most city tracks would have the same problem. Just exclude them all, is that really the solution?

Who said Monaco is in GT Sport?

It's based on the Tokyo Expressway and it's about as wide as they made it in the game.



Most city tracks are extremely tight and with very little run off areas. That creates problems from time to time. Should city tracks be gone with altogether?


I have to ask - Have you raced online at Tokyo yet?

If not, reserve your opinions for when you have.

If you have, stop trolling.

This is not Monaco, it's nothing near it. It's all high speed sweepers with maximum of 2 car widths available and cars constantly crashing and spinning at high speed all around you. Even if you "wait at the back", you can only wait back so far without just being disqualified.

It doesn't work that way, and the track doesn't work for that the game is designed for.
 
Well i mean, to be fair, they probably could have made monaco not in the middle of a city with streets about as wide as a formula 1 car.
Sucks how a real-life track has to follow the layout and width of already existing roads, right?
That's like pulling a T10 with how they treated the Nurburgring Nordschleife in FM3. Eww.
Tokyo is a fictional track.
PD's Tokyo is just BASED off the real one, meaning real-world constraints do not have to be followed by heart.

What T10 did with The Green Hell was dumb. You can't go ahead and purposely change the width while calling it the Nordschleife.

I truly think Tokyo deserves its own thread at this point!
 
EDK
I have to ask - Have you raced online at Tokyo yet?

If not, reserve your opinions for when you have.

If you have, stop trolling.

This is not Monaco, it's nothing near it. It's all high speed sweepers with maximum of 2 car widths available and cars constantly crashing and spinning at high speed all around you. Even if you "wait at the back", you can only wait back so far without just being disqualified.

It doesn't work that way, and the track doesn't work for that the game is designed for.

Is this a new policy of GTPlanet, that you are only allowed to express your opinion about content that you actually have played yourself?

And that expressing an opinion other than that of the majority is an act of trolling?

Yes, Tokyo is faster than Monaco, but the problem with pile ups and very little space to avoid them is the same and it's a problem shared with most city tracks that aren't ten lanes wide.
 
EDK
I have to ask - Have you raced online at Tokyo yet?

If not, reserve your opinions for when you have.

If you have, stop trolling.

This is not Monaco, it's nothing near it. It's all high speed sweepers with maximum of 2 car widths available and cars constantly crashing and spinning at high speed all around you. Even if you "wait at the back", you can only wait back so far without just being disqualified.

It doesn't work that way, and the track doesn't work for that the game is designed for.

:confused:

Point is any walled tracks will have similar problems. Cars that hit the walls will sometimes inevitably spin/bounce back straight into traffic.

If the track isn't long enough to spread out the field (and Tokyo smushes most of the field with its first curve), that will mean you'll have cars that will inevitably not have space to overtake. And right now they are 3-4 lap races.

Just look at Nurb's Hatzenbach and what goes down there because the field hasn't spread yet.
There's grass but rails are actually pretty close to track edge so people trying to overtake there already sometimes go off-track hit the rail and come back to track at odd angles.
I'd say after that it's rare to see incidents with other cars (most people will lose SR by going off-track after that) because you won't have 3-5 at the same time.
 
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Is this a new policy of GTPlanet, that you are only allowed to express your opinion about content that you actually have played yourself?

And that expressing an opinion other than that of the majority is an act of trolling?

Yes, Tokyo is faster than Monaco, but the problem with pile ups and very little space to avoid them is the same and it's a problem shared with most city tracks that aren't ten lanes wide.
I was inferring that you might be trolling if you'd actually raced there, but based on your answer, I have to assume you have not?

If you have not, why tell others how to do it, as if you know best? In that case, you are giving people direction on how they should manage something which you have yet to experience yourself.

There are a great number of highly experienced sim racers providing their opinion on the layout, and I've yet to hear a favorable one as it relates to wheel to wheel racing.

Most people I've talked to have said, "It would be fine for time trialing, it's horrible for racing".

And most of those same people have run in online races at other city tracks. Monaco, Special Stage Route 5, Tokyo R242.

Maybe reserve judgement and let us all know what you think once you've had a chance to try it for yourself.

Otherwise you are just stirring up crap in the forums while you wait to be able to play.

:confused:

Point is any walled tracks will have similar problems. Cars that hit the walls will sometimes inevitably spin/bounce back straight into traffic.

If the track isn't long enough to spread out the field (and Tokyo smushes most of the field with its first curve), that will mean you'll have cars that will inevitably not have space to overtake. And right now they are 3-4 lap races.
The track is too fast for its width or too narrow for its speed.

If the track is going to be this fast, it needs to be wider.

If it is going to be this narrow it needs to be slower.

This fast combined with this narrow is just a disaster waiting to happen.

The provided examples do not meet the same criteria.

Monaco is narrow, but relatively slow. Other city tracks are fast, but relatively wide.
 
EDK
I was inferring that you might be trolling if you'd actually raced there, but based on your answer, I have to assume you have not?

If you have not, why tell others how to do it, as if you know best? In that case, you are giving people direction on how they should manage something which you have yet to experience yourself.

There are a great number of highly experienced sim racers providing their opinion on the layout, and I've yet to hear a favorable one as it relates to wheel to wheel racing.

Most people I've talked to have said, "It would be fine for time trialing, it's horrible for racing".

And most of those same people have run in online races at other city tracks. Monaco, Special Stage Route 5, Tokyo R242.

Maybe reserve judgement and let us all know what you think once you've had a chance to try it for yourself.

Otherwise you are just stirring up crap in the forums while you wait to be able to play.

Why even bring up trolling to the discussion? The only troll post I've seen here recently is the one about the "joke" that supposedly went over my head. A post which you liked and a "joke" which nobody has explained yet. But maybe you can do me that favour since you apparently understood it?

I've seen plenty of videos and I have a pretty good understanding of the track. I've been racing a lot on other city tracks in GT5 and GT6 and I know what it demands from you.

Furthermore, racing principles are universal. When you have very little space you need to be cautious. You can't go side by side with another car if the track is not wide enough. If you attempt that it's a driver error.

If you see a car ahead of you spinning out of control and you don't attempt to slow down to make a safe pass, it's a driver error.

The first rule when driving in a pack of cars is to make sure you make it through the corner. Only when you know that you can do that can you start fighting for positions.

In the lower SR tiers this will be a mess. But as soon as you advance in SR rating you will race against other sportsmen and the situation will improve. There will still be occasional pile ups but that's the nature of racing.
 
So did anyone notice an improvement in racing closely with the new slipstream effect for the update? They said they were possibly going to tone down the downforce reduction.

I noticed it at nordschleife and Tokyo...but it still feels like the areo wash is still too strong...i guess thats what it's like in real life...

Sorry, but that joke is sooo overdone.

Points for trying....
 
I have tried Tokyo Expressway last year in public demo and it is decent track when you did some hotlapping/time trial. For race in big numbers, well you can see what happened in this beta. Maybe after some feedbacks from beta testers about this track, PD would think twice to do online racing event in this place. Could be there is sort of online time trial/time attack event in the future. Or Drift Mode would be possible too, because I somehow see some potential for Tokyo to be a good drift course. (Well you don't have to go fast to drift, just keep the momentum.)
 
Me neither, with a 1:25 lap with the stock Scirocco (record is 1:19 with the same car), I'm being matched and starting from 3rd to 8th. If I start on the front it's easier to manage the whole track. I've won two races at N300, got 3rd~5th at Gr. 4.
The biggest problem I see is that AWD cars that are in the middle/back will arrive all together at the first curve. So then the tunnel section right after will see 5-6 cars at the same time and since that's one of two (three) spots straight and long enough where speed differential will allow overtake, you'll see a blood bath with eager minded fellas. I even noticed that some will gladly ram through the chaos because you'll take -2, -3 at best at that mess and have the rest of the whole race practically empty to recover.

But overall it's a good race. I imagine once damage is active, a lot of the daring behaviour will be gone, and with longer races, pressure will be bigger and then races there will be fully adjusted. 3-4 laps is just not enough for huge position gains.

And honestly, right now I see more people going red on Nurburgring than Tokyo, going off-track is the real SR eater. I just go there without a lap time, start last, cruise for 5-6 SR and generally end up gaining 2-6 positions.



:gtpflag:
What is your gamertag?
 
What is your gamertag?

Same* as my username.

EDK
The track is too fast for its width or too narrow for its speed.

If the track is going to be this fast, it needs to be wider.

If it is going to be this narrow it needs to be slower.

This fast combined with this narrow is just a disaster waiting to happen.

The provided examples do not meet the same criteria.

Monaco is narrow, but relatively slow. Other city tracks are fast, but relatively wide.

Monaco has fast quasi-parabolic long sections with walls for track edges with corners that are approached with strong deceleration (like the one after the tunnel) with walls right in front of it.

You'll see the same issues at Bathurst walled sections. They are high speed curve follow-ups where if cars are grouped and one misses the speed and hits the wall he'll bounce back to track.

Actually if Bathurst is in GTS it'll be the real SR killer. It has walled sections, close rails with grass sections, and areas where people can run you off to the infinite grasslands.
 
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I only wonder who I will see online this saturday while using my crappy connection :lol:

Meanwhile staring at the menu's. I like the speed how everything reacts but I am less impressed with the demo replays.
 
I only wonder who I will see online this saturday while using my crappy connection :lol:

Meanwhile staring at the menu's. I like the speed how everything reacts but I am less impressed with the demo replays.
Can you describe what is unimpressive about demonstration replays? Keep in mind what the definition of a demonstration is :P
 

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