Gran Turismo Sport Closed Beta Coming March 17: First the US, Then EU Region

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I meant vs the triggers ( pressure sensitive ) on DS4 and DS3, the DS2 face buttons are the "ultimate" pressure sensitive buttons :P You can modulate how much throttle/brake with precision within 10% increment or less, almost like with pedal - but you are using your thumb. I never use my DS3 on PS3, except for games that requires motion sensor like Heavy Rain/Beyond2Soul.

And good thing is it can work with adapter on PS4.
TM pedal sets are about 100x more sensitive than 10% increments, so it's not really close
 
TM pedal sets are about 100x more sensitive than 10% increments, so it's not really close

I was approximating :) at least I could modulate throttle and brakes better than with triggers button. What I like is I can easily hold speed ( steady pace ) on lower gear when I do cruising online, driving in city speed pace. As close I can get with pad.

You said 100x than 10% increment, that means 0.1% sensitivity :eek:
 
EDK
It's just heavily weighted toward the Gr.3, but there are also more of those anyhow. I've not heard of anyone who is getting a list weighted toward either of the other classes.

I've not heard of anyone getting duplicates, so we'll all end up with all the cars, eventually.

Some have mentioned in these threads of getting doubles (not many mind you) even before getting to their 36 car max
 
Some have mentioned in these threads of getting doubles (not many mind you) even before getting to their 36 car max
Most of the time I have heard of that happening, I have asked them to look a little more closely at their Mercedes Gr.3 cars, are they the same name and model year? Or whether they really had 2 Mustangs or Corvettes in the same group, or if they were in separate groups.

I think if you ask for specifics from people who believe they have duplicates, they don't have them. ;)

Have been comparing notes with a fairly large group of friends, and can say that among those, duplicates are not happening.
 
I was approximating :) at least I could modulate throttle and brakes better than with triggers button. What I like is I can easily hold speed ( steady pace ) on lower gear when I do cruising online, driving in city speed pace. As close I can get with pad.

You said 100x than 10% increment, that means 0.1% sensitivity :eek:
Yes, 1028 (8 bit) steps of resolution, vs 10% increments which would be 10 steps of resolution.
 
Yes, 1028 (8 bit) steps of resolution, vs 10% increments which would be 10 steps of resolution.

That is hardware, what I mean is in GT throttle bar graphics, below 25%, it's highly sensitive, between 25 to 50% ( there's a line ), it's easier to control that I can increase throttle and see the bar raises in step ( about 10 steps or so ) this is why it's much easier to cruise, like driving on the street in real life. Then above 50% it becomes rapidly increasing with just more pressure. It has a curve.

That 1028 steps, can you actually increase throttle that precise with pedal ?
 
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Woah the Mégane Gr.4 is the understeer king on GT Sport.
Try throwing this at it.

Min Front, Max Rear Rid Height
Front Springs 50%, Rear Springs 25% (On Slider)
Roll Bars 5/2
Front Dampers of around 5, rear of 2-3
Front camber of 1.5-2.5, rear of 0.5-1.5
Front toe zero, rear toe -0.10 to -0.20

LSD 5/ 50 to 60 /5

I recommend max aero, but you can take some off the back if you need to. It will not help straighline speed, just handling.
 
Yes, 1028 (8 bit) steps of resolution, vs 10% increments which would be 10 steps of resolution.

1028 is 10-bit, no? Fanatec CSL Elite pedals are 12-bit, which is 4096 IIRC. The DS2's pressure sensitivity was 8-bit, though I sincerely doubt many games took full advantage of that.

That 1028 steps, can you actually increase throttle that precise with pedal ?

In calibration, yes. In practice, it depends on the software.
 
1028 is 10-bit, no? Fanatec CSL Elite pedals are 12-bit, which is 4096 IIRC. The DS2's pressure sensitivity was 8-bit, though I sincerely doubt many games took full advantage of that.



In calibration, yes. In practice, it depends on the software.

Usually in racing games, the throttle input is not linear, there's a curve. I have been using DS2 with Live for Speed on PC for close to 10 years now, it serves pretty well even braking without assists :)

I am happy that I can disable ABS in GT5/6, and have the ability to modulate the brakes rather well, can't do that with DS3.
 
I have none of the competitive cars in either N300 or Gr.4, so I'm contemplating not taking part in them anymore.

If I do, I will always finish at the back, and my DR will go down further, resulting in being thrown in with crash-prone drivers, which will additionally wreck my SR rating.

I think the idea behind the rating system is pretty good, but in this beta where cars are not freely accessible, it needs a good BoP to work properly.

Agreed. The Group 4 GT-R is ridiculously fast of the start line. I still don't have one with around 40 cars and three or four duplicates.
 
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Welcome to my hell of the last three days.:lol:

:lol: It gets very crowded in hell. I also was 'rewarded' the Megane. I prefer the Scirocco. But still not close to the fastest cars even with setup changes.
Would be nice if we could compare the times of the same car. I assume (?) that leader board will be extended heavily in the final version. Now only top 10 per track visible. So e.g. 10 GT-R's
 
That is hardware, what I mean is in GT throttle bar graphics, below 25%, it's highly sensitive, between 25 to 50% ( there's a line ), it's easier to control that I can increase throttle and see the bar raises in step ( about 10 steps or so ) this is why it's much easier to cruise, like driving on the street in real life. Then above 50% it becomes rapidly increasing with just more pressure. It has a curve.

That 1028 steps, can you actually increase throttle that precise with pedal ?
I have no way to measure the % of throttle used that I'm aware of but minute variations in speed ( <1km/h) are easily possible. Throttle response is linear in most games I've played with adjustments to the response curve possible in game or through software.
 
I have no way to measure the % of throttle used that I'm aware of but minute variations in speed ( <1km/h) are easily possible. Throttle response is linear in most games I've played with adjustments to the response curve possible in game or through software.

Different game has different throttle programming, in Ferrari The Race Experience on PS3 with DS2, throttle and brake with face button is actually tiring on the finger when driving for many laps at a time, as I have to exert a lot of pressure to reach full 100% ( almost twice the pressure needed than GT ), it's ridiculous, but it offers more steps than GT 5/6 on above 50% input. I had to assign triggers with same throttle/brake function as backup for quick/rapid input, and face buttons for precision / left foot braking.
 
I did think this after getting the same class car 4 days in a row but yesterday I did get a difference class car so I think it's just random.

Hi,

I've driven the gt3 clearly at least, and I've earned only gt3-cars till now.

D.

MMX
I've hardly driven grp 3 at all, yet I get more of those than anything.

I think the high percentage of GR.3 cars appearing is more due to the actual number of them relative to the other two classes. Because both N300 and GR.4 consist of only 7-8 cars compared to the almost 20 cars in GR.3, odds are they will appear much more often.
 
Seems like they will be changing all of the events after todays races then, sounds about right we've had the current combination for 3/4 days.
 
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