Is anyone else concerned by the reports of DC's?
For me GT6 died a sad death primarily in fact uniquely because of its connectivity issues which were present from GT5 and only managed to get worse in GT6.
Ive participated in many betas where disconnections were never a thing, my household is bandwidth hungry and so i pay for a internet connection that eliminates this issue, my PS4 is hard wired and outside of the DMZ etc but still GT6 became broke for me online to the point I gave up.
Yes this is an early beta, closed in fact, limited to a few, from a localised (ish) area, to stress test, but I'd argue that this closed beta under its limited restricted test already suffering DC's is far far from being able to cope with the load that is yet to come not just from an open beta but from a full release is a long way off from being ready.
Paying a subscription to play games online and then not being able to play it is unacceptable.
The reports of DC's in this thread are more concerning than how a tree looks, or how damage is modelled, or any other minor technical detail of physics, tyre model etc.
I mean if offline play is as challenging as racing my 3 year old, and online play has multiple DC's resulting in smaller and smaller grids, what does the game have?