Gran Turismo Sport Closed Beta Coming March 17: First the US, Then EU Region

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Beautiful challenge : qualification + overtakes.

I find that the new Tokyo track in GT Sport is more legitimate than Monaco track in F1 for exemple.

A city track is good for diversity, not only in relation to environment, but also in relation to driving, the mentality. And it's very possible to overtake in Tokyo, just be patient.
So not a single negative so far?
 
Your honor, I present exhibit one as to why narrow tracks with no run off are a nightmare when racing online.

That, and Gran Turismo has twenty years of training people that the fastest way around a track is straight through the other guy. GTS online may end up being awful simply because your average casual has learned a certain style of driving in Gran Turismo, and that's not particularly conducive to good online play.



Even with people who race clean it's a pretty awful track. I don't think I'd have much trouble keeping anyone who was less than a couple of seconds a lap faster than me locked behind. It's far, far too easy to place your car such that passing without contact is basically impossible.



So yeah, to get a pass you have to be multiple seconds a lap faster and the other person basically has to let it happen.

Tokyo requires care and patience which, let's face it, nobody really has. The root cause for the complaining anout TE being too difficult and no fun is because if someone makes one mistake, the entire field is destroyed. Which brings me back to my first sentence.











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Beautiful challenge : qualification + overtakes.

I find that the new Tokyo track in GT Sport is more legitimate than Monaco track in F1 for exemple.

A city track is good for diversity, not only in relation to environment, but also in relation to driving, the mentality. And it's very possible to overtake in Tokyo, just be patient.

>Monaco
>Less legitimate street circuit than Tokyo
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I'd love to know your definition of what makes a legitimate street circuit if you're going to throw Monaco under the bus like that. :rolleyes:

What about other famous street circuits? Adelaide? Long Beach? Surfers Paradise? Are they less "legitimate" than Tokyo?
 
Your honor, I present exhibit one as to why narrow tracks with no run off are a nightmare when racing online.

That, and Gran Turismo has twenty years of training people that the fastest way around a track is straight through the other guy. GTS online may end up being awful simply because your average casual has learned a certain style of driving in Gran Turismo, and that's not particularly conducive to good online play.



Even with people who race clean it's a pretty awful track. I don't think I'd have much trouble keeping anyone who was less than a couple of seconds a lap faster than me locked behind. It's far, far too easy to place your car such that passing without contact is basically impossible.



So yeah, to get a pass you have to be multiple seconds a lap faster and the other person basically has to let it happen.
You just seem like the track did something to you... I understand you don't like the track but a few people do and I don't see the problem? Do you have GTS? Again my friends play way diffrent then what people who you don't know. This is why people play with friends to get a better experience, and I have been blocked on many tracks so I don't get your point. As I said Tokyo is not ideal for 16 strangers to race on especially if you have a low SR. For hot lapping and having competition with your friends could be a blast.
 
I dont have access to Beta (EU) but I have a few things I have to comment.
-Connection:even though you say yourself you dont have a good internet and you "only had 2 disconnections in 9 races" you dont give us any feedback for the lag in those 7 races.Maybe its something you are not aware but surely bad internet,do not cause just disconnections but also lag (that is bad for the people that actually have good internet)
-Pcars physics are good.If -on the other hand- you are a pad user,then you need to spend time to configure the settings to actually play.That does not have anything to do with "physics".Its just a poor "default pad settings" from SMS part.
You say its almost impossible to do any dramatic mistake and its easy to drive.Thats not what someone would call "physics".Thats more like the hidden assists,people spotted and reported in the "physics" topic when you use the pad.
AC is ahead (in the physics deparment) than any other game out there and I find it hard to believe (from what I've been reading) that GTS has better "physics".
So what I understand from your post (and others) is that GTS is really fun to play and drive,especially if you are a pad user or kinda new to these kind of games.
Sorry, it was just a quick first impression about the game yesterday. English is not my first linguage and it´s difficult for me to express myself in good and clear english without spending a long time for 10 more or less elaborated writen lines.
No lag at all during the 7 races, 1st time i play with so much people on track. In GT6 it was difficult above 8 people.
I use a G29
No aids , only ABS mild.
Sorry but physics in PC are not ok in my opinion.I´ve spent a lot of hours on FFB too without any good result.
Easy and challenging driving behaviors are for me a sign of good physics for this kind of game. It must be so difficult to do this than matching the real feeling and reactions of a real car like in a real SIM.
If you are curious about a special point , it will be a pleasure to test and report for you or anybody else. It´s a chance to have been sorted for sure.
Have a good day.
 
Beautiful challenge : qualification + overtakes.

I find that the new Tokyo track in GT Sport is more legitimate than Monaco track in F1 for exemple.

A city track is good for diversity, not only in relation to environment, but also in relation to driving, the mentality. And it's very possible to overtake in Tokyo, just be patient.
I dont think you understand how dares work lol!
 
Sorry, it was just a quick first impression about the game yesterday. English is not my first linguage and it´s difficult for me to express myself in good and clear english without spending a long time for 10 more or less elaborated writen lines.
No lag at all during the 7 races, 1st time i play with so much people on track. In GT6 it was difficult above 8 people.
I use a G29
No aids , only ABS mild.
Sorry but physics in PC are not ok in my opinion.I´ve spent a lot of hours on FFB too without any good result.
Easy and challenging driving behaviors are for me a sign of good physics for this kind of game. It must be so difficult to do this than matching the real feeling and reactions of a real car like in a real SIM.
If you are curious about a special point , it will be a pleasure to test and report for you or anybody else. It´s a chance to have been sorted for sure.
Have a good day.

Thanks for the info mate. :)
 
You do seem to like picking on him, especially to tell him his opinion is wrong.
I asked him/her a couple of questions. If that is classed as 'picking on' then I'm not sure what to say. As I understood it debate was about challenging opinions, which is what I would say I am doing.
 
Tokyo requires care and patience which, let's face it, nobody really has.

No. That's not the problem. The problem is that if you're behind, all the care and patience in the world won't help you unless you are significantly faster. It is the same problem that Monaco has, if you're behind you're basically waiting for the guy ahead to make a mistake. That's not particularly engaging, and it's why Monaco is so dreary to watch.

On a real circuit there are alternate lines that you can try, and it's rare that someone can legally defend you all the way around the track. Even something like Bathurst, where overtaking over the top of the mountain is mostly asking for trouble, has some big open straights with massive braking zones to allow people to get a run and clinch a pass.

The root cause for the complaining anout TE being too difficult and no fun is because if someone makes one mistake, the entire field is destroyed.

That's a different problem, but it's also an issue. However even if nobody crashes, the track isn't very conducive to interesting racing.

For hot lapping and having competition with your friends could be a blast.

Any track is fine for hotlapping, it's no better or worse than others in that regard and I haven't said otherwise. For racing with other people, it is not a good track. Were it a real life track like Monaco one might accept that for the sake of realism and the history associated with it, but it's a fantasy track.

Polyphony could have made anything they wanted, but they chose to make a track that is dull to look at and honestly not great for competitive racing in a game that is primarily about competitive racing. Remember, only 19 tracks. You're going to be seeing it a lot.
 
I dont have access to Beta (EU) but I have a few things I have to comment.
-Connection:even though you say yourself you dont have a good internet and you "only had 2 disconnections in 9 races" you dont give us any feedback for the lag in those 7 races.Maybe its something you are not aware but surely bad internet,do not cause just disconnections but also lag (that is bad for the people that actually have good internet)
-Pcars physics are good.If -on the other hand- you are a pad user,then you need to spend time to configure the settings to actually play.That does not have anything to do with "physics".Its just a poor "default pad settings" from SMS part.
You say its almost impossible to do any dramatic mistake and its easy to drive.Thats not what someone would call "physics".Thats more like the hidden assists,people spotted and reported in the "physics" topic when you use the pad.
AC is ahead (in the physics deparment) than any other game out there and I find it hard to believe (from what I've been reading) that GTS has better "physics".
So what I understand from your post (and others) is that GTS is really fun to play and drive,especially if you are a pad user or kinda new to these kind of games.
Tbf he/she didn't say GTS had better physics than AC. Just more precise turning and more fun, not gonna try and interpret what that means as for me if the physics aren't as realistic as AC then i can't find the physics more fun.

If you think Tokyo Expressway is tight and narrow, you forgot Macau then. That one is even narrow in most sector than Tokyo while having a lot of walls and barriers along the track and seeing the layout makes me think twice to overtake. Also it is legal race track.

There's a difference though. Macau is a awesome track- but more importantly, races wont be 3, 5 and\or less than 10 laps, and it's real life! It's about finishing as high as possible, whether the track is boring is irrelevant to the racer and race team. A game though where most players don't run many laps, - well there's no place for boring tracks like Tokyo. My opinion before anyone gets salty that i didn't add "imo"
 
There's a difference though. Macau is a awesome track- but more importantly, races wont be 3, 5 and\or less than 10 laps, and it's real life! It's about finishing as high as possible, whether the track is boring is irrelevant to the racer and race team. A game though where most players don't run many laps, - well there's no place for boring tracks like Tokyo. My opinion before anyone gets salty that i didn't add "imo"

Yes, I agree with you. It is challenging. Seen it couple years ago while watching WTCC on TV, the thing reminded in my head would be crashes and pile up of cars. You really have to be cautious and wait for the right momentum to overtake.

By the way, the reason why I give Macau as example because there is no problem to use narrow roads full of walls and barriers as a race track. Also, reminded people that Tokyo is not the most narrow track you can possibly imagine.
 
New video:


So not only is this the most uninteresting looking track in the series with it being completely desolate of life, it's also poorly designed for racing in large grids too. It's a narrow, two-lane highway from beginning to end and it's just constant high speed for the most part. In my opinion, that's not a good combination. I hope this is the last GT game Tokyo Expressway appears in.

I wish PD would bring one of their good city tracks back from the dead to replace this like Special Stage Route 11 or Seattle. Those tracks are actually wide enough to accompany a large grid since they have four lanes and they're not consistently high speed either.



 
However even if nobody crashes, TE isn't very conducive to interesting racing.

Not interesting to watch or not interesting to race? You got the beta and raced TE? There's a huge difference. Let me recommend High Speed Ring if you want wide racing lines (to actually race).

I can finish 12th at TE and it's still exhilarating *IF* people exercise care and don't overdrive and cause incidents. I'm nowhere perfect but generally people don't have the patience to finish anything but first. See my other post about this.
 
So not only is this the most uninteresting looking track in the series with it being completely desolate of life, it's also poorly designed for racing in large grids too. It's a narrow, two-lane highway from beginning to end and it's just constant high speed for the most part. In my opinion, that's not a good combination. I hope this is the last GT game Tokyo Expressway appears in.

I wish PD would bring one of their good city tracks back from the dead to replace this like Special Stage Route 11 or Seattle. Those tracks are actually wide enough to accompany a large grid since they have four lanes and they're not consistently high speed either.





I think Opera Paris was pretty good too.



Or this :

 
Not interesting to watch or not interesting to race? You got the beta and raced TE? There's a huge difference. Let me recommend High Speed Ring if you want wide racing lines (to actually race).

I can finish 12th at TE and it's still exhilarating *IF* people exercise care and don't overdrive and cause incidents. I'm nowhere perfect but generally people don't have the patience to finish anything but first. See my other post about this.
Spot on man it's just shocking that people tell you why you should not like a track or how it doesn't belong in a game makes no sense to me. I took 8th place one race but I still had a great time and as you said it was exhilarating because 7, and 6 was right in front of me but they kept a clean line and their speeds high. The track actually looks great especially when going in and coming out the tunnels.
 
So not only is this the most uninteresting looking track in the series with it being completely desolate of life, it's also poorly designed for racing in large grids too. It's a narrow, two-lane highway from beginning to end and it's just constant high speed for the most part. In my opinion, that's not a good combination. I hope this is the last GT game Tokyo Expressway appears in.

I wish PD would bring one of their good city tracks back from the dead to replace this like Special Stage Route 11 or Seattle. Those tracks are actually wide enough to accompany a large grid since they have four lanes and they're not consistently high speed either.




I agree completely.
SSR11 is my favorite track from the series, I would love a new version of it in GT Sport. Tokyo R246 as well.
 
Yes, I agree with you. It is challenging. Seen it couple years ago while watching WTCC on TV, the thing reminded in my head would be crashes and pile up of cars. You really have to be cautious and wait for the right momentum to overtake.

By the way, the reason why I give Macau as example because there is no problem to use narrow roads full of walls and barriers as a race track. Also, reminded people that Tokyo is not the most narrow track you can possibly imagine.
I agree with @Imari that Monaco is a dire race too, but i loved it in GT5 racing against my mates in the Caterham. Was always close exciting racing, but Tokyo looks to be too straight.
 
I really hope PD goes the AC and Pcars way of letting you turn your headlights on when you want. Sometimes you cant see your dials even when Its day time If I could turn on my lights I could see a lot better. @lancia delta hf did you play the game yet? It is far from to straight....
 
> I'd love to know your definition of what makes a legitimate street circuit if you're going to throw Monaco under the bus like that. :rolleyes:

What about other famous street circuits? Adelaide? Long Beach? Surfers Paradise? Are they less "legitimate" than Tokyo?

It's pretty simple: none of those tracks were created by PD. That's the problem!

:lol:

Of course, people are entitled to their opinions. If folks genuinely think Tokyo is a great track, I'm having a hard time thinking of a fantasy track that would qualify as "bad" though. As others have said, it's a corridor procession. There are two spots you can conceivably overtake cleanly, and that's provided the person in front of you makes a mistake, or you take a lunge. There are no alternate lines: you can't cut back on someone via late apex, because the track is so narrow they'll be in your way.

There's also no real variety: the slowest corner in a Gr.3 is a 90 mph right-hander. The fastest? A 135 mph right-hander. The other turns that require braking? A 120 mph right-hander, a 125 mph right-hander, a 110 mph right-hander, and... whoa! A 105 mph left-hander.

There are other fantasy tracks, in GT and other games, that I don't find particularly interesting. But at least they offer options in terms of driving lines (and almost uniformly more interesting visuals). Citta di Aria and Amalfi were narrow with very little room for overtaking, but those were circuits designed to feel like roads, for dueling against a single other car. Not an 18-car field.

With such a small track count in GT Sport, Tokyo will be hard to avoid.
 
It's pretty simple: none of those tracks were created by PD. That's the problem!

:lol:

Of course, people are entitled to their opinions. If folks genuinely think Tokyo is a great track, I'm having a hard time thinking of a fantasy track that would qualify as "bad" though. As others have said, it's a corridor procession. There are two spots you can conceivably overtake cleanly, and that's provided the person in front of you makes a mistake, or you take a lunge. There are no alternate lines: you can't cut back on someone via late apex, because the track is so narrow they'll be in your way.

There's also no real variety: the slowest corner in a Gr.3 is a 90 mph right-hander. The fastest? A 135 mph right-hander. The other turns that require braking? A 120 mph right-hander, a 125 mph right-hander, a 110 mph right-hander, and... whoa! A 105 mph left-hander.

There are other fantasy tracks, in GT and other games, that I don't find particularly interesting. But at least they offer options in terms of driving lines (and almost uniformly more interesting visuals). Citta di Aria and Amalfi were narrow with very little room for overtaking, but those were circuits designed to feel like roads, for dueling against a single other car. Not an 18-car field.

With such a small track count in GT Sport, Tokyo will be hard to avoid.

Once people see this track at night, they'll change their minds ;)
 
I think Tokyo works well for slower cars and with a smaller field. It's a fun track to time trial but it feels like it doesn't belong in the game.
 
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