Gran Turismo Sport delayed to 2017

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Priority should be on quality and meeting certain deadlines. When you say ASAP, I suppose you mean every 2 years which is not what GT should do. It results in not as much new content and franchise fatigue and its what you see happening with Forza.
Not as much new content? For realz? GTS was supposed to launch their first game on the current gen console with 140 cars. Have you seen Forza's car list? Forza 6 DLC alone amounts to more than half the number of cars in GTSport in it's entirety.
 
Never said it did but the context of that quote is how slow PD are taking just to release a game of that size.
You must know that quality takes time to produce? And we really do not know how big or deep GTSport is going to be, as for example in it's oline part.
 
Priority should be on quality and meeting certain deadlines.
Than its funny how your tout up PD and put down T10, when its PD that has the problems with these aspects.

When you say ASAP, I suppose you mean every 2 years which is not what GT should do
No, when I say asap, I mean as soon as possible. Whether it be 1 year, two, or three. That will also depend on the scope and scale of the game, something that this game seems to be falling behind on too, since it's likely been in development for more than 4 years.

I have to ask though, the problem with releasing games in two years is what?

It results in not as much new content and franchise fatigue and its what you see happening with Forza.
So, the 400~ new cars that appeared after FM5, multiple free track packs that released after FM5, Weather/time, expansions, is not new content?

As for the fatigue, are you so sure about that? Each new title this generation has garnered significantly more attention than the last, FH3 being what seems to be the most this generation. That's a scale that seems to be going up not down.
 
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GT5 was one of my favorite games of last gen so no. GT6 suffered both from a lack of new enticing features and coming out when PS4 launched. You do understand that the cratering of PS3 software sales after the PS4 launch is a real thing.

Good for you that you liked GT5. That doesn't change the fact a) it was severely delayed and b) needed a year of patches to actually finish, does it? So again, it was neither on time nor a fully polished product on release.

Yes Am i aware of that, you still can't account all 6 million to that just as you have absolutely no idea why Forza sales have decreased. You can guess and make assumptions, that is all.

You must know that quality takes time to produce? And we really do not know how big or deep GTSport is going to be, as for example in it's oline part.

With this delay it's not known how things may change/improve but we had a pretty good idea of what the version in November was going to be, we just hadn't seen much of it in action.Sport Mode was the main mode and was detailed pretty clearly.
 
Never said it did but the context of that quote is how slow PD are taking just to release a game of that size.

Hopefully down the track they can announce a car count increase, assuming their supposed plan is to (eventually) have 500 cars. Until then we only have 140 :indiff:

PD is such an enigma :P
 
Hopefully GTplanet's staff gets to interview Kaz in the near future (Gamescom, PGW, PS4 Neo event?) and ask about the delay, and wheter or not this means a beta is feasible.
I think for a multiplayer-focused title it's imperative to have one; even a simple stress test with a couple of circuits and cars could be incredibly useful.
 
Yes we can. This generation MS has seen a return on the money they have put into Forza and the XB1 and the associated press that goes with it.

Sony and PD have a zero in that column!

Do you honestly think that given the increase in competition in the sim and driving title market this generation that its good for Sony and PD to have failed to release a single title this generation? PD's sales this gen are non-existent, that's about as unhealthy as it gets.

You also seem to forget that Forza is not the only series with falling sales numbers (not that PD like talking about that much any more).

Last I heard the Xbox division was actually losing MS money...$400 million in 2014. They don't release xbox specific figures anymore lol

Sales are non existent because a product has not been released. They are not unhealthy like Forza's. We do not know the health of the GT franchise till it releases.

Than its funny how your tout up PD and put down T10, when its PD that has the problems with these aspects.


No, when I say asap, I mean as soon as possible. Whether it be 1 year, two, or three. That will also depend on the scope and scale of the game, something that this game seems to be falling behind on too, since it's likely been in development for more than 4 years.

I have to ask though, the problem with releasing games in two years is what?


So, the 400~ new cars that appeared after FM5, multiple free track packs that released after FM5, Weather/time, expansions, is not new content?

As for the fatigue, are you so sure about that? Each new title this generation has garned significantly more attention than the last, FH3 being what seems to be the most this generation. That's a scale that seems to be going up not down.

1-2 years is bad like I said. Franchise fatigue. Yes, FM6 sold worse than FM5.
 
Last I heard the Xbox division was actually losing MS money...$400 million in 2014. They don't release xbox specific figures anymore lol

Sales are non existent because a product has not been released. They are not unhealthy like Forza's. We do not know the health of the GT franchise till it releases.



1-2 years is bad like I said. Franchise fatigue. Yes, FM6 sold worse than FM5.
So 1-2 years is bad because FM6 sold less than FM5, so than that would make the amount of time GT takes to make a game bad too, since GT6 sold less than GT5.

So again, what's bad about it, if taking more time doesn't even seem to be helping in the first place?
 
By the way people probably haven't realised but this delay means that either GTS will be the only PS4 GT game or they'll release a sequel right at the end of the PS4 lifetime, leading into the same cycle again for PS5.

My hope — seemingly an unpopular one — is that PD turn GT Sport into a service. Let them build on it for the remainder of the PS4's lifecycle, since it's probably arriving past the halfway point anyway. Something like iRacing but with less extortionate-feeling pricing. If this talk of 500 cars by the end is true, it could end up being quite expensive anyway, though. But players could mix and match what they want.

Btw:

Gran turismo 1: 140 cars
Gran turismo 3: 181 cars

Gran Turismo Sport: 140 cars so far, probably more added when released

Ah, but you're counting GT1 cars the old way, not the new PD way. In actuality, when including the Race Mods, GT1's car count hovers closer to 300. IIRC, GT2's car count actually eclipses GT4's when we count the RM's.

I think that's a fair approach really, since PD has counted cars with far less differences between them as two separate models. Plus, it separated GT5's Race Mods as their own cars in GT6.

Churning out games quickly is not what one should prioritise. It should be delivering a quality product that the devs envisioned. The former is why Forza's relatively small sales are declining.

Releasing on a shorter timeframe does not guarantee a lack of quality. Forza is proof of that.

Sales numbers on their own mean very little. What matters is what the company expected to sell. If their break-even point is lower, hitting GT levels of sales isn't needed.

By that same token, a game like GT6, that sold less than half its predecessor, may not have made its parent company much money at all. I mean, I doubt it lost anybody money, and I'm reasonably sure it had a smaller budget than GT5, but we don't know the detailed figures. Only Sony does.

Now, I'm only using GTPlanet as a gauge here, but I think FH3 will sell more than previous current-gen Forza titles. A lot of members that haven't played the franchise (recently) have shown interest in it, partially because it's now going to be available on PC, and partially because not many other games do what it does. It looks fun, and I think that's a breath of fresh air for some people.

I'd never consider it a replacement for the more sim-like games I do enjoy. As so many are quick to proclaim over in the Assetto Corsa section: "that's not the point". But it complements my racing collection quite nicely. I like playing multiple games, and until all the driving/racing devs decide to take a LOTR-style "one game to rule them all" approach so they can all do their best Scrooge McDuck impressions, I'll happily continue.
 
Last I heard the Xbox division was actually losing MS money...$400 million in 2014. They don't release xbox specific figures anymore lol
Which has nothing at all to do with this.


L
Sales are non existent because a product has not been released. They are not unhealthy like Forza's. We do not know the health of the GT franchise till it releases.
Of course, because sinking money into development for years with a zero return is very healthy.
 
You hear it here first:

"Gran Turismo Sport will be a cross platform game that will bridge from ps4-ps Neo AND PS5 for the console will all have PC-like backward compatibility"

This would make sense since they would release a game they could push forward to the next generation (not talking about Neo lol).

This would also make ps4-ps4 neo have a Gran Turismo game, and at PS5 launch being available and mature for the new platform.

Or maybe PD is just PD.
 
Over time, we have seen that PD is not great at social media community management. Listening to this community or even gathering a panel of trusted community ambassadors from GTPlanet to help guide the game should be a huge asset to any game developer. PD is aweful at listening to and then responding to community suggestions or complaints. I get that.

What I don't get is why #Sony or #Playstation hasn't picked up on it and stepped in to guide the game better.
 
You hear it here first:

"Gran Turismo Sport will be a cross platform game that will bridge from ps4-ps Neo AND PS5 for the console will all have PC-like backward compatibility"
We've been there before lol (Future proofing).
 
Sony certainly seemed to think that GT6 shouldn't have been affected by them too terribly much, since greater sales potential was the specific reason given for why it was a PS3 game in the first place.

Many publishers did not expect PS3 sales to crater so quickly due to PS4 adoption rocketing. To put into perspective how quick PS4 adoption was, it was outdoing the PS2 and keeping up with the Wii.

Which has nothing at all to do with this.



Of course, because sinking money into development for years with a zero return is very healthy.

You said MS had a return on money when I showed you how that may not be true and likely isn't.
Hmm, I didn't know GTS was cancelled. Perhaps you need a reminder that sinking money into game dev for years and only getting return once released is how the game industry works.
 
You said MS had a return on money when I showed you how that may not be true and likely isn't.
Hmm, I didn't know GTS was cancelled. Perhaps you need a reminder that sinking money into game dev for years and only getting return once released is how the game industry works.
I said they had a return on money, not that they made a profit from it. Also your figures were for the game division as a whole not for Turn 10 and Playground.

You also have no idea if PD have ever turned a profit for Sony (no one does - due to the corporate structure they use), and every day that GTS isn't released is more cost in development and less chance of that return being a profit.

Oh and drop the attitude.
 
Many publishers did not expect PS3 sales to crater so quickly due to PS4 adoption rocketing. To put into perspective how quick PS4 adoption was, it was outdoing the PS2 and keeping up with the Wii.
By February 2014, around 5 million where sold. Unless every single one of those buyers where the ones that left the GT series, than it doesn't really add up. By the end of that same year, there was nearly 15 million sold. While it may have been a factor, it is not a large one like you're making it out to be. That would still only be a small fraction of the install base of the PS3.
 
I said they had a return on money, not that they made a profit from it. Also your figures were for the game division as a whole not for Turn 10 and Playground.

You also have no idea if PD have ever turned a profit for Sony (no one does - due to the corporate structure they use).

Oh and drop the attitude.

You're joking right? PD sold near 26 million games last gen barring DLC. Unless the dev cost of these games is $750 million+ (which they aren't) PD made Sony more money than any other studio or on par with Naughty Dog.

Sony always states its gaming division results every FY. 2016 Q1 alone the division made $400 million profit.
 
You're joking right? PD sold near 26 million games last gen barring DLC. Unless the dev cost of these games is $750 million+ (which they aren't) PD made Sony more money than any other studio or on par with Naughty Dog.

Sony always states its gaming division results every FY. 2016 Q1 alone the division made $400 million profit.
It states its gaming division profits,not PD's as such you are making an assumption.

Dev costs alone are not the only factor involved in selling a game, games do not market and distribute themselves, nor do you earn full profit from every sale you make. Do you honestly think that they made $30 profit on every copy sold?

None of which changes the fact (and its a cold hard one) that PD have brought in zero revenue for Sony this generation, and every that goes by without a release increases the income needed to break even.
 
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Polyphony had 14 people at its inception. If they still had that many we would be still waiting for GT5 :P

Yes but the rate at which staff numbers have increased bares no correlation to the sales and success of the games. This is a huge selling franchise for Sony and it's being made by a team which is smaller than some studios making Android apps!

They need to add at least a couple of hundred people to that company but they rarely hire more than 1 or 2 people every couple of years. It's run like KY's private club, is there some kind of secretly society thing going on where you need to pass special tasks before your inducted? :lol:

PD have 140 employees, Turn 10 have about 300 and that can increase even more when a release is dropping. They also get the manpower of 100 or so extra people when Playground Games joins to help with the Horizon releases. PD's staff are sleeping on the floor under their desks and take 3 months to model one car! Maybe is time to hire more people!
 
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