Gran Turismo Sport End of Life Announced for January 31 2024

  • Thread starter Famine
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I literally just hit platinum the other day after a 6+ month grind for the online race wins, races competed in and level 50. All without nerfing my DR, rubber banding or glitching… though that would’ve made it a lot easier!

I was worried the whole time that they’d kill it with just a few weeks notice and my work would be for naught. Glad to see they’re giving plenty of notice and I wish any fellow trophy hunters an efficient and enjoyable few months. :)
 
Yes but if you switch off boost in GTS you get a proper race. If you turn off boost in GT7 it is still on and it adds rubberbanding. Therefore a proper race is not possible. Thus GTS is better than GT7.
I might be better in that aspect but as an overall game gt7 is miles a head
 
If you ONLY do solo play. (like me) then it is better. Racing vs no racing is a win for GTS.
Fair i just think gts you had no customize options like gt7, neither any upgrade parts just boring slider, no dynamic wheather and full vr support like gt7 either, gt7 also introduced engine swaps, the option to choise your own grid in custom races is one features being missed since forza motorsport 4 in any racing title,
gts never had the pontential gt7 does, becouse its missing so many features,
the single player and ai is worst part of gt7 but if we can finally get sophy and upgraded single player it would be the best gran turismo in series, and to be honest single player and ai was not even great in previous titles either after gt5, in gt sport all driving missions and lincenses was way to easy they made that part much more challanging in gt7
 
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What cars does GTS have that are missing in GT7?
And which cars only exist in GT6, not on current gen ps5/Xbox?

GT used to be this game with this massive car collection, bigger than other games. Now it’s become a game with an average car collection and you have to pay real money or grind to get all cars.

GTS was a great game, but it already was part way down the monetisation route. This has been the theme for me after GTS. GTS introduced sport mode and was a real novelty for console racing. What did gt7 Introduce? I’d argue nothing other than better graphics on ps5, and later vr support.
And sadly, it doubled down in monetisation / grinding. Sign of the corporate times?
 
Yes but if you switch off boost in GTS you get a proper race. If you turn off boost in GT7 it is still on and it adds rubberbanding. Therefore a proper race is not possible. Thus GTS is better than GT7.
I honestly didn't notice the difference when I tryed this. Maybe I'll fire it back up and see just to make sure but to my memory, it didn't seem to change anything.
 
Any info on whether the leveling system is going to be impacted by the shutdown? The level 50 trophy is the only thing I need for the Platinum on my second account.

Edit: Who am I kidding, I was never going to do that anyway :lol:
 
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I think Sport mode has had it already, I’ve been getting disconnected from the server before the race has started for days now. I can still get into the lobbies alright, but all that seems to be when i go into one is a bunch of Middle Eastern people doing doughnuts on the starting grid!

Nearly finished with this game now anyway, just a few events left in the campaign, mainly the VGT ones that i’m not really fussed if i do or don’t.

It’s been an ok game overall really. More comparable to one of the prologue games than a fully fledged main series entry. Which i’m sure isn’t a hot take by any stretch lol.
 
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Talking about GTS bugging out, I’m finding this at the moment on GT7/PS5 gets stuck at the start more regularly than I remember
 
mef
What cars does GTS have that are missing in GT7?
And which cars only exist in GT6, not on current gen ps5/Xbox?

GT used to be this game with this massive car collection, bigger than other games. Now it’s become a game with an average car collection and you have to pay real money or grind to get all cars.

GTS was a great game, but it already was part way down the monetisation route. This has been the theme for me after GTS. GTS introduced sport mode and was a real novelty for console racing. What did gt7 Introduce? I’d argue nothing other than better graphics on ps5, and later vr support.
And sadly, it doubled down in monetisation / grinding. Sign of the corporate times?
Don't forget GT6 had a version of Sport Mode. Can't remember what they called it but it was there.
 
Don't forget GT6 had a version of Sport Mode. Can't remember what they called it but it was there.
The novel thing about GTS was working match making using driver ratings on console, combined with set start times in the hour. Taken together this meant GTS became an overnight iRacing like experience but on consoles. Some people didn’t care for it but as a feature it was a milestone and well executed.

Pretty much only 2 cars: the Mercedes F1 & Fittipaldi EF7 VGT. A couple others, like that Lewis Hamilton Edition of the Mercedes VGT are basically only livery variations of cars already in GT7.
Wasn’t the LFA also in GTS? I think there were also two versions of S2000, an AP1 and AP2, which are different enough, at least to S2k fans.
 
mef
What cars does GTS have that are missing in GT7?
And which cars only exist in GT6, not on current gen ps5/Xbox?

GT used to be this game with this massive car collection, bigger than other games. Now it’s become a game with an average car collection and you have to pay real money or grind to get all cars.

GTS was a great game, but it already was part way down the monetisation route. This has been the theme for me after GTS. GTS introduced sport mode and was a real novelty for console racing. What did gt7 Introduce? I’d argue nothing other than better graphics on ps5, and later vr support.
And sadly, it doubled down in monetisation / grinding. Sign of the corporate times?
GT7 has an above average car roster . Forza is the only game with a comparable car count but they are using models that are 15 years old at this point in time. They pretty much have standard / premium cars still.
 
GT7 has an above average car roster . Forza is the only game with a comparable car count but they are using models that are 15 years old at this point in time. They pretty much have standard / premium cars still.
Not really. It's more like the GT6 premiums and the upgraded standards, but they have actual cockpits and stuff as well. Although even that is over-selling it. Premium vs. standard was glaringly obvious even from a distance, the older cars in Forza you mostly have to go looking for the differences. Forza has a handful of cars that have significant inaccuracies that should really lead to them being rebuilt, but the number is not large. I'm not sure it's in double digits, although we'll find out when the game releases. They could do better, but it's hardly a deal breaker.

No other game has ever had a disparity of content like the GT5 standards and premiums to my knowledge, because other developers recognised that no assets are entirely future proof. Even if you keep upgrading the same base model, there's still work that gets put into them every generation that makes them distinct from what they were 15 years ago. The same is true of premiums that got built for GT5P, moved to GT5, upgraded to GTS and then migrated into GT7. GT5P came out in 2008 so those models are likely of a similar age to what you're talking about or older. But that's not seen as a problem because it isn't one. Old models are fine if they're upgraded well.

It's the only way making these massive car lists is viable in a modern game. Making 500+ cars from scratch to the level of quality these games require every 6 years isn't reasonable when there are perfectly good assets there that just need a touch up. Yes, Forza should fix the small number of cars that are inaccurate. But they're a problem because they're inaccurate, not because they're old.
 
Not really. It's more like the GT6 premiums and the upgraded standards, but they have actual cockpits and stuff as well. Although even that is over-selling it. Premium vs. standard was glaringly obvious even from a distance, the older cars in Forza you mostly have to go looking for the differences. Forza has a handful of cars that have significant inaccuracies that should really lead to them being rebuilt, but the number is not large. I'm not sure it's in double digits, although we'll find out when the game releases. They could do better, but it's hardly a deal breaker.

No other game has ever had a disparity of content like the GT5 standards and premiums to my knowledge, because other developers recognised that no assets are entirely future proof. Even if you keep upgrading the same base model, there's still work that gets put into them every generation that makes them distinct from what they were 15 years ago. The same is true of premiums that got built for GT5P, moved to GT5, upgraded to GTS and then migrated into GT7. GT5P came out in 2008 so those models are likely of a similar age to what you're talking about or older. But that's not seen as a problem because it isn't one. Old models are fine if they're upgraded well.

It's the only way making these massive car lists is viable in a modern game. Making 500+ cars from scratch to the level of quality these games require every 6 years isn't reasonable when there are perfectly good assets there that just need a touch up. Yes, Forza should fix the small number of cars that are inaccurate. But they're a problem because they're inaccurate, not because they're old.
Straight up lies , Forza horizon 5 and motorsport 7 have models that are pulled from the FIRST game .

Top is from horizon 5 , that looks worst than a GTA5 car .

Every single GT 5 prologue car is modeled better than that car.
 

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I know in practice not much has changed as liveries can be carried over to GT7, but the fact they're not giving the option to keep liveries at GTS EoL, makes me worry they'll do the same with GT7.
 
Straight up lies , Forza horizon 5 and motorsport 7 have models that are pulled from the FIRST game .

Top is from horizon 5 , that looks worst than a GTA5 car .

Every single GT 5 prologue car is modeled better than that car.
I agree their is more than handful of cars that are very outdated in forza, ar least 30-40 models is really bad, then their is like 100 cars in total that needs to be updated, some might be ok with this, its fine by me, but to stay and defend it its not right, becouse of how turn 10 has market the new game, remember how many times they said built from the ground up earlier this year, witch they stop saying becouse we saw that the cars is not built from the ground up, the forza aero and forza wing looks to be very poor once again, you can even see in preview how bad customazion was for the Subaru impreza, and i doubt much have change for many cars, here they could learn from gt7 that offers a lot more customazion for the cars, forza could just offer a customizable wing like gt7 does, nobody wants to see that ugly forza aero and forza wing, look at new Nissan z they added in fh5, it only had forza wing and aero avaiable, meanwhile in gt7 you have multiply options in each catogory,
 
mef
It’s interesting to read Forza has its share of issues also. I’ve never owned an Xbox so wasn’t aware.
You would never know because GT7 has a bunch of Forza fanboys who do nothing but talk crap about GT7.
The new Forza has models in it from Forza motorsport 1 which are inaccurate . All they did was add more polygons to the mesh.

It wouldn't be that bad if they were just old underdeveloped models , Standard cars were like this but their proportions were spot on. These forza models are just WRONG. The same abomination Monaro is in motorsport 23.
 
I hope too, I guess we just need to buy up some cars to do the offline races, which is a pain as I had a cull recently to buy the 20m Ferrari so sold a load of cars

I’ve just lvl 50 left, at 43 with 77k to go, so not sure I’ll ever do that via sport anyway and there is that red bull Le Mans race for 6k, need 300 wins on that

And I have the gold lap circuit on green hell to do, I was saving as my plat dropper
Just to let you know, the levels are insane. You can find the exact breakdowns somewhere but i remember being at level 46 and technically still only being half way xp wise because the amount required increases exponentially.
 
Just to let you know, the levels are insane. You can find the exact breakdowns somewhere but i remember being at level 46 and technically still only being half way xp wise because the amount required increases exponentially.
And then in gt7 they did the exact opposite
 
Just to let you know, the levels are insane. You can find the exact breakdowns somewhere but i remember being at level 46 and technically still only being half way xp wise because the amount required increases exponentially.
Yeah I know:) I feel it’s just something I need to do, probably via afk
 
Yes but if you switch off boost in GTS you get a proper race. If you turn off boost in GT7 it is still on and it adds rubberbanding. Therefore a proper race is not possible. Thus GTS is better than GT7.
Barely played GT7 online but that may explain why it felt off. That, plus lack of Gr3 Nurburgring Nordschleife lobbies (there always hasbeen one in GT Sport, no matter what time) and more errors than GT Sport, not being able to join, etc. Atleast screen doesn't turn black anymore or you're stuck crashing in pit lane. Now it just fails.
How can I export my ca liveries to GT7 ?? Would be sad, if I would loose them :(
If you don't own the car in GT7, im afraid you will lose them. I too have some liveries on cars (like the GT40 Mk1) which i don't yet own on GT7. Definitely sucks. Should have carried them all over automatically. Or pull them from a save file, but no... glorious "always online" strikes again.

I don't even know if my replays are saved on console or not. Please don't tell me they're saved in the clouds... because they were limited just like liveries.
 
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