MonGnoM
(Banned)
- 1,810
- Luxembourg
- MonGnoM
As i said, might be my driving style....there is no way that SuperSoft tires last longest of all.
Because i'm sliding more with the harder compound tires.
As i said, might be my driving style....there is no way that SuperSoft tires last longest of all.
That's a lot of work and information. Thanks.
But, how do I use it to work out the best strategy for an endurance race, say 30 laps at Monza with tyre and fuel multipliers?
Cheers
... How many laps can I get out of a set of RS tyres with a 4x mod?...
Thanks rex1825, I put the data for into a spread sheet to help speed things up.
Ferrari 458 GT3 version @ Monza (1 km = 0.62 miles)
Car Range 216.60 km = 134.59 miles
Track Lap 3.60 miles , Race 30 Laps = 108.00 miles
Track Modifier 1.00 x Fuel Consumption 3 x
Stint I II III Total
Fuel Level 75% 100% 75%
Frcst Dist 33.65 44.86 33.65 112.16 miles
Laps Comp 9 12 9 30.00 Laps
Act Dist 32.40 43.20 32.40 108.00 miles
Just need to build in tyres impact on fuel consumption.
The only thing missing is tyre wear data in terms of life span. How many laps can I get out of a set of RS tyres with a 4x mod?
Cheers
what do you feel were the biggest changes in fuel and tire consumption this patch?- updated Gr.1/3/4 cars
- updated tire degradation
- updated fuel map vs range
- updated tire compound vs range
- updated power & weight vs range
what do you feel were the biggest changes in fuel and tire consumption this patch?
Awesome, thanks for the feedback. So in general worse fuel economy and better tire life.Mostly decreased range, now, I am sure that PD didn't change consumption rate on all of the cars, but overall, all of the cars got less range. I have a feeling that this has to do something with how tire surface reacts to other surfaces. Maybe friction, but then again, I am not sure how detailed is PD's tire physics.
On other hand, tire wear is much better now in terms of controlling the vehicle, I see some people complain that it is harder to drive now, but from my experience, I tested last night a lot of the older cars without any aids, mostly on DS4 (Miura, 250GTO, 330P4, XJ13, Cobra, 2000GT etc) and for the first time I was able to drive those cars in their stock form without any aids. Wheel is totally different story, as if there is much more connection to what wheels are doing and how they are reacting to input and road. Now, I am still testing limits of tires, since before patch it was a bit awkward and feeling was a bit off... Also tested Comforts and Sports mostly and they really feel good now, especially on these old cars that came without aids on non-virtual counterparts.
However, I have a feeling that, at the end of the day, grip on tires alltogether is reduced, which has no sense to what I just wrote above, but that is how it is...
I am really pleased how PD is handling it, at least something, only wish that we get back original fuel tank sizes for each car, especially the LMP and GT3, it is stupid that all of them have same fuel amount TBH. But we will see...
Cheers...
Well, it depends how you look at it, if looking at graphics for tires, it will basically be same, but cars will be longer controllable, so yeah... You can drive now car with 50% degradation where earlier, you were loosing too much time...Awesome, thanks for the feedback. So in general worse fuel economy and better tire life.
Hey @rex1825 . First gotta say, amazing job, this resource is indispensable. You're a hero mate. Small typo I caught though, under Gr.3, you listed a Z3, not Z4.
PRAISE REX
uh oh, do these numbers need updating after this 1.25 patch?
- added new 9 DLC cars
- added new 2 DLC track layouts