Gran Turismo Sport: General Discussion

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That is true, the game calling arcade not. Its not sim but also not arcade Need for Speed is arcade GT Sport is nowhere near that. Or would you say it is?
Sure it is. GTS is jump in and play. They say anyone can play the game. Easy.
I'd say NFS and GTS are similar, GTS is just on race tracks. It's like Sega Rally. Is it like Out Run? No.

All racing games do simulate some type of environment.
Does GTS simulate real race conditions? So far, no.
Does GTS simulate real world conditions? So far, no.
NFS & GTS have environments, cars, photo mode, car personalisation. I'd class it as arcade. Modern day Sega GT.
 
15 locations / 27 layouts could work like that. Just my assumption.

1. Nürburgring (4 layouts) Nurburgring, 24H Layout, GP Track, GP Short Track (as in GT6)
2. Brands Hatch ( 2 )
3. Northern Isle Speedway (1 or 2 because of rally course from E3 trailer )
4. Blue Moon Bay ( 1 or 2 there's some infield track)
5. Tokyo Expressway ( 2 )
6. Willow Spring ( 2 )
7. Sardegna ( 1 )
8. Fisherman's Ranch ( 1 )
9. Dragon Trail ( 2 )
10. Suzuka - 3 - main course, east course, west course
11. Mount Panorama ( 1 )
12. Interlagos ( 1 )
13. Ice/Snow Track (ice tires in the BETA) (1 or 2)
14. Lago Maggiore (1)
15. ? (edit - La Sarthe)


That's 14 tracks / 23-26 layouts with 1-4 layouts for that 1 remaining track.

I just don't see PD passing out on 4 Ring and 3 Suzuka layouts especially considering Kaz said there's only one Japanese race circuit.

edit: corrected after @Zlork and @sems4arsenal observations.

edit2: so after GT FB page posted the image of 2011 Audi R18 with "Le Mans tested, Le Mans approved" I guess we now have all 15 locations ?

3 layouts for Willow Spring: Big Willow, Streets of Willows and Horse Thief Mile
 
Sure it is. GTS is jump in and play. They say anyone can play the game. Easy.
I'd say NFS and GTS are similar, GTS is just on race tracks. It's like Sega Rally. Is it like Out Run? No.

All racing games do simulate some type of environment.
Does GTS simulate real race conditions? So far, no.
Does GTS simulate real world conditions? So far, no.
NFS & GTS have environments, cars, photo mode, car personalisation. I'd class it as arcade. Modern day Sega GT.


Dude, your so off. But okay if you want it call arcade what you want. Getting tired of people that say stupid unthru things about GT Sport.
 
Sure it is. GTS is jump in and play. They say anyone can play the game. Easy.
I'd say NFS and GTS are similar, GTS is just on race tracks. It's like Sega Rally. Is it like Out Run? No.

All racing games do simulate some type of environment.
Does GTS simulate real race conditions? So far, no.
Does GTS simulate real world conditions? So far, no.
NFS & GTS have environments, cars, photo mode, car personalisation. I'd class it as arcade. Modern day Sega GT.
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Dude, your so off. But okay if you want it call arcade what you want. Getting tired of people that say stupid unthru things about GT Sport.
Dude, you asked the question and I answered it. Does my opinion matter that much? Take it down a notch. The game isn't out yet.
 
Dude, you asked the question and I answered it. Does my opinion matter that much? Take it down a notch. The game isn't out yet.


No its about your first post. What is adding nothing but calling your hate out about the game and then i ask why post that? Just to be a wining person??

Uhhhhh whatever, its getting old.


This one in case your forget, no point of posting this.
 
No its about your first post. What is adding nothing but calling your hate out about the game and then i ask why post that? Just to be a wining person??
What hate? My man, I've been buying the game since I was 26 in '97. I can call the game as I see it. Until the final game drops and proves otherwise, this is what it will be to me.

I've commented here inumerous times about my love for the game and wanting it to be the best GT.
I've already stated I'm waiting for the reviews of trusted gtplanet moderators and members, before I consider getting GTS.

No whining and crying here. About GTS, I'm reading nothing of real substance to me. I'm reading most about graphics(Which is expected). Where's that sense of community, many have been a part of, since GT5 Prologue?

Kaz doesn't need you to defend the game no matter what anyone says. I don't bait for debate and I don't sleep under bridges.
 
Well,

i was a little buzy between work, playing/testing my new wheel in AC and PC and enjoy this amazing game called Horizon: Zero Dawn(it's better than i expected).
So, about the dust on track getting lifted when a car goes over it, it's lovely, a really liked it. I think all games have all those little things that are unique, in GTS all those effects made only for the "Wow" factor, in PCars, it was the mirrors, body and everything else moving while you accelerate or goes over bumps, in AC it was the fact that i could change the gear without the clutch if i do it right, just like real cars.

Moving a car "inside" a picture is really impressive, yes, it won't change anything if you just want to race, but i always played GT just to watch the replays, not to really race, but to watch what i've made. I've spent a good amount of time taking photos too, but i'm really bad at it, i don't know how you guys take all those amazing photos.
GT was the only racing game that i played just to play, for no specific reason, just take a car, pick a track and go for a lonely spin, maybe AC will be added to this, time will tell.
Every opening movie of a GT game is great for me, i really enjoy then, i even try to avoid then on youtube in order to not spoil the surprise.

All those little details matters to me, and i bet that for others people too. I don't like to come here and bash every fail that GT games have, i think that we have enough people here doing it, a ratter spend my time here focusing on the good tings, because that was the reason that i first came to GTP after all.
 
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Having played Driveclub, I would call it fake physics driving... just wrong and unrealistic physics, I think the word arcade belongs more to games like mario kart.
GT while not perfect (no game is) is far more realistic than DC
 
Can we just settle on Gran Turismo being a "simcade". It isn't completely a simulator like Project Cars, neither is it completely an arcade type game like Need For Speed. It's just, inbetween the two genres. I personally think that's where GT should be. It very clearly isn't the "Real Driving Simulator" but it also isn't a flat out arcade racer like NFS. It can appeal to(for the most part)people who enjoy sim racing but also people who enjoy arcade racers. From a business stand point, this seems like the best area to be. But of course, that's just me and I could be entirely wrong in every aspect of what I just said.
 
Can we just settle on Gran Turismo being a "simcade". It isn't completely a simulator like Project Cars, neither is it completely an arcade type game like Need For Speed. It's just, inbetween the two genres. I personally think that's where GT should be. It very clearly isn't the "Real Driving Simulator" but it also isn't a flat out arcade racer like NFS. It can appeal to(for the most part)people who enjoy sim racing but also people who enjoy arcade racers. From a business stand point, this seems like the best area to be. But of course, that's just me and I could be entirely wrong in every aspect of what I just said.
I dont think Project Cars is a simulator, but simcade simulator wannabe and I think the physics are messed up.
Just because a game is more complex and has more advanced tuning options, it doesnt make it a simulator automatically.
 
Can we just settle on Gran Turismo being a "simcade". It isn't completely a simulator like Project Cars, neither is it completely an arcade type game like Need For Speed. It's just, inbetween the two genres. I personally think that's where GT should be. It very clearly isn't the "Real Driving Simulator" but it also isn't a flat out arcade racer like NFS. It can appeal to(for the most part)people who enjoy sim racing but also people who enjoy arcade racers. From a business stand point, this seems like the best area to be. But of course, that's just me and I could be entirely wrong in every aspect of what I just said.

That's what I thought the consensus was. It's a simulation with some elements designed to be accessible. This discussion keeps popping up and I'm always baffled by people being surprised GT yet again didn't became a hardcore sim.

I guess this will continue as long as GT retains it's tagline "Real Driving Simulator" - which is more of a traditional thing at this point so demanding it's removal in absence of ultimate realism is kind of silly to me.

Even more so because it's actually doing a fine job at being a "Real Driving Simulator" too.
 
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DC is pure arcade, modern GT is simcade these days.
Says who? Driveclub and GT physics are not that far removed. If Driveclubc is arcade, and GT simcade, and Pcars which has better physics than GT is being called simcade then why is do they have different labels when the margin of difference is possibly equally between the 3 physics models?
Is of realism they dont compare....
Right, guess you didn't drive RWD cars in GT6? Or see how curbs do t unsettle cars?
I dont think Project Cars is a simulator, but simcade simulator wannabe and I think the physics are messed up.
Just because a game is more complex and has more advanced tuning options, it doesnt make it a simulator automatically.
So if DR is arcade and GT is simcade, I guess you're basing that on GT having more advanced tuning options and being more complex than Driveclub? GT is no more simcade than DR is, both are made for mainstream I.e as many people as possible to pick up and play rather than the niche that like a big learning curve.
 
So if DR is arcade and GT is simcade, I guess you're basing that on GT having more advanced tuning options and being more complex than Driveclub? GT is no more simcade than DR is, both are made for mainstream I.e as many people as possible to pick up and play rather than the niche that like a big learning curve.
No, I think GT is more of a simulator because the physics are better and more realistic. Not only compared to DC but Project Cars aswell.
GT has relatively simple tuning options and in general its not too complex/advanced, but they got the basics right.
 
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I dont think Project Cars is a simulator, but simcade simulator wannabe and I think the physics are messed up.
Just because a game is more complex and has more advanced tuning options, it doesn't make it a simulator automatically.
I was just going off of what people say. I haven't actually played PC,or intend to considering the things people have said about driving in that game with a controller.
 
I was just going off of what people say. I haven't actually played PC,or intend to considering the things people have said about driving in that game with a controller.
Its not good to play on controller, neither on wheel... why? Because the physics are messed up. Thats what I think of course, not saying i have the absolute truth.
 
Its not good to play on controller, neither on wheel... why? Because the physics are messed up. Thats what I think of course, not saying i have the absolute truth.
While the FFB parameters were needlessly complicated and took some time to figure out, the game was eminently drivable with a wheel.

The GTS tire model is what would make it "simcade" to me. If there's no need to worry about taking care of your tires in a game, or managing their temperatures throughout a longer race, it's pretty much simcade or lower IMO.
 
Why alll the other racegames again if you dont like GT you can play PC you dont like that? You can play AC. Dont like that you can play Battlefield 1, awsome game! ;)

Why i have to played GT6? It was about GT Sport, and as long i cant race without spinning or driving the wrong line what makes me go into the grass its not that Arcady, Driveclub i can drive lap after lap without mistakes. With GT you have to learn that more so to me not arcade, most people want sim but have nu freaking idea hoe real racing is so where is it based of that its not real enough.......? I drove the Nordscleife many times with a Alfa Romeo and later a BMW Z4 M coupe and the feeling is not that far of i can tell you, yes its more forgivving buth its i game right? Of did i missed something dont i play it on a gameconsole!?
 
While the FFB parameters were needlessly complicated and took some time to figure out, the game was eminently drivable with a wheel.

The GTS tire model is what would make it "simcade" to me. If there's no need to worry about taking care of your tires in a game, or managing their temperatures throughout a longer race, it's pretty much simcade or lower IMO.
Why you say theres no need to take care of your tires in GT6? Thats obviously not true. Do you actually play long races with pitstops? It makes a huge difference whenever you drive agressively or carefully to be easy on the tires.
 
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Why you say theres no need to take care of your tires in GT6? Thats obviously not true. Do you actually play long races with pitstops? It makes a huge difference whenever you drive agressively or carefully to be easy on the tires.
Many enduros actually, and I never had to worry about flatspotting, graining, managing overheating on a hot day with hot tarmac, over aggressive camber leading to unbalanced temperatures across the carcass, under or overinflated tires leading to sluggish response or lack of grip, overaggressive brake ducting leading to heat transfer into the tires or any other of the myriad of possibilities that come with a detailed and complex tire model. But yeah, GT6 had tire wear so there's that.
 
Many enduros actually, and I never had to worry about flatspotting, graining, managing overheating on a hot day with hot tarmac, over aggressive camber leading to unbalanced temperatures across the carcass, under or overinflated tires leading to sluggish response or lack of grip, overaggressive brake ducting leading to heat transfer into the tires or any other of the myriad of possibilities that come with a detailed and complex tire model. But yeah, GT6 had tire wear so there's that.
You have to worry about all of that in a full-on sim?!
If that's the case, then no thanks! I don't want to have anything to do with that.
 
You have to worry about all of that in a full-on sim?!
If that's the case, then no thanks! I don't want to have anything to do with that.
Not everyone can deal with it, that's why we have multiple games to choose from. Thing is, it was probably nearly as complicated figuring out how GT5/6's backward settings interacted with each other to get a properly fast tune. At least in a decent simulation, cars generally respond the way they would in real life and tuning paramters generally work the way they are supposed to. Being able to use well established real world tuning techniques to achieve good results is a bonus as well.
 
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