- 838
- Lienden, Holland
- GasMonkey_NL
Whatever about the graphics. That's old.
That is true, the game calling arcade not. Its not sim but also not arcade Need for Speed is arcade GT Sport is nowhere near that. Or would you say it is?
Whatever about the graphics. That's old.
Sure it is. GTS is jump in and play. They say anyone can play the game. Easy.That is true, the game calling arcade not. Its not sim but also not arcade Need for Speed is arcade GT Sport is nowhere near that. Or would you say it is?
15 locations / 27 layouts could work like that. Just my assumption.
1. Nürburgring (4 layouts) Nurburgring, 24H Layout, GP Track, GP Short Track (as in GT6)
2. Brands Hatch ( 2 )
3. Northern Isle Speedway (1 or 2 because of rally course from E3 trailer )
4. Blue Moon Bay ( 1 or 2 there's some infield track)
5. Tokyo Expressway ( 2 )
6. Willow Spring ( 2 )
7. Sardegna ( 1 )
8. Fisherman's Ranch ( 1 )
9. Dragon Trail ( 2 )
10. Suzuka - 3 - main course, east course, west course
11. Mount Panorama ( 1 )
12. Interlagos ( 1 )
13. Ice/Snow Track (ice tires in the BETA) (1 or 2)
14. Lago Maggiore (1)
15. ? (edit - La Sarthe)
That's 14 tracks / 23-26 layouts with 1-4 layouts for that 1 remaining track.
I just don't see PD passing out on 4 Ring and 3 Suzuka layouts especially considering Kaz said there's only one Japanese race circuit.
edit: corrected after @Zlork and @sems4arsenal observations.
edit2: so after GT FB page posted the image of 2011 Audi R18 with "Le Mans tested, Le Mans approved" I guess we now have all 15 locations ?
Sure it is. GTS is jump in and play. They say anyone can play the game. Easy.
I'd say NFS and GTS are similar, GTS is just on race tracks. It's like Sega Rally. Is it like Out Run? No.
All racing games do simulate some type of environment.
Does GTS simulate real race conditions? So far, no.
Does GTS simulate real world conditions? So far, no.
NFS & GTS have environments, cars, photo mode, car personalisation. I'd class it as arcade. Modern day Sega GT.
Sure it is. GTS is jump in and play. They say anyone can play the game. Easy.
I'd say NFS and GTS are similar, GTS is just on race tracks. It's like Sega Rally. Is it like Out Run? No.
All racing games do simulate some type of environment.
Does GTS simulate real race conditions? So far, no.
Does GTS simulate real world conditions? So far, no.
NFS & GTS have environments, cars, photo mode, car personalisation. I'd class it as arcade. Modern day Sega GT.
Dude, you asked the question and I answered it. Does my opinion matter that much? Take it down a notch. The game isn't out yet.Dude, your so off. But okay if you want it call arcade what you want. Getting tired of people that say stupid unthru things about GT Sport.
Dude, you asked the question and I answered it. Does my opinion matter that much? Take it down a notch. The game isn't out yet.
Uhhhhh whatever, its getting old.
What hate? My man, I've been buying the game since I was 26 in '97. I can call the game as I see it. Until the final game drops and proves otherwise, this is what it will be to me.No its about your first post. What is adding nothing but calling your hate out about the game and then i ask why post that? Just to be a wining person??
Is he really though? Is Driveclub arcade? If it is then GT is too.Dude, your so off. But okay if you want it call arcade what you want. Getting tired of people that say stupid unthru things about GT Sport.
Is he really though? Is Driveclub arcade? If it is then GT is too.
Is he really though? Is Driveclub arcade? If it is then GT is too.
Is of realism they dont compare....
I dont think Project Cars is a simulator, but simcade simulator wannabe and I think the physics are messed up.Can we just settle on Gran Turismo being a "simcade". It isn't completely a simulator like Project Cars, neither is it completely an arcade type game like Need For Speed. It's just, inbetween the two genres. I personally think that's where GT should be. It very clearly isn't the "Real Driving Simulator" but it also isn't a flat out arcade racer like NFS. It can appeal to(for the most part)people who enjoy sim racing but also people who enjoy arcade racers. From a business stand point, this seems like the best area to be. But of course, that's just me and I could be entirely wrong in every aspect of what I just said.
Can we just settle on Gran Turismo being a "simcade". It isn't completely a simulator like Project Cars, neither is it completely an arcade type game like Need For Speed. It's just, inbetween the two genres. I personally think that's where GT should be. It very clearly isn't the "Real Driving Simulator" but it also isn't a flat out arcade racer like NFS. It can appeal to(for the most part)people who enjoy sim racing but also people who enjoy arcade racers. From a business stand point, this seems like the best area to be. But of course, that's just me and I could be entirely wrong in every aspect of what I just said.
Says who? Driveclub and GT physics are not that far removed. If Driveclubc is arcade, and GT simcade, and Pcars which has better physics than GT is being called simcade then why is do they have different labels when the margin of difference is possibly equally between the 3 physics models?DC is pure arcade, modern GT is simcade these days.
Right, guess you didn't drive RWD cars in GT6? Or see how curbs do t unsettle cars?Is of realism they dont compare....
So if DR is arcade and GT is simcade, I guess you're basing that on GT having more advanced tuning options and being more complex than Driveclub? GT is no more simcade than DR is, both are made for mainstream I.e as many people as possible to pick up and play rather than the niche that like a big learning curve.I dont think Project Cars is a simulator, but simcade simulator wannabe and I think the physics are messed up.
Just because a game is more complex and has more advanced tuning options, it doesnt make it a simulator automatically.
No, I think GT is more of a simulator because the physics are better and more realistic. Not only compared to DC but Project Cars aswell.So if DR is arcade and GT is simcade, I guess you're basing that on GT having more advanced tuning options and being more complex than Driveclub? GT is no more simcade than DR is, both are made for mainstream I.e as many people as possible to pick up and play rather than the niche that like a big learning curve.
I was just going off of what people say. I haven't actually played PC,or intend to considering the things people have said about driving in that game with a controller.I dont think Project Cars is a simulator, but simcade simulator wannabe and I think the physics are messed up.
Just because a game is more complex and has more advanced tuning options, it doesn't make it a simulator automatically.
Its not good to play on controller, neither on wheel... why? Because the physics are messed up. Thats what I think of course, not saying i have the absolute truth.I was just going off of what people say. I haven't actually played PC,or intend to considering the things people have said about driving in that game with a controller.
While the FFB parameters were needlessly complicated and took some time to figure out, the game was eminently drivable with a wheel.Its not good to play on controller, neither on wheel... why? Because the physics are messed up. Thats what I think of course, not saying i have the absolute truth.
Why you say theres no need to take care of your tires in GT6? Thats obviously not true. Do you actually play long races with pitstops? It makes a huge difference whenever you drive agressively or carefully to be easy on the tires.While the FFB parameters were needlessly complicated and took some time to figure out, the game was eminently drivable with a wheel.
The GTS tire model is what would make it "simcade" to me. If there's no need to worry about taking care of your tires in a game, or managing their temperatures throughout a longer race, it's pretty much simcade or lower IMO.
Many enduros actually, and I never had to worry about flatspotting, graining, managing overheating on a hot day with hot tarmac, over aggressive camber leading to unbalanced temperatures across the carcass, under or overinflated tires leading to sluggish response or lack of grip, overaggressive brake ducting leading to heat transfer into the tires or any other of the myriad of possibilities that come with a detailed and complex tire model. But yeah, GT6 had tire wear so there's that.Why you say theres no need to take care of your tires in GT6? Thats obviously not true. Do you actually play long races with pitstops? It makes a huge difference whenever you drive agressively or carefully to be easy on the tires.
You have to worry about all of that in a full-on sim?!Many enduros actually, and I never had to worry about flatspotting, graining, managing overheating on a hot day with hot tarmac, over aggressive camber leading to unbalanced temperatures across the carcass, under or overinflated tires leading to sluggish response or lack of grip, overaggressive brake ducting leading to heat transfer into the tires or any other of the myriad of possibilities that come with a detailed and complex tire model. But yeah, GT6 had tire wear so there's that.
Not everyone can deal with it, that's why we have multiple games to choose from. Thing is, it was probably nearly as complicated figuring out how GT5/6's backward settings interacted with each other to get a properly fast tune. At least in a decent simulation, cars generally respond the way they would in real life and tuning paramters generally work the way they are supposed to. Being able to use well established real world tuning techniques to achieve good results is a bonus as well.You have to worry about all of that in a full-on sim?!
If that's the case, then no thanks! I don't want to have anything to do with that.