Gran Turismo Sport: General Discussion

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Many enduros actually, and I never had to worry about flatspotting, graining, managing overheating on a hot day with hot tarmac, over aggressive camber leading to unbalanced temperatures across the carcass, under or overinflated tires leading to sluggish response or lack of grip, overaggressive brake ducting leading to heat transfer into the tires or any other of the myriad of possibilities that come with a detailed and complex tire model. But yeah, GT6 had tire wear so there's that.
GT6 has tire wear and tire temperatures, and the car behavior and handling changes depending on both.
I dont know if GT Sport has any new feature regarding tires but I personally dont want those overcomplicated factors in a game.
 
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Not everyone can deal with it, that's why we have multiple games to choose from. Thing is, it was probably nearly as complicated figuring out how GT5/6's backward settings interacted with each other to get a properly fast tune. At least in a decent simulation, cars generally respond the way they would in real life and tuning paramters generally work the way they are supposed to. Being able to use well established real world tuning techniques to achieve good results is a bonus as well.
That's the thing, I rarely did any tuning in those games or the Forza titles. I just usually jump in a car and drive it as is while seeing if I can overcome its difficulties or not. The only time I do tunes at all is if I'm replicating something and that's usually it.
 
GT6 has tire wear and tire temperatures, and the car behavior and handling changes depending on both.
I dont know if GT Sport has any new feature regarding tires but I personally dont want those overcomplicated factors in a game.
I wasn't talking about personal preference though, I was talking about how complicated the tire models are and how that relates to where we'd classify a game. I can find enjoyment in all of them, but it doesn't mean I'm not blind to the complexity, or simplicity, inherent in each game.
 
GT6 has tire wear and tire temperatures, and the car behavior and handling changes depending on both.
I dont know if GT Sport has any new feature regarding tires but I personally dont want those overcomplicated factors in a game.
People say the same thing about GT when they are playing Need for Speed "overcomplicated GT"
 
@Johnnypenso @Imari @SlipZtrEm

The GT formula is the sum of all the intangibles - the way PD presents GT. The way the menus make you feel like your in a lounge, the smooth jazz music, the way they present the cars in the dealerships/garage, the the photo mode, the perfect replay angles, the breathtaking graphics, even the license tests.

They are always praised for their attention to detail, and they take all aspects of the game equally serious. I mean, this game has custom interiors/wheels depending on the exterior paint colors. Everything they do is so Gran Turismo, as weird as that sounds.

It's the sum of everything they've done over the years and the experience doing them - the GT Academy, the Vision GT, the failed launch of the Citroen GT, being 4 console generations deep, Kaz's racing experience, having a hand in the design of the GR. The entire series' history shows in each title, especially what I've seen from GTS.

The GT formula is a means of style/execution. A certain intangible flavor that is very unique to this series. One can say it's just a name, but that does not do the intangibles its due justice.

Take the below video for instance - if you were to remove all of the GT logos, a racing game buff could easily be able to tell its a GT game (even those that are just huge gamers without having a focus on racing games):



Regarding the offliine game progression, PD never said there would be, but they never said there wouldn't be, so anyone who does or doesn't think it'll be in the game is reaching no farther than the other. We just need more information - but it seems to be generally accepted that it won't be despite any confirmation.

The gap continues to close with the tangibles (physics, sounds based on the beta footage) and the car list will continue to grow (Forza had to face the big chop as well with XB1 debut) - but the intangible GT formula can't be easily emulated.

It'd liken it to the uniqueness of Quentin Tarantino films - very distinct flavor that is all but impossible to copy.

haha. well it seems to me gt has now become a bad b-movie.
No its about your first post. What is adding nothing but calling your hate out about the game and then i ask why post that? Just to be a wining person??




This one in case your forget, no point of posting this.
well welcome to the internet. we have freedom of speech in north america and if it is within gt planets posting rules , i really do not see where you are coming from telling others what to say on in my mind is a arcade driving feel game
 
haha. well it seems to me gt has now become a bad b-movie.

well welcome to the internet. we have freedom of speech in north america and if it is within gt planets posting rules , i really do not see where you are coming from telling others what to say on in my mind is a arcade driving feel game

Its not what you said but how you said it, succes my friend with you freedom of speach crap,
 
if it is within gt planets posting rules
It isn't:
AUP
You will not use “textspeak” (“r”, “u”, “plz”, etc.) in your messages. Decent grammar is expected at all times, including proper usage of capital letters.
As far as I can make out, you've not used a single capital letter in any post you've made on this site and have ignored repeated reminders from the staff on the subject.
R5
Freedom of speech doesn't mean people can't call you an idiot.
Indeed. But then GTPlanet's rules do:
AUP
You will not behave in an abusive and/or hateful manner, and will not harass, threaten, nor attack any individual or any group.
 
This is the one i meant give the explanation with is next time....
Arcade and Simulation are just words. I played a game called Monaco 199something, back in 1990. It was in an "arcade" at Penn Station in Manhattan. I'd play it everyday when I finished my college classes for the day.

I sat in the seat that had a wheel with paddleshifts. It "simulated" driving an F1 car around, you guessed it, MONACO!

Now would that be called an arcade game?

It doesn't matter arcade or simulator. It's a word. I'm not going to argue how you feel a out GTS. To me, from what I read I'm the threads, it's not simulating the Motorsport aspect of the game. Improvements? Some. Versus the competition after 20 years in the game? No. PD are behind.

I play offline, I'm waiting for reviews to see if the game is worth me joining GTS online community.

Anyway, we'll see.
 
And Johnnypenso doesn't think his example is overcomplicated. Why are you the adjudicator?
Because thats the way it is. We are talking specifically about tires GT has the basic main things like tyre wear and tyre temperature, those are basic things and not complicated compared to...

flatspotting, graining, managing overheating on a hot day with hot tarmac, over aggressive camber leading to unbalanced temperatures across the carcass, under or overinflated tires leading to sluggish response or lack of grip, overaggressive brake ducting leading to heat transfer into the tires or any other of the myriad of possibilities that come with a detailed and complex tire model

that is it. They are games, we dont need to have a degree in engineering

I play offline, I'm waiting for reviews to see if the game is worth me joining GTS online community.
Why would you play online or not depending of what reviewer says? I mean the online racing experience depends mostly on which players you race along with, and in this, no reviewer can help you at all
 
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Seeing the RCZ and Beetle in their Gr.3 forms makes me feel they are most likely going to drop their representative VGTs from the class, both Peugeot and VW's underperformed on circuits except in ovals where they proved to be top-tier. I'm not sure if they will remove the VGT Gr.3's entirely, perhaps leave it there for any league restrictions i.e. VGT-only championships.
 
Because thats the way it is. We are talking specifically about tires GT has the basic main things like tyre wear and tyre temperature, those are basic things and not complicated compared to...

flatspotting, graining, managing overheating on a hot day with hot tarmac, over aggressive camber leading to unbalanced temperatures across the carcass, under or overinflated tires leading to sluggish response or lack of grip, overaggressive brake ducting leading to heat transfer into the tires or any other of the myriad of possibilities that come with a detailed and complex tire model

that is it. They are games, we dont need to have a degree in engineering
You don't need to have a degree to drive a car in reality.

I'd guess that the majority of people racing in reality don't have a degree in engineering.
 
Arcade and Simulation are just words. I played a game called Monaco 199something, back in 1990. It was in an "arcade" at Penn Station in Manhattan. I'd play it everyday when I finished my college classes for the day.

I sat in the seat that had a wheel with paddleshifts. It "simulated" driving an F1 car around, you guessed it, MONACO!

Now would that be called an arcade game?

It doesn't matter arcade or simulator. It's a word. I'm not going to argue how you feel a out GTS. To me, from what I read I'm the threads, it's not simulating the Motorsport aspect of the game. Improvements? Some. Versus the competition after 20 years in the game? No. PD are behind.

Two words that have meanings.

Non-educational arcade games are about fun only. For amusement, for entertainment.

Simulations and simulators are used to educate, to research and develop, to entertain, and for many other things.

GTS is a driving simulator. A high degree of difficulty is not the same as high fidelity. People drive to compete, to go to the grocery store, to transport that nice new UHD TV that they bought for GTS ;) :P, and for many other reasons.

People buy GT titles to compete, to cruise, to collect cars, etc. The majority of buyers buy the titles for racing, and collecting cars, but the titles have things for almost everyone.

I want the fidelity of the simulator to be as high as possible. I know that most people here want the same thing. The others who do not care about fidelity can play Ridge Racer. :P
 
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Because thats the way it is. We are talking specifically about tires GT has the basic main things like tyre wear and tyre temperature, those are basic things and not complicated compared to...

flatspotting, graining, managing overheating on a hot day with hot tarmac, over aggressive camber leading to unbalanced temperatures across the carcass, under or overinflated tires leading to sluggish response or lack of grip, overaggressive brake ducting leading to heat transfer into the tires or any other of the myriad of possibilities that come with a detailed and complex tire model

that is it. They are games, we dont need to have a degree in engineering


Why would you play online or not depending of what reviewer says? I mean the online racing experience depends mostly on which players you race along with, and in this, no reviewer can help you at all
Do you know about the online features, in depth? If you do please share.
If you know certain community members that you respect and have given unbiased opinions, why wouldn't you take that into account. It's no doubt my choice, but the way the series has turned, for an offline player, GTS is not the game for me- again, at this stage with what we know.

. and, isn't there a system that classes players? Is that working in the beta?
 
You don't need to have a degree to drive a car in reality.

I'd guess that the majority of people racing in reality don't have a degree in engineering.

From my time perusing the menus in Project Cars (and to a lesser extent AC) it seemed like the developers assumed that I did have an engineering degree... :)

If you're going to be technical, at least explain it.
Very off-putting I thought...
 
Do you know about the online features, in depth? If you do please share.
If you know certain community members that you respect and have given unbiased opinions, why wouldn't you take that into account. It's no doubt my choice, but the way the series has turned, for an offline player, GTS is not the game for me- again, at this stage with what we know.

. and, isn't there a system that classes players? Is that working in the beta?
I dont know, what I mean is that all you need is a good and nice group of players to play with and it will be good. Its not the easiest thing to find them but they exist
 
Two words that have meanings.

Non-educational arcade games are about fun only. For amusement, for entertainment.

Simulations and simulators are used to educate, to research and develop, to entertain, and for many other things.

GTS is a driving simulator. A high degree of difficulty is not the same as high fidelity. People drive to compete, to go to the grocery store, to transport that nice new UHD TV that they bought for GTS ;) :P, and for many other reasons.

People buy GT titles to compete, to cruise, to collect cars, etc. The majority of buyers buy the titles for racing, and collecting cars, but the titles have things for almost everyone.

I want the fidelity of the simulator to be as high as possible. I know that most people here want the same thing. The others who do not care about fidelity can play Ridge Racer. :P
GTS will educate every player how? That's seems like homework. :sly:
I don't know if GTS will teach anything new to fans of the franchise. New players to the franchise, are going to jump in and play to find out what Gran Turismo is all about.

One more thing about waiting for reviews from gtplanet. I thought PDI could do no wrong(that's on me). If I didn't read trusted reviews, I might have missed out on Grid Autosport. A game that showed how competitive AI could be if worked on. From then, I couldn't go back to GT6 offline.
 
GTS will educate every player how? That's seems like homework. :sly:
I don't know if GTS will teach anything new to fans of the franchise. New players to the franchise, are going to jump in and play to find out what Gran Turismo is all about.

One more thing about waiting for reviews from gtplanet. I thought PDI could do no wrong(that's on me). If I didn't read trusted reviews, I might have missed out on Grid Autosport. A game that showed how competitive AI could be if worked on. From then, I couldn't go back to GT6 offline.
GT6 offline is simply a joke. Hundreds of cars and many great tracks for nothing. Races were too easy with this slow AI and challenge non existent for time trials (gold medals times woud have been at best bronze in old GTs.)
 
Two words that have meanings.

Non-educational arcade games are about fun only. For amusement, for entertainment.

Simulations and simulators are used to educate, to research and develop, to entertain, and for many other things.

GTS is a driving simulator. A high degree of difficulty is not the same as high fidelity. People drive to compete, to go to the grocery store, to transport that nice new UHD TV that they bought for GTS ;) :P, and for many other reasons.

People buy GT titles to compete, to cruise, to collect cars, etc. The majority of buyers buy the titles for racing, and collecting cars, but the titles have things for almost everyone.

I want the fidelity of the simulator to be as high as possible. I know that most people here want the same thing. The others who do not care about fidelity can play Ridge Racer. :P
People also buy Ridge Racer and DriveClub to compete, cruise and collect cars and you can learn things in those games as well so I guess they must be simulators too . Heck, every game with cars is a simulator then.
 
Arcade and Simulation are just words. I played a game called Monaco 199something, back in 1990. It was in an "arcade" at Penn Station in Manhattan. I'd play it everyday when I finished my college classes for the day.

I sat in the seat that had a wheel with paddleshifts. It "simulated" driving an F1 car around, you guessed it, MONACO!

Now would that be called an arcade game?

It doesn't matter arcade or simulator. It's a word. I'm not going to argue how you feel a out GTS. To me, from what I read I'm the threads, it's not simulating the Motorsport aspect of the game. Improvements? Some. Versus the competition after 20 years in the game? No. PD are behind.

I play offline, I'm waiting for reviews to see if the game is worth me joining GTS online community.

Anyway, we'll see.
A true simulator its very expensive, more than 300.000 dolares. What we do in our home (with ours video games) is just 'to play simulate'. And I agree, "simulator", "arcade", are vague concepts.
 
That's the thing, I rarely did any tuning in those games or the Forza titles. I just usually jump in a car and drive it as is while seeing if I can overcome its difficulties or not. The only time I do tunes at all is if I'm replicating something and that's usually it.

I agree. I drove the vast majority of my GT6 garage in stock form. Every so often I'd buy a separate car to do some very light tuning.

GT6 offline is simply a joke. Hundreds of cars and many great tracks for nothing. Races were too easy with this slow AI and challenge non existent for time trials (gold medals times woud have been at best bronze in old GTs.)

Yeah, I was very disappointed by the amount of offline events in GT6. Loved the seasonals, but they didn't rotate them enough. An increased amount of offline events or regularly rotated seasonals would go a LONG way in GT Sport. I'm guessing that those were forbidden inquires at E3?

Same with A.I. - my fix was always to give the AI a massive PP advantage to make things challenging. This video has me a little less worried about the GT Sport. A.I. though:

A.I. actually put up a challenge.
 
Gran Turismo isn't a proper sim racer. It never was and never will be, simple as that. Get over it. Play Project Cars if you crave simulation so badly instead of criticising GT's physics engine. I don't care if the physics are broken in certain areas, and I don't care if every little detail in regards to tyre deformation, heating, grip and wear isn't 100% accurate. That's not what GT offers, it offers an experience for car lovers of various skill levels. Most people aren't hardcore sim racers, they don't want full on simulation. They want fun and enjoyment. Simple as that.
 
Seeing the RCZ and Beetle in their Gr.3 forms makes me feel they are most likely going to drop their representative VGTs from the class, both Peugeot and VW's underperformed on circuits except in ovals where they proved to be top-tier. I'm not sure if they will remove the VGT Gr.3's entirely, perhaps leave it there for any league restrictions i.e. VGT-only championships.
I hope they keep them. The more the merrier plus they're pretty cool
 
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