Gran Turismo Sport: General Discussion

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Gran Turismo isn't a proper sim racer. It never was and never will be, simple as that. Get over it. Play Project Cars if you crave simulation so badly instead of criticising GT's physics engine. I don't care if the physics are broken in certain areas, and I don't care if every little detail in regards to tyre deformation, heating, grip and wear isn't 100% accurate. That's not what GT offers, it offers an experience for car lovers of various skill levels. Most people aren't hardcore sim racers, they don't want full on simulation. They want fun and enjoyment. Simple as that.

I like your post , well done. You could have added "With the full online functionality of GT6".
 
Gran Turismo isn't a proper sim racer. It never was and never will be, simple as that. Get over it. Play Project Cars if you crave simulation so badly instead of criticising GT's physics engine. I don't care if the physics are broken in certain areas, and I don't care if every little detail in regards to tyre deformation, heating, grip and wear isn't 100% accurate. That's not what GT offers, it offers an experience for car lovers of various skill levels. Most people aren't hardcore sim racers, they don't want full on simulation. They want fun and enjoyment. Simple as that.

Wait you're telling me that some people just want a good car game? I'm not sure if I can believe this, this must be fake news.
 
What are the chances of getting a new LMP1 car in the game? Just wondering because besides the Nissan Nismo LMP1 from 2015, there's a 5 year old Toyota, 6 year old Audi, and a 7 year old Peugeot.
 
Think non, alost all the cars are not the newest model. Ferrari 458, 650S etc etc Veyron and not the new Chiron..... shame....

You would say that if they desinged the cars from the ground up they can at new models and not the models that where already in GT6. But hey, its still Poly. How the think is a bit ofa mistery!
 
From my time perusing the menus in Project Cars (and to a lesser extent AC) it seemed like the developers assumed that I did have an engineering degree... :)

If you're going to be technical, at least explain it.
Very off-putting I thought...
So you had to change the settings in order to drive the cars?

Odd as I've never been forced to do so.

It's not like GT as a series has never had tuning options, at times with poor explanations and that worked totally differently to reality?

Keep in mind that GT still doesn't allow that most basic option that every driver in reality can change, and certainly should monitor. Tyre pressure.
 
What are the chances of getting a new LMP1 car in the game? Just wondering because besides the Nissan Nismo LMP1 from 2015, there's a 5 year old Toyota, 6 year old Audi, and a 7 year old Peugeot.
It would be nice to have at least a BOP'd TS050 or R18 E-Tron Quattro.
 
So you had to change the settings in order to drive the cars?

Odd as I've never been forced to do so.

It's not like GT as a series has never had tuning options, at times with poor explanations and that worked totally differently to reality?

Keep in mind that GT still doesn't allow that most basic option that every driver in reality can change, and certainly should monitor. Tyre pressure.

Come on, I'm not trying to childishly trash a game because I prefer another.

I think you can understand that the menus and setting on PCars were not just poorly explained but not explained at all. Ditto with the controller optimization. Didn't bother playing it much because of that. Felt a bit alienating for a non-engineering graduate. I mean, I'm assuming you don't teach vehicle dynamics by saying "kids, here's some random jargon. #dealwithit."

I can understand people like me are frustrating for someone who does understand that stuff, because you probably feel I'm missing out on a great driving experience.

For me, the graphics in the right panel in the GTS tuning menus do a great job at this fairly simple task, right?

I'm not against learning, so these things help a lot. Much better than blindly copying settings from other people.
 
To be honnest this is what I don't understand (not on relationship with liking or disliking the game).


First of I'm new to driving games and have no prior experience in motorsport. I do have an engeneering degree but unrelated to motorsport (electro mechanical design).

And for me it's hard to grasp that most people don't understand basic concepts and what could be causes for them. (Anf maybe I'm heeing willfully ignorant and wrong in my assumptions so please correct me if so) take flatspotting: I geuss this is a spot on your tire that az become flat rather then the ideal circle shape. What could be a cause of this? I'll use simething I know a bike. When I continiously lock up the wheels when braking you can get flatspots on bike tires. Thus I assume it works in a similar way for racecars. (Again correct if my assumptions are wrong)

But yeah if I'm correct what I'm getting to is most if those things are explainable and understandable with just a little common sense. If so why do most people not understand this?
 
To be honnest this is what I don't understand (not on relationship with liking or disliking the game).



First of I'm new to driving games and have no prior experience in motorsport. I do have an engeneering degree but unrelated to motorsport (electro mechanical design).

And for me it's hard to grasp that most people don't understand basic concepts and what could be causes for them. (Anf maybe I'm heeing willfully ignorant and wrong in my assumptions so please correct me if so) take flatspotting: I geuss this is a spot on your tire that az become flat rather then the ideal circle shape. What could be a cause of this? I'll use simething I know a bike. When I continiously lock up the wheels when braking you can get flatspots on bike tires. Thus I assume it works in a similar way for racecars. (Again correct if my assumptions are wrong)

But yeah if I'm correct what I'm getting to is most if those things are explainable and understandable with just a little common sense. If so why do most people not understand this?

I don't think anyone is confused by a flat spot on a round thing.

I'd just like to have a setting explained in game because I may or may not know what it means.
Pretty simple really.
 
@jm79

That's nothing strange or weird at all. I just can't grasp the idea of qoute

"So they are too complicated to bother with because most people don't understand them. Gotcha."

End qoute

This seems so weird to me and was wondering what made those things hard to grasp. Because tuning is a totaly diffrent thing and I agree with you on that!
 

You shouldn't try to transpose your ignorance onto others. There are only a couple of things in that list that aren't something you can encounter just driving a real car for a commute (seriously, you think most people don't understand the effects of tire pressure?) and the GT series has attempted to tackle concepts far more complex than those in occasionally pretty terrible fashion without bothering to explain them.
 
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To be honnest this is what I don't understand (not on relationship with liking or disliking the game).



First of I'm new to driving games and have no prior experience in motorsport. I do have an engeneering degree but unrelated to motorsport (electro mechanical design).

And for me it's hard to grasp that most people don't understand basic concepts and what could be causes for them. (Anf maybe I'm heeing willfully ignorant and wrong in my assumptions so please correct me if so) take flatspotting: I geuss this is a spot on your tire that az become flat rather then the ideal circle shape. What could be a cause of this? I'll use simething I know a bike. When I continiously lock up the wheels when braking you can get flatspots on bike tires. Thus I assume it works in a similar way for racecars. (Again correct if my assumptions are wrong)

But yeah if I'm correct what I'm getting to is most if those things are explainable and understandable with just a little common sense. If so why do most people not understand this?
You shouldn't try to transpose your ignorance onto others. There are only a couple of things in that list that are something you can encounter just driving a real car for a commute (seriously, you think most people don't understand the effects of tire pressure?) and the GT series has attempted to tackle concepts far more complex than those in occasionally pretty terrible fashion without bothering to explain them.
Don't just pick flatspotting or tyre pressures.
"Graining", "overagressive camber problems leading to unbalanced temperatures across the carcass", "overaggressive brake ducting leading to heat transfer into the tires"

Is all of this necessary? Really?
 
You shouldn't try to transpose your ignorance onto others. There are only a couple of things in that list that aren't something you can encounter just driving a real car for a commute (seriously, you think most people don't understand the effects of tire pressure?) and the GT series has attempted to tackle concepts far more complex than those in occasionally pretty terrible fashion without bothering to explain them.

Ignorance? Charming.

And @AKps3 - Release date sounds logical...
We'll see though eh? :)
 
Don't just pick flatspotting or tyre pressures.
I don't see where I did. I just pointed out that the list of things you quoted and said "most people" wouldn't understand contained a couple particularly ridiculous things to claim are too complicated.



And, FYI, anyone who owns a sporty motorcycle (or who have taken their car to a track day with track-specific tires for the first time) has a good chance of knowing what "graining" is even if they don't know it by that term. Nor, frankly, is it a terribly complicated idea to explain.

Anyone who hasn't had their car in for an alignment for a long while or run substantially larger wheel widths from stock could probably also grasp "overagressive camber problems leading to unbalanced temperatures across the carcass" since the effects can usually be visually seen by the odd way the tire wears.

Ignorance? Charming.
Yes, ignorance. Some of the things in that list of things Nixxon is throwing under the bus as being too out there for the typical GT player are not complicated. At all. Some of those things Nixxon is throwing under the bus are even taught in the bare bones driver's licence classes in North America.


Anything else?
 
I'll tell you I have this guy to the ignore list, I only replied him now for some fun

Haha, I just did the same! Adios @Tornado - nice knowing you!

Also, unrelated: I'm so jealous of all you beta mofos. Looks like I have a long wait til November to get me some GT ... :((
 
Haha, I just did the same! Adios @Tornado - nice knowing you!

I'm never particularly bothered when members who have a history of saying stupid things decide to make it even easier to point out how stupid what they are saying is from that point on. I'm not even sure why I should be, since announcing that you're making a forum into an echo chamber doesn't seem like something worth celebrating in the first place.

Knock yourself out.
 
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Don't just pick flatspotting or tyre pressures.
"Graining", "overagressive camber problems leading to unbalanced temperatures across the carcass", "overaggressive brake ducting leading to heat transfer into the tires"

Is all of this necessary? Really?

They might not all be as easy and I do agree more information in game could be usefull. Yet all these concepts are fairly simple to understand and don't require an engineering degree. If you were to calculate the severity of said effect an engeneering degree could be helpfull.

Is all of this necessary? Hard to answer question since answers vary depending on what is your ideal outcome. If yoy want as much realism as possible yes it is, if you want basic realism no it's not we can simplegy things.


But I'm digressing I honnestly try to understand how people find things overly complicated, things that are explainable with little to no technical knowledge. And I was wondering if you could explain.

Ps. I do not say it's easy all on your own but once you look at the concept (yes flatspots are the easiest) it's causes and effects become self explanatory.
 
Nope. The standard of comparison was whether the things Johnnypenso mentioned (one of which was, again, tire pressure) were just too complicated compared to the things the GT series has already had. An engineering degree could be helpful to fully understand how something like spring rebound or LSD settings work and finding the ideal area for a specific situation (assuming the real world knowledge was applicable), which is something the GT series has always had but very rarely bothered to explain; but "too much camber makes tires too hot in specific places of the tire" is not a concept restricted the MENSA members.
 
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From what I can see, everyone seems to be talking about a learning curve. Everyone seems to agree it exists and everyone seems to agree that we're all on different places on it and various games seem to occupy different positions on it with regards to the assumed level of knowledge of the players and how much help they give players with less knowledge.

Not hugely sure why this is leading to such animosity.
 
They might not all be as easy and I do agree more information in game could be usefull. Yet all these concepts are fairly simple to understand and don't require an engineering degree. If you were to calculate the severity of said effect an engeneering degree could be helpfull.

Is all of this necessary? Hard to answer question since answers vary depending on what is your ideal outcome. If yoy want as much realism as possible yes it is, if you want basic realism no it's not we can simplegy things.


But I'm digressing I honnestly try to understand how people find things overly complicated, things that are explainable with little to no technical knowledge. And I was wondering if you could explain.

Ps. I do not say it's easy all on your own but once you look at the concept (yes flatspots are the easiest) it's causes and effects become self explanatory.
One thing is understanding those concepts, and the other is to have the knowledge to solve them and fix them, while at the same time try to fine tune the car to go as fast as possible.
The more of those factors that could cause a problem, the more difficult is to get the car right.

Graining for example... an issue that can't be easily fixed, I notice many times in F1 they have this problem and they can't easilly solve, its like a pain in the back that just you will have to get used to, like in summer the flies bothering you while you're playing
No thanks I don't want graining in GT
 
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One thing is understanding those concepts, and the other is to have the knowledge to solve them and fix them, while at the same time try to fine tune the car to go as fast as possible.
The more of those factors that could cause a problem, the more difficult is to get the car right.

Graining for example... an issue that can't be easily fixed, I notice many times in F1 they have this problem and they can't easilly solve, its like a pain in the back that just you will have to get used to, like in summer the flies bothering you while you're plaing
No thanks I don't want graining in GT

Thx.

And yes I understand that not everyone wants them in a game.

Graining would be one I don't know and have to look up. Are these bubbles or hairlines on the tiresurface?
 
Don't just pick flatspotting or tyre pressures.
"Graining", "overagressive camber problems leading to unbalanced temperatures across the carcass", "overaggressive brake ducting leading to heat transfer into the tires"

Is all of this necessary? Really?
Did anyone say it was necessary? I was giving my opinion as to what qualifies as simulation in this genre. Outside of the GT Forums and in the "sim world", a huge amount of emphasis is place on the tire model in sims. It's talked about a lot, far more than I imagined when I ventured into that world. All games have cars the turn, drift, slide, brake etc. but what separates the average from the good from the great is the tire model. This is in no way necessarily related to enjoyment or personal preference, although it can
Release date, 16 november 2017
You can't just drop a bomb like this without a link!:)
 
Thx.

And yes I understand that not everyone wants them in a game.

Graining would be one I don't know and have to look up. Are these bubbles or hairlines on the tiresurface?

More or less. Can take on the appearance of grains of rice. Generally happens when you push softer compound tires too hard when they are still cool. It chews them up in a way that it is unlikely the tires can ever get to optimal grip, because the tires generally don't wear or load evenly from that point on either.
 
From what I can see, everyone seems to be talking about a learning curve. Everyone seems to agree it exists and everyone seems to agree that we're all on different places on it and various games seem to occupy different positions on it with regards to the assumed level of knowledge of the players and how much help they give players with less knowledge.

Not hugely sure why this is leading to such animosity.
I agree.

But I believe the animosity comes because some feel that all the features/nuances of one game should be in all games.
And if it isn't, it suddenly becomes an Arcade game.
Which is what gets peoples backs up.

The original post that started all this discussion, try as he might to justify it, was a troll post.
Hence, here we are.

Gran Turismo isn't about hardcore sim. racing.
That's why "graining" won't be included.
But I'm certain it will have tyre wear, and I question the difference to a GT driver.
Or for that matter, the average Joe playing PC2.

GT would benefit IMO from tyre pressures.
Will that be an option?
I'm sceptical.

But not having the additional effects from flat spotting and graining is liveable in a game like GT.
 
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