Gran Turismo Sport: General Discussion

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Positives:
+ Menu presentations are slick as always been with GT.
+ Music, both menu and race, are slick also.
+ Graphics are the best especially with 60FPS replays.
+ Multiplayer are relatively the best compared to other games.

Negatives:
- Car List is dissapointing. Expecting all premiums from PS3 era to come back. Also some outdated models like most of LMP1 for example.
- Career mode is dissapointing. Why the extended license tests and coffee breaks?
- Track lists are, eh? Too many fantasy tracks for the new ones although most are decent to be fair.
- The develop time are just way too long to justify the results.
 
Some Japanese journalist asking about car count in GTS and then Kaz replied there will be more cars through updates (Need better translations, this is what I could yet btw) :

--At launch included vehicle number is more than 150, but most sports cars are. I wonder if there will be added also the popular cars such as the Toyota Prius had emerged "GT5" and "GT6' future, and Fiat500.

Yamauchi: I'll add updates and DLC. Is needed at this time is the first sports cars, especially racing cars, there was a need to street race cars of all categories to do the FIA granturismochampionship. I think weight disproportionately there seem at first glance, but as of the essence of the "Gran Turismo" racing is not some little old car, family car, classic car, and even those in the series is a big car, so let's add more and more.

Taken and translated from here :

https://s.response.jp/article/2017/07/28/298026.html
 
Some Japanese journalist asking about car count in GTS and then Kaz replied there will be more cars through updates (Need better translations, this is what I could yet btw) :

--At launch included vehicle number is more than 150, but most sports cars are. I wonder if there will be added also the popular cars such as the Toyota Prius had emerged "GT5" and "GT6' future, and Fiat500.

Yamauchi: I'll add updates and DLC. Is needed at this time is the first sports cars, especially racing cars, there was a need to street race cars of all categories to do the FIA granturismochampionship. I think weight disproportionately there seem at first glance, but as of the essence of the "Gran Turismo" racing is not some little old car, family car, classic car, and even those in the series is a big car, so let's add more and more.

Taken and translated from here :

https://s.response.jp/article/2017/07/28/298026.html
If the PS3 premiums is back as paid DLC, I literally have mixed feelings.
 
Positives:
+ Multiplayer are relatively the best compared to other games.

How is it so when even with the SR rating system on (at least from what I've experienced in beta) people cannot do one clean lap -S level- and at the same time you get punished because of those "clean" drivers sending you off track with SR negative points and time penalties?
 
How is it so when even with the SR rating system on (at least from what I've experienced in beta) people cannot do one clean lap -S level- and at the same time you get punished because of those "clean" drivers sending you off track with SR negative points and time penalties?
It's flawed. This isn't surprising in the least. And it was a beta. They were tweaking throughout the beta. Still, from March to July, improvements were made.
 
It's flawed. This isn't surprising in the least. And it was a beta. They were tweaking throughout the beta. Still, from March to July, improvements were made.

TBH I only tested the beta the last 20-25 days before it ended so I dont know what improvements they made.I can only comment on what I saw (the improved and tweaked SR rating system from what you say) and imo is not working as it should.
Maybe they are working a lot on that as we speak.And they should.Because "drivers rating system" was not even close to what it should be -again my opinion-.I know that others have different opinion on the matter.
 
Some Japanese journalist asking about car count in GTS and then Kaz replied there will be more cars through updates (Need better translations, this is what I could yet btw) :

--At launch included vehicle number is more than 150, but most sports cars are. I wonder if there will be added also the popular cars such as the Toyota Prius had emerged "GT5" and "GT6' future, and Fiat500.

Yamauchi: I'll add updates and DLC. Is needed at this time is the first sports cars, especially racing cars, there was a need to street race cars of all categories to do the FIA granturismochampionship. I think weight disproportionately there seem at first glance, but as of the essence of the "Gran Turismo" racing is not some little old car, family car, classic car, and even those in the series is a big car, so let's add more and more.

Taken and translated from here :

https://s.response.jp/article/2017/07/28/298026.html

From all the cars in the world, and all the cars from previous GTs, the interviewer asks about a Prius and a Fiat 500 (not even the Abarth version)? Really?

And I just hope those dlc cars don't come as 2017 Type R, another GT-R, a facelifted GT86, etc.
 
From all the cars in the world, and all the cars from previous GTs, the interviewer asks about a Prius and a Fiat 500 (not even the Abarth version)? Really?

And I just hope those dlc cars don't come as 2017 Type R, another GT-R, a facelifted GT86, etc.

Could use better example, yes. But imo he/she have a point to ask if it is not just sports/race cars that is only included in GTS, but how about regular/ordinary cars like Prius or Fiat which is some people like and prefer those cars being in GT series.
 
And I just hope those dlc cars don't come as 2017 Type R, another GT-R, a facelifted GT86, etc.
We also have 3 Ferrari 458's
And 4 Nissan GTR's. Nothing wrong with the duplicates but at least replace the gr.2 458 with a 488
 
Which is fine, but I think it's a bit premature to be calling it best in genre. It's decent with potential to be excellent.
Hyperbole. That's all it was (I think). GT Sport's driver rating and penalty system could become the best in the biz, even though they have a lot of catching up to do. I'm rooting for them!
 
I welcome the sportmanship rating system, but for a group of racing grown ups, I'd say its not even necessary. We've raced for years mostly fine without it. If you make a mistake and hit another player, you slow down, apologize and let him pass
You don't need a sportsmanship rating when playing with people you know, it's for playing with people you don't know.
 
I welcome the sportmanship rating system, but for a group of racing grown ups, I'd say its not even necessary. We've raced for years mostly fine without it. If you make a mistake and hit another player, you slow down, apologize and let him pass

In private lobbies only.
 
Positives:
+ Menu presentations are slick as always been with GT.
+ Music, both menu and race, are slick also.
+ Graphics are the best especially with 60FPS replays.
+ Multiplayer are relatively the best compared to other games.

Negatives:
- Car List is dissapointing. Expecting all premiums from PS3 era to come back. Also some outdated models like most of LMP1 for example.
- Career mode is dissapointing. Why the extended license tests and coffee breaks?
- Track lists are, eh? Too many fantasy tracks for the new ones although most are decent to be fair.
- The develop time are just way too long to justify the results.

I agree with all of these points.
 
No parts, just added power and reducing weight from nothing specific?
I mean, I can’t be sure obviously, it is just a hunch I have from what we have seen so far. If you can find the screen grab of this feature for the Mercedes the first upgrade improved the HP range by nearly 100hp in each direction if I am remembering correctly, taking it well into 600hp, and a whole second stage to unlock, so to me it seems unlikely you will have that much variation in the slider and then still be able to do parts turning. I could very easily be wrong! :)
 
I mean, I can’t be sure obviously, it is just a hunch I have from what we have seen so far. If you can find the screen grab of this feature for the Mercedes the first upgrade improved the HP range by nearly 100hp in each direction if I am remembering correctly, taking it well into 600hp, and a whole second stage to unlock, so to me it seems unlikely you will have that much variation in the slider and then still be able to do parts turning. I could very easily be wrong! :)

What parts? If we get the same tuning options as in the Beta, the power output has nothing to tune. We could only adjust suspension, brakes, LSD, gear ratios and aero. All things that have zero impact on HP.

That might change ofc but I doubt it.
 
So, I haven't been around for a while. Partly that was because I was busy, partly because I grew tired of discussing the same old stuff, with nothing really new about GTS to talk about. Yes, I saw the beta obviously but without playing it, not much to say.

Well, now they've talked about and shown more, I'll give my thoughts on this game as it is, and seemingly as it'll be on release day.

They're treating EVERYONE as a beginner yet again. It's absolutely ridiculous that they are forcing everyone to do a "drive the car in a straight line" test, and I'd wager most of the beginner stuff is equally stupidly basic. Nothing wrong with supporting beginners, but why force everyone to do all of it when we've played racing games for 20+ years? We know what the steering wheel and pedals do by now.

UI looks way too busy, and still has old flaws. Still after completing one license test you have to exit back to the main menu to select the next one, no 'next' button. They have a 'home' button that only appears on the home screen, which is very cluttered.

The car and track list is very poor. The game was going to launch in 2016 with 19 locations and 137 cars. It's launching almost 12 months later with ~150 cars and 17 locations.

If they add Interlagos, that means ONE new real world location. One. Sorry, but that is pathetic after 4 years development. There is even the possibility that track isn't finished and is going to be DLC. In which case, no new real tracks. Oh dear. I don't see how anyone can defend that either way.

There is only one conclusion for me. They were/are miles behind on their development as usual. In terms of tracks, they were probably just way behind on their real circuits. When they launched the game initially, all 6 tracks looked unfinished in some way. That should've given you a warning, if the 6 tracks they had to show off weren't finished, what state were the rest in? Not very good, it seems.

So to somewhat make up the numbers they seemingly knocked together simple little tracks like BB Raceway and Kyoto Driving Park. Clearly not much time went into those, simple layouts, basic scenery. So much easier to knock those out than detailed real world tracks where you have to match reality.

I don't see any other logical reason for having two less locations than you announced for 12 months earlier, and only one new real world track at best. Very poor.

For cars, the same. They said they were going to have 137 ready for 2016, they've got ~150 ready for a year later. They have surely made more than 20 cars in a year so either they've got more ready to go that they're saving for DLC or they just had no chance of having 137 ready a year ago, not even close. Neither reflect well on them.

It's all very well saying your cars are the most detailed in the world of gaming, but what good is that when there are so few of them, and they're outdated because of how long you've taken? There has to be a balance, and they've gone too far in the wrong direction IMO focusing on spending a whole heap of time on detailing the stitching on seats and insides of headlights. These details do not matter when racing, which is supposed to be the core of the game. It seems they actually care more about scapes, and how beautiful they can make it look.

As with the tracks, they've clearly just taken shortcuts to increase the numbers, I mean a Group 4 Veyron racing against a Renault Megane, really? Lots of outdated cars, Gr.1 is still seriously weak with mixed, old LMP1s. Where are the 2015 and 2016 LMPs? Then you have 40 odd fictional cars. Very, very poor IMO. It's all very well saying you only drove 50-60 cars in past games, but that was from a selection of several hundred. Of the current list, there are maybe 10-20 cars I'd look forward to driving. It's not good enough for a team the size of Polyphony and more than four years work.

Campaign Mode looks boring, just the same old stuff that they've had since GT1. Lots of super basic driving tests, lots of "overtake 3 cars in 4 corners". Gameplay in general doesn't seem to have changed much except the graphics. Still the same old collision physics, still the same old very limited mechanical and visual damage. Where are punctures, where is bodywork falling off? Mechanically it's just the same basic stuff you got on PS1, bit of crabbing/veering off and going slower.

Graphics is literally the only thing I can see that has greatly moved on. Everything else could be GT6. No innovation, no mind-blowing features actually in gameplay.

You'll note I haven't even once compared it to their competition. I don't need to, the flaws of this game stand out alone, without comparison required. If anything, even compared to previous GT games it doesn't stand up. Reduce the graphics to PS3 level, what else are they doing in this game they couldn't do technically there? Where are they using the power of the PS4 except for graphics? Maybe a little extra in the physics, but from what people have said, it's not massively different and as I say, it still has the age old collision physics. Same for sound, clearly they've improved, but not enough.

Online is clearly the focus, and we always knew that, but even with that everything I've written above lets it down, even if I did enjoy online gaming, which I don't.

Gran Turismo needed an overhaul. It was a tired old formula that needed new life. What they've done, is not it IMO. I will not be buying, nor will I be returning here any time soon to discuss it, no point. I'll perhaps come back in 5 years when they have another crack at it.

It's just so very sad. When I was playing the PS1 and PS2 GT games all those years ago, I enjoyed them a lot, but I would also constantly think about what racing games would be like in the future. Of course I envisaged better graphics, but I also envisaged them being a lot more like the real racing I saw on TV. I expected the damage and collisions, I expected the variable weather, I expected a huge roster of all the best cars and tracks, I expected tracks full of life, I expected huge career modes from zero to hero, with huge grids of cars. I expected super intelligent AI and exhilerating racing.

GT has evolved, but not enough, and not in the right areas for me. It looks super pretty, but that is about all I can say. Take the pretty away, what is left? Not much, for me.

PS sorry mods about the car/track lists, feel free to completely take those over because as I say, I won't be returning or have the desire to update those.
 
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What parts? If we get the same tuning options as in the Beta, the power output has nothing to tune. We could only adjust suspension, brakes, LSD, gear ratios and aero. All things that have zero impact on HP.

That might change ofc but I doubt it.
Wasn't even a power limiter to adjust to specific power?
 
Wasn't even a power limiter to adjust to specific power?

No. The game would automatically adjust the BoP of the car you had chosen.

@hankolerd said:
"to me it seems unlikely you will have that much variation in the slider and then still be able to do parts turning"

I pointed out that if we get a slider for power (BoP), that has nothing to do with the parts we can tune because, at least in the Beta, none of those parts had an impact on the BoP - power and weight.

Edit: just noticed hank wrote "turning" and not tuning. I don't know what he means by that...or if it's a typo.
 
Copying my thoughts about the game from GAF

My 2 cents.

Since the announcement of GTSport and I've been baffled by "why" -- why is there a need for a new direction and why is the content so little despite the dev time being long.

In fact, I was still pretty much a skeptic right until I played the beta. And after spending 30+ hours with it, I can honestly say that this will easily be the best GT game.

All the concerns are understandable and I still have complaints like the track list, the lack of a dash and helmet cam, the visual damage, and other minor issues.

But what the beta showed me was the game is fun. It feels like GT3 and GT5 Prologue -- focused, not bloated, and intricately crafted. The online is easily the best on consoles. It is very easy getting in and out of races. The cars are balanced from the start, you can qualify before a race not during which is much better and the races are always competitive.

Off track, the livery editor, museum and scapes will consume a lot of time.

The lack of campaign isn't an issue for me, chasing the rabbit cups are a tired formula and it is not anywhere near satisfying as the online racing.

What the beta showed me is that this is the first GT game where it is about the racing, not just the driving. And imo, it's about damn time.
 
Copying my thoughts about the game from GAF
What the beta showed me is that this is the first GT game where it is about the racing, not just the driving. And imo, it's about damn time
Truly, this is laughable. The game has always been about racing. GTS on paper has a better online than previous games, but taking away the entire offline career portion of the game doesn't make the game about racing, it just takes options away from the players who don't enjoy racing online for whatever reason. Online racing was in GTP, GT5 and GT6, it's not like it's a new feature.
 
Truly, this is laughable. The game has always been about racing. GTS on paper has a better online than previous games, but taking away the entire offline career portion of the game doesn't make the game about racing, it just takes options away from the players who don't enjoy racing online for whatever reason. Online racing was in GTP, GT5 and GT6, it's not like it's a new feature.

Setting Quali laps to catch a rabbit and easily passing AI isn't racing. Online racing is much better implemented here.
 
Setting Quali laps to catch a rabbit and easily passing AI isn't racing. Online racing is much better implemented here.

To be fair, most people who played offline used underpowered cars to make it fun. AI was a joke if you had a car with the same PP of the AI that's a fact, for sure. But not a problem if you worked around it and raced with lower PP.

I agree that setting a Q time in the beta was great. PD could probably have done it in GT6 with the seasonal leaderboards too.

I'm positive for this new iteration too but only because I've spend thousands of hours in 5 and 6 racing online and with photo mode. And I'm not loosing anything. :) Just adding up the livery editor, something I put in the suggestions for GT here on GTP the same day that section was open. ^^

I was thinking about the price per hour of gameplay with GT games and I reached 0.05€ per hour. Which is pretty damn nice!
 
Also if this game was really all about racing they wouldn't have modeled the cars to insane levels of detail that you can't see when racing, IIRC they even admitted that themselves. If this game was purely about racing as the focus, they would've taken far less time and produced more unique cars. You know, the thing that is paramount to racing. It would be detrimental to the scapes and photo mode, but those are side-attractions to the racing, right?

Oh, and anyone else find the new product page utterly bizarre? On gran-turismo.com? The first thing they want to talk about, the major headline for the game, is technobabble about the graphics, even with super nerdy color graphs! They finally get onto the racing half way down the page, after they've waxed lyrical about HDR and how pretty things are several times. Then of course you get onto scapes and there is that "true HDR workflow" yet again.

How is that supposed to sell your game, unless your audience are tech nerds? Truly perplexing.
 
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