Gran Turismo Sport: General Discussion

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The Forza 6 Ultimate edition was 100$ that came with the car pass and other extra's. Season pass alone is about 30$, buying the packs separatly is 7$. You can buy them all one at a time for 42$, or you can buy the car pass for 30$ which is the best option.


The problem is that one chose to be efficient, the other chose to stick to a method that isn't. For some reason people see that as a wrong for one, but not the other.
Ok, 30$ Isnt that expensive.

Its like one car manufacturer offering its cars with handcrafted engines and the other manufacturer with standard
automated created ones.

Its not that efficient to do it that way but its handcrafted.
 
Ok, 30$ Isnt that expensive.

Its like one car manufacturer offers its car with handcrafted engines and the other manufacturer with standard
automated created ones.
Its not that efficient to do it that way but its handcrafted.
It's basically 1$ a car if you buy the packs one by one, which is a price that GT used at one point I believe(I'll have to look into it.) If you're buying the pass, it lowers it to near .71 cents per vehicle. Even lower if you buy the game and the pass together, sitting at .47 cents a vehicle. Whatever route that a person decides to choose, it's not too punishing on the wallet.
 
Just one question, how much would it cost to buy forza 6 (or 5) and all dlc packs?

(And the fact that they are so fast with modelling the cars is because they outsourced that, which isnt a bad thing for the player, but PD wont do that because of their japanese view of things (which is also understandable))

The most efficient way would be the Car Pass: it covered the first six car packs for $30 (totaling 42 cars). It was possible to buy the pass alongside the game pre-release, which is admittedly a gamble, since people didn't know what the contents would be. Normally, each pack is $7, which is generally pretty par for the genre (circa $1 per car).

Personally, I've loved the content that T10 has included so far, as it's largely been new-to-the-franchise, and picks out interesting cars from automotive history, not just brand new models. I've lucked out in that regard, actually: I bought the pass for FM4 and FM6, but skipped FH1 and FM5, both of which heavily relied on recycled content. FH2's was pretty good, so I have high hopes for the trend to continue with FH3.

Ok, 30$ Isnt that expensive.

Agreed. Of course, the cost-per-vehicle is higher for DLC than if you compare it to the base game – it always will be, really, especially with GT and FM featuring multi-hundred lineups – but that's the cost of early access. Personally, I don't mind throwing a few extra dollars at developers to have access to cars for the current game, instead of waiting over a year for the next title.

Its like one car manufacturer offering its cars with handcrafted engines and the other manufacturer with standard
automated created ones.

Its not that efficient to do it that way but its handcrafted.

It's not really like that at all though, as there's no real difference to the player. PD's models – other than the ones featuring adaptive tessellation – are of no better quality than the competition's. Even then, T10's models largely have under hood/trunk details included, which AFAIK, is only available on the WRC cars in GT6.
 
The most efficient way would be the Car Pass: it covered the first six car packs for $30 (totaling 42 cars). It was possible to buy the pass alongside the game pre-release, which is admittedly a gamble, since people didn't know what the contents would be. Normally, each pack is $7, which is generally pretty par for the genre (circa $1 per car).

Personally, I've loved the content that T10 has included so far, as it's largely been new-to-the-franchise, and picks out interesting cars from automotive history, not just brand new models. I've lucked out in that regard, actually: I bought the pass for FM4 and FM6, but skipped FH1 and FM5, both of which heavily relied on recycled content. FH2's was pretty good, so I have high hopes for the trend to continue with FH3.
I believe those options are still available. Looking at Xbox.com, they are offering the Ultimate Edition for sale right now at $59.99, and the Deluxe at $47.99 for those who have Xbox Gold. Unless I'm just mistaken and you actually do mean that it was, and still is available along side it.

I have never bought a car pass before, as I figured there would be some along the line I was not going to like, but the price offered with the bundles was too good to pass up and so far it has been a good choice. I don't care for race cars, but they don't take away from anything for being there, for me. The real gem of the packs are road cars for me, and they make sure to get us some desirable ones on that front.
 
To be honest, although Forza 6 is really good, I feel Gran Turismo will always remain the gold standard of racing games, even if it lacks things other games have. We should not forget, Gran Turismo is what inspired a lot of other racing sim games!
 
To be honest, although Forza 6 is really good, I feel Gran Turismo will always remain the gold standard of racing games, even if it lacks things other games have. We should not forget, Gran Turismo is what inspired a lot of other racing sim games! I am not a huge fan of the marketing of the Xbox things and some of the content in Forza you have to pay to unlock.

While I agree with you completely, there are two things that Forza holds over the GT series for me.

  1. The livery editor/visual customization
  2. The better selection of cars (regardless of offering less in number, they tend to offer more in quality)
If GT can get the ball rolling with both these things, it will forever secure a spot as one of my top games. Unfortunately, the competition is beginning to beat PD at their own game.
 
To be honest, although Forza 6 is really good, I feel Gran Turismo will always remain the gold standard of racing games, even if it lacks things other games have. We should not forget, Gran Turismo is what inspired a lot of other racing sim games!

This isn't a GT vs Forza thread, please don't turn it into one.
 
Wearing a Gran Turismo helmet? No, it's obviously GT of some sort, whether gameplay, replay, render or whatever.

Here are some more stills from the video:

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Most shots certainly have a general look of the ring except the already identified Brands corner, but finding exact matches are not easy so far.
It's the top of the foxhole, at just the right angle.
 
As i said, 30$ is a price i would pay for those dlc cars too, as long as that pass doesnt end after a specific time and i had to pay for the following ones. I dont know if thats the case with forza and in what dimensions a possible rest would be.

GT5 had 1$ per car too and i bought nearly all of the dlcs. But at a certain point it can be too extreme when you see how many cars the developer is holding back from the release to sell afterwards.

In regards the engine example. Handcrafted engines arent necesserily better than other ones. Its just about the fact that they are made with personal care. (I am sorry but my english really doesnt allow me to express what i mean :crazy:)

I have nothing against the forza cars but i understand the ideology behind PDIs decision to make the cars themself (and even per person)!
 
To be honest, although Forza 6 is really good, I feel Gran Turismo will always remain the gold standard of racing games, even if it lacks things other games have. We should not forget, Gran Turismo is what inspired a lot of other racing sim games!
You used to be able to say the same thing about Final Fantasy games, gold standard of RPG games and inspired other RPG games. Now they are total garbage.

It only takes a few subpar games to ruin a great franchise. Or in FF case, terrible games. I would hate to see Gran Turismo go the way of FF. I don't think it will get that bad though, I hope not anyways.
 
as long as that pass doesnt end after a specific time and i had to pay for the following ones.

That's the case with FM6 and DriveClub. I don't find it unreasonable to put a time limit on these things: it's still a substantial discount over buying all the packs piece meal. As long as it's clearly explained that there is a hard end-date for the coverage, I'm not sure what the issue is.

Both studios also showed a smart marketing move: under-promise and over-deliver, not the other way around. For both DC and FM5, the passes were extended to cover more than what was originally detailed.

But at a certain point it can be too extreme when you see how many cars the developer is holding back from the release to sell afterwards.

The only problem with this train of thought is that so many people make assumptions on it based on their personal feelings. While there have been a few instances of it truly being the case, a lot of the time, it's based on hearsay (as @GTEFGHA showed on the previous page).
 
To be honest, although Forza 6 is really good, I feel Gran Turismo will always remain the gold standard of racing games, even if it lacks things other games have. We should not forget, Gran Turismo is what inspired a lot of other racing sim games!
And it's this attitude of the games fans that allow PDI to get away with what they have churned out for the past two games. To be the gold standard they have to earn that gold standard and they are very far away from that in many people's eyes at the moment.
 
Source?

As someone who had early access to the game for review purposes, the only way I could access any of the DLC was by downloading typically-sized packs. If it had been shipped on-disc, a small <1mb unlock download would've been all that was needed.

I'll try to find it (it was a looong time ago), basiacly some guy found Storm Island location trough some kind of photo mode glitch before it's release. And there was also some people finding unreleased DLC cars while ripping models from the game:D
 
I'll try to find it (it was a looong time ago), basiacly some guy found Storm Island location trough some kind of photo mode glitch before it's release. And there was also some people finding unreleased DLC cars while ripping models from the game:D

Oh, FH2 then? I was referring to the newest title, but I'd be interested in reading about that (over in the Forza section, to not drag this further off-topic) nonetheless! 👍
 
With PD finding PS4 easier to port GT6 cars, that I'm sure, raised eyebrows. If many took that to mean it would be easy to BUILD cars, I don't know. Having to get all the sounds right foe the game for most of the cars, I can see that taking a while. That is if PD are recording each licenced car for the game.

I think PD are going to implement more details in each car: Individual turn signals, dials working in instrument clusters for all premium cars and maybe Stan... 64-bit cars as well. Maybe they figured a way to do this generically.
 
Haven't really noticed much news again since the initial announcement (maybe i missed it).
Did any more details surface about the game that were officially confirmed, or has it been 122 pages of pure speculation so far keeping to GT tradition? :P
 
Haven't really noticed much news again since the initial announcement (maybe i missed it).
Did any more details surface about the game that were officially confirmed, or has it been 122 pages of pure speculation so far keeping to GT tradition? :P

Still rampant speculation so you haven't missed much.
 
With PD finding PS4 easier to port GT6 cars, that I'm sure, raised eyebrows. If many took that to mean it would be easy to BUILD cars, I don't know. Having to get all the sounds right foe the game for most of the cars, I can see that taking a while. That is if PD are recording each licenced car for the game.

I think PD are going to implement more details in each car: Individual turn signals, dials working in instrument clusters for all premium cars and maybe Stan... 64-bit cars as well. Maybe they figured a way to do this generically.

Please explain. I thought 64bit and 32bit mostly refers to operating systems and/or apps and how they communicate with the CPU ?

What do you mean by 64-bit cars ? Never saw it used in this contest.
 
Please explain. I thought 64bit and 32bit mostly refers to operating systems and/or apps and how they communicate with the CPU ?

What do you mean by 64-bit cars ? Never saw it used in this contest.

Considering the allusion to Standards, I'm guessing @05XR8 is making a reference to the sixth-generation of consoles, from which they all came from. Of course, the PS2 was a 128-bit system, not a 64, so that doesn't help. :P
 
The fact Polyphony was able to take 7-8 year old car models, and upscale them to where they nearly blend in, in GT5, is a testament to Polyphony's excellent technical workmanship. Albeit, when you zoom in on the cars you can notice.
 
Imagine if any other game (be it racing or not) used 7-8 year old assets.
Unacceptable.

If another GT releases with these same models PD will be a laughing stock of the industry.
 
The fact Polyphony was able to take 7-8 year old car models, and upscale them to where they nearly blend in, in GT5, is a testament to Polyphony's excellent technical workmanship. Albeit, when you zoom in on the cars you can notice.
It really is amazing how brainwashed some of you are!
If you see the semipremium cars, you will see he's kind of right :sly:
 
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