Gran Turismo Sport: General Discussion

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Doesn't the Petersen have a relationship with T10? Though the XJ220's already in there...

Seems unlikely the AC guys would travel all the way over there for it, as there's surely examples available closer to home. Same goes with PCARS. NFS or The Crew?
 
PD uses laser scanning, unless they've gone back on that method. Using tape, while just as accurate, seems like it would take longer because you have to effectively model the car before capturing the data to model the car.
 
Doesn't the Petersen have a relationship with T10? Though the XJ220's already in there...

Seems unlikely the AC guys would travel all the way over there for it, as there's surely examples available closer to home. Same goes with PCARS. NFS or The Crew?

I do wonder what game could it possibly be, Assetto? PCars? NFS? I don't think PD uses this process and the guys around the car aren't asian, so I doubt it's for gt.

If it is for a game (as it could very well be for digital archive or any other kind of CG production), it could be The Crew.
This method was unknown to me so at that, it is peculiar. The company shown in the Forza video utilizing it is a third party (Acme Digital Content) and they have produced cars for The Crew too. Given they are based in California and so is the museum, it just might be them.

PD uses laser scanning, unless they've gone back on that method. Using tape, while just as accurate, seems like it would take longer because you have to effectively model the car before capturing the data to model the car.

Yeah, PD had been using those range scanners years earlier, so I guess it's mostly a matter of preference and specialty from that particular company. The advantage of their method is that they already end with a "game ready" mesh in terms of polycount and topology.
 
Yeah, PD had been using those range scanners years earlier, so I guess it's mostly a matter of preference and specialty from that particular company. The advantage of their method is that they already end with a "game ready" mesh in terms of polycount and topology.
No, they don't end up with a "game ready" mesh, they get an extremely dense point cloud data most probably, says it right there it takes further 6 months to model a car, CAD data and laserscans are used as source and reference data, but the games mesh is a lot less detailed. If they had a car ready to get into the game right after scanning, that would significantly shorten the development process and every dev would jump on that tech, but as of now it's another method of collecting source data, still takes everyone 6 months to build their cars.
 
No, they don't end up with a "game ready" mesh, they get an extremely dense point cloud data most probably, says it right there it takes further 6 months to model a car, CAD data and laserscans are used as source and reference data, but the games mesh is a lot less detailed. If they had a car ready to get into the game right after scanning, that would significantly shorten the development process and every dev would jump on that tech, but as of now it's another method of collecting source data, still takes everyone 6 months to build their cars.

Don't the newer cars just come with the CAD data pre-existing, and the devs can just simply take delivery of a completed asset (after tweaking, of course)...

This stuff is only relevant for vintage cars, no?
 
Don't the newer cars just come with the CAD data pre-existing, and the devs can just simply take delivery of a completed asset (after tweaking, of course)...

This stuff is only relevant for vintage cars, no?
Nope, CAD data can't be used directly, they take it and model their own mesh on top. No computer would be able to run CAD models in realtime. iRacing's behind the scenes video goes into good detail on the process staring at 8 minute mark:
 
No, they don't end up with a "game ready" mesh, they get an extremely dense point cloud data most probably, says it right there it takes further 6 months to model a car, CAD data and laserscans are used as source and reference data, but the games mesh is a lot less detailed. If they had a car ready to get into the game right after scanning, that would significantly shorten the development process and every dev would jump on that tech, but as of now it's another method of collecting source data, still takes everyone 6 months to build their cars.

Talking about the method from the company in the Forza video...

Their method is a contact point measure modeling assisted by the real object. They draw the mesh as it would be done, and collect the vertices it creates. In this frame you can see how it already presents itself with the clear poly faces.

The disadvantage of it is that while precise it is low resolution, since it only contains the information from their marked points.
 
Nope, CAD data can't be used directly, they take it and model their own mesh on top. No computer would be able to run CAD models in realtime. iRacing's behind the scenes video goes into good detail on the process staring at 8 minute mark:


Nice video man, cheers.
 
The definition of "early" is very elastic for Poly. You can't, as a first party, announce your new game and stay in darkness for months :P
Sometimes I see Kaz and Sony like kids, maybe they think : "hey if we stay silent no one will notice the delay?!".
Like 7 year olds trying to stay up late by being so quiet their parents think they're sleeping.... :lol:
 
The definition of "early" is very elastic for Poly. You can't, as a first party, announce your new game and stay in darkness for months :P
Sometimes I see Kaz and Sony like kids, maybe they think : "hey if we stay silent no one will notice the delay?!".

Haha, it's either that, or they just don't give a toss.

Either way, fail.

:banghead:
 
:):):):):):):):):):)

Now that that's out of my system lol... I really hope we hear something this month. April 30th is the deadline imo to hear at least about the Beta in order for it to still be in "Spring 2016"
 
Haha, it's either that, or they just don't give a toss.

Either way, fail.

:banghead:

Didn't they announce it around the time of Forza 6's launch? Actually like month after it was released and shortly before Christmas time?

Could it have been that they just wanted to make that announcement to increase PS4 sales before and during the Christmas holiday season and screw up their main rival's sales a bit? After all they only announced that a beta was underway, nothing more than that.
 
I know, right?! I'm also really happy to see most of the current generation Super GT lineup! Awesome!

And good thing they added some slow cars like the new Renault Twingo and Toyota Aygo so we can get used to the amazing suspension physics!
 

...Dude!! :lol:

original11.gif
 
I will agree that the question was not directly answered, but I still believe he was possibly referring to the Arcade mode in his response. Still, we're all just grabbing at straws with what they give us... Nothing official for what 6 months now?
 
I will agree that the question was not directly answered, but I still believe he was possibly referring to the Arcade mode in his response. Still, we're all just grabbing at straws with what they give us... Nothing official for what 6 months now?

Samus has the official figure haha, but yeah :(

138 pages of this so far too...

I think I'm losing it a little bit ;)
 
Samus has the official figure haha, but yeah :(

138 pages of this so far too...

I think I'm losing it a little bit ;)

"five months and six days" lol

Yea it's a little crazy at this point! I can't even express myself with the proper emoticon lol :banghead:
 
I'm sure we will see some new screenshots before 2018. Five months is like a eyeblink for PD. But then... When starting actual game in future, that's moment to remember as putting GT5's disc first time to PS3, waiting was over!
 

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