- 2,982
- Nowhere
- TheSweeney_
If I'm right in saying, Sainz is now a GT Sport ambassador, so that'll explain why he's promoting it.
SIGGRAPH Asia 2018 TOKYO 「REAL TIME LIVE!」
Live Replay Movie Creation of Gran Turismo
SIGGRAPH Asia 2018 TOKYO 「REAL TIME LIVE!」
Live Replay Movie Creation of Gran Turismo
Okay can we take a break arguing about certain track and have a look at PD Christmas party this year?
Nothing new unfortunately, but it is nice to see the staff having fun together at least.
SIGGRAPH Asia 2018 TOKYO 「REAL TIME LIVE!」
Live Replay Movie Creation of Gran Turismo
I see the feel in their eye. "We worked several years on this game, and we now have to play it? WHEN WILL IT END?"
Also that Sascha guy's girlfriend omg
SIGGRAPH Asia 2018 TOKYO 「REAL TIME LIVE!」
Live Replay Movie Creation of Gran Turismo
SIGGRAPH Asia 2018 TOKYO 「REAL TIME LIVE!」
Live Replay Movie Creation of Gran Turismo
I see the feel in their eye. "We worked several years on this game, and we now have to play it? WHEN WILL IT END?"
Also that Sascha guy's girlfriend omg
I simply hope they don't shoot for the stars and ending with no rain or dynamic TOD.
It looks so good. And the garage scene is epic, the reflection on mirrors is simply perfect. I simply hope they don't shoot for the stars and ending with no rain or dynamic TOD.
That's not surprising at all, especially as they seem to be used to it a lot. Lol.That's PD's biggest flaw isn't it?They are always pushing their limits for better or worse.
That's not surprising at all, especially as they seem to be used to it a lot. Lol.
MehThe power of Ray Tracing is insane...
Especially the self-reflections.
View attachment 789284
View attachment 789283
Screen-space reflections has horrible occlusion drawbacks that break immersion, object reflections completely fade in and out as soon as the object is no longer on screen. Ray-traced reflections are of such higher quality, completely accurate, and appear at all times, it's not much of a comparison.
Scrimp, scrimp, scrimp.. Lol"Hmm what if we put fully functional radios in all cars?It will be heavy on the framerate so we will need to scrap dinamic time/weather,oh well"-Kaz
PD always aims for top-notch graphics. Except for shadows. It's still as blurry and flickering as it was in GT5.It looks so good. And the garage scene is epic, the reflection on mirrors is simply perfect. I simply hope they don't shoot for the stars and ending with no rain or dynamic TOD.
Screen-space reflections has horrible occlusion drawbacks that break immersion, object reflections completely fade in and out as soon as the object is no longer on screen. Ray-traced reflections are of such higher quality, completely accurate, and appear at all times, it's not much of a comparison.
SSR only requires a few milliseconds of render time, RT will drop your game from 4k 60fps down to 1080p 30ish. Obviously it's better but the permormance penalty is massive, you won't be seeing it in a gameplay scenarios in the next GT game, Scapes maybe yes, since it's just one car and 2D backdrops, even in this video it's running at 15 fps with obvious artefacts and noise .
I see, so PS4 can use the screen-space reflection without ray tracing.
It was PD's judge not to use the screen-space reflection, I guess.
I saw some DC pictures, there was, indeed, screen-space reflections, but seemed kind of inaccurate and not enough reflected.
Ray tracing can do it perfectly.
Now high-performance gaming PCs can use ray tracing, right? If PS5 can use it as well, I think the graphic of Gran Turismo will immensely improve.
The same processing resources can be put towards better cars, environments, lighting, shadows, reflections, particles, framerate and resolution, and plenty more, or simply have same old GT Sport + RT all running at solid 20 fps at 1080p. RT is definitely the future but the hardware powerful enough to do it is at least 15-20 years away, especially for a small home console.And hence why ray-traced reflections are considerably more impressive looking in comparison. Nothing "meh" about it.
The same processing resources can be put towards better cars, environments, lighting, shadows, reflections, particles, framerate and resolution, and plenty more, or simply have same old GT Sport + RT all running at solid 20 fps at 1080p. RT is definitely the future but the hardware powerful enough to do it is at least 15-20 years away, especially for a small home console.
Hope they can pull it of on the PS5, real time ray tracing is really the future. It just make it more believable and more real looking. With the scape car models and GTS lighting coupled with ray tracing for gameplay will make me happy for next gen, and ofcourse more detailed tracks .
SIGGRAPH Asia 2018 TOKYO 「REAL TIME LIVE!」
Live Replay Movie Creation of Gran Turismo
Fully real-time ray tracing means all lighting is fully dynamic (including global illumination/indirect lighting), which means dynamic time change is automatically possible. Now it's just a matter if Sony will be creating a PS5 that allows PD to use their real-time path tracer.