Gran Turismo Sport: General Discussion

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Meh
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You're not taking into account that DriveClub is 30FPS.
 
There is no way on Earth we're getting full ray tracing implementation. Heck, I doubt we will even get the mirror reflection stuff (maybe a replay exclusive thing).

This tech is very very high end at the moment, so unless PS5 is this beast -- it won't happen.

Probably isn't a classic "brute force" ray tracing but a proprietary technology that needs less resources
 
You're not taking into account that DriveClub is 30FPS.
And that GT RT demo is 20 fps on a monster PC, so? There is also plenty of 60 fps games that use SSR like CoD, BF, Fortnite, Doom, Horizon 4, etc. It's a cheap technique that gets the general impression right and can be imroved with higher sampling rate and higher frame buffer resolution as well as high detail cubemaps to assist the accuracy, plus you're not gonna be looking at your headlight reflecting in the bodywork accurately during an intense race. And when you have multiple cars in a scene with reflective paint you would expect interreflections, your car reflecting on other cars which also reflects the other car and so on. With the current realtime RT you get like maybe a couple of bounces at best and the effect would look weird in complex scenes and tank the performance. A realistic expectation if PS5 is fairly powerful is you'll get RT in Scapes where the scene is limited and you can allow the console to render a frame for a minute or two instead of 16 ms for gameplay.
 
Probably isn't a classic "brute force" ray tracing but a proprietary technology that needs less resources

Don't think so mate. This is very new tech (for games) so for someone to have it optimized that much isn't likely. Of course, we still don't know the specs of the PS5 (Assuming this also means AMD have figured out ray tracing) -- but the best case scenario would be reflections for the replays (and even that seems unlikely).
 
I didn’t think I’d be seeing technology that makes GTS graphics look dated so soon, this is nuts.

I’m getting that raytracing is gonna be a bit too hardware intensive for the next generation of console hardware, but I wonder if it’ll allow for dynamic time/weather?

This also goes on to prove a theory I’ve had for years - that after a game launches, a studio’s engine level programmers go on to work on new tech, regardless of if there’s been a project outline for a new game or not. PD now has lighting tech for two(?) console generations ahead, and is ready to just plop in the assets once the hardware is ready. Here’s hoping we get to see some other developments in the nearer future.
 
Not sure where else to ask this - I just wore the Special Chrome helmet from the deluxe edition of the game in an online race, but it didn't show up when it was running through the grid, it had the default GT helmet in red/blue (it was today's Nations race). Does the Chrome helmet not show up online?
 
Not sure where else to ask this - I just wore the Special Chrome helmet from the deluxe edition of the game in an online race, but it didn't show up when it was running through the grid, it had the default GT helmet in red/blue (it was today's Nations race). Does the Chrome helmet not show up online?
In Nations, the Country Helmet overrides your standard helmet, while Manufacturers it will be a Manufacturer helmet. Custom Helmets overrides both helmet designs
 
Ray Tracing aside... I have noticed one very unpleasing bug or... anyway since one of the updates steering wheel movement is broken (when playing on gamepad). Now I have noticed that it's not only steering wheel movement is broken but also front wheels. Their movement / behavior is not connected to the car behavior (and physics) at all! They live their own life. Maybe I will try to upload a video showing what I'm talking about.
 
Ray Tracing aside... I have noticed one very unpleasing bug or... anyway since one of the updates steering wheel movement is broken (when playing on gamepad). Now I have noticed that it's not only steering wheel movement is broken but also front wheels. Their movement / behavior is not connected to the car behavior (and physics) at all! They live their own life. Maybe I will try to upload a video showing what I'm talking about.
Yeah i know what you mean, when you are turning and going straight after, the steering animations laggs behind and even if you go straight the wheel is still not in the center and still rotating to the center very slowly. Its anoying when you pay attention to it.
 
Yes, big difference!

No Ray tracing
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Ray tracing
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Polyphony seems to really impress with how much further they could go with their technological advancement.
To think they had Real time ray tracing up in their sleeve makes me really curious about their future assets.

It would have been great if they had some special effects like rain or snow to show in too.. (though I believe it is possible we will get a glimpse of this some other time in the future)

Impressive to say nontheless..
 
The bumper cam now rotates a full 360° and the hood cam 270° with a locking rear view. Is this new? I don't remember it being full 360 just the cardinal directions.
 
I want to see the none ray tracing VS ray tracing comparison shots in gran-turismo.com.
There's currently no way to see high quality images of the ray tracing pictures. I'm very curious how do they look.
 
So PD have all these graphical innovations to show off, but what about innovations in sound? If they put the same amount of effort into that as they put into graphics, who knows where we could be right now. Yes they have made large strides with car sounds but work still needs to be done. PD don't have anything left to prove with their graphics.
 
So PD have all these graphical innovations to show off, but what about innovations in sound? If they put the same amount of effort into that as they put into graphics, who knows where we could be right now. Yes they have made large strides with car sounds but work still needs to be done. PD don't have anything left to prove with their graphics.
This + 1000 x infinity!
 
Ray Tracing aside... I have noticed one very unpleasing bug or... anyway since one of the updates steering wheel movement is broken (when playing on gamepad). Now I have noticed that it's not only steering wheel movement is broken but also front wheels. Their movement / behavior is not connected to the car behavior (and physics) at all! They live their own life. Maybe I will try to upload a video showing what I'm talking about.

You mean when steering on L3? I fixed the problem by changing my steering input to the controller's motion sensitivity sensor. Much more fun and consistent this way.
 
Yes they are over icing the cake a bit.

We know they have the best lighting engine of anyone. They make in some areas compared to others but they made their bet that lighting is of utmost importance and they won there. I wonder if they are just seeing how poor everyone else is and trying to put in the hammer. Also due to the rise of Nvidia's RTX stuff?

I also feel that in sound, where else can you go? Its not as dynamic as visuals and they already seem to be on an ok path if a bit slow.
 
So PD have all these graphical innovations to show off, but what about innovations in sound? If they put the same amount of effort into that as they put into graphics, who knows where we could be right now. Yes they have made large strides with car sounds but work still needs to be done. PD don't have anything left to prove with their graphics.
Considering most gamers play on tiny TV speakers or cheap headphones, I doubt sound is a priority. Plus it's mainly handled by the CPU which current consoles don't have much of to dedicate to sound processing. Even Turn10 complained about the lack of power for sound processing.
 
The bumper cam now rotates a full 360° and the hood cam 270° with a locking rear view. Is this new? I don't remember it being full 360 just the cardinal directions.
Bumper cam has been 360 degree for as long as I can remember. That's the view I use the most, and have always had the right stick set for camera control. Makes looking back or to the sides real quick and easy.
 
Yes they are over icing the cake a bit.

We know they have the best lighting engine of anyone. They make in some areas compared to others but they made their bet that lighting is of utmost importance and they won there. I wonder if they are just seeing how poor everyone else is and trying to put in the hammer. Also due to the rise of Nvidia's RTX stuff?

I also feel that in sound, where else can you go? Its not as dynamic as visuals and they already seem to be on an ok path if a bit slow.

The GT franchise always tried to take graphics to the limit since the PS1,it's what PD likes to do,remember GT4 being able to achieve 1080i back in the day?
 
I feel like its an even bigger acheivement when you take into account the fact the ps4 uses something like an ATI 7850/7870 spec from 2014 or so...

I used to use this card in my PC and it now has an RX480 etc. so its many gens behind.

Assetto and Pcars2 look very flat on my pc.
 
Is it just me, or PD concentrates way too much on the graphics? GTS already looks impressive visual-wise as is (while keeping 60fps), why not invest in other fields?
 
Your argument is valid across all modern games.. the focus on gfx makes it easy to sell and advertise.

"Other fields" like GT League was only put in when people complained it wasnt a 'traditioinal' Gran Turismo.
 
Yes they are over icing the cake a bit.

We know they have the best lighting engine of anyone. They make in some areas compared to others but they made their bet that lighting is of utmost importance and they won there. I wonder if they are just seeing how poor everyone else is and trying to put in the hammer. Also due to the rise of Nvidia's RTX stuff?

I also feel that in sound, where else can you go? Its not as dynamic as visuals and they already seem to be on an ok path if a bit slow.

Polyphony May be well ahead of some of the competitors in Lighting design and if not one of the best in the market, but I don't really think they are the only ones that seem to impress, take a look at Driveclub which was 4 years ago? The lighting engine with the combination of weather effects is in itself the best I have ever seen in a racing game (taking account it was a 30 fps game).
Games like Forza Horizon have always impressed with visuals and Horizon 4 clearly is if not on par with GT Sport in lighting (blend in with dynamic TOD and weather something we have yet to see in GT Sport).

As for sound, sure they have more ways to go. The current sound design is the best we have seen in a Gran Turismo game but not the best in Racing games. There are many simulators out there who does a much more spectacular job capturing sound details and produce a more accurate (1:1) sound design than what we currently have in GT sport. Do not take this the wrong way but, GT sport have some very good and accurate sounding cars but they seem to sound too clean and quiet sometimes. There is no proper intake modeling and the exhaust also does not create a believable experience. GT sport also seem to miss sound occlusion (google it for clarity) while driving close to a narrow environment. I can go on and on but these are things I believe that can be improved on.
 
Polyphony May be well ahead of some of the competitors in Lighting design and if not one of the best in the market, but I don't really think they are the only ones that seem to impress, take a look at Driveclub which was 4 years ago? The lighting engine with the combination of weather effects is in itself the best I have ever seen in a racing game (taking account it was a 30 fps game).
Games like Forza Horizon have always impressed with visuals and Horizon 4 clearly is if not on par with GT Sport in lighting (blend in with dynamic TOD and weather something we have yet to see in GT Sport).

As for sound, sure they have more ways to go. The current sound design is the best we have seen in a Gran Turismo game but not the best in Racing games. There are many simulators out there who does a much more spectacular job capturing sound details and produce a more accurate (1:1) sound design than what we currently have in GT sport. Do not take this the wrong way but, GT sport have some very good and accurate sounding cars but they seem to sound too clean and quiet sometimes. There is no proper intake modeling and the exhaust also does not create a believable experience. GT sport also seem to miss sound occlusion (google it for clarity) while driving close to a narrow environment. I can go on and on but these are things I believe that can be improved on.
I hope the first 9th generation GT will be a lot better in every aspect; engine sounds, car handling, car roster, features and gameplay, etc. I don't want to expect something exceptional because if it wouldn't be in that game, I would be totally disappointed with that.
 
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