- 2,600
- Brazil
You're not taking into account that DriveClub is 30FPS.
There is no way on Earth we're getting full ray tracing implementation. Heck, I doubt we will even get the mirror reflection stuff (maybe a replay exclusive thing).
This tech is very very high end at the moment, so unless PS5 is this beast -- it won't happen.
And that GT RT demo is 20 fps on a monster PC, so? There is also plenty of 60 fps games that use SSR like CoD, BF, Fortnite, Doom, Horizon 4, etc. It's a cheap technique that gets the general impression right and can be imroved with higher sampling rate and higher frame buffer resolution as well as high detail cubemaps to assist the accuracy, plus you're not gonna be looking at your headlight reflecting in the bodywork accurately during an intense race. And when you have multiple cars in a scene with reflective paint you would expect interreflections, your car reflecting on other cars which also reflects the other car and so on. With the current realtime RT you get like maybe a couple of bounces at best and the effect would look weird in complex scenes and tank the performance. A realistic expectation if PS5 is fairly powerful is you'll get RT in Scapes where the scene is limited and you can allow the console to render a frame for a minute or two instead of 16 ms for gameplay.You're not taking into account that DriveClub is 30FPS.
Probably isn't a classic "brute force" ray tracing but a proprietary technology that needs less resources
It makes it look like your GT6vsGTS comparisons, just nuts how far they can go.Yes, big difference!
No Ray tracing
Ray tracing
When PD moddled the 155 was it one of the later gen cars ‘95/‘96. I believe the one in older GT’s was from ‘93/‘94.Who said.. 155 V6?
So nice
In Nations, the Country Helmet overrides your standard helmet, while Manufacturers it will be a Manufacturer helmet. Custom Helmets overrides both helmet designsNot sure where else to ask this - I just wore the Special Chrome helmet from the deluxe edition of the game in an online race, but it didn't show up when it was running through the grid, it had the default GT helmet in red/blue (it was today's Nations race). Does the Chrome helmet not show up online?
Yeah i know what you mean, when you are turning and going straight after, the steering animations laggs behind and even if you go straight the wheel is still not in the center and still rotating to the center very slowly. Its anoying when you pay attention to it.Ray Tracing aside... I have noticed one very unpleasing bug or... anyway since one of the updates steering wheel movement is broken (when playing on gamepad). Now I have noticed that it's not only steering wheel movement is broken but also front wheels. Their movement / behavior is not connected to the car behavior (and physics) at all! They live their own life. Maybe I will try to upload a video showing what I'm talking about.
Polyphony seems to really impress with how much further they could go with their technological advancement.Yes, big difference!
No Ray tracing
Ray tracing
This + 1000 x infinity!So PD have all these graphical innovations to show off, but what about innovations in sound? If they put the same amount of effort into that as they put into graphics, who knows where we could be right now. Yes they have made large strides with car sounds but work still needs to be done. PD don't have anything left to prove with their graphics.
Ray Tracing aside... I have noticed one very unpleasing bug or... anyway since one of the updates steering wheel movement is broken (when playing on gamepad). Now I have noticed that it's not only steering wheel movement is broken but also front wheels. Their movement / behavior is not connected to the car behavior (and physics) at all! They live their own life. Maybe I will try to upload a video showing what I'm talking about.
Considering most gamers play on tiny TV speakers or cheap headphones, I doubt sound is a priority. Plus it's mainly handled by the CPU which current consoles don't have much of to dedicate to sound processing. Even Turn10 complained about the lack of power for sound processing.So PD have all these graphical innovations to show off, but what about innovations in sound? If they put the same amount of effort into that as they put into graphics, who knows where we could be right now. Yes they have made large strides with car sounds but work still needs to be done. PD don't have anything left to prove with their graphics.
Bumper cam has been 360 degree for as long as I can remember. That's the view I use the most, and have always had the right stick set for camera control. Makes looking back or to the sides real quick and easy.The bumper cam now rotates a full 360° and the hood cam 270° with a locking rear view. Is this new? I don't remember it being full 360 just the cardinal directions.
Yes they are over icing the cake a bit.
We know they have the best lighting engine of anyone. They make in some areas compared to others but they made their bet that lighting is of utmost importance and they won there. I wonder if they are just seeing how poor everyone else is and trying to put in the hammer. Also due to the rise of Nvidia's RTX stuff?
I also feel that in sound, where else can you go? Its not as dynamic as visuals and they already seem to be on an ok path if a bit slow.
Yes they are over icing the cake a bit.
We know they have the best lighting engine of anyone. They make in some areas compared to others but they made their bet that lighting is of utmost importance and they won there. I wonder if they are just seeing how poor everyone else is and trying to put in the hammer. Also due to the rise of Nvidia's RTX stuff?
I also feel that in sound, where else can you go? Its not as dynamic as visuals and they already seem to be on an ok path if a bit slow.
Well that stinks.In Nations, the Country Helmet overrides your standard helmet, while Manufacturers it will be a Manufacturer helmet. Custom Helmets overrides both helmet designs
I hope the first 9th generation GT will be a lot better in every aspect; engine sounds, car handling, car roster, features and gameplay, etc. I don't want to expect something exceptional because if it wouldn't be in that game, I would be totally disappointed with that.Polyphony May be well ahead of some of the competitors in Lighting design and if not one of the best in the market, but I don't really think they are the only ones that seem to impress, take a look at Driveclub which was 4 years ago? The lighting engine with the combination of weather effects is in itself the best I have ever seen in a racing game (taking account it was a 30 fps game).
Games like Forza Horizon have always impressed with visuals and Horizon 4 clearly is if not on par with GT Sport in lighting (blend in with dynamic TOD and weather something we have yet to see in GT Sport).
As for sound, sure they have more ways to go. The current sound design is the best we have seen in a Gran Turismo game but not the best in Racing games. There are many simulators out there who does a much more spectacular job capturing sound details and produce a more accurate (1:1) sound design than what we currently have in GT sport. Do not take this the wrong way but, GT sport have some very good and accurate sounding cars but they seem to sound too clean and quiet sometimes. There is no proper intake modeling and the exhaust also does not create a believable experience. GT sport also seem to miss sound occlusion (google it for clarity) while driving close to a narrow environment. I can go on and on but these are things I believe that can be improved on.