Gran Turismo Sport: General Discussion

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The beta is reportedly the first season of the championship, that's how.

That...seems like a recipe for disaster.

A beta is supposed to be for finding bugs and stress testing. The actual championship shouldn't have either of those things happening at the same time, it should be super stable.

If that's true, then the whole beta thing is a farce. Either it's a completely mislabeled free trial, or Polyphony is doing the push-it-out-before-it's-ready thing again.
 
That's exactly what betas are for.

Where did the information about the beta being the first season of the championship come from? I maintain that you shouldn't hold a competitive event and a beta at the same time.
 
Nope. This is not like other games or championship.

The winner will get a award just like real race driver in FIA gala ceremony. So this is pretty big deal

The end result might be new and fancy but as has been said, you can't reinvent the wheel when it comes to online, serious motorsport competitions. They'll either be standard online races, time trials like GT Academy or a combination of the two.

I seem to recall the initial announcement when it was going to be the first season in GT6 that it would be online races officiated and marshalled by the FIA. Presumably then it'll be standard online events with an ability for outsiders, the FIA, to spectate. How or if they're going to watch everything though, I don't know.

Like most things PD have done the past 10 years this has the potential to be amazing, or just another idea not fully realised or made the most of.
 
Can someone translate this?
twitter.com/225ps/status/688360558509199360
twitter.com/MSTmini4wdDempa/status/688552612224880641
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If that's the cause then why is pd being so quiet about it then? shouldn't they be trying to generate interest by releasing Gameplay videos. And lots of screenshots?
Im starting to think we will hear more GT Sport info when we hear new PS VR info. In fact, Im really starting to think its going to be a pack in game with PS VR and a $40 retail game.
Its a bit odd theyve told us nothing about the Beta yet . . or the cost/launch date of PS VR yet, other than saying PS VR launches 2nd Q 2016. I think its connected and their banking on GT to get the core market to jump into VR as early adopters.
 
If that's the cause then why is pd being so quiet about it then? shouldn't they be trying to generate interest by releasing Gameplay videos. And lots of screenshots?
Yeah you are right
Some gameplay footage would be nice or some ingame screenshots
I hope they will show something soon
 


Just realized something when seeing this video for the second time. Are there any hood mirrored premium car in GT6? Can't think of any right now.. (Except the Toyota 2000GT but it isn't this car)
 
Gameplay would be nice.

I wonder if those two monitors were showing anything new. Would expect it to be the same trailer again, though.

I just thought I would check - from the initial GT6 reveal, we got around one trailer a month until release, peppered with interviews and Q&As and so forth. With GTS, we've had one trailer and literally one interview (conducted on stage at PGW) in two months. I just hope something playable (i.e. the beta) surfaces soon.
 
The end result might be new and fancy but as has been said, you can't reinvent the wheel when it comes to online, serious motorsport competitions. They'll either be standard online races, time trials like GT Academy or a combination of the two.

I seem to recall the initial announcement when it was going to be the first season in GT6 that it would be online races officiated and marshalled by the FIA. Presumably then it'll be standard online events with an ability for outsiders, the FIA, to spectate. How or if they're going to watch everything though, I don't know.

Like most things PD have done the past 10 years this has the potential to be amazing, or just another idea not fully realised or made the most of.
You don't know that.



That is, so far, the only defining feature.

May be they will have co-op of 4 drivers per team to simulate 24hr race in green hell or le man :rolleyes: But the biggest thing is the partnership with FIA which makes it more genuine IMHO rather than giving 5000$ or pro gamer or racer certificate
 
May be they will have co-op of 4 drivers per team to simulate 24hr race in green hell or le man :rolleyes: But the biggest thing is the partnership with FIA which makes it more genuine IMHO rather than giving 5000$ or pro gamer or racer certificate

You're still going to be playing a videogame on a Playstation, just because the FIA are giving the winner a prize it doesn't mean anything about the competition/racing itself is more genuine. Not on the face of it anyway, that all depends how the physics are and how the series is run.
 
The info available makes me wonder just how much content PD will be able to pack in. Seeing Nurburgring and Brands Hatch receive a massive graphical upgrade makes me cautious because those things take a ton of time to produce at PS4 level of graphical fidelity. We've seen studios like Turn10 which is like 2-3 times larger than PD and has been making content for currentgen since at least 2012, 4 years later they've been able to make 26 tracks. PD presumable started in 2014, so how much content can they produce realistically in such a small timeframe and with their limited resources remains to be seen. I expect maybe 10 tracks realistically if they're done to the level of quality shown so far and aren't willing to pack in lastgen ports. I dunno, just some thoughts, all will be clear this year anyway.
 
I've heard countless times that GT6's car models are PS4-ready, but toned down to fit within the limitations of the PS3. Could the same apply to tracks?
 
Eks
I've heard countless times that GT6's car models are PS4-ready, but toned down to fit within the limitations of the PS3. Could the same apply to tracks?
It's enough to take a look at this screenshot and see a massive change in track assets - geometry, textures, detail, it's not a simple upscale or anything remotely similar between the two.
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May be they will have co-op of 4 drivers per team to simulate 24hr race in green hell or le man :rolleyes: But the biggest thing is the partnership with FIA which makes it more genuine IMHO rather than giving 5000$ or pro gamer or racer certificate

It's still not anything that hasn't been done before, it's just new to console. Multi-driver races have been a thing on PC for a while, and iRacing has been running online NASCAR championships for years. Having a partnership with a major motorsports sanctioning body isn't new. This is the first time the FIA has been involved, but they had to start somewhere.

It's great that this stuff is happening, but it's merely an evolution of things that have been going on in the wider sim racing community for some time. You make it sound like it's this massive new thing, and it's not. GT may be the biggest to do it and it may well end up being the best implementation, but other games have paved the way and it's kind of rude to ignore that.
 
It's enough to take a look at this screenshot and see a massive change in track assets - geometry, textures, detail, it's not a simple upscale or anything remotely similar between the two.

The thing about GT Sport is that the graphical prowess it displays is subtle. It's not as in-your-face, hyperrealistic as something like DriveClub, but still represents a huge step up from the PS3. When I first saw the trailer, I was somewhat underwhelmed - it looked like GT6. However, over a number of viewings, you to start to notice the improvements - the overall massively improved lighting, the substantially altered track details/geometry, the improved materials and shaders, the reflections, and so on. It kind of layers up, and you end up realising how all these tiny tweaks add up to make an overall significant difference - the image above shows an initial similarity (quality notwithstanding), but you realise how many individual changes have been made.

Edit for additional thoughts: I do wonder if the fact that GT6 appears to be receiving no further updates (apart from critical bug fixes or security updates, as someone suggested earlier) is indicative of something playable being available very soon. I get the feeling that if GT Sport was some way off in beta form, then Polyphony would give us an extra VGT, or something. After all, GT5 received the odd update after GT6's launch.
 
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After all, GT5 received the odd update after GT6's launch.

The update that turned off online, and the update that made DLC still available after they broke it when they turned off the online? That's all I remember.

Those two patches were purely to push people towards GT6, I don't think that they count as ongoing support.
 
May be they will have co-op of 4 drivers per team to simulate 24hr race in green hell or le man :rolleyes: But the biggest thing is the partnership with FIA which makes it more genuine IMHO rather than giving 5000$ or pro gamer or racer certificate
Haha no please not this anytime soon. Haven't you raced any games recently? I'm not trying to shut you down, I love this idea. But I HATE when you start a race. Let's say 16 people actually join and the race starts. Three laps in you're down to 5. How on earth can we expect the co-op to work, when your teammates probably ditch you 15 minutes in, and you're on your own for the rest (23h45min) of the race. I wish that some racing game would implement an "online racing penalty". Leave mid-race and you get a warning. Do it three times and you get a ban-warning. Do it five times and you're banned from online racing for 15 minutes. Do it again after the ban has lifted a banned for an hour. I don't see this work unless you restrict players to either complete the race, or at least enter the pits and stay there for the rest of the race. I hate quitters that exit a race because they spun out ONCE during the 1st lap.
 
Personally I wouldn't be surprised to see a return to the idea of licenses being used for online competition except with some actual restrictions and banding depending on how 'serious' the event is.
 
Haha no please not this anytime soon. Haven't you raced any games recently? I'm not trying to shut you down, I love this idea. But I HATE when you start a race. Let's say 16 people actually join and the race starts. Three laps in you're down to 5. How on earth can we expect the co-op to work, when your teammates probably ditch you 15 minutes in, and you're on your own for the rest (23h45min) of the race. I wish that some racing game would implement an "online racing penalty". Leave mid-race and you get a warning. Do it three times and you get a ban-warning. Do it five times and you're banned from online racing for 15 minutes. Do it again after the ban has lifted a banned for an hour. I don't see this work unless you restrict players to either complete the race, or at least enter the pits and stay there for the rest of the race. I hate quitters that exit a race because they spun out ONCE during the 1st lap.

...Let's not forget, PDI needs to sort out their net code first. Can't count the times I got DC'ed and had to leave a race I was enjoying a lot. This should be (hopefully) ironed out with the public beta.

The quitter penalty system needs to be looked at carefully too; otherwise you might get penalized unfairly.
It'd nice to have an appeals system, like in real motorsports, although I know I'm asking for too much there.


As for the idea of receiving prizes at FIA's awards ceremony, I wouldn't be too surprised if it's nothing more than a nice plaque with your name on it and you get that even before the main ceremony starts... :mischievous:
 
...Let's not forget, PDI needs to sort out their net code first. Can't count the times I got DC'ed and had to leave a race I was enjoying a lot. This should be (hopefully) ironed out with the public beta.

The quitter penalty system needs to be looked at carefully too; otherwise you might get penalized unfairly.
It'd nice to have an appeals system, like in real motorsports, although I know I'm asking for too much there.


As for the idea of receiving prizes at FIA's awards ceremony, I wouldn't be too surprised if it's nothing more than a nice plaque with your name on it and you get that even before the main ceremony starts... :mischievous:
Or the times you raced a full lobby and only half or less of the cars was showing up in the race on your screen. :lol:


Yeah true that, but a plaque is better than a pat on the shoulder. Hahaha
 
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...Let's not forget, PDI needs to sort out their net code first. Can't count the times I got DC'ed and had to leave a race I was enjoying a lot. This should be (hopefully) ironed out with the public beta.

The quitter penalty system needs to be looked at carefully too; otherwise you might get penalized unfairly.
It'd nice to have an appeals system, like in real motorsports, although I know I'm asking for too much there.

As for the idea of receiving prizes at FIA's awards ceremony, I wouldn't be too surprised if it's nothing more than a nice plaque with your name on it and you get that even before the main ceremony starts... :mischievous:
If they don't sort out the netcode GTSport will be a huge exercise in frustration for a lot of people. I'd like to see a driver rating system more than anything but I just don't see it happening for a number of reasons. Primarily I think PD will see it as a hinderance to people going online and that's the last thing they want. Their primary interest is to move units, not fair and clean racing. Assetto Corsa is highly moddable and one of the guys came up with a driver rating system on his own called Minorating, which is a simple type of system I've advocated for a long time, that is, it simply counts laps/contact, with only a slight weighting system if fault is obvious but even then both drivers get contact points. It changes behaviour online and it works. I've had some of my best open lobby races ever, in any game, on MR servers lately. It's available to all hosts and you can restrict entry to your lobby to any rating level or leave it wide open.
 
Sounds like a good idea @Johnnypenso. But I see flaws in such a rating system. What if you get rammed a lot and never do the same to others, wouldn't you be placed with only rammers? If you understand what I mean. Then you never get to "progress" to the more clean and awesome races, you're stuck in a vicious cycle of "noob racing". I rarely play pCars anymore because almost all the lobbies I join have crashers in them. Always some person who brakes too late and instead of changing lane he crashes into me, or there are people who use me as a shoulder to lean on when cornering. Frustrating to say the least. If this was in AC (or GT for that matter, if they add this) with that rating system, I'd be doomed to play in the crash'n'bash lobbies only.
 
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