Gran Turismo Sport: General Discussion

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Honestly, I see GTSport as PD's chance to soar back ahead in the racing genre. If everything goes well, this could very well be the game that could give Forza, Project Cars, AC and such, a run for their money.
My question would be, for anyone, is this what your typical, casual GT fan really wants to begin with and if they produce a game that rivals the best elements of these games, will that sell in big numbers? To me, so far anyway, AC offers the best driving experience and Game Stock Cars is close behind. Each car feels really unique and it takes some effort to get the most out of them, but do the casual fans really want this? I know us hardcore guys do, but does a casual fan really want to learn the subtle nuances inherent in driving an E30 BMW on period specific rubber or do they just want to slap RS tires on everything and drive the crap out of it? Do they really want the realistic and immersive, but at the same time a little dry and restrictive, full race weekend setup of Project Cars where there are no tire compounds available to completely outclass the competition? Or do they really prefer massive numbers of shorter races they can go through in a hurry to progress through the game as fast as possible by slapping soft rubber on everything?

I have no doubt that PD could turn out a game that rivals anything on the market in key areas. I also know there are ways around each of the obstacles above but PD hasn't shown much interest in the path in providing much flexibility in how we approach GT Mode beyond car selection and tuning. Big question is, is that what fans really want? Or do they mostly want a GT style, relatively simple game, just with better graphics and sounds?
 
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My question would be, for anyone, is this what your typical, casual GT fan really wants to begin with and if they produce a game that rivals the best elements of these games, will that sell in big numbers? To me, so far anyway, AC offers the best driving experience and Game Stock Cars is close behind. Each car feels really unique and it takes some effort to get the most out of them, but do the casual fans really want this? I know us hardcore guys do, but does a casual fan really want to learn the subtle nuances inherent in driving an E30 BMW on period specific rubber or do they just want to slap RS tires on everything and drive the crap out of it? Do they really want the realistic and immersive, but at the same time a little dry and restrictive, full race weekend setup of Project Cars where there are no tire compounds available to completely outclass the competition? Or do they really prefer massive numbers of shorter races they can go through in a hurry to progress through the game as fast as possible by slapping soft rubber on everything?

I have no doubt that PD could turn out a game that rivals anything on the market in key areas. I also know there are ways around each of the obstacles above but PD hasn't shown much interest in the path in providing much flexibility in how we approach GT Mode beyond car selection and tuning. Big question is, is that what fans really want? Or do they mostly want a GT style, relatively simple game, just with better graphics and sounds?

I think a large percentage of GT fans would want the series to continue to get more realistic. Pcars sold quite well considering how it in no way helps out casuals. The UI is horrible, the controller implementation is atrocious, and there are about a million different things to adjust, yet it's sold very well, and that's not even mentioning the fact that it's got about fifty times the bugs of the last couple of GT games.

I think If PD can make GTS as realistic as the likes of Pcars, the fans would lap it up. PD are very good at setting the game up for controllers, and GT6 already had a host of driver aids that assured even young children could jump on and play. I think with all aids on and using a controller, you could just about hold the throttle and steer sometimes and you'd make it around the track on GT6, so I don't see increased realism being a barrier for casuals.

Whether or not they'll do this is another matter of course, but they seem keen on pushing the realism as one of the big features of GTS, so that and the 7 to 77 thing make me think they're going for a more realistic model, with enhanced driver aids, so that everyone from first timers to hardcore league racers can get what they want.

For me though, as long as it's somewhere in the ballpark of Pcars realism, but without too many bugs, I'll be happy. As with Pcars though, GT6 has left me with a sour taste, and so with both GTS and Pcars 2 I'll be waiting until I know what they're like before I decide whether I'll buy them or not.

Can't wait for AC on PS4. Even though it's light on the content, it looks very high quality, and it'll co-exist with the rest of my collection beautifully.
 
How do you keep fans interested and excited when every game offers near reality as a starting point?

Game design. Writing. Character development. Social network. Ease of use. The list goes on.

Think about it like a movie. Say realistic physics is equivalent to really great cinematography. How do you keep fans interested and excited when every movie offers great cinematography as a starting point? All the things that make a movie great that aren't cinematography. That's kind of the situation that movies find themselves in today, there's a whole bunch of stuff that is simply expected to be excellent before anyone will even consider watching a film.

There are always going to be games that measure themselves on realism alone, but Gran Turismo probably shouldn't be one of them. Not that it shouldn't be realistic, that's an important part of the game, but Gran Turismo needs to offer more than simply good physics.
 
Let me just share my thoughts on everything about GTS and what's been revealed/discussed:

First off, I just want to say that some of the things I will say may be off of opinion, so some of this isn't entirely true.

Honestly, I see GTSport as PD's chance to soar back ahead in the racing genre. If everything goes well, this could very well be the game that could give Forza, Project Cars, AC and such, a run for their money. However, such expectations should never be so high, as we know very little about what PD has in store for their new game, except for the fact that it will be focused on the FIA Online Championship. We've only seen one trailer, some Facebook messages, twitter posts, pictures, etc. It's all been visual proof, but we've never seen the game run at its core. The car/track count? What do these 3 game modes do differently? How are the physics? Are they realistic? There's so many questions we could ask; it shows how much we know about it. Not only just that, but when is "Spring 2016"? When will beta exactly release? When will the full game release? Is this just for feedback for GT7? The questions will only continue until we get more confirmed info from PD themselves. But the most important question: Will it revive the GT franchise? After what GT6 brought, which didn't "woo" us very much, will it bring us back to a game that will make us all say "Gran Turismo is back"?

To all of this, who knows... but there's only thing we can do at the moment, and that's to wait and look forward to what is to come for GTSport and what PD will bring us in the future.
Spring or early 2016? :odd: :confused: imo for pd that means: spring= end of may, early=march/april.
 
kinda off topic but...

I'm getting tired and frustrated comming to GTP news and not seeing or readding anything about GT. I guess only 20% or 10% of the articles atm are about other games.

This is obviously not a criticizm of GTP staff. They're great! It's a criticizm of PD who doesn't give a flying duck about the community.

/rant
 
It's a criticizm of PD who doesn't give a flying duck about the community.

The decision to currently withheld information on their upcoming title doesn't represent their general opinion of the community surrounding the Gran Turismo franchise.
 
kinda off topic but...

I'm getting tired and frustrated comming to GTP news and not seeing or readding anything about GT. I guess only 20% or 10% of the articles atm are about other games.

This is obviously not a criticizm of GTP staff. They're great! It's a criticizm of PD who doesn't give a flying duck about the community.

/rant
Believe me, we want to write about GTS news as much as you guys want to read it. :lol:
 
The decision to currently withheld information on their upcoming title doesn't represent their general opinion of the community surrounding the Gran Turismo franchise.

It's pretty consistent with their general approach to communication though.
 
kinda off topic but...

I'm getting tired and frustrated comming to GTP news and not seeing or readding anything about GT. I guess only 20% or 10% of the articles atm are about other games.

This is obviously not a criticizm of GTP staff. They're great! It's a criticizm of PD who doesn't give a flying duck about the community.

/rant
PD don't care about those pesky GTP members :lol:

J/K don't kill me please
 
kinda off topic but...

I'm getting tired and frustrated comming to GTP news and not seeing or readding anything about GT. I guess only 20% or 10% of the articles atm are about other games.

This is obviously not a criticizm of GTP staff. They're great! It's a criticizm of PD who doesn't give a flying duck about the community.

/rant

Yeah, even American Truck Simulator and Euro Truck Simulator 2 is a more popular topic these days. But that's only because we have no new info, imagine the day we get info. The front page (and GTS forum) will explode. :D
 
kinda off topic but...

I'm getting tired and frustrated comming to GTP news and not seeing or readding anything about GT. I guess only 20% or 10% of the articles atm are about other games.

This is obviously not a criticizm of GTP staff. They're great! It's a criticizm of PD who doesn't give a flying duck about the community.

/rant

What @Brend said!

Although in actuality, nearly half of the articles this month have been about GT in some form or another. Admittedly, it's usually GT6.
 
I wonder how much content GTS will pack, would be pretty funny if Assetto Corsa of all games had more cars and tracks, and it doesn't even seem like a huge stretch to imagine.
 
I wonder how much content GTS will pack, would be pretty funny if Assetto Corsa of all games had more cars and tracks, and it doesn't even seem like a huge stretch to imagine.

Considering PD said GTS isn't a demo or prologue, and the fact that they have hundreds of premium cars that could be ported right over to PS4, I somehow doubt they'll have fewer cars than AC...
 
Well most of the cars I've seen in the game so far are from GT6, and GT6 had over 400 premium cars.
 
Considering PD said GTS isn't a demo or prologue, and the fact that they have hundreds of premium cars that could be ported right over to PS4, I somehow doubt they'll have fewer cars than AC...
Depends on whether they have switched to PBR pipeline, if they have all those premiums will have to be redone as far as textures go.
 
Depends on whether they have switched to PBR pipeline, if they have all those premiums will have to be redone as far as textures go.

I don't see that being a particularly massive undertaking for a team with the experience of PD. Considering the models themselves are already detailed enough for PS4, re-doing textures for a different type of rendering would have probably been expected, so as to take advantage of the higher capabilities of the PS4 in that area. It's not going to have taken them three years to re-do textures for more than 100 cars.

We'll see in a few months whether they've opted to go for PBR or not, but either way, I'd be surprised to see less than a few hundred cars in GTS.
 
Considering PD said GTS isn't a demo or prologue, and the fact that they have hundreds of premium cars that could be ported right over to PS4, I somehow doubt they'll have fewer cars than AC...
If I remember correctly, they never said "its not a prologue." They just said it'll be more extensive. Things are just falling into place making it seem that way though. Still, doesn't entirely mean its going to be bad. We'll just have to wait for more information, though.
 
If I remember correctly, they never said "its not a prologue." They just said it'll be more extensive. Things are just falling into place making it seem that way though. Still, doesn't entirely mean its going to be bad. We'll just have to wait for more information, though.

Even if it was a Prologue in all but name it's not as if they're going to promote it as that. The marketing department are paid to make things seem better than they are, and to make everything sound amazing. That's their job, so of course with the change of title they're going to say it's more substantial, they're hardly going to say "Despite the different name, this is essentially just another Prologue game".

You have to look past the marketing spiel for any game and judge it yourself based on what is actually going to be present, rather than what it's marketed at. Of course in the case of GTS, we don't have that information yet.
 
If I remember correctly, they never said "its not a prologue." They just said it'll be more extensive. Things are just falling into place making it seem that way though. Still, doesn't entirely mean its going to be bad. We'll just have to wait for more information, though.

I don't see why they'd be doing a public beta for a prologue (which is essentially a glorified demo)...
 
Even if it was a Prologue in all but name it's not as if they're going to promote it as that. The marketing department are paid to make things seem better than they are, and to make everything sound amazing. That's their job, so of course with the change of title they're going to say it's more substantial, they're hardly going to say "Despite the different name, this is essentially just another Prologue game".

You have to look past the marketing spiel for any game and judge it yourself based on what is actually going to be present, rather than what it's marketed at. Of course in the case of GTS, we don't have that information yet.
I agree completely. That thought has been in my head since I first read the article, but with what little we know I'm reserving judgement. I just wish it wasn't so vague.

I don't see why they'd be doing a public beta for a prologue (which is essentially a glorified demo)...
I don't see why having a beta would mean anything for it. If it's a similar approach to how FM5 handled things, but at a cheaper price, I don't think it'll be so much of a problem. Like I said though, we'll have to wait and see.
 
I don't see why they'd be doing a public beta for a prologue (which is essentially a glorified demo)...

As I said in another thread, "More extensive than a Prologue" could simply be referring to the FIA competition aspect. It's a very vague statement as @ImaRobot says, we need a lot more information before we decide what GTS can be classed as.

Also as I understand the first part of the FIA stuff will take place in the beta, which may explain why it exists. If they know the full thing won't be finished until late in the year, they need a platform to run the early year events on. They could have made a free standalone thing, like GTA, but why not combine it into a beta.
 
kinda off topic but...

I'm getting tired and frustrated comming to GTP news and not seeing or readding anything about GT. I guess only 20% or 10% of the articles atm are about other games.

This is obviously not a criticizm of GTP staff. They're great! It's a criticizm of PD who doesn't give a flying duck about the community.

/rant

Presumably they are waiting until the details of the game are finalised before giving out more information.
 
Presumably they are waiting until the details of the game are finalised before giving out more information.

My thoughts:

There's a beta coming "early 2016", so that's very soon. The game's coming in full in "autumn 2016", which isn't that far off. We will be playing GT Sport in one form or another, fairly soon this year. There's going to be a free, open beta we can play, work out if we like it, and hopefully, submit feedback and recommendations to Polyphony (which is a massive step forward if conducted in the right way, and our feedback is utilised). I'd rather this scenario, where although there is little in the way of news and trailers, we know when we'll be able to play it, rather than GT5's endless stream of (somewhat unrepresentative) trailers, continually adjusted release date, etc.

Let's just wait and see what it's like. I've seen people moaning saying "it looks like GT6.5", "GTS will kill the GT franchise for good", "nothing will change", and so on. No one will have any real idea until we do play it - but crucially, that's not too long in the future.

I don't want Polyphony to do a GT5 and sound off about features like 1000 cars (with 800 from a PS2 game), course maker (which just generated the tracks in a limited fashion), because inevitably, that sort of thing will lead to inflated expectations if the caveats aren't made clear.
 
My thoughts:

There's a beta coming "early 2016", so that's very soon. The game's coming in full in "autumn 2016", which isn't that far off. We will be playing GT Sport in one form or another, fairly soon this year. There's going to be a free, open beta we can play, work out if we like it, and hopefully, submit feedback and recommendations to Polyphony (which is a massive step forward if conducted in the right way, and our feedback is utilised). I'd rather this scenario, where although there is little in the way of news and trailers, we know when we'll be able to play it, rather than GT5's endless stream of (somewhat unrepresentative) trailers, continually adjusted release date, etc.

Let's just wait and see what it's like. I've seen people moaning saying "it looks like GT6.5", "GTS will kill the GT franchise for good", "nothing will change", and so on. No one will have any real idea until we do play it - but crucially, that's not too long in the future.

I don't want Polyphony to do a GT5 and sound off about features like 1000 cars (with 800 from a PS2 game), course maker (which just generated the tracks in a limited fashion), because inevitably, that sort of thing will lead to inflated expectations if the caveats aren't made clear.
I think the beta will come out during E3 as a big Sony announcement on stage, with the full game coming either December 2016 or delayed to 2017.
 
Beta during E3? That's like mid-2016, not early 2016. But then again you never know with PD I guess. :nervous:
 
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