- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
My question would be, for anyone, is this what your typical, casual GT fan really wants to begin with and if they produce a game that rivals the best elements of these games, will that sell in big numbers? To me, so far anyway, AC offers the best driving experience and Game Stock Cars is close behind. Each car feels really unique and it takes some effort to get the most out of them, but do the casual fans really want this? I know us hardcore guys do, but does a casual fan really want to learn the subtle nuances inherent in driving an E30 BMW on period specific rubber or do they just want to slap RS tires on everything and drive the crap out of it? Do they really want the realistic and immersive, but at the same time a little dry and restrictive, full race weekend setup of Project Cars where there are no tire compounds available to completely outclass the competition? Or do they really prefer massive numbers of shorter races they can go through in a hurry to progress through the game as fast as possible by slapping soft rubber on everything?Honestly, I see GTSport as PD's chance to soar back ahead in the racing genre. If everything goes well, this could very well be the game that could give Forza, Project Cars, AC and such, a run for their money.
I have no doubt that PD could turn out a game that rivals anything on the market in key areas. I also know there are ways around each of the obstacles above but PD hasn't shown much interest in the path in providing much flexibility in how we approach GT Mode beyond car selection and tuning. Big question is, is that what fans really want? Or do they mostly want a GT style, relatively simple game, just with better graphics and sounds?
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