Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,798,298 views
Yes. I believe that's the entire idea behind the system. Its ingenious really. For example, the reflections here:
i1uLagdOiMvuuEE.jpg

It certainly looks as if the lighting is in built into all of the scenes.

Sure the environment will influence the reflections on the cars, but in the trailer you can see the car headlights influencing the surroundings!
 
Sure the environment will influence the reflections on the cars, but in the trailer you can see the car headlights influencing the surroundings!
Ooh now that's a good question. Hopefully! Its all magic to me; I have no clue how it works! :D
 
Today is a good day to look at the big picture and support PoDi.

I agree (although looking at the bigger picture is usually a difficult and uneasy thing to do when it comes to video games). But support doesn't just mean we praise, it means we should also acknowledge the flaws we think are there too. If we do that in appropriate measures then it's to the benefit of everyone.

Are you a pc player by the way?

Not really, I don't have a powerful PC so I only dabble (racing sim wise the most I can and do run are Game Stock Car/Automobilista, Raceroom, F1 2014 and Grid Autosport). Still mainly a console person and I still make a distinction between the PC sim racers like rFactor/iRacing and the "console racers" like GT/Forza - although I can appreciate the line between the two is increasingly blurred, with the likes of PCARS, Assetto Corsa and Dirt Rally coming to consoles. Indeed, PD are doing the blurring too, with them trying to bring an iRacing-style competitive online format to console.
 


I'll buy it for the ring alone.

Ooh now that's a good question. Hopefully! Its all magic to me; I have no clue how it works! :D

I guess you guys are referring to the fuel pump scene. I think the scene is still lit by an HDRi but the pump structure is integrated into the scene like the cars are integrated, so the pump structure responds to any specular light changes or changes in GI.
 
And you know what? That's no bad thing. I have PCARS for my white knuckle racing fix. GT has always been a sort of virtual interactive toybox of cars for me, rather than a racing game as such. A more laid back and casual affair. That's why I call it a typical GT game, for me. Now, whether that's what people expected from this, or what they want from a GT game, is another matter. That's what I want GT to be, and well, this looks to deliver well on those fronts. I think the games will continue to carve out this niche, in that respect. Serious race fans might want to look elsewhere.

True what you say if it was Gran Turismo 7 (which should follow the more classic GT path). But I have the feeling that with GT Sport PD takes another direction and puts themselves directly against PCARS and Assetto Corsa on consoles. 3 titles that focus on a racing experience with online leagues included. If I have to compare GT Sport honestly (from what I have seen) against PCARS or AC it looses on all fronts except for photomode and the fia inclusion.

I don't say GT Sport is bad or doesn't deliver but for what it seems to be promoting in doesn't succeed. I find there are several points that are very positive in GT Sport but as a racing experience I currently would look somewhere else.

I really hope that PD can clear up which direction they actually want to take with GT Sport so that there won't be any speculation needed anymore. PD has unleashed a lot of info but info in general and not very well explained. The coming months will be crucial for PD and Sony to see what GT Sport is really capable of. I sincerely hope they will be able to present us an magnificent product in November.

My enthusiasm is still there and that is for the courage PD has shown with this event and the way they have introduced it to the grand public.
 
I'm happy that standard cars won't be a thing, but 140 cars is very little compared to previous premium car entires.
The tracklist was one of the few great things about GT6, and that too has taken a very significant hit. And lastly, we have a livery editor that doesn't allow the same freedom as the one in Forza, and will almost certainly be limited to a select few models(?).

I still don't know what GT Sport actually is. Is it a prologue? Is it a game running parallel to the main franchise? What is the actual focus point of the game? Is weather and day/night cycles returning? What has been done to make the AI not the worst in the racing game industry? We've heard a decent amount about sound getting properly reworked, yet we also heard that before GT6, and the end result was as bad as ever. The graphics are nice, but certainly not as good as Driveclub, which is fair if they're aiming for 60FPS.

Simply put. I see nothing what so ever to indicate that it own't be as awful as GT6.
 
Last edited:
I guess you guys are referring to the fuel pump scene. I think the scene is still lit by an HDRi but the pump structure is integrated into the scene like the cars are integrated, so the pump structure responds to any specular light changes or changes in GI.
Yeah, I see. It is really weird to conceptualise for me, making a 2D image, and making it into a 3D plane for cars to be placed in.

Also real quick, is it confirmed to run at 60FPS? Missed that part.
 
And you know what? That's no bad thing. I have PCARS for my white knuckle racing fix. GT has always been a sort of virtual interactive toybox of cars for me, rather than a racing game as such. A more laid back and casual affair. That's why I call it a typical GT game, for me. Now, whether that's what people expected from this, or what they want from a GT game, is another matter. That's what I want GT to be, and well, this looks to deliver well on those fronts. I think the games will continue to carve out this niche, in that respect. Serious race fans might want to look elsewhere.

Was thinking about this the other day and I think there is some merit to the argument that some of PD's idiosyncrasies help it be distinctive in a positive way, but it can only go so far, and there's a fine line between "pleasingly distinctive" and "simply being left behind". For instance if GT still only had 6 car grids, that certainly would be distinctive GT, but no one would think it's a good thing. :P A good example though might be GT's clean and smooth graphical style - whilst it's maybe still a bit lifeless and lacking in detail in a few areas, it does sit quite well against the grittiness/flashiness of other games.
 
And lastly, we have a livery editor that doesn't allow the same freedom a the one in Forza, and will almost certainly be limited to a select few models(?).
This comes across as conjecture, we don't know enough about the livery editor to make this assumption yet.
 
So guys, when wasn't any info about the game, people complaing about the lack of info. Then, when we have tons of information about the game, people find things to complaing about.

I'm not suprised.

Thrustmaster made my "racing flame" almost vanish after loose my money on their wheels, GT Sport ignite it again. I can't buy another wheel right now but... i think i will have to play with the DS4 for a while.
 
I agree (although looking at the bigger picture is usually a difficult and uneasy thing to do when it comes to video games). But support doesn't just mean we praise, it means we should also acknowledge the flaws we think are there too. If we do that in appropriate measures then it's to the benefit of everyone.
Yes, of course, there has to be criticism, consructive kind. 👍



Not really, I don't have a powerful PC so I only dabble (racing sim wise the most I can and do run are Game Stock Car/Automobilista, Raceroom, F1 2014 and Grid Autosport). Still mainly a console person and I still make a distinction between the PC sim racers like rFactor/iRacing and the "console racers" like GT/Forza - although I can appreciate the line between the two is increasingly blurred, with the likes of PCARS, Assetto Corsa and Dirt Rally coming to consoles. Indeed, PD are doing the blurring too, with them trying to bring an iRacing-style competitive online format to console.
Ok. Thanks for the answer, very valid points there :) I m so excited what Assetto Corsa will offer us.
By the way, it'll be interesting to see how many pc sim-players will change to PS4(k) because of the FIA deal..
 
Still doesn't sound that bad. It never really was to be honest. It was weak, and substandard, but not that bad.
I strongly disagree. I like GTs sound engine, things like reverb, doppler, speed of sound are recreated amazingly well, but the way the cars sound is not acceptable anymore. I actually stopped playing GT6 because of the audio.

Usually I would consider pre-ordering one of the special editions, but nope, not with that audio, I'll not support that incompetence anymore.
 
Was thinking about this the other day and I think there is some merit to the argument that some of PD's idiosyncrasies help it be distinctive in a positive way, but it can only go so far, and there's a fine line between "pleasingly distinctive" and "simply being left behind". For instance if GT still only had 6 car grids, that certainly would be distinctive GT, but no one would think it's a good thing. :P A good example though might be GT's clean and smooth graphical style - whilst it's maybe still a bit lifeless and lacking in detail in a few areas, it does sit quite well against the grittiness/flashiness of other games.

My take is that I'm generally an optimist when it comes to these things. I've learned that there's more to enjoying games than moaning about what's wrong about them on the internet and stomping your feet about it. In many respects, I've simply stopped caring about what's wrong with games, and taken them for what they're good at - unless the game is so bad as to be unplayable, there will be something to look for. GT6's racing sucks, which it does. GT Sport's doesn't look great either. Neither do the collision physics. But the photomode looks great, as does the finely curated car list. And the tracks. And the visuals. So when GTS does rock up, I'll be looking at it on the basis of what it can do, as an interactive museum of cars and tracks I can mess about with, rather than what it can't do. I'm not saying we should accept broken games, or say everything's great when it isn't, but I tend focus on what I can enjoy in a game, not what I can't.
 
Also real quick, is it confirmed to run at 60FPS? Missed that part.

I don't recall them mentioning it anywhere (there was some discussion regarding PAL,I dont recall what) but the whole stream was 50fps and I don't see them going back to 30 fps when every other game in the category (even the simcades) are targeting 60 FPS.
 
To be honest, I want the game to run at 60fps as much as the next guy but if early reports are to be believed that the framerate is not stable - and it ships as such - I'm not thrilled in the slightest. GT needs a stable frame-rate in my opinion, especially if its wanting to be considered as a legit eSport.
 
Sleeping on it I still think the graphics are pretty good for what they're aiming. The weird thing is they've pulled a reverse PD and actually shown a real time demo of probably their latest functional stable build, so in a way what we're getting in November is almost certainly going to be better than this.

Still not reserving judgment on the sounds and physics till the GTP guys report back but I was let down from what I've seen yesterday.

We're not far off E3 and the Nuburgring 24 hours so more news should come fast, hopefully today's Q&A brings us much needed info about damage, sounds, etc.

Also last note, I still think people are jumping to conclusions about how free the livery editor is.

@Brend if it's VR compatible it's not shipping with anything less than a locked 60 all the time, it's the bare minimum.
 
To be honest, I want the game to run at 60fps as much as the next guy but if early reports are to be believed that the framerate is not stable - and it ships as such - I'm not thrilled in the slightest. GT needs a stable frame-rate in my opinion, especially if its wanting to be considered as a legit eSport.
Looking at the stream in 720p50fps (rip my internet) you can tell its running at least 50. Hard to tell about frame drops from a streams perspective, but I couldn't see any.
 

Latest Posts

Back