Gran Turismo Sport: General Discussion

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My prediction on sales: It will sell less than usual on the first months, but if the game happens to be really good and enjoyable (and gets good reviews), then it will sell a lot afterwards. Right now there is this image of the game being just a prologue, I know people who won't buy it just because of that. But as I said, if the game is good and does not feel short on content, they will end up buying.

Game is going to do a minimum of 5 million units, heck 6-7 million is LTD is the minimum I bet. WOM will only improve on solid sales.

GTSport versus Uncharted 4 will be fascinating. Usually nothing from Sony's first party holds a candle to this, this time ND have surpassed PD.
 
Ok my bad. Thought I was up to date here.:banghead:
Yeah it's really hard to read it all if you've been "offline" for a day or two haha. (It is a lot calmer now than last week though, try 50 pages in a few hours)
 
So, as impressed as I have been with the changes to GTS from GT6, I've just finished a race in PCars that reinforced what PD still have to try and match.

28 lap GT4 class race at Brands Hatch, qualified forth, got up to second at around quarter distance, messed up a pass going for first and span dropping to tenth. It then starts to rain as it approaches half distance and pit for the mandatory tyre change. It of the pits and spent the rest of the race fighting back into a solid point finish, with the last few laps being a three way fight for eighth place.

PD have moved on and the community event show a change to want to engage with us, however that bar is still set high.
 
So, as impressed as I have been with the changes to GTS from GT6, I've just finished a race in PCars that reinforced what PD still have to try and match.

28 lap GT4 class race at Brands Hatch, qualified forth, got up to second at around quarter distance, messed up a pass going for first and span dropping to tenth. It then starts to rain as it approaches half distance and pit for the mandatory tyre change. It of the pits and spent the rest of the race fighting back into a solid point finish, with the last few laps being a three way fight for eighth place.

PD have moved on and the community event show a change to want to engage with us, however that bar is still set high.

Project CARS nails the racing aspect, PD's games don't hold a candle to that.
 
Looks' beautiful but i would like to see complete production car list and real world circuit list before i make my decision.
 
Turn 10 burying a Granturismo game is like a Doom game burying a COD one, not gonna happen.

Looking at what GTS and FM6 both offer, I'd say GTS is the doom in this scenario. If FM6 came out on PS4, I'd buy it in a heartbeat. After seeing what GTS is and has to offer, I don't plan on buying it. I may buy it later down the line at a very discounted price, for the same reason I wouldn't pay full price for Battlefront - I'm not paying $100AU for an online only game. That's essentially half a game for full price, and it rewards lazy devs.
 
Looking at what GTS and FM6 both offer, I'd say GTS is the doom in this scenario. If FM6 came out on PS4, I'd buy it in a heartbeat. After seeing what GTS is and has to offer, I don't plan on buying it. I may buy it later down the line at a very discounted price, for the same reason I wouldn't pay full price for Battlefront - I'm not paying $100AU for an online only game. That's essentially half a game for full price, and it rewards lazy devs.

Being a better game is another argument but sales wise none of these PC sims are in the same light year as Granturismo.
 
Being a better game is another argument but sales wise none of these PC sims are in the same light year as Granturismo.

I didn't mention a single PC sim, so not sure what you're getting at there. As far as being a better game, how many cars and circuits does GTS offer? How many hours of offline play does it contain? Now how many cars and tracks, and how many hours of play does FM6 offer? There's my point. GTS seems to be an enormous backward step for the series. No career at all, only a handful of tracks, barely more cars than Driveclub, and no dynamic time or weather. Oh but the graphics are heaps better! As I said, it's half a game for full price. It's almost like they're admitting they can't compete directly with Forza, so they're trying to make GT completely different.


Yeah, can we talk about this? Why the hell do we suddenly have to pay 100$ for full priced games? Its way to damn expensive. How much do you Americans pay, 60$? thats 80$ here, just as they used to be. :grumpy:

Yeah, and then you've got all of those "digital deluxe edition"s, and the like, which I often see on PSN for around $140 lol.

To be clear; he says that the number of inputs to their physics engine is the same or more than those used by F1 lap-time simulators. He didn't say "can easily be use(d) in F1 teams",

Haha yeah marketing speak for sure. Call me skeptical, but I'm gonna go out on a limb here and guess their physics model isn't in the same universe as RFactor Pro. You'd probably need 30 PS4s worth of power to run it if it was lol.
 
His point being we heard these exact same things when we got the GT6 demo in summer 2013. People were confident sound, AI, physics and more would be much improved by release. We also hear it generally time and time again when betas and early Demos are released for games, I think I can count on one hand the times it actually does happen.
 
There's my point. GTS seems to be an enormous backward step for the series. No career at all, only a handful of tracks, barely more cars than Driveclub, and no dynamic time or weather. Oh but the graphics are heaps better! As I said, it's half a game for full price. It's almost like they're admitting they can't compete directly with Forza, so they're trying to make GT completely different.
Judging by Kaz's answer in the Q & A regarding the FIA involvement he says that the FIA approached him for ideas on how they (the FIA) could transition into esports and that's how GT Sport evolved. So I think that rather than PD so called admitting they can't compete in todays console sim market they have instead built this game specifically to achieve the objectives of the FIA. As such the focus of this game seems to be very narrow.
 
Serious accusation :rolleyes:
Yes, I accuse him of being a liar, because I don't believe him. /s
One man experience do not constitute a general claim of "urban myth". So, I should believe what someone says, in order not to be taken as calling that someone a liar ? What is happening with you ? Are you offended by me not believing Stefano ?
I don't think Stefano should use the word "urban myth".
Why would I be offended with you calling Stefano a liar unless I'm Stefano under a pseudonym? You'll note I took the same stance when Kaz was called a liar as well.

So do you have any basis for calling Stefano a liar or is it just because he's saying something you don't want to be true?
I showed that video on the PCARS forum and Ian Bell responded there are more restrictions than just the passenger cell or fire:

http://forum.projectcarsgame.com/sh...uiry-Car-v-Car&p=985138&viewfull=1#post985138

And looking at both PCARS and AC it seems to be the case. Other games like Grid do however have more extensive damage, so no idea who's telling the truth. PCARS had originally way more damage in the pre release builds, but they had to tone it down when the game came out.
Quite possibly they are all telling the truth. AC/Grid/PCars all deal with many different manufacturers and not all the same ones. It's quite possible that the smaller number Stefano deals with have few damage restrictions but that some that SMS has to deal with have many. Instead of having two tiers of damage in PCars you pick the tier that corresponds to the strictest manufacturer and go from there. Consistency ;)
He says that not allowing any damage is an urban myth but that doesn't make it less true that the manufacturers do restrict it.
I've seen it during PCARS development, detachable parts and opening doors were removed because some manufacturers simply didn't allow it.
See above. Key word, "some".
 
Judging by Kaz's answer in the Q & A regarding the FIA involvement he says that the FIA approached him for ideas on how they (the FIA) could transition into esports and that's how GT Sport evolved. So I think that rather than PD so called admitting they can't compete in todays console sim market they have instead built this game specifically to achieve the objectives of the FIA. As such the focus of this game seems to be very narrow.

Incorporating Esports into your franchise doesn't automatically mean dropping everything else though does it? Pcars managed to have dynamic weather and time, full damage, and a rather large offline career, with AI that PD could only dream of, and then chucked in Esports for good measure. I know Pcars is full of bugs, but SMS at least managed to cram so much into their sim, with much more complex physics than any GT game, on a tiny fraction of PD's budget. So why can't PD offer a career mode or things like dynamic weather and time?

Pretty much seems to me like PD did exactly what I hoped they wouldn't, and just focused on better graphics and shouting about the online component of the game, and forgot about everything else.
 
Incorporating Esports into your franchise doesn't automatically mean dropping everything else though does it? Pcars managed to have dynamic weather and time, full damage, and a rather large offline career, with AI that PD could only dream of, and then chucked in Esports for good measure. I know Pcars is full of bugs, but SMS at least managed to cram so much into their sim, with much more complex physics than any GT game, on a tiny fraction of PD's budget. So why can't PD offer a career mode or things like dynamic weather and time?

Pretty much seems to me like PD did exactly what I hoped they wouldn't, and just focused on better graphics and shouting about the online component of the game, and forgot about everything else.
I agree there could and probably should be a much broader focus here with the inclusion of a full 'normal' GT offline career, I can only summise that the FIA may have a hand in keeping this game so narrowly focused. Or alternatively - because PD!
 
VR. I can see it now, it's going to be the 3D of this game, blamed for most of the pitfalls and it's all Sony's fault for pushing them to do it.

Sounds stay the same? VRs fault.
AI stays the same? VR.
No dynamic time/weather? VR.

I think you're onto something there. Things like dynamic time and weather will definitely impact the framerate when you consider PD's history of making graphics the priority, and if they need the game to be a big VR seller, it will need a solid framerate. Of course, this doesn't excuse all the other omissions, but I bet you're right, PD will blame it all on VR lol. Would be a massive kick in the teeth to PD if SMS got PSVR support into Pcars. They've already got VR support on PC, and iirc their name was on the list of devs who were working on PSVR projects (can't remember where I saw that list).

I agree there could and probably should be a much broader focus here with the inclusion of a full 'normal' GT offline career, I can only summise that the FIA may have a hand in keeping this game so narrowly focused. Or alternatively - because PD!

I doubt the FIA would be dictating what PD do and don't put in the game. But the PD reason seems to have quite a history of explaining odd decisions lol.
 
VR. I can see it now, it's going to be the 3D of this game, blamed for most of the pitfalls and it's all Sony's fault for pushing them to do it.

Sounds stay the same? VRs fault.
AI stays the same? VR.
No dynamic time/weather? VR.
I don't recall 3D ever being cited as the reason for one of GT5 or GT6's shortcomings, much less for stuff as absurd as AI or sound.
 
I doubt the FIA would be dictating what PD do and don't put in the game. But the PD reason seems to have quite a history of explaining odd decisions lol.
I don't know - I'm sure the FIA would have had pretty stringent requirements and Kaz did say that the FIA had only just approved GT Sport a couple of months prior to the beta event which suggests that PD have had work at it to meet their requirements. Part of that could be keeping the game almost entirely focused on the online racing component.
 
I don't know - I'm sure the FIA would have had pretty stringent requirements and Kaz did say that the FIA had only just approved GT Sport a couple of months prior to the beta event which suggests that PD have had work at it to meet their requirements. Part of that could be keeping the game almost entirely focused on the online racing component.
Where did Kaz say the FIA only approved GTSport two months before the event? I don't remember that but I didn't watch everything quite yet.
 
I don't recall 3D ever being cited as the reason for one of GT5 or GT6's shortcomings, much less for stuff as absurd as AI or sound.
3D (and Sony) was blamed for just about every issue in GT5 by some players. Anything missing, it was because they were too busy with 3D, anything poor quality was because it had to be in 3D. Sound and AI were poor because 3D took up all the resources. Then when 3D was dropped for GT6 blame just went to the PS3 hardware in general.

You and I know it was absurd for most things but people said it and that's why I have a feeling it will return with VR. Then the PS4 in general.
 
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