- 15,532
- Cairo, Egypt
- GTP_SEMS
But in general, this ghost still alive...
Considering I've just mentioned examples of games doing them I disagree. Am I expecting it to be even close to Driveclub's level? no, is it possible? of course it is.
But in general, this ghost still alive...
A 4 minute video with direct feed footage appeared on youtube
I'm definitely on the fence about the situation. Pcars failed pretty bad in that department, but that can likely just boil down to the devs priorities. AC is just around the corner, so I'm hopeful that they can show everyone how to get it done.We're heading down the "PS4 can't do dynamic time and weather, it's not PDs fault" route, I can feel it.
Someone know Portuguese ?
Looks like he talks about the game from minute 32.
PS4 is far more powerful.
Also alpha affects cause problems I have noticed on the ps4.It's disappointing real time lighting did not make it in.Memory bandwidth is pretty low on PS4, so shadows can be main problem.
CPU for example is much stronger in PS3. (Physics. AI.)And just this morning in this thread, someone was insisting that the PS4 simply wasn't powerful enough (?) to do stuff any better than the PS3 (!?) could do.
Memory bandwidth is pretty low on PS4, so shadows can be main problem.
Pretty low in comparison to what?
PS3 - 25.6 GBps
PS4 - 176 GBps
Does weather change is so important to GT? To me it did almost nothing in GT5, regarding how it was implemented (graphics, and game-play wize)
Don't know how it hit's bottleneck so quickly but alpha effects and AF is a problem on current gen. Maybe it's because 60fps.
Just look at the nascar, top gear and rally content of GT5.And that could have been different had they not canceled the beta, right? There are just concerns within this thread, but just because one troll strolls through every once in a while doesn't make it right to single everyone with criticism into one lump. They showcased this so we can make judgement in the first place.
And like I said, being ambitious means nothing if the end product doesn't deliver. As it sits, we don't know yet, so the only one lying to themselves right now is you. Lets all wait to see how this happens
Does the same apply to those with high praises for the game or is this exclusive to those with valid concerns, because i haven't seen anyone trying to calm them down with warnings that some games get downgraded.But can we just wait november before destroying the whole game?
It is all the fault of the FIA.We're heading down the "PS4 can't do dynamic time and weather, it's not PDs fault" route, I can feel it.
The CPU isn't much stronger.CPU for example is much stronger in PS3. (Physics. AI.)
Thats why I think that 5M would be a bad result(the install base).How? Seems fair amount of profit and I think it will sell at least above 5 million copies since the install base is big on the PS4.
Very weird them not getting ToD/Weather to work. The value proposition of GTS seems to decrease with every new detail revealed.
No wonder why Driveclub runs only in 30 fps, because they put so much I candy stuff basically. But enough for that!
My general thoughts about driving games is that, that mostly driving games like forza, AC etc etc... are only arcade games, I'm played them all, and I can feel that. just one game is really for professionals and it's GT. It feels realistic to play, the physics are always amazing to me. They (PD), put so much effort on details. I love it, and I will always love Gt series, because thats the only one driving game that inspires me to race in real life! Long live GT! Peace!
That didn't answer my question.
Well, I'm not sure if there's any way to reinvent the genre, GTS is trying it with eSports, but it sounds like a fad already.Funny you mention that, because I feel the entire genre is offering little to the majority of console owners. The sales for the current generation of games haven't exactly been off the charts.
I'm definitely on the fence about the situation. Pcars failed pretty bad in that department,
Well, 500 pages by the weekend, if we get something more from Nurburgring 24h.
Your reply is amazing. 👍
It introduced FPS problems, tearing, and weird slow motion effects around some turns. Xbox was horrible, PS4 was slightly better.Can You elaborate on that?
Your reply is amazing. 👍
We're heading down the "PS4 can't do dynamic time and weather, it's not PDs fault" route, I can feel it.
"AC (is a) arcade game."
"Just one game is really for professionals and it's GT."
Given the hit they gave the frame rate in GT5 I would be inclined to agree, but when they are done without that hit (DC and PCars) then it makes a huge difference. While I would not consider it a deal breaker (its not for AC), it is a tick in the negative column.Does weather change is so important to GT? To me it did almost nothing in GT5, regarding how it was implemented (graphics, and game-play wize)
Really?Don't know how it hit's bottleneck so quickly but alpha effects and AF is a problem on current gen. Maybe it's because 60fps.
It reaching 1080p and 60 fps that causes problems just look at battlefront or battlefield 4 they are running at 900p 60fps.I didn't have a definite answer. But even weaker PC GPU's doesn't have such problems in years, especially for AF. 176gb/s is for overall memory (RAM and VRAM combined).
I don't know how to explain low resolution shadows in UC4, TLOU, etc.