Gran Turismo Sport: General Discussion

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I expect a huge presence at gamescom as racing games are huge in Europe. Racing games seem to be dead in America.

It's all about chatter though, there's not much to say about a remaster of a game most have played. That's probably why more people were talking and/or slating Infinite Warfare more. No such thing as bad publicity. :lol:

I think what @Brend graph shows is exactly what @Toblakai99 is talking about. The sport of Racing in my opinion is in serious trouble here in the 'States. The low sales of racing games and the lack of mainstream media coverage for everything outside of NASCAR and the Indy 500 is relatively low as compared to the NFL and the NBA.

I really believe that PDI should focus on ways to get people here interested in GT style racing before it is to late. PDI and Sony for that matter have to be aware of it as evident of their marketing towards people of all ages. GT Sport could be this very attempt at rekindling America's love affair with the automobile.

Going full sim to me could backfire on them due to complexity of over realistic physics and tuning your car. Heck, I have been playing Gran Turismo since day one and I still depend on the experts here at GTPlanet to provide me tunes.:)
 
I still have not seen tires temperature/load/wear indicator,something similar to this:

TyreExplanation.jpg
The more you post the more it shows how Gran Turismo in general is not the game for you. You'd have a field day in AC or PCARS.
 
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They've tweaked the post with the downloadable clips on the official website.

It now has the clip available for viewing (but with the caveat of "The Vimeo video shown on top of this page is not in its original image quality due to a restriction in the replay bit rate.")

And a little hint of more prototype movies to come.
(Plus Vimeo Gran Turismo TV Pro? Is this new?)

http://www.gran-turismo.com/au/news/00_4882315.html
 
( and @sems4arsenal ) Like I said, there's no such thing as bad publicity. People talking about something in any way means it's in the spotlight. It can be interpreted the exact same as a view on a video, I can watch a video on the new Ghostbusters movie - it doesn't mean it's a positive endorsement but Sony still get the proof I viewed it.

Valid points but people tweeting more about Forza Horizon than Infinite Warfare, doesn't mean much.

Plus the chart counts games multiple times which is weird. I still agree GTSport should've been shown at the conference (plus Gravity rush, Persona, etc).
 
Valid points but people tweeting more about Forza Horizon than Infinite Warfare, doesn't mean much.
It doesn't? A game on a niche genre being tweeted more than a game that has a giant following(even if their are plenty of negatives) doesn't mean anything? One that is on both consoles, effectively getting it more support? Color me surprised.

Also, considering that the top 15 is almost fully dual platform games, with only a very few single platform games, I think that would be a pretty good accomplishment for those said games.

I also didn't realize that it was only over Infinite Warefare.
 
It doesn't? A game on a niche genre being tweeted more than a game that has a giant following(even if their are plenty of negatives) doesn't mean anything? One that is on both consoles, effectively getting it more support? Color me surprised.

I also didn't realize that it was only over Infinite Warefare.

Just an example but yes won't mean much, IW will sell in a week what FH3 will sell LTD.
 
Just an example but yes won't mean much, IW will sell in a week what FH3 will sell LTD.
If your point is just about sales, rather than reception and talk(of which we where only actually discussing) then yes, that's a no brainer. Its a game on multiple consoles, on a genre that is widely accepted by much anyone that likes gaming in general. So yeah, still don't see what point you're trying to make really.
 
Going full sim to me could backfire on them due to complexity of over realistic physics and tuning your car. Heck, I have been playing Gran Turismo since day one and I still depend on the experts here at GTPlanet to provide me tunes.:)
It's especially difficult to learn how to tune when in game adjustments either don't work or are the opposite of both the game description and real life, a hallmark of the last couple of versions of GT. Going "full sim", as you call it, should mean that tuning works as it's expected, making it easier for everyone to understand.
 
How the hell reached this point now? I mean why did they show that stuff at copperbox with THIS basically done?

Because, as others have suggested, the build at Copper Box was probably weeks old, to ensure it was as stable as possible. What we're seeing now probably isn't just a few week's worth of progress.

@Brend and @sems4arsenal - I think both Tweets and video views are great metrics for marketing departments, but neither can be very indicative of how well a game will sell. Some people could be mentioning FH3 (or any of the other games listed) in a negative way, while Youtube counts views even if someone only tunes in for a few seconds.

I mean, there's certainly some relationship between trailer views and a movie's success (look at Force Awakens, or Civil War), but I'm not sure we could read much into it just yet.

In all honesty, I'd expect FH3 to garner more attention on social media. It's catering to a much larger, more casual audience, and this was its first steps into the world. GTS has been known about for 8 months, and had a blowout of info last month. It hasn't brought anything new to E3 other than improved visuals.

I'm very curious to see how both games land on Metacritic. I wonder what sort of relationship we could draw when comparing those scores to social media impact...
 
Though I was initially skeptical about the whole 50% done claim, I'm starting to see where PD is coming from. The improvements to track detail and sound are obvious. Anyone notice that the SLS AMG GT3 actually sounds like a V8 now? It had a placeholder at Copper Box I believe.

I think the reason we are seeing such rapid changes is probably because it takes time to 'set up' a build. I'm no programmer, but whilst an older version of the game is being prepared for public showing, chances are, the guys back at PD have already advanced the game by several more steps.

It will be very interesting to see what else we get as we edge closer to its release. Hopefully they will show us racing in the rain, racing at night and a damage system of some kind.
 
Because, as others have suggested, the build at Copper Box was probably weeks old, to ensure it was as stable as possible. What we're seeing now probably isn't just a few week's worth of progress.

@Brend and @sems4arsenal - I think both Tweets and video views are great metrics for marketing departments, but neither can be very indicative of how well a game will sell. Some people could be mentioning FH3 (or any of the other games listed) in a negative way, while Youtube counts views even if someone only tunes in for a few seconds.

I mean, there's certainly some relationship between trailer views and a movie's success (look at Force Awakens, or Civil War), but I'm not sure we could read much into it just yet.

In all honesty, I'd expect FH3 to garner more attention on social media. It's catering to a much larger, more casual audience, and this was its first steps into the world. GTS has been known about for 8 months, and had a blowout of info last month. It hasn't brought anything new to E3 other than improved visuals.

I'm very curious to see how both games land on Metacritic. I wonder what sort of relationship we could draw when comparing those scores to social media impact...
Definitely, 100% agree. 👍
 
Because, as others have suggested, the build at Copper Box was probably weeks old, to ensure it was as stable as possible. What we're seeing now probably isn't just a few week's worth of progress.

But if you say the Copper box build needed to be stable and was prepared in advance, surely the E3 build too?

So, if they were equally careful about both builds (and I can't imagine otherwise), then it does actually mean that in the few weeks between Copper Box and E3, they've made this much progress...

(The only alternative in this logic is that they deliberately used an artificially inferior build for the big initial reveal, which I can't imagine is the case...)
 
I'm hoping the racing controls will be like this.

  • Touchpad Left - Change View
  • Touchpad Right - Look Back
  • L1 - Gear Down
  • L2 - Brake
  • L3 - Real-time Adjustment Menu
  • R1 - Gear Up
  • R2 - Gas
  • R3 - Flash Lights (Passing)
  • DPad - Real-time Adjustment Control
  • Left Analog - Steer
  • Right Analog - Look Around
  • Cross Button - Gas
  • Square Button - Brake
  • Triangle Button - Reverse
  • Circle Button - Emergency Brake
  • Start - Pause
 
I'm hoping the racing controls will be like this.

  • Touchpad Left - Change View
  • Touchpad Right - Look Back
  • L1 - Gear Down
  • L2 - Brake
  • L3 - Real-time Adjustment Menu
  • R1 - Gear Up
  • R2 - Gas
  • R3 - Flash Lights (Passing)
  • DPad - Real-time Adjustment Control
  • Left Analog - Steer
  • Right Analog - Look Around
  • Cross Button - Gas
  • Square Button - Brake
  • Triangle Button - Reverse
  • Circle Button - Emergency Brake
  • Start - Pause

GTS without the ability to change the controls to your prefrences would be a catastrophe, and it's wery unlikely that they won't include it
 
After watching as many videos as possible, I'm genuinely blown away by how much better everything is looking. I actually thought it looked good initially at copperbox. I think I'm now looking forward to gts more than I was looking forward to gt5. All I hope for is a very good, consistent flag/penalty system and an equally good driver rating/matching element.
Seems like most people are impressed so far. Don't think I'm buying into the theory the copperbox build was "months" old. I think we've seen the builds getting better and better. Why would they bother improving an old build during copperbox and then again for Japan?
 
But if you say the Copper box build needed to be stable and was prepared in advance, surely the E3 build too?

So, if they were equally careful about both builds (and I can't imagine otherwise), then it does actually mean that in the few weeks between Copper Box and E3, they've made this much progress...

(The only alternative in this logic is that they deliberately used an artificially inferior build for the big initial reveal, which I can't imagine is the case...)

Do we have any video from E3's floor that shows what we're seeing in the stuff released by Polyphony is the same as what's playable to the media yet? From my understanding, the floor has a few pods linked to run at the Speedway and that's it.

The direct-feed coverage they've released is still edited, so it may be from a newer build that still isn't quite as stable.
 
Do we have any video from E3's floor that shows what we're seeing in the stuff released by Polyphony is the same as what's playable to the media yet? From my understanding, the floor has a few pods linked to run at the Speedway and that's it.

The direct-feed coverage they've released is still edited, so it may be from a newer build that still isn't quite as stable.

That's a fair point. I'd assumed from the timing that it was from the E3 build.
 
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