firstly i am not here to argue with you
but to validate my point i will explain how i came to that conclusion and then I'm done with defending everything i wrote.
think about AI physics for a hot minute and then read what is written underneath................................
I will highlight my point with sinario's..
When racing at 100% difficulty AI they should be going at the absolute limit of the physics of the game.... YET i can lap 2-3 seconds faster. Explain to me what physics the AI are following in this situation????????
next situation this time in project cars
When racing in the dry to rain conditions i can lap as fast as the AI, but as soon as the dynamics weather sets in and it starts to rain, the AI seem to magically gain 2-3 seconds per lap on me for 2nd half of the race ??? they have magically got more grip out of thin air.
when driving with AI there is always 1-2 corners were they are super slow and massive amounts of time can be made up. What is all that about?? what physics are the AI adhering to in this situation ?????
AI is not racing and its not following the same physics as the players car. it is what it is up until now, but now we can move the game on with GT sport, then why shouldn't we.....
and that what PD are trying to do.
so embrace the advancements that computing power/technology enable us to race real people on an equal playing fields.
If you want to race at 100% difficult then race against people who are actually 100% difficult to race against. not some arbitrary AI lap time that you can drive 2-3 seconds faster then.
i know different things float different boats.
peace out