Gran Turismo Sport: General Discussion

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Games of Throne is nothing more than a modernized Soap Opera then...

I have never watched it so thats my guess...

Anyhow, GTS?!

Something PD could do to keep the online experience appealing and fluid for both the casual get-together and the organized players is by having a lobby/host setting for "ranked" or "unranked" play. It's existed in games for years in most genres (including racing), where ranked games affect and contribute to your player/character level and skill placement, and unranked games let you play casually without consequence to your profile - some games still use your ranked placement statistics in unranked matchmaking to get more balanced player matches, and can be used as a pretty effective "training" platform. I know Motorstorm: Pacific Rift and Halo had these systems and they worked really well.

Looks like PD is already working on a match making racing system as presented on the front page of GTPlanet...


PP, or Performance Points, is a rating which takes into account several performance parameters for a given car such as power, torque, mechanical grip and aerodynamic efficiency. The higher the PP rating the 'better' or quicker a car should be over a lap. Polyphony have their algorithms for calculating these.

GTS does have this PP system but the cars in each class, Gr1 etc, seem very well balanced. As far as I know it remains to be seen if the system applies in Arcade Mode. Hopefully it doesn't.

Most likely the PP system from GT6 will be further enhanced via the application and official validation by the FIA...
 
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Games of Throne is nothing more than a modernized Soap Opera then...

I have never watched it so thats my guess...

Anyhow, GTS?!

Yes, GTS please.

One thing I'm concerned about is that after a few high-profile events in a row now, we've see nothing new at all.
Tracks, times of day, weather, more cars...

I wonder why that is. And does it mean the inevitable release date delay is becoming more likely?
 
Fair play to @7HO ..... Took time to write something and people want to be funny about the length of his posts.....

Grow up by either not reading it or not responding, why show negative attitudes to his work ?? It's Not need to be small minded.

It's like people are ready to slate each other over what possible avenues GTS will take... #brotherhood
 
OH GOD!

7HO's posts are getting bigger than The Game of Thrones books!:dunce::eek::lol:
Hey people complain even when they are not long look at the post I am replying to in this one below, his reply was at least 5 times longer than my short 3 sentence reply and he still complains. And his reply to a post where I told him his post was awesome but just asked him one question that for no good reason really upset him. Oh well.

It doesn't have to be made by PD, but they have a good track record of making games that talk to ME, don't know any other game that has so many cars and just the pure quirkiness distilled within.

You seem to think you know how I game or how I should game (this is a theme) better than I do!

I spent 5 years running a DFGT/G27 up until last year. Forearmed with the knowledge that if I wanted to continue console racing (I don't want a gaming PC) I would need to upgrade most of my hardware and peripherals.

This wasn't a hard decision as I knew I would have at least 4-5 titles to race on PS4 this year. I have 2, eagerly awaiting another 3 now.

This is my rig for hopefully the lifetime of the PS4:

View attachment 561140 View attachment 561141

Up until I suffered Kubica level hand injuries recently, I was taking part in CRAP DiRT Rally online events and had been doing ESL racing with Project Cars every Sunday.

So please don't categorise me as a one franchise man when you know nothing about me. I eat up as many games as I can, I'm not a fanboy I'm a grown man.

I am very hyped for Sport. I will love it if it Jordan's recent interview about the system pans out like iRating (or even better)

But I don't need you to keep telling me and us, at great length, so much so that most are now not reading your points that it's the be all and end all of the GT franchise for the foreseeable.

And to your question.....GTSport will compliment what GT? Maybe the one I would still like after Sport has run its race?

I wouldn't mind having 2 types of GT in the future.

No one knows if this will be the model PD follow from here on out. You could at least start your long winded posts with 'I speculate that......' And not use Kaz's dreamy musings or use market spiel verbatim.

I'm really not sure why you are so mad and the post you replied to was only 3 sentences long. Your post is many times longer. I think if you add it to my reply to mine here your post is still longer. Anyway from the sounds of it I'm not sure if this new game will talk to you the way previous ones did. It was obvious that not everyone will like this title. If Johns early impressions are accurate the Physics are a lot like Assetto Corsa which is nothing like previous GT's so if games like Assetto Corsa or PCARS or Forza don't speak to you then fair enough, you just can't please every one all the time.

But as for your question to me about what Kaz said, he was talking about complimenting other games/sims with GT and not competing against other games/sims with GT, so you misunderstood that. I think that should make the answer to your question clear. I'm pretty sure I remember him saying something about trying to grow the market and compliment others instead of competing with them but I can't remember the exact quote.

As for saying speculate, I have said so when I am, terms like "I think" and "in my opinion" are also used where appropriate.

But there is a common theme in this post of yours and some of the others that get upset, you guys are speculating at what I am saying instead of reading my post and you are getting upset for no good reason like you did here. If my posts are too long to read you don't have to read them or reply and if you don't wish to see them just use the ignore button, I wont get upset if you ignore me.
 
Fair play to @7HO ..... Took time to write something and people want to be funny about the length of his posts.....

Grow up by either not reading it or not responding, why show negative attitudes to his work ?? It's Not need to be small minded.

I think the problem here is you telling all of us 'small-minded' folk to 'grow up', my friend.
 
Still, for those 140 cars, probably not a single one is a classic, not a single one is a 80's/90'/early 2000's JDM, probably not a single one is a touring car, not a single one is a Group C car, not one Super GT car, neither V8 supercars, neither open wheelers, neither old muscle cars, old and not so old sport/supersport/supercars, hot hatchbacks, and so on. There's a lot missing, and I'm not talking about what we had as Standard cars, I'm talking about the favorite cars for some people, favorite classes, favorite classics. Those who loved something different, can't have it in any way, shape or form. The only fact is, as of now, the car list, although big enough, lacks variety.

Yes it will be great to see other cars and groups added and it would have been nice to see more at release but I understand why they only released this many and that's why even though I'm not a fan of the line up so far announced I don't mind, I really haven't seen many cars I like in this so far so hopefully Kaz will read my posts and see how much of a Fan I am and give me a Viper GT3-R especially now that Viper is dead, I needed a hug when I found out that but who am I kidding, it isn't like I could afford one anyway.

I wouldn't be surprised if the cars selected was a result of trying to minimise classes of racing at the start. You see that is a massive mistake iRacing have made, they have lots of incomplete classes that spreads the members too thin and this results in a lack of participation with many classes rarely having enough racers to go official. It really seems like Kaz must be a member of iRacing and has learned from iRacing's mistakes. Perhaps what he is trying to do is minimise the number of classes in the beginning to establish popular racing, perhaps if it is very popular we may see other classes added in the future allowing other cars we would like to see be added. It really looks like they have focused mostly on FIA racing to begin with with street cars as well and it may not be what some want but maybe this will continue with other classes, there was some talk about the potential of adding open wheel racing after release and I would imagine that would also come from FIA. Classic cars can also come straight from FIA and even V8SC's have a FIA connection so hopefully we will see more of this in the future but I think it will really depend on how populated Sport races are, if races go empty I doubt we will see more classes but if each class is splitting hundreds of times adding another class wont hurt and I'd be surprised if they didn't.
 
7HO
I noticed you didn't answer my first question Johnnypenso.
I mention it below because I wrote that first but it seems like you have been a little confused by the online system. Maybe not but I'll just point out that there is an Online system that is similar to GT6 and there is the Sport mode which is a separate online racing service. Yes the focus is the Sport mode, PD have said so and I'm not debating that. But if you think about GT6 as having a online system and a offline campaign what GTS is doing is keeping the online system but replacing the offline campaign with a shorter offline campaign that leads into an online career, the progression of these 2 combined is deeper than the offline campaign of previous titles and I can see a number of people are having trouble understanding that but if you think of the way offline racing used to work it had a path set out and sure you didn't have to 100% and you could stick with what you enjoy most but the events determined what you raced where. So in this game you will start in a similar way for 117 events which hopefully will prepare you better than the old license tests but this time they seem to be different to those of old and look like an improvement. So they will prepare you and rate you as you go and when you finish then you will start your progression through your online career in Sport which replaces the offline racing in GT6. So Sport doesn't replace Online, Online is still there, Sport replaces the old offline races and in that regard I don't see the big issue other than sometimes you might not like the track they are racing your favourite car at. But the thing with the old game is you didn't really get much say in that either all the time, in the old offline you also sometimes raced cars you were not particularly interested in at tracks you didn't care much for. Now you can pick a favourite class or race them all and if you like cars in each class then you have a choice of tracks if all you want to do is jump in and race. And if that is all you ever do the racing will be great if the matchmaking system works. The big thing I've been trying to point out is in offline you were racing against moving road blocks in the old game and now you are really racing real people. That is why I said it is an improvement. And while I kind of get that people want an offline racing experience against AI with some kind of path to follow and a reward system I do think about how Kaz said he didn't want to compete with other sims and there are other sims that are just doing this aspect so much better than GT was. The way I see it if GTS delivers they will be the benchmark on console and although they will not match iRacing in certain features they look like in a number of important ways they will have iRacing beat for an online racing service. There is still an offline component to this game and I earlier I was responding because I was under the impression you said there was no offline but there is still both campaign with 117 events and arcade and although we only know of racing and TT's in arcade at the moment I'd be surprised if we didn't see more later.

As far as the in game economy goes I don't see how we can complain about something we know nothing about but as far as the things you can do in game I just don't see it as being as barren as people are making out. And we could still see things like a track path editor announced closer to release. There will no doubt be special events, they will be online sure and I get that people don't like how much of this is online but as long as playing online is accessible there will be plenty to do and there still is a very decent offline game as well, I'm pretty sure if the physics in GTS turn out to be as good as AC I'll probably never play it after GTS comes out as everything I actually do in AC I will still be able to do in GTS.

I must say I'm a little surprised by many of the complaints here, I thought most people primarily used sims for hotlapping these days, I guess people here are a little more serious than those.


You do realise that GTS will still have exactly the same online experience as GT6 and that the Sport mode is extra, another service in addition to the online lobby system?

I know you have read about the ratings systems now so you now know the performance level and that drivers will be only driving against drivers with the same Sportmanship level, I saw a post where someone mentioned that is a lot of levels but I wonder if they realised just how many possible grouping that might be. I'm wondering how they will use Sportsmanship Points to divide drivers, say if a driver is on 1.3 would he only drive against 1.3 drivers or 1.x drivers? And how many levels are there? And at what point does performance come into it? Because if drivers are first groups by SR and then secondary grouped by Driver Class and we already know there is 6 driver classes even if SR only split drivers into 4 groups that is already 24 groups. 6 SR groups would result in 36 groups, what if groupings were done in finer increments and there were 40 SR groups? That would make 240 total groups. Time will tell but clearly the system described is already more complex than iRacings and that's a good thing if they deliver but it should start to be easy to see how you could potentially bump into the same guys in races. The top guys will especially be bumping into each other and you can be sure since Kaz has announced that the ratings of other drivers will effect your own rating that because the system is similar to iRacing drivers will organise strength of field time slots.

Of course all the interview really says is that people will be split based on SR but I doubt it will end there because that would not work at all, surely SR first splits the drivers and they are split again by DC as required. Maybe they will use qualifying? I've got no idea but surely you can see how it is possible to bump into drivers repeatedly with the same speed and rating as you especially if you tend to race at the same times. So I don't think I'm dreaming but I admit that it really comes down to the splitting system.

I get what you are saying, in the official races the group of people you race against will be different each race, yes of course that is correct. I was only suggesting that you may bump into certain rivals in those races but on a whole the group will be different and that is what makes each race unique. And yes I imagine in official races that if you do back to back races in the same class you will be racing the same track each time and I'm not sure of the frequency of rotation in daily races. It should be that way so you can practice for a race before you enter, many will not want to practice and just jump into a race but the system works well on iRacing.

What you need to understand is you still have the GT6 system, this is an additional mode and I've already seen some people getting confused and I suspect that you have been and I'm not sure if you have worked that out yet but the combination of Campaign mode and Sport mode is what replaces the traditional career and the online mode is unchanged and carried over from GT6, well it may be improved, I don't know. So if you like the old online service you will still like it and I'm sure people will still use it, hosted sessions are always more popular than official racing on iRacing. You will not lose that social aspect. And the social features in GTS also look to be an improvement so that is another way I think GTS will be more social. I know you think that racing against random people in official races is too impersonal but the way these ratings systems will work people will be racing against like minded people (hopefully) and yes emotions run high in races and sometimes people don't get along but on iRacing after the race people usually stick around for a bit, congratulate each other and have a quick chat before moving on and after a race it isn't uncommon to get a friend request from someone you raced against so that is where the advanced social functions will be a very nice addition. I have made a number of friends on Facebook from racing on iRacing so I'm sure that having something like Facebook on Sport will work very well. I'm also sure there will be plenty of teams form ranging from just social right through to the most serious.

I can see you are concerned and think it will not be good but I wouldn't be surprised if you completely change your mind once you start playing it.



I'm not talking about open public lobbies, I'm talking about racing services like iRacing and SRS. Name one other racing service that doesn't care if you cheat or intentional crash into people? The others ban you because you spoil the experience for others, GTS is welcoming them and rather than punishing them GTS will just put them with like minded people. I know people have drawn the comparison between matchmaking on iRacing and in GTS but from what Kaz has already described this is a unique improved matchmaking system that could actually succeed in making this a game for anyone.



Again I think this comment stems from a misunderstanding of the 2 different online experiences Sport will provide. in Sport mode clean drivers will be placed with clean drivers, it is a whole different thing and revenge contact will hurt the other guy as much as you. But unless you are a bad driver yourself you shouldn't be in races with people of that mindset in Sport mode and like I said you don't have to listen to anyone, just turn chat off and it will sound the same as offline.







Yes this is what will happen, it is the same no fault system iRacing uses.




The way it works is it averages over time. This system will literally drive people crazy when the game is first released because everyone will be a noob to it and if iRacing has taught us anything it is that noobs take a while to understand it, some never do and a annoying percentage of new members complain about it due to their lack of understanding.

Here is the first tip and this is one of the reasons it works well, never rage quit. The system works on a score of incident per corners in iRacing and GTS has already said race length is a factor so the system will be similar to iRacing in the way it counts. What this means in iRacing is if you take damage instead of rage quitting after you take your pit stop you continue the race to reduce the impact. This is good because one of the issues with online racing is rage quitting which leaves a race barren, this system encourages people to take repairs and continue racing if they can like in real life because if they quit the effect on their rating will be worse.

It also works because it is an average of your incidents over time. Sure when you start out you haven't done many laps so early incidents can be fairly nasty but after you have been racing a while your incidents do average out and your actual score is a genuine indication of how clean you are. Yes there are some crashes that just aren't your fault but the vast majority each party can take some of the responsibility, it really comes down to situational awareness and race craft and when you have been racing for a bit you start to work out when it might be better to just back out of a fight and let the other guy go to avoid him hitting you. The thing is if you are a good driver and you don't rage quit the guy who hit you will make many more mistakes and you wont so your score will still go up and his will go down, soon you wont be racing with guys like that because they will be too busy playing crash up derbies with each other and you will be with the good guys.

You will find the no fault system is an intelligence test that in addition to weeding out the worst drivers also exposes those who are not so bright since they will go crazy complaining how terrible and unfair it is. The vast majority of people realise how the system actually works and have no issue with it, it does take a little persistence at first but once you step above the ranks the way PD are saying they will implement it seems like the best implementation we will see of such a system.

The good thing about GTS to keep in mind is you will be scored before your first race so as long as you stay clean during the campaign you should be in good company. The negative is all a wrecker has to do is stay clean during the campaign and be in your race. Hopefully those 117 events take long enough to act as a deterrent to this, and another deterrent would be to limit account resets or perhaps never allow them but that wont stop griefers creating new accounts and the campaign needs to be long enough to act as a deterrent.
I can summarize your post in three words - moving the goalposts. Rambling speeches are impossible to respond to. Try to keep it succinct and on point.
 
7HO
I noticed you didn't answer my first question Johnnypenso.



I mention it below because I wrote that first but it seems like you have been a little confused by the online system. Maybe not but I'll just point out that there is an Online system that is similar to GT6 and there is the Sport mode which is a separate online racing service. Yes the focus is the Sport mode, PD have said so and I'm not debating that. But if you think about GT6 as having a online system and a offline campaign what GTS is doing is keeping the online system but replacing the offline campaign with a shorter offline campaign that leads into an online career, the progression of these 2 combined is deeper than the offline campaign of previous titles and I can see a number of people are having trouble understanding that but if you think of the way offline racing used to work it had a path set out and sure you didn't have to 100% and you could stick with what you enjoy most but the events determined what you raced where. So in this game you will start in a similar way for 117 events which hopefully will prepare you better than the old license tests but this time they seem to be different to those of old and look like an improvement. So they will prepare you and rate you as you go and when you finish then you will start your progression through your online career in Sport which replaces the offline racing in GT6. So Sport doesn't replace Online, Online is still there, Sport replaces the old offline races and in that regard I don't see the big issue other than sometimes you might not like the track they are racing your favourite car at. But the thing with the old game is you didn't really get much say in that either all the time, in the old offline you also sometimes raced cars you were not particularly interested in at tracks you didn't care much for. Now you can pick a favourite class or race them all and if you like cars in each class then you have a choice of tracks if all you want to do is jump in and race. And if that is all you ever do the racing will be great if the matchmaking system works. The big thing I've been trying to point out is in offline you were racing against moving road blocks in the old game and now you are really racing real people. That is why I said it is an improvement. And while I kind of get that people want an offline racing experience against AI with some kind of path to follow and a reward system I do think about how Kaz said he didn't want to compete with other sims and there are other sims that are just doing this aspect so much better than GT was. The way I see it if GTS delivers they will be the benchmark on console and although they will not match iRacing in certain features they look like in a number of important ways they will have iRacing beat for an online racing service. There is still an offline component to this game and I earlier I was responding because I was under the impression you said there was no offline but there is still both campaign with 117 events and arcade and although we only know of racing and TT's in arcade at the moment I'd be surprised if we didn't see more later.

As far as the in game economy goes I don't see how we can complain about something we know nothing about but as far as the things you can do in game I just don't see it as being as barren as people are making out. And we could still see things like a track path editor announced closer to release. There will no doubt be special events, they will be online sure and I get that people don't like how much of this is online but as long as playing online is accessible there will be plenty to do and there still is a very decent offline game as well, I'm pretty sure if the physics in GTS turn out to be as good as AC I'll probably never play it after GTS comes out as everything I actually do in AC I will still be able to do in GTS.

I must say I'm a little surprised by many of the complaints here, I thought most people primarily used sims for hotlapping these days, I guess people here are a little more serious than those.


You do realise that GTS will still have exactly the same online experience as GT6 and that the Sport mode is extra, another service in addition to the online lobby system?

I know you have read about the ratings systems now so you now know the performance level and that drivers will be only driving against drivers with the same Sportmanship level, I saw a post where someone mentioned that is a lot of levels but I wonder if they realised just how many possible grouping that might be. I'm wondering how they will use Sportsmanship Points to divide drivers, say if a driver is on 1.3 would he only drive against 1.3 drivers or 1.x drivers? And how many levels are there? And at what point does performance come into it? Because if drivers are first groups by SR and then secondary grouped by Driver Class and we already know there is 6 driver classes even if SR only split drivers into 4 groups that is already 24 groups. 6 SR groups would result in 36 groups, what if groupings were done in finer increments and there were 40 SR groups? That would make 240 total groups. Time will tell but clearly the system described is already more complex than iRacings and that's a good thing if they deliver but it should start to be easy to see how you could potentially bump into the same guys in races. The top guys will especially be bumping into each other and you can be sure since Kaz has announced that the ratings of other drivers will effect your own rating that because the system is similar to iRacing drivers will organise strength of field time slots.

Of course all the interview really says is that people will be split based on SR but I doubt it will end there because that would not work at all, surely SR first splits the drivers and they are split again by DC as required. Maybe they will use qualifying? I've got no idea but surely you can see how it is possible to bump into drivers repeatedly with the same speed and rating as you especially if you tend to race at the same times. So I don't think I'm dreaming but I admit that it really comes down to the splitting system.

I get what you are saying, in the official races the group of people you race against will be different each race, yes of course that is correct. I was only suggesting that you may bump into certain rivals in those races but on a whole the group will be different and that is what makes each race unique. And yes I imagine in official races that if you do back to back races in the same class you will be racing the same track each time and I'm not sure of the frequency of rotation in daily races. It should be that way so you can practice for a race before you enter, many will not want to practice and just jump into a race but the system works well on iRacing.

What you need to understand is you still have the GT6 system, this is an additional mode and I've already seen some people getting confused and I suspect that you have been and I'm not sure if you have worked that out yet but the combination of Campaign mode and Sport mode is what replaces the traditional career and the online mode is unchanged and carried over from GT6, well it may be improved, I don't know. So if you like the old online service you will still like it and I'm sure people will still use it, hosted sessions are always more popular than official racing on iRacing. You will not lose that social aspect. And the social features in GTS also look to be an improvement so that is another way I think GTS will be more social. I know you think that racing against random people in official races is too impersonal but the way these ratings systems will work people will be racing against like minded people (hopefully) and yes emotions run high in races and sometimes people don't get along but on iRacing after the race people usually stick around for a bit, congratulate each other and have a quick chat before moving on and after a race it isn't uncommon to get a friend request from someone you raced against so that is where the advanced social functions will be a very nice addition. I have made a number of friends on Facebook from racing on iRacing so I'm sure that having something like Facebook on Sport will work very well. I'm also sure there will be plenty of teams form ranging from just social right through to the most serious.

I can see you are concerned and think it will not be good but I wouldn't be surprised if you completely change your mind once you start playing it.



I'm not talking about open public lobbies, I'm talking about racing services like iRacing and SRS. Name one other racing service that doesn't care if you cheat or intentional crash into people? The others ban you because you spoil the experience for others, GTS is welcoming them and rather than punishing them GTS will just put them with like minded people. I know people have drawn the comparison between matchmaking on iRacing and in GTS but from what Kaz has already described this is a unique improved matchmaking system that could actually succeed in making this a game for anyone.



Again I think this comment stems from a misunderstanding of the 2 different online experiences Sport will provide. in Sport mode clean drivers will be placed with clean drivers, it is a whole different thing and revenge contact will hurt the other guy as much as you. But unless you are a bad driver yourself you shouldn't be in races with people of that mindset in Sport mode and like I said you don't have to listen to anyone, just turn chat off and it will sound the same as offline.







Yes this is what will happen, it is the same no fault system iRacing uses.




The way it works is it averages over time. This system will literally drive people crazy when the game is first released because everyone will be a noob to it and if iRacing has taught us anything it is that noobs take a while to understand it, some never do and a annoying percentage of new members complain about it due to their lack of understanding.

Here is the first tip and this is one of the reasons it works well, never rage quit. The system works on a score of incident per corners in iRacing and GTS has already said race length is a factor so the system will be similar to iRacing in the way it counts. What this means in iRacing is if you take damage instead of rage quitting after you take your pit stop you continue the race to reduce the impact. This is good because one of the issues with online racing is rage quitting which leaves a race barren, this system encourages people to take repairs and continue racing if they can like in real life because if they quit the effect on their rating will be worse.

It also works because it is an average of your incidents over time. Sure when you start out you haven't done many laps so early incidents can be fairly nasty but after you have been racing a while your incidents do average out and your actual score is a genuine indication of how clean you are. Yes there are some crashes that just aren't your fault but the vast majority each party can take some of the responsibility, it really comes down to situational awareness and race craft and when you have been racing for a bit you start to work out when it might be better to just back out of a fight and let the other guy go to avoid him hitting you. The thing is if you are a good driver and you don't rage quit the guy who hit you will make many more mistakes and you wont so your score will still go up and his will go down, soon you wont be racing with guys like that because they will be too busy playing crash up derbies with each other and you will be with the good guys.

You will find the no fault system is an intelligence test that in addition to weeding out the worst drivers also exposes those who are not so bright since they will go crazy complaining how terrible and unfair it is. The vast majority of people realise how the system actually works and have no issue with it, it does take a little persistence at first but once you step above the ranks the way PD are saying they will implement it seems like the best implementation we will see of such a system.

The good thing about GTS to keep in mind is you will be scored before your first race so as long as you stay clean during the campaign you should be in good company. The negative is all a wrecker has to do is stay clean during the campaign and be in your race. Hopefully those 117 events take long enough to act as a deterrent to this, and another deterrent would be to limit account resets or perhaps never allow them but that wont stop griefers creating new accounts and the campaign needs to be long enough to act as a deterrent.

QUICK TIP: When you have a big amount of text it's best to separate it into paragraphs rather than having a big block of text
 
7HO
Yes it will be great to see other cars and groups added and it would have been nice to see more at release but I understand why they only released this many and that's why even though I'm not a fan of the line up so far announced I don't mind, I really haven't seen many cars I like in this so far so hopefully Kaz will read my posts and see how much of a Fan I am and give me a Viper GT3-R especially now that Viper is dead, I needed a hug when I found out that but who am I kidding, it isn't like I could afford one anyway.

I wouldn't be surprised if the cars selected was a result of trying to minimise classes of racing at the start. You see that is a massive mistake iRacing have made, they have lots of incomplete classes that spreads the members too thin and this results in a lack of participation with many classes rarely having enough racers to go official. It really seems like Kaz must be a member of iRacing and has learned from iRacing's mistakes. Perhaps what he is trying to do is minimise the number of classes in the beginning to establish popular racing, perhaps if it is very popular we may see other classes added in the future allowing other cars we would like to see be added. It really looks like they have focused mostly on FIA racing to begin with with street cars as well and it may not be what some want but maybe this will continue with other classes, there was some talk about the potential of adding open wheel racing after release and I would imagine that would also come from FIA. Classic cars can also come straight from FIA and even V8SC's have a FIA connection so hopefully we will see more of this in the future but I think it will really depend on how populated Sport races are, if races go empty I doubt we will see more classes but if each class is splitting hundreds of times adding another class wont hurt and I'd be surprised if they didn't.

I get your points, but still doesn't make up for the lack of some of the variety the fans want. What you said and the balance factor might be the reason for such a restricted car list, but still there is a lot missing. So far I'm liking the car list, but not loving. Some of the cars i'm very interested to try, others I was looking forward since they came out (Laferrari) and we finally got them. But then, there is a lot of cars from the previous GT (or not), that I would love to be able to drive. So many lovely and unique cars that were thrown away, like the 330 P4, Ford GT40, Miura, Diablo... More recent cars such as the E60 M5, C63 AMG, M3 E92, Audi RS6 Avant... and the list could go on and on, but the point is, lots of people's favorite cars or type of cars, will be missing. And this can be a huge turn off for some. People were used to, every new game get more and more cars, and even excluding all the standards, they face a game that has a lot less, like 1/3 of the premiums in GT6. That's a big let down for GT gamers.

Of course, the classes are filling pretty well, now the grids won't look all the same, that's a plus.
And you will probably get a Viper, there is Dodge in game, so there's a chance we might get a road going viper and it's GT3 version (or PD's own Gr.3 version of it).
 
A few days offline and 20 pages to catch up on. Too tired. If anything worthy has happened the last 20 pages, someone summarize in a few short words please. :lol:
 
Yes, GTS please.

One thing I'm concerned about is that after a few high-profile events in a row now, we've see nothing new at all.
Tracks, times of day, weather, more cars...

I wonder why that is. And does it mean the inevitable release date delay is becoming more likely?

I don't believe that will be a delay on GTS, Sony's merchandising are allready using GTS as a 2016 game.

PD was always a mystery about their new games, however, with GTS things seens to be slightly different. They are showing the game in events, making interviews.
 


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Question though, for anyone that can answer. Is this stat system and matchmaking only going to be for those sanctioned races?
No one knows but it would be crazy if it is always on in private lobbies. iRacing does not do that, in iRacing you have a choice to restrict entry to certain ratings but ratings are never calculated in hosted sessions.

This is the best system, you should be able to restrict entry to your lobby based on these ratings if you wish but it would be crazy to calculate ratings from user created lobbies because it opens the system to abuse.

IMO. I'm wondering how it will be weighted, since there's far more to decrease your score than there is to increase. I'm also curious about the speed-based classing, and how its determined. It'd require a lot more work, but I hope it's dynamic, taking into account all players, and shuffling on something like a weekly/monthly basis. I don't want to be locked into a higher class after doing a few good races, only to then be outclassed once all the aliens settle in.
From the article it seems like the calculation will be very similar to iRacing.

It seems SR may be calculated based on something like corners per incident like iRacing, hopefully with different weights for different incidents such as contact being weighed heavier than an off track and if they can differentiate between a typical off track and short cut and weight cuts as heavier that would be a nice addition.

Don't be misled by that article in thinking there is more to reduce it than gain just because increase has 3 points and decrease has a lot more, basically what they are saying is that the weight will change based on the track and category, Track could simply indicate corners per incident since usually tracks with more corners are more difficult, category is interesting and to me it suggests that possibly classes that may have more contact in real life are not weighed as hard for rubbing, it makes me wonder if contact will have varying weights with heavy contact having a greater impact?

The Driver Class seems obvious but before I get into it something I am happy to see is it looks like Kaz has really done his research. It is nice to see qualifying in there but I think the reason iRacing don't do the same is to avoid sandbagging from people trying to boost their win ratio as they could offset what they get from winning by qualifying badly which would help keep them in easier to win races. But in iRacing a session is given a strength of field based on the average iRating of the drivers who have entered. The system basically works by each driver taking iRating from every driver who finished behind them but looking at results it also seems clear that iRacing take into account the iRatings of each driver and it isn't a simple percentage give and take. I don't know if this is an individual driver to driver calculation or if it is worked out using the drivers relationship to the strength of field but either way the strength of field does have an effect on the iRating exchange between drivers and on the championship points awarded in each race and that is something we have heard no talk about yet, how series points are calculated? Kaz has indicated that qualification results, race results and the average rating of the drivers will determine the Driver Class rating so it would seem the calculation is similar to iRating on iRacing but it is refreshing to see instead of a score being awarded similar to iRating that this is being converted into a class. This is a improvement over the iRacing system as the iRacing system discourages participation but this system would have the opposite effect and that is great to see. Clearly Kaz has been doing his homework and in GTS he has addressed some of the important problems iRacing has due to the way they do things and keep in mind there are things iRacing would no doubt like to fix now that they know better but some of the things they would like to fix are such a big part of their system that one tiny change can potentially break the whole service. I'm sure if it was feasable to start from scratch like PD did iRacing would but it isn't so changes do take a bit more effort over there.
 
Fair play to @7HO ..... Took time to write something and people want to be funny about the length of his posts.....

Grow up by either not reading it or not responding, why show negative attitudes to his work ?? It's Not need to be small minded.

I'm sorry to see you have no idea what issue people are actually having with his posts but felt the need to comment anyway.
 
I don't believe that will be a delay on GTS, Sony's merchandising are allready using GTS as a 2016 game.

PD was always a mystery about their new games, however, with GTS things seens to be slightly different. They are showing the game in events, making interviews.

Yeah, that's fair, they have made incredible efforts to engage with the fans (:gtpflag:) and be much more open since the Copper Box thing, so that's obviously great.

I just thought the sheer amount of exposure so far would yield something more than the fixed conditions on a small amount of tracks. I mean, even just Brands Hatch, for example, at night, would be amazing to see.
 
It gets a bit annoying that you quote me multiple times in separate posts when you can just do it in one post. Either catch up in one post, or stop trying to reply to every.single.post.on.this.thread. I stopped replying to you because it literally seems like you just try to beat the opposition into submission by over crowding your posts.
 
I don't believe that will be a delay on GTS, Sony's merchandising are allready using GTS as a 2016 game.

PD was always a mystery about their new games, however, with GTS things seens to be slightly different. They are showing the game in events, making interviews.
They also told us we would have a beta Spring 2016...
 
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