Gran Turismo Sport: General Discussion

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No biggie but, hopefully an updated build of gameplay this weekend.

http://www.thecheckeredflag.co.uk/2016/06/gt-sport-demo-goodwood-festival-speed/

"Gamers will get to drive the latest in Volkswagen’s fleet around a perfectly rendered Brands Hatch, while drivers will be able to have their own fun in the Tag Heuer Drivers Club with custom-built Playstation gaming pods featuring the more exotic models available in GT Sport."

Gr.1 and Gr.B VW anyone??
GranTurismoSport-6.jpg

It would be interesting to see if there's new stuff after almost 2 weeks since E3 :D.

And for the sportmanship points, I hope it will not be like Enthusia's "confusing-to-play-in-career-mode" Enthupoints, I understand clean racing, but I remember doing clean races as a child, and I still was losing my points and decreasing in career mode (If you decreased your enthupoint's number, you decreased the level, and lose cars, races, and tracks too)!:banghead::banghead:. I still want to hop back to Enthusia tho :rolleyes:
 
I thought I had read something earlier, and finally found it.

Kaz on Eurogamer:
"For the daily online races, there's going to be a system that's judging the players," says Yamauchi.
"A system can't always make the judgments that a human being can. So say you had a crash at one corner - who was at fault? If it was a human being, you could make the judgement. When it's a computer system, no matter how much physics data you have, it's hard to judge. In that case, you really have to make it so both are at fault for the incident. What that entails is a player's sportsmanship rating will drop. Both sides will try to avoid incidents like that."
http://www.eurogamer.net/articles/2016-05-25-gran-turismo-sport-is-a-fascinating-antiquity

Going from that it seems contact means a point for both parties.
No matter the situation nor who is/isn't to blame.

I guess there's plenty of other ways to score points as well though such as wall collisions and driving off track etc.
And I like the sound of differentiating between 'Pushing other cars off the track' and 'Collisions with other cars' as written in Jordan's news article.
 
What exactly is "Pushing other cars off the track" - cutting someone off and forcing them off track to avoid a collision or actually 'leaning' on them and pushing them off or both?
 
Still, for those 140 cars, probably not a single one is a classic, not a single one is a 80's/90'/early 2000's JDM, probably not a single one is a touring car, not a single one is a Group C car, not one Super GT car, neither V8 supercars, neither open wheelers, neither old muscle cars, old and not so old sport/supersport/supercars, hot hatchbacks, and so on. There's a lot missing, and I'm not talking about what we had as Standard cars, I'm talking about the favorite cars for some people, favorite classes, favorite classics. Those who loved something different, can't have it in any way, shape or form. The only fact is, as of now, the car list, although big enough, lacks variety.

Much agreed, I feel we won't see those kinds of cars until the next game.

I would be surprised if they offered some of them as DLC, but it's not impossible.
 

upload_2016-6-22_18-4-40.png


Omg!! :eek::eek::eek:. I think I could give you news due to this!! :D:D:D. If you don't know who is she, she's Chiara Pinasco, a local interviewer of a local TV show called "TEC", which is a show about the lastest news about technology (games included). That show is passed here at Sundays, so, if nothing interesting happens to me, and I can be able to see the show, and if the show passes the interview this Sunday. I will keep eyes and ears open to that interview and translate everything I can!! :D
 
No, you're not comprehending what I said, I never said penalizing collisions was a bad thing. If a guy is slowing down for a turn and the guy behind him doesnt notice and slams into the back of the guy turning, then the guy in front that literally did nothing wrong is going to be penalized too? That's what I'm hoping not to happen. That is why you're example is not beneficial.

I share the exact same issue in the instance you're pushed from behind.
BUT
Were we pushed because we swerved in front of the other driver who was already on the threshold of braking grip and probably our fault?
There are many grey areas that the software can't always determine easily

BUT ALSO
If they are deducting points for exceeding track limits, etc
In the case of someone just stuffing the car up the inside of a corner and running you off the road, you may not get a collision against you, because they have already been penalised for being off track, and the system "should" be smart enough to apportion all the blame of the incident onto that driver and you get away without penalty.

 
Disclaimer: The following is pure conjecture by myself. ;)

I'm wondering at what point in the development of this Gran Turismo the decision was made to build everything from scratch. It's possible that development started out as GT7 using the premium 'future proof' assets of GT6. (The problem with the future of course is that it is largely unknown so when PD modeled their premiums to a level they thought was sufficiently higher than the PS3 was capable of they figured they would be all good still for the next generation.) They could have been a fair way into development when it became clear that those assets were not going to be sufficient after all. It's possible that as they developed their new lighting and rendering systems that the old assets were not entirely compatible and with Kaz being a stickler for asthetics they may have felt it too much of a compromise to keep them. Also the older tech assets and code may have caused issues once VR was added into the equation and a total rewrite in order.
If that was the case then all of sudden the pressure is really on to get a GT out on PS4, with the earlier development wasted and starting from scratch the only options would be a GT with a small asset roster or delay the game further which probably wasn't an option as Sony want a VR GT out there asap.
Undoubtedly the FIA partnership would have already been being incorporated into the original development so the logical solution to the problem is to make a smaller esport focused game where they could more or less get away with the small (for GT) car roster. Also when building the car list they would have to be careful to keep the roster quite focused to specific classes and time period, as they only would have had a limited amount of time to create the cars and wouldn't want odd cars that didn't fit into the classes well - though they still have VGT's, but I think they are committed to those.

Anyway I must have had too much time on my hands to come up with that crap :P but it's just a thought that passed through my head. :)
 
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Will custom lobbies affect sportsmanship and all that stuff? I don't wanna labeled a R-Class driver (Rough Class) just because I miss my drifts often or overshoot a corner in my own lobby or my friends' lobbies.

Also, I plan on completely avoiding the Sports mode. Single player to earn the dough for the cars and all that whatnot and upgrades and then custom lobbies to have fun with my PSN Friends and other people.
 
Gran Turismo Sport looks very desirable, but I think for now I will pass on it. If I had a say in the next Gran Turismo game on the PS4. I would take the graphics and physics of Gran Turismo Sport, and combine it with race structure, car selection, track list, and music of Gran Turismo 4. It would be the perfect Gran Turismo game. :)


Gran Turismo 4 had the Jay Leno tank car and the Daimler motor carriage!
 
The problem with this new direction is that it seems to be putting such a heavy focus on competitive racing and the single player is becoming secondary. The typical GT formula has already been taking a decline in quality ever since GT5 and now instead of trying to improve it, the whole concept of single player is getting pushed aside for this focus on e-Sports.

The thing is we don't know anything about GT's future plans and perhaps Kaz is getting wiser and doesn't want to be too open with his future plans for a number of good reasons.

I doubt any of us think this will be the last title from PD, especially considering the talk of this being the start of a new generation. Do you think that what ever comes next will just be a GTS clone?

And will we see another title released on PS4?

Perhaps PD thought that in order to improve GT they had to remove everything that was wrong first and start again and when I say that don't think about what you like in the series, just think about the term "Real Driving Simulator".

So we know Kaz went back and looked at GT1. Perhaps he was trying to remind himself of his mindset back then, perhaps this is a return to that mindset. What I am getting at is if Kaz says GTS is inspired by GT1 we need to ask "in what way?" because as far as game play goes it doesn't seem like it. I can only imagine what he means is trying to provide the most realistic driving experience with the technology we have or perhaps trying to capture his love of cars or maybe it is all of this and more.

So as others have pointed out we don't know what will be in the next title or perhaps even added to GTS at a later date although that is a little unlikely. Perhaps in GTS2 or whatever they end up calling it there will be everything GTS has but with new offline experiences added.

What I am trying to point out is the single player game of the past was not really like anything we do in real life in cars and maybe Kaz took out all of that stuff so he could focus on only putting back in the things people want to do in real cars.

So let's look at what we can currently do with GTS.

Offline.
  • Learn to drive
  • Learn about the history of cars
  • Auto photography
  • Check out the cars
  • Go Drifting
  • Do a track day
  • Race
  • Rally?
Online
  • Interact with the motoring community
  • Race in local race days
  • Race in Special Championships
  • Race in Global Championships
  • Create your own track days
  • Drag Race lobby
  • Drift lobby
  • Rally events?
I'm sure I'm leaving stuff out but my point is these are all real experiences, things you can do in real life if you have the resources. Perhaps the future of Sport is to add more realistic driving experiences, there's already so much you can do with this but maybe the future of single player will be to add more experiences like that, I'm just not sure what they would be. What we do know is that the way GT in the past did single player it really wasn't anything like real life, perhaps in GT1 is was the best that could be done over time and it really did capture our imaginations, I remember going back and playing the old GT's because I still have them all and I remember thinking to myself "I thought these looked better" and "I didn't think the physics were this bad". Perhaps he realised this all wasn't doing what they first set out to do and maybe now he doesn't want to have something in the game that doesn't meet a standard he set. Or maybe that's all there is to it, maybe he doesn't want anything in the game he thinks is substandard.

That makes me think about the track editor, maybe they just don't have anything that matches the quality of the new tracks or maybe they plan on doing it like GT6 but adding it later.

I'm sure once the current Sport part is established in a future title they will be able to add more single player elements back but I don't know what they will be because even though driving is a solo act most of the ways we enjoy cars in real life are not solo, most things we do with cars are social and when I keep thinking of cool features many of them are online.

What I would like to see though and I don't care if this is GT or not is some game simulation experiences, for example I think an incredible game could be just built around Top Gear, if anyone made a good car game based on that show with great physics it would be incredible and so much fun and you could pack so much into it. So there are great offline car experiences they could put in a game that are realistic.

I think perhaps we will see more offline content in the future but I still think one of the main reasons this title will be released with less is to give the online Sport mode its best chance to take off and I don't think we will see too much until Sport is established and thriving.

Where did all the talk of physics go?

John Sabol said the physics of the more recent build he tried were similar to Assetto Corsa on console which is rather reassuring. I think at this point there is not much to talk about unless we get more feedback on the physics but it might just be a case of needing to wait until we can try it ourselves.

I am happy that John said those things but I still realise it is ISR and their praise in the past has at times not matched my experience although that was Darren not John and he did say it matched AC at E3 on console which I obviously also haven't tried and I haven't been following other impressions of it and it might not be the same as the PC experience. SO johns comments might be fairly useless but the physics on saw in the driving did look really good and at this point I'm just waiting for a chance to drive it myself. For me that means waiting for GT Academy.

So I'm waiting for two thing now before I preorder, a chance to drive it in GT Academy and news of a box set, I want to see if they do a box set with the new Thrustmaster wheel and how much it will cost.
 
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7HO
-What I am trying to point out is the single player game of the past was not really like anything we do in real life in cars and maybe Kaz took out all of that stuff so he could focus on only putting back in the things people want to do in real cars.

-What we do know is that the way GT in the past did single player it really wasn't anything like real life

Who says the single player game of the past was not really like anything we do in real life in cars , real life car guys swap bigger turbos, getting coilovers , fine tuning their suspension setup to match their own needs whether its drifting or track lapping, upgrading their tyre to better compound and go out to have track days. THIS ALL IS WHAT PEOPLE WANNA DO IN REAL CARS.

GTS is all about giving a authentic experience as a RACING DRIVER IN A RACE CAR. NOT like the point u stated above. You totally misunderstood the whole thing.

7HO
I am happy that John said those things but I still realise it is ISR and their praise in the past has at times not matched my experience although that was Darren not John and he did say it matched AC at E3 on console which I obviously also haven't tried and I haven't been following other impressions of it and it might not be the same as the PC experience. SO johns comments might be fairly useless but the physics on saw in the driving did look really good and at this point I'm just waiting for a chance to drive it myself. For me that means waiting for GT Academy.

And BTW his name is Darin. not Darren.
 
Then, that's why there's a separate Sport mode, with all the restrictions it will have. The rest of the game shouldn't be limited to that formula. We should be able to tune our cars the way we have chosen to in the past, and those who don't want to, have the choice to not to. As of now, the choice will be more limited, not only in car count, but also in customization and how many ways you can play the game.
Tuning a car to absurd amounts of power, doesn't mean they are being used to race. Those tunings are just for some specific forms of racing/entertainment in the game, either being drift, drag or top speed runs. That's the thing, different ways to be fun to different people.

I understand your point but perhaps you misunderstood one of mine. The way GT has done modifications in the past has been very unrealistic and perhaps this GT is their best effort at realistic physics ever and perhaps as I was saying above their focus in this game is realism.

To actually bring realistic customisation to a game is a very hard thing and that is why you see titles like Assetto Corsa choosing to have tuned version of a car instead of allowing you to make these modifications yourself because as you modify ideally the changes they have on the car also need to be realistic. The aero and handling changes of adding a wing to a car should be realistic, bolting a turbo and intercooler should add that weight to the correct locations and effect the handling of the car realistically. I remember a conversation in the past about brake upgrades, I think it was for GT5 and a guy was complaining about there being no brake upgrades and that being unrealistic and I said there doesn't need to be brake upgrades because GT already had unrealistic perfect brakes, the whole point of brake upgrades is to be able to lock your tyres and have enough modulation to be able to avoid lockup and to have a system that minimises fade, GT5 had an unrealistically perfect braking system on all cars, I can't remember if they were perfect standard or if that was after you changed tyres because it has been a while but you can't improve on perfection so brake upgrades were pointless.

Once you move to the point of actually trying to realistically recreate physics adding modifications in a game and trying to do it so the result is realistic is a very hard thing to do and it is a lot of work. I don't know if this GT will have that level of realism and I have been doubtful up until I heard John Sabols comments about the physics but that might be why there are no modifications at this point and they could always return in a more limited form in the future but in my mind having realistic modifications in a console game is unlikely at this point and I imagine could be near enough to impossible.

Who says the single player game of the past was not really like anything we do in real life in cars , real life car guys swap bigger turbos, getting coilovers , fine tuning their suspension setup to match their own needs whether its drifting or track lapping, upgrading their tyre to better compound and go out to have track days. THIS ALL IS WHAT PEOPLE WANNA DO IN REAL CARS.

GTS is all about giving a authentic experience as a RACING DRIVER IN A RACE CAR. NOT like the point u stated above. You totally misunderstood the whole thing.

I think it is funny reading your reply when you end it by saying I am misunderstanding the whole thing, ironic. Anyway it is good that I get to reply to you in this post because what I wrote above is relevant so if you haven't already read that before you continue reading this.

Now if you are back here I can continue telling you about what you are misunderstanding and how far off the mark you are. Even the things you just described are nothing like they are in real. In the old GT's you went out and raced against a bunch of very stupid and slow drivers (if you can call them that). At best the offline campaign can be compared to a track day competition where you win prizes by getting to the line before a bunch of really bad drivers who don't even know they are racing, but even if we were going to pretend that is some kind of realistic you could also cheat in a number of ways such as running in to them. There was absolutely nothing realistic about it past the idea.

I'm not arguing the idea is unrealistic but you seem to think I am. I am arguing the experience is nothing like real life so what you ended up with was something that is nothing like people do in real life. And you know what? In the later games you could tell how people played GT by their comments about physics because unmodified it really wasn't as bad as many people would have you believe but once you started modifying cars it deserved the criticism it got.

I also love modified cars, that's why I did it as a job for so many years but GT wasn't realistic in this regard. But if you had of been able to follow what I was saying GT instead of going crazy after completely missing my point you might have realised how neutral my post was and you might have realised that I was actually talking about the actual game play. Starting at the back in an OP car and racing to the front against slow drivers who can't race is nothing like anything in real life except maybe a completely unrealistic track day and then the combos of cars racing was also very strange and then being able to modify your car the way you could and race it in ways that never happen in real life with unreal physic again was like nothing in real life except maybe some type of crazy track day.

And then for you to say this is all people want to do in real cars, when did you become spokesperson for the world? Because it sure isn't what I want to do in real cars, I can tell you I have met a lot of people who are interested in far different thing then that. I'm pretty sure a lot of drag racers want to do more otherwise they are wasting a lot of money, I'm pretty sure the guys I've known who Race Trophy Trucks want to do more otherwise they have wasted a whole heap of money, in fact any race series you can think of is a waste of time, you should send Bernie a email and let him know why F1 is dying, who knew the problem could be fixed so easy.

But I know you are wrong because as a car modifier do you know how many people I have met in my life who think modifying cars is one of the stupidest thing anyone could possibly do? The vast majority is the answer. Even on car enthusiast sites I have had other car enthusiasts tel me that modifying cars is both stupid and pointless, these are guys who are into original classics. The vast majority of people I have met in my life have never been able to understand the type of cars I drive and most of these people love the car they drive. So it is clear to me that you are wrong and track days, drifting or modifying cars is not all people want to do in real cars and shouting wont change that.

Now if you didn't over react to one part of the post that you pulled out of context and actually read the whole thing you would have even noticed drifting mentioned in my post and both track days and drifting are things you can do in real life but what that post was really about was a response to someone suggesting that Kaz isn't trying to improve it saying we just don't know and suggesting that perhaps he was trying to improve it and perhaps he feels to improve it first the stuff that isn't realistic needs to come out and only realistic experiences be put back in. And they may be working on those or they may be planing to work on those in the future. There really is nothing in that post for you to get so upset about, perhaps you need a break.

Anyway you should be able to see by now why I said these things are unrealistic, the way modifications were actually applied have always been unrealistic, the way racing was conducted was unrealistic, everything we have seen so far in GTS is much more realistic so I'm just suggesting that is the reason for the direction so far and that explanation doesn't exclude features returning. Keep in mind Kaz said himself that their goal has always been to reach the highest level possible and that right there I suspect is the reason for every decision in this title. Perhaps just that alone explains why they dumped all the cars and tracks and started again, maybe they thought what they had wasn't good enough and wouldn't be efficient enough to reach the frame rates they desired and maybe they thought starting from scratch was the only way to achieve the highest level with acceptable frame rates.
 
Something PD could do to keep the online experience appealing and fluid for both the casual get-together and the organized players is by having a lobby/host setting for "ranked" or "unranked" play. It's existed in games for years in most genres (including racing), where ranked games affect and contribute to your player/character level and skill placement, and unranked games let you play casually without consequence to your profile - some games still use your ranked placement statistics in unranked matchmaking to get more balanced player matches, and can be used as a pretty effective "training" platform. I know Motorstorm: Pacific Rift and Halo had these systems and they worked really well.
 
Something PD could do to keep the online experience appealing and fluid for both the casual get-together and the organized players is by having a lobby/host setting for "ranked" or "unranked" play. It's existed in games for years in most genres (including racing), where ranked games affect and contribute to your player/character level and skill placement, and unranked games let you play casually without consequence to your profile - some games still use your ranked placement statistics in unranked matchmaking to get more balanced player matches, and can be used as a pretty effective "training" platform. I know Motorstorm: Pacific Rift and Halo had these systems and they worked really well.
That seems like an ideal match-making method for GT Sport
 
PP, or Performance Points, is a rating which takes into account several performance parameters for a given car such as power, torque, mechanical grip and aerodynamic efficiency. The higher the PP rating the 'better' or quicker a car should be over a lap. Polyphony have their algorithms for calculating these.

GTS does have this PP system but the cars in each class, Gr1 etc, seem very well balanced. As far as I know it remains to be seen if the system applies in Arcade Mode. Hopefully it doesn't.
 
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I noticed you didn't answer my first question Johnnypenso.

It's absolutely true. In spite of your repeated assertions there is no offline Campaign Mode. Sure it's called that in game but if you randomly surveyed a billion GT players and asked them what the offline campaign is in Gran Turismo, a billion of them will say the offline career combined with the license tests and special events. There is no true Campaign Mode in GTSport. The focus of the racing in this game is online and in that sense it's far more limiting than any prior full GT game.

I mention it below because I wrote that first but it seems like you have been a little confused by the online system. Maybe not but I'll just point out that there is an Online system that is similar to GT6 and there is the Sport mode which is a separate online racing service. Yes the focus is the Sport mode, PD have said so and I'm not debating that. But if you think about GT6 as having a online system and a offline campaign what GTS is doing is keeping the online system but replacing the offline campaign with a shorter offline campaign that leads into an online career, the progression of these 2 combined is deeper than the offline campaign of previous titles and I can see a number of people are having trouble understanding that but if you think of the way offline racing used to work it had a path set out and sure you didn't have to 100% and you could stick with what you enjoy most but the events determined what you raced where. So in this game you will start in a similar way for 117 events which hopefully will prepare you better than the old license tests but this time they seem to be different to those of old and look like an improvement. So they will prepare you and rate you as you go and when you finish then you will start your progression through your online career in Sport which replaces the offline racing in GT6. So Sport doesn't replace Online, Online is still there, Sport replaces the old offline races and in that regard I don't see the big issue other than sometimes you might not like the track they are racing your favourite car at. But the thing with the old game is you didn't really get much say in that either all the time, in the old offline you also sometimes raced cars you were not particularly interested in at tracks you didn't care much for. Now you can pick a favourite class or race them all and if you like cars in each class then you have a choice of tracks if all you want to do is jump in and race. And if that is all you ever do the racing will be great if the matchmaking system works. The big thing I've been trying to point out is in offline you were racing against moving road blocks in the old game and now you are really racing real people. That is why I said it is an improvement. And while I kind of get that people want an offline racing experience against AI with some kind of path to follow and a reward system I do think about how Kaz said he didn't want to compete with other sims and there are other sims that are just doing this aspect so much better than GT was. The way I see it if GTS delivers they will be the benchmark on console and although they will not match iRacing in certain features they look like in a number of important ways they will have iRacing beat for an online racing service. There is still an offline component to this game and I earlier I was responding because I was under the impression you said there was no offline but there is still both campaign with 117 events and arcade and although we only know of racing and TT's in arcade at the moment I'd be surprised if we didn't see more later.

As far as the in game economy goes I don't see how we can complain about something we know nothing about but as far as the things you can do in game I just don't see it as being as barren as people are making out. And we could still see things like a track path editor announced closer to release. There will no doubt be special events, they will be online sure and I get that people don't like how much of this is online but as long as playing online is accessible there will be plenty to do and there still is a very decent offline game as well, I'm pretty sure if the physics in GTS turn out to be as good as AC I'll probably never play it after GTS comes out as everything I actually do in AC I will still be able to do in GTS.

I must say I'm a little surprised by many of the complaints here, I thought most people primarily used sims for hotlapping these days, I guess people here are a little more serious than those.

I didn't quite explain that well enough. In previous GT games, you'd enter lobbies, find people you liked to race with and then vote on tracks and mix things up all night with the same group of people. Now, you're going to race with a group of people and then sit around and wait for the exact same race or you have to leave and enter a completely random other group of people to race with. The social aspect of the game is severely diminished and, unless every car/track combination is represented in the official races, your choices under the matchmaking system will be reduced as well. If you think you're going to run into the same people on a regular basis when there are potentially hundreds of thousands of people online you're dreaming:lol:.
You do realise that GTS will still have exactly the same online experience as GT6 and that the Sport mode is extra, another service in addition to the online lobby system?

I know you have read about the ratings systems now so you now know the performance level and that drivers will be only driving against drivers with the same Sportmanship level, I saw a post where someone mentioned that is a lot of levels but I wonder if they realised just how many possible grouping that might be. I'm wondering how they will use Sportsmanship Points to divide drivers, say if a driver is on 1.3 would he only drive against 1.3 drivers or 1.x drivers? And how many levels are there? And at what point does performance come into it? Because if drivers are first groups by SR and then secondary grouped by Driver Class and we already know there is 6 driver classes even if SR only split drivers into 4 groups that is already 24 groups. 6 SR groups would result in 36 groups, what if groupings were done in finer increments and there were 40 SR groups? That would make 240 total groups. Time will tell but clearly the system described is already more complex than iRacings and that's a good thing if they deliver but it should start to be easy to see how you could potentially bump into the same guys in races. The top guys will especially be bumping into each other and you can be sure since Kaz has announced that the ratings of other drivers will effect your own rating that because the system is similar to iRacing drivers will organise strength of field time slots.

Of course all the interview really says is that people will be split based on SR but I doubt it will end there because that would not work at all, surely SR first splits the drivers and they are split again by DC as required. Maybe they will use qualifying? I've got no idea but surely you can see how it is possible to bump into drivers repeatedly with the same speed and rating as you especially if you tend to race at the same times. So I don't think I'm dreaming but I admit that it really comes down to the splitting system.

I get what you are saying, in the official races the group of people you race against will be different each race, yes of course that is correct. I was only suggesting that you may bump into certain rivals in those races but on a whole the group will be different and that is what makes each race unique. And yes I imagine in official races that if you do back to back races in the same class you will be racing the same track each time and I'm not sure of the frequency of rotation in daily races. It should be that way so you can practice for a race before you enter, many will not want to practice and just jump into a race but the system works well on iRacing.

What you need to understand is you still have the GT6 system, this is an additional mode and I've already seen some people getting confused and I suspect that you have been and I'm not sure if you have worked that out yet but the combination of Campaign mode and Sport mode is what replaces the traditional career and the online mode is unchanged and carried over from GT6, well it may be improved, I don't know. So if you like the old online service you will still like it and I'm sure people will still use it, hosted sessions are always more popular than official racing on iRacing. You will not lose that social aspect. And the social features in GTS also look to be an improvement so that is another way I think GTS will be more social. I know you think that racing against random people in official races is too impersonal but the way these ratings systems will work people will be racing against like minded people (hopefully) and yes emotions run high in races and sometimes people don't get along but on iRacing after the race people usually stick around for a bit, congratulate each other and have a quick chat before moving on and after a race it isn't uncommon to get a friend request from someone you raced against so that is where the advanced social functions will be a very nice addition. I have made a number of friends on Facebook from racing on iRacing so I'm sure that having something like Facebook on Sport will work very well. I'm also sure there will be plenty of teams form ranging from just social right through to the most serious.

I can see you are concerned and think it will not be good but I wouldn't be surprised if you completely change your mind once you start playing it.

You've always had the choice of how to race, that is not new. And as far as car selection goes, it's obvious. In previous GT's you could enter any PP lobby and have maybe 100 cars or more in your garage to race with. GTSport is going to be far, far, far more limiting.

I'm not talking about open public lobbies, I'm talking about racing services like iRacing and SRS. Name one other racing service that doesn't care if you cheat or intentional crash into people? The others ban you because you spoil the experience for others, GTS is welcoming them and rather than punishing them GTS will just put them with like minded people. I know people have drawn the comparison between matchmaking on iRacing and in GTS but from what Kaz has already described this is a unique improved matchmaking system that could actually succeed in making this a game for anyone.

I don't "care" what the other guy thinks, that's not the point. The point is, in offline racing you don't have to deal with anyone else, just the AI. No one yelling at you like a spoiled little child, no human deliberately running you off the track because you dared to touch them at the start of the race. If you have been around here the last few years you'll see hundreds of comments from people who avoid online racing for these very reasons and more. For them it's anything but casual.

Again I think this comment stems from a misunderstanding of the 2 different online experiences Sport will provide. in Sport mode clean drivers will be placed with clean drivers, it is a whole different thing and revenge contact will hurt the other guy as much as you. But unless you are a bad driver yourself you shouldn't be in races with people of that mindset in Sport mode and like I said you don't have to listen to anyone, just turn chat off and it will sound the same as offline.

I hope the game is really good at determining who is at fault in collisions. You don't want to be stuck with dirty racers when you're the one that keeps getting in crashes outside of your control.

I can't give you a source, but I remember reading that this doesn't happen at all. A collision is simply attributed to both parties. The hope is that while potentially unfair in specific instances, the overall effect will be beneficial.

Well that just doesn't sound right.

Yes this is what will happen, it is the same no fault system iRacing uses.

The beneficial effect is that people generally won't want to make any contact, if at all possible.
Yeah, and thats beneficial how? It doesn't stop it from happening, and if it does happen, then the guy that literally did nothing to cause it will be at fault too? Not seeing how that works, to be honest.

The way it works is it averages over time. This system will literally drive people crazy when the game is first released because everyone will be a noob to it and if iRacing has taught us anything it is that noobs take a while to understand it, some never do and a annoying percentage of new members complain about it due to their lack of understanding.

Here is the first tip and this is one of the reasons it works well, never rage quit. The system works on a score of incident per corners in iRacing and GTS has already said race length is a factor so the system will be similar to iRacing in the way it counts. What this means in iRacing is if you take damage instead of rage quitting after you take your pit stop you continue the race to reduce the impact. This is good because one of the issues with online racing is rage quitting which leaves a race barren, this system encourages people to take repairs and continue racing if they can like in real life because if they quit the effect on their rating will be worse.

It also works because it is an average of your incidents over time. Sure when you start out you haven't done many laps so early incidents can be fairly nasty but after you have been racing a while your incidents do average out and your actual score is a genuine indication of how clean you are. Yes there are some crashes that just aren't your fault but the vast majority each party can take some of the responsibility, it really comes down to situational awareness and race craft and when you have been racing for a bit you start to work out when it might be better to just back out of a fight and let the other guy go to avoid him hitting you. The thing is if you are a good driver and you don't rage quit the guy who hit you will make many more mistakes and you wont so your score will still go up and his will go down, soon you wont be racing with guys like that because they will be too busy playing crash up derbies with each other and you will be with the good guys.

You will find the no fault system is an intelligence test that in addition to weeding out the worst drivers also exposes those who are not so bright since they will go crazy complaining how terrible and unfair it is. The vast majority of people realise how the system actually works and have no issue with it, it does take a little persistence at first but once you step above the ranks the way PD are saying they will implement it seems like the best implementation we will see of such a system.

The good thing about GTS to keep in mind is you will be scored before your first race so as long as you stay clean during the campaign you should be in good company. The negative is all a wrecker has to do is stay clean during the campaign and be in your race. Hopefully those 117 events take long enough to act as a deterrent to this, and another deterrent would be to limit account resets or perhaps never allow them but that wont stop griefers creating new accounts and the campaign needs to be long enough to act as a deterrent.
 
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7HO
I noticed you didn't answer my first question Johnnypenso.



I mention it below because I wrote that first but it seems like you have been a little confused by the online system. Maybe not but I'll just point out that there is an Online system that is similar to GT6 and there is the Sport mode which is a separate online racing service. Yes the focus is the Sport mode, PD have said so and I'm not debating that. But if you think about GT6 as having a online system and a offline campaign what GTS is doing is keeping the online system but replacing the offline campaign with a shorter offline campaign that leads into an online career, the progression of these 2 combined is deeper than the offline campaign of previous titles and I can see a number of people are having trouble understanding that but if you think of the way offline racing used to work it had a path set out and sure you didn't have to 100% and you could stick with what you enjoy most but the events determined what you raced where. So in this game you will start in a similar way for 117 events which hopefully will prepare you better than the old license tests but this time they seem to be different to those of old and look like an improvement. So they will prepare you and rate you as you go and when you finish then you will start your progression through your online career in Sport which replaces the offline racing in GT6. So Sport doesn't replace Online, Online is still there, Sport replaces the old offline races and in that regard I don't see the big issue other than sometimes you might not like the track they are racing your favourite car at. But the thing with the old game is you didn't really get much say in that either all the time, in the old offline you also sometimes raced cars you were not particularly interested in at tracks you didn't care much for. Now you can pick a favourite class or race them all and if you like cars in each class then you have a choice of tracks if all you want to do is jump in and race. And if that is all you ever do the racing will be great if the matchmaking system works. The big thing I've been trying to point out is in offline you were racing against moving road blocks in the old game and now you are really racing real people. That is why I said it is an improvement. And while I kind of get that people want an offline racing experience against AI with some kind of path to follow and a reward system I do think about how Kaz said he didn't want to compete with other sims and there are other sims that are just doing this aspect so much better than GT was. The way I see it if GTS delivers they will be the benchmark on console and although they will not match iRacing in certain features they look like in a number of important ways they will have iRacing beat for an online racing service. There is still an offline component to this game and I earlier I was responding because I was under the impression you said there was no offline but there is still both campaign with 117 events and arcade and although we only know of racing and TT's in arcade at the moment I'd be surprised if we didn't see more later.

As far as the in game economy goes I don't see how we can complain about something we know nothing about but as far as the things you can do in game I just don't see it as being as barren as people are making out. And we could still see things like a track path editor announced closer to release. There will no doubt be special events, they will be online sure and I get that people don't like how much of this is online but as long as playing online is accessible there will be plenty to do and there still is a very decent offline game as well, I'm pretty sure if the physics in GTS turn out to be as good as AC I'll probably never play it after GTS comes out as everything I actually do in AC I will still be able to do in GTS.

I must say I'm a little surprised by many of the complaints here, I thought most people primarily used sims for hotlapping these days, I guess people here are a little more serious than those.


You do realise that GTS will still have exactly the same online experience as GT6 and that the Sport mode is extra, another service in addition to the online lobby system?

I know you have read about the ratings systems now so you now know the performance level and that drivers will be only driving against drivers with the same Sportmanship level, I saw a post where someone mentioned that is a lot of levels but I wonder if they realised just how many possible grouping that might be. I'm wondering how they will use Sportsmanship Points to divide drivers, say if a driver is on 1.3 would he only drive against 1.3 drivers or 1.x drivers? And how many levels are there? And at what point does performance come into it? Because if drivers are first groups by SR and then secondary grouped by Driver Class and we already know there is 6 driver classes even if SR only split drivers into 4 groups that is already 24 groups. 6 SR groups would result in 36 groups, what if groupings were done in finer increments and there were 40 SR groups? That would make 240 total groups. Time will tell but clearly the system described is already more complex than iRacings and that's a good thing if they deliver but it should start to be easy to see how you could potentially bump into the same guys in races. The top guys will especially be bumping into each other and you can be sure since Kaz has announced that the ratings of other drivers will effect your own rating that because the system is similar to iRacing drivers will organise strength of field time slots.

Of course all the interview really says is that people will be split based on SR but I doubt it will end there because that would not work at all, surely SR first splits the drivers and they are split again by DC as required. Maybe they will use qualifying? I've got no idea but surely you can see how it is possible to bump into drivers repeatedly with the same speed and rating as you especially if you tend to race at the same times. So I don't think I'm dreaming but I admit that it really comes down to the splitting system.

I get what you are saying, in the official races the group of people you race against will be different each race, yes of course that is correct. I was only suggesting that you may bump into certain rivals in those races but on a whole the group will be different and that is what makes each race unique. And yes I imagine in official races that if you do back to back races in the same class you will be racing the same track each time and I'm not sure of the frequency of rotation in daily races. It should be that way so you can practice for a race before you enter, many will not want to practice and just jump into a race but the system works well on iRacing.

What you need to understand is you still have the GT6 system, this is an additional mode and I've already seen some people getting confused and I suspect that you have been and I'm not sure if you have worked that out yet but the combination of Campaign mode and Sport mode is what replaces the traditional career and the online mode is unchanged and carried over from GT6, well it may be improved, I don't know. So if you like the old online service you will still like it and I'm sure people will still use it, hosted sessions are always more popular than official racing on iRacing. You will not lose that social aspect. And the social features in GTS also look to be an improvement so that is another way I think GTS will be more social. I know you think that racing against random people in official races is too impersonal but the way these ratings systems will work people will be racing against like minded people (hopefully) and yes emotions run high in races and sometimes people don't get along but on iRacing after the race people usually stick around for a bit, congratulate each other and have a quick chat before moving on and after a race it isn't uncommon to get a friend request from someone you raced against so that is where the advanced social functions will be a very nice addition. I have made a number of friends on Facebook from racing on iRacing so I'm sure that having something like Facebook on Sport will work very well. I'm also sure there will be plenty of teams form ranging from just social right through to the most serious.

I can see you are concerned and think it will not be good but I wouldn't be surprised if you completely change your mind once you start playing it.



I'm not talking about open public lobbies, I'm talking about racing services like iRacing and SRS. Name one other racing service that doesn't care if you cheat or intentional crash into people? The others ban you because you spoil the experience for others, GTS is welcoming them and rather than punishing them GTS will just put them with like minded people. I know people have drawn the comparison between matchmaking on iRacing and in GTS but from what Kaz has already described this is a unique improved matchmaking system that could actually succeed in making this a game for anyone.



Again I think this comment stems from a misunderstanding of the 2 different online experiences Sport will provide. in Sport mode clean drivers will be placed with clean drivers, it is a whole different thing and revenge contact will hurt the other guy as much as you. But unless you are a bad driver yourself you shouldn't be in races with people of that mindset in Sport mode and like I said you don't have to listen to anyone, just turn chat off and it will sound the same as offline.

PLEASE, STOP
 
PLEASE, STOP

Stop discussing Gran Turismo Sport? I thought that was the point of this thread. We are just talking and you can just put me on ignore if you don't like my posts I won't mind, that goes for anyone I really don't mind. It is the same as me stopping except those who are interested can continue to talk.
 
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