- 27,387
- Toronto
- NewAesthetic
- SlipZtrEm
I posted the chart (a print screen from one of the videos PD had taken down), to answer a specific question of someone doubting about the cars being re-balanced.
Of course it would raise more questions.
I don't know how the PP system will work this time, and I don't know how it worked before. Maybe small things such as top speed, and electric power of some hybrid cars isn't calculated. The Toyota has a temporary boost of power, so maybe that explains it's low PP if they do not count the hybrid system. After all, it works just like NOS, a temporary boost of power giving extra acceleration, once it cuts out, these cars only have the power of the combustion.
But hey, what do I know? They are the only ones who in fact know what counts and what doesn't count for the PP system, we just speculate...
Yeah, I should've made it more clear: wasn't expecting answers from you with the chart, mostly pondering out loud.
I'd love for PD to offer a more detailed breakdown of how the PP system works, as it'd definitely help explain some of the more unusual aspects of it. The other game that has a similar system in place – FM6 – has had a little explanation from its creators, and while it offers a broad-strokes sort of balancing system, there's always the stand-outs in each tier. Much as I suspect will be the case with GTS, unless PD has gone the BoP path, and it's just not reflected very well in the PP ratings. Even then, I'd be reasonably sure cars like the Bugatti would be far better-suited to out-and-out speed tracks like, say, La Sarthe.