Gran Turismo Sport: General Discussion

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Our many is actually the first time driving a car is a road car.
So, I think the road car is also included in the future of GT in order to learn to drive.
Just asking for an opinion on GTS being a one series title.
 
Apologies, I just realised you responded earlier.

What makes you think, from what I've said, that I "don't like the game to have a main focus of online"?
Seems a weird conclusion to me.

Because you weren't liking the idea of other modes being centered around Sport mode, and because of me saying how I don't see certain utility being wasted just for bonus features that would only be used in one mode but not the others.

And yes, it was becoming apparent you didn't understand how the latest version of this game worked, even though you continually tried to tell me all about how the 'garage' and 'arcade mode' were so intrinsically linked.

What? Last time, and you can correct or keep trying to belittle, when you start GT you have no access to cars beyond what the arcade offers or those you would buy and earn through GT life. When you have finally obtained cars through GT life you are then able to use those cars (though your garage) along with the 20 + free to play cars. However, prior to this you only have those 20+ free cars to drive around.


Now people were saying why not have a quick tune feature or a mods feature for the arcade mode alone, but I don't see why considering if the arcade mode is just several free to play cars in the first place how a mod feature would be utilized.

A monthly patch to cripple or speed-up certain cars?
What's to say they made the right choice, or tweaked a certain car incorrectly and have actually disadvantaged it?
Or over tweaked a car and overly advantaged it?
You could be chasing yourself around in circles forever.

Which is how you keep a game in the esports category competitive. Also is equally similar to real life racing series to begin with.

PD may make some 'corrections' when real world data is available.
But surely it will be limited.

You're right it would, because most of the cars they've made available either no longer run due to being outdated, or don't exist due to VGT origin. Also why would they use real world data with those two factors in mind, for the remaining cars they could possibly get data from? They have plenty of ability to use online data collected from games to monitor which cars in each category or highly competitive and highly noncompetitive and adjust accordingly.
 
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I struggled to read the last few pages of this thread with a straight face...
Pretty much everything is speculation at this point - I fail to see how PD will completely cull tuning for players' amusement. Instead of talking nonsense, we should probably wait for some actual info.
 
Why on earth would you think I'm so ignorant to think the 'constructors championship', actually known as the Manufacturers Cup, would end up being a one-make race?

Seriously?
How stupid do you think I am?

It seems some here can't help but have a dig at their selected targets.

Why are you mad at me? You asked a silly question, you got a silly answer. There's no dig intended, but you did ask "why have group classes?" so I gave you the answer.

Perhaps if you don't want the answer, don't ask the question next time.
 
I struggled to read the last few pages of this thread with a straight face...
Pretty much everything is speculation at this point - I fail to see how PD will completely cull tuning for players' amusement. Instead of talking nonsense, we should probably wait for some actual info.

It's a forum conversation about a the game said forum/website follows. Don't see why we should all sit around and not speak anything until only news comes about just because people don't like a forum operating as a forum should, it'd be quite a barren site.
 
It's a forum conversation about a the game said forum/website follows. Don't see why we should all sit around and not speak anything until only news comes about just because people don't like a forum operating as a forum should, it'd be quite a barren site.
Yes, I acknowledge that but then again making stupid comments is not necessary when things aren't going your way. Sorry.
 
Alright, I'll stop. You've posted quite a bit in this thread recently and it simply doesn't add anything to the conversation.

I posted my thought on GTS in the thread for doing such, if that's a problem then report said posts, but I don't see how taking part in discussion in regards to what features I think may be neglected due to the various aspects of the game so far, is grounds for "stupid comments" nor do I see a problem with anyone else comments in reply to mine debating it or in favor of it.

What's silly is the few people asking for nearly no conversation because it's not exact news or updates on the game, or whatever other reason they don't want to see debate or discussion.
 
Just asking for an opinion on GTS being a one series title.
GTS is also the same.
Kaz is trying to convey the "joy to driving" to the user.
In order that requires it to provide a variety of car, including race car.
So, I think the road car is available.

Sorry, It is bad English through a translator.
 
No where did I say it was effective, I said it was arbitrary to give any score, I've said this about five times to you now. So either you keep repeating yourself to have me repeat or you just move past it.

I'm not quite certain what you mean, do you mean the score itself is arbitrary? in which case I agree, but it is one thing to decide to allocate 0.5, or 0, or -1 or whatever to negative points, it's fundamentally different to "arbitrarily" allocate the same score to negative and positive points as your example did.

If, as you suggest, a negative value should be allocated to negative points, your example would have a score of -10/10, which makes little sense.
 
I'm not quite certain what you mean, do you mean the score itself is arbitrary? in which case I agree, but it is one thing to decide to allocate 0.5, or 0, or -1 or whatever to negative points, it's fundamentally different to "arbitrarily" allocate the same score to negative and positive points as your example did.

My example was nothing more than showing how one can be relative and biased with scoring that they themselves have made up, thus it's arbitrary to use such a system in the first place because it's a loaded ideal that only conflates ones bias in explaining why they like/dislike what they're reviewing. It wasn't ever made to be a realistic example you and others treating it as such to twist wording having given up the ghost frankly.

If, as you suggest, a negative value should be allocated to negative points, your example would have a score of -10/10, which makes little sense.

Never said a negative value should be given, no value should be given because giving one in the first place is arbitrary, you just quoted the post man. Now this is six times I've explained it, just stop and move on to something else.
 
I struggled to read the last few pages of this thread with a straight face...
Pretty much everything is speculation at this point - I fail to see how PD will completely cull tuning for players' amusement. Instead of talking nonsense, we should probably wait for some actual info.
There is some merit to car upgrading being absent in GTS. Kaz himself said words to the effect that, "you won't be able to build 1000 hp cars anymore", which I took to mean that tuning is limited to real world types of adjustments. Now this may only apply to FIA mode, but he didn't say either way.
 
Because in the constructors championship it will never be a one make race.
Because I couldn't be bothered looking up the source I will be careful how I say this.

I'm pretty sure they are going have one make races in manufacturers cup to determine the representative for each manufacturer. If you care to research it you may be able to find an official statement to support this. Obviously from there they would progress to multimake races in the finals.
Would GTS been better off just being an FIA GT3 Blancpain Endurance/Sprint Series based game? Leaving out road cars.
No that wouldn't even be a fun game for many sim racers. There are many people who love racing in slower cars, over the years we have seen this in most of the sims. The other thing is momentum cars are better for learning how to be fast.
 
7HO
No that wouldn't even be a fun game for many sim racers. There are many people who love racing in slower cars, over the years we have seen this in most of the sims. The other thing is momentum cars are better for learning how to be fast.
There are many people out there who love the GT Career mode. There are many people out there who loved the grinding mechanic and building a huge garage over a period of years with each GT game. There are many people out there who came to love dynamic time and weather. I don't think there are any sacred cows on the GT plate anymore. It's a whole new era and a whole new game.
 
My example was nothing more than showing how one can be relative and biased with scoring that they themselves have made up, thus it's arbitrary to use such a system in the first place because it's a loaded ideal that only conflates ones bias in explaining why they like/dislike what they're reviewing. It wasn't ever made to be a realistic example you and others treating it as such to twist wording having given up the ghost frankly.



Never said a negative value should be given, no value should be given because giving one in the first place is arbitrary, you just quoted the post man. Now this is six times I've explained it, just stop and move on to something else.

I was discussing whether Pro's negatives "scale in favor" or not and the appositeness of your example, not really whether any score is relevant, but yeah, the point has been belaboured to death now :D
 
7HO
Because I couldn't be bothered looking up the source I will be careful how I say this.

I'm pretty sure they are going have one make races in manufacturers cup to determine the representative for each manufacturer. If you care to research it you may be able to find an official statement to support this. Obviously from there they would progress to multimake races in the finals.

Maybe so. But then that takes the whole Group thing out of the equation. One can't introduce methods to diversify the field when there's only one car to choose from, which was how the discussion began.

That arose in response to the statement that Groups had no purpose if there was a dominant car. A dominant car largely breaks the game, but it doesn't render the Groups pointless.
 
Am I the only one who thinks it would've made more sense if they went with this system instead?

PLAYSTATION--Gran%20Turismo%202%20Bonus%20Disc_Nov29%2020_00_34.png
 
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Omg!! :eek::eek::eek:. I think I could give you news due to this!! :D:D:D. If you don't know who is she, she's Chiara Pinasco, a local interviewer of a local TV show called "TEC", which is a show about the lastest news about technology (games included). That show is passed here at Sundays, so, if nothing interesting happens to me, and I can be able to see the show, and if the show passes the interview this Sunday. I will keep eyes and ears open to that interview and translate everything I can!! :D

7drHiqr.gif


Finally after 3 weeks!! -.-. Here's the Interview I promised you guys!! :D



Translation

Kaz: What we did for the E3 2016 demo was to focus more into the graphics and sounds but we are preparing the damage and tire wear effects, that we are going to show later, and will be in the final build.

Now that we are getting on a new era with the Playstation VR. ¿How do you think this would be adapted to the game and to the whole driving experience?

Kaz: Gran Turismo, as a racing game, is ideal to adapt itself to the virtual reality in three specific points. To start, you are always on the seat. Secondly is that you are indoors, and lastly is that, when you do pro racing, you always wear a helmet, so your PSVR vision will be similar to that experience. Those 3 combined elements relieve the lightheaded feeling and the puke possibility, so I think the PSVR integration to GT sport will be natural.

We saw on the presentation a lot of features that have been added to the game to be more immersed in the FIA. ¿Why do you add something like that to the game?

Kaz: In case of the museum and the motorsport art, driving is fun but it's also important that the users realize how beautiful the vehicle design is and their own history as well. So we wanted to give more content than just simply racing so the future motorsport fans can apreciate better this passion.

But it's not necessary that all drivers have to be pros. That they play GT and improve their driving skiils is enough, that would improve their lives. Nowadays, driving is a natural part of life and this is something it will improve that experience.

Thank you! :D

That's it :)
 
As I cobble together a 900hp AWD VW Type 2 on another game just because I can, we get a bit of news that GT is now the real life improver...

Is a 900hp Type 2 possible? with a punched out LS3 inside it sure is. Will it be worth a toot to drive? I doubt it will, just a Fast n Loud type deal.

Have fun with your museum.

Not meant to be offensive people, I am just sick and tired of being let down, and not getting what was promised when the competition has matured, and are in the passing lane.
 
Kaz: What we did for the E3 2016 demo was to focus more into the graphics and sounds but we are preparing the damage and tire wear effects, that we are going to show later, and will be in the final build.

None of that statement fills me with confidence. Firstly that what we heard at E3 was a result of a specific focus yet was still underwhelming and then the age old Kaz "X is coming later" statement. It never ends well.
 
Finally after 3 weeks!! -.-. Here's the Interview I promised you guys!! :D



Translation

Kaz: What we did for the E3 2016 demo was to focus more into the graphics and sounds but we are preparing the damage and tire wear effects, that we are going to show later, and will be in the final build.

Now that we are getting on a new era with the Playstation VR. ¿How do you think this would be adapted to the game and to the whole driving experience?

Kaz: Gran Turismo, as a racing game, is ideal to adapt itself to the virtual reality in three specific points. To start, you are always on the seat. Secondly is that you are indoors, and lastly is that, when you do pro racing, you always wear a helmet, so your PSVR vision will be similar to that experience. Those 3 combined elements relieve the lightheaded feeling and the puke possibility, so I think the PSVR integration to GT sport will be natural.


Thx @girabyt3! I love the phrase 'puke possibility' - brilliant :) :yuck:

Also, I'm the opposite of @Samus here - I really like that Kaz has re-confirmed tyre wear and damage - I was beginning to think I imagined those :)

edit: also, that's got to be the best non-Japanese pronunciation of 'Kazunori Yamauchi' I've heard yet. Props to her 👍
 
As I cobble together a 900hp AWD VW Type 2 on another game just because I can, we get a bit of news that GT is now the real life improver...

Is a 900hp Type 2 possible? with a punched out LS3 inside it sure is. Will it be worth a toot to drive? I doubt it will, just a Fast n Loud type deal.

Have fun with your museum.

Not meant to be offensive people, I am just sick and tired of being let down, and not getting what was promised when the competition has matured, and are in the passing lane.

What? What were you promised, cause nothing ever showed promise of a 900hp Type 2 via engine swap, we all know what you're playing you should have just said it.

This game seems like a matured game for what the intended goal was.
 
Thx @girabyt3! I love the phrase 'puke possibility' - brilliant :) :yuck:

Also, I'm the opposite of @Samus here - I really like that Kaz has re-confirmed tyre wear and damage - I was beginning to think I imagined those :)

edit: also, that's got to be the best non-Japanese pronunciation of 'Kazunori Yamauchi' I've heard yet. Props to her 👍

It doesn't fill me with confidence because he gives zero details and has made so many similar statements and promises before. We've heard them so many times and the result is usually a disappointment.

"Real time damage is coming to GT5"

https://www.gtplanet.net/brand-new-real-time-damage-coming-to-gran-turismo-5/

"Mechanical Damage is coming to GT5"

https://www.vg247.com/2010/12/01/kazunori-gt5-to-get-mechanical-damage-update-this-month/
 
It doesn't fill me with confidence because he gives zero details and has made so many similar statements and promises before. We've heard them so many times and the result is usually a disappointment.

"Real time damage is coming to GT5"

https://www.gtplanet.net/brand-new-real-time-damage-coming-to-gran-turismo-5/

"Mechanical Damage is coming to GT5"

https://www.vg247.com/2010/12/01/kazunori-gt5-to-get-mechanical-damage-update-this-month/

Yeah, he certainly has form in not really grasping the mantra 'under-promise, over-deliver'

However, his impressive willingness to show GTS seemingly everywhere since the reveal fills me with more confidence than usual...
 
What? What were you promised, cause nothing ever showed promise of a 900hp Type 2 via engine swap, we all know what you're playing you should have just said it.

This game seems like a matured game for what the intended goal was.
It seems you're reading into it a quite too literally, and adding your spin on it to try to undermine him. He did not once mention he was promised a overpowered VW bus.

What I got from that is that he's tried of broken promises in general from said company, and let downs by same said company, all the while its competition seems to be improving.
 
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