Gran Turismo Sport: General Discussion

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Perhaps the rest was publisher money, as a top-up.

Didn't the same thing happen with Shenmue 3 recently?
Perhaps it came from sim-racing fairies left under the Wookie's pillow?

GT6 is on hardware pushing 10years old and comparing it to current gen games is like a low blow if you ask me. New phase, new standards for current gen games if you ask moi. My problem with GT is lack of premiums/damage/physics and of courses how could we all forget the 90's funky jazz/techno menu music. GT needs to re discover it's roots as to what made it a special game.
Rubber banding AI, arcade style tire model, cars and tracks of wildly varying quality, no full flag systems, cars with no interior, understeery physics model etc. Are these the roots you are referring to?
 
So it looks like they've stuck with their 70 core members and just use contractors as necessary. Interesting that they haven't expanded the core team since 2011, but I guess there's no need when you can just contract someone to do it. Honestly, I think it's a really good way for a developer to work. There are some jobs that you just don't need someone working on for the whole dev cycle. And it makes them really flexible, and it's easy for them to bring in outside expertise if needed.

I probably remember the 70 figure from that 2011 site, so possibly the core numbers have changed.
 
This is my thoughts about why PD seemingly silent nowadays:

Are Japanese Companies neglect to Console Market also plays apart? I noticed that more and more Japanese Game Developer is dissolving, leaving only handful of developers/franchises on the market. Nowadays some only re-releases remasters or classic games, some leaves Consoles market and into mobiles and pachnikos, some just vanishes altogether, etc. There are way many documented cases on the Japanese Developers if you havent noticed the news.
 
This is my thoughts about why PD seemingly silent nowadays:

Are Japanese Companies neglect to Console Market also plays apart? I noticed that more and more Japanese Game Developer is dissolving, leaving only handful of developers/franchises on the market. Nowadays some only re-releases remasters or classic games, some leaves Consoles market and into mobiles and pachnikos, some just vanishes altogether, etc. There are way many documented cases on the Japanese Developers if you havent noticed the news.

I don't get it? There are less Japanese console devs nowadays so the ones that do exist stay silent? I fail to see the correlation. PD have ALWAYS been silent, that and being late are their things.
 
This is my thoughts about why PD seemingly silent nowadays:

Are Japanese Companies neglect to Console Market also plays apart? I noticed that more and more Japanese Game Developer is dissolving, leaving only handful of developers/franchises on the market. Nowadays some only re-releases remasters or classic games, some leaves Consoles market and into mobiles and pachnikos, some just vanishes altogether, etc. There are way many documented cases on the Japanese Developers if you havent noticed the news.

Except GT has an enormous amount of potential, and is massive outside of Japan (and Europe is probably the biggest market for GT). Last generation, Polyphony sold 22,170,000 units of software on the PS3 - that's an enormous amount. Now, I'm not for one minute saying sales figures = quality, and I'm also not saying GT is perfect, because it certainly isn't, but I thoroughly enjoyed every GT game on PS3, and they all on the whole reviewed well. You would have to be absolutely, certifably, laughably bonkers to just say "you know what, let's stop trying to improve and continue to develop GT altogether and just go mobile". It would be a different matter if GT had no potential as a franchise, but I think we're some way off a future where GT doesn't exist in a traditional sense. I'm not saying it's too big to fail (and it can't ride on its past success and reputation forever), but the GT name is huge and will definitely help.
 
Producing desirable weather effects at 60FPS seems to be an issue even on this generation as well. Pcars has it, but like GTs, it produced some odd problems. Driveclub, however, has a beautiful system implemented, but that's at 30 FPS. What route are they going to take? We'll have to wait and see, but they like to push boundaries beyond what is actually possible with their hardware, so I don't really have high hope at this point. It's all a waiting game for now, though.
That's the problem, I don't know why current gen is struggling so much with 60fps this should be a standard for all games. GT5/GT6 had the issue of not being able to show heat waves like in GT3.
Perhaps it came from sim-racing fairies left under the Wookie's pillow?

Rubber banding AI, arcade style tire model, cars and tracks of wildly varying quality, no full flag systems, cars with no interior, understeery physics model etc. Are these the roots you are referring to?
Sun didn't rise as yet? Easy with the harshness. Ignore list got some company .
 
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That's the problem, I don't know why current gen is struggling so much with 60fps this should be a standard for all games. GT5/GT6 had the issue of not being able to show heat waves like in GT3. Even though
Because these consoles are not the godsend that people are making them out to be.

A choice will have to be made; DC has a great system, and beautiful visuals, but is lacking with allowed vehicles on track and is half the framerate. Meanwhile Pcars modeling is using lower LOD models compared to games like GT, Forza, or DC, but they have 40+ cars on track and a weather system(albeit, a sketchy one), and runs at 60fps(sometimes.) I'm hoping for something along the middle of these two games, and I think it would be the best choice to be honest.
 
I don't know why current gen is struggling so much with 60fps this should be a standard for all games.

Because developers continue to prioritise looks over framerate. Looks can sell a game, a higher framerate rarely can. Every PS4 and XB1 game could be 1080p/60fps with ease, they just wouldn't look as good as they do.
 
Except GT has an enormous amount of potential, and is massive outside of Japan (and Europe is probably the biggest market for GT). Last generation, Polyphony sold 22,170,000 units of software on the PS3 - that's an enormous amount. Now, I'm not for one minute saying sales figures = quality, and I'm also not saying GT is perfect, because it certainly isn't, but I thoroughly enjoyed every GT game on PS3, and they all on the whole reviewed well. You would have to be absolutely, certifably, laughably bonkers to just say "you know what, let's stop trying to improve and continue to develop GT altogether and just go mobile". It would be a different matter if GT had no potential as a franchise, but I think we're some way off a future where GT doesn't exist in a traditional sense. I'm not saying it's too big to fail (and it can't ride on its past success and reputation forever), but the GT name is huge and will definitely help.
Gran Turismo hit a little road block last gen but that's SONY's fault for making the PS3 architecture a nightmare to code. GT was watered down last gen and you can tell Kaz was pissed off. GT7 will redeem it's self.
 
Gran Turismo hit a little road block last gen but that's SONY's fault for making the PS3 architecture a nightmare to code. GT was watered down last gen and you can tell Kaz was pissed off. GT7 will redeem it's self.

Yea you can especially tell that he is pissed off from the subtitles/translations of his interviews
 
Gran Turismo hit a little road block last gen but that's SONY's fault for making the PS3 architecture a nightmare to code. GT was watered down last gen and you can tell Kaz was pissed off. GT7 will redeem it's self.

No it's not, that's a tired excuse.


It probably didn't help, certainly, and I know other developers were very vocal about PS3's difficult architecture - Gabe Newell of Valve Software called the PS3 a "total disaster" and a "waste of everybody's time", so it perhaps isn't a completely baseless point to say that, yes, the PS3 was a pain at times. That difficulty did show in some multi-platform games coming off worse on the PS3, like GTA IV for example.

Let's think of this in the context of GT5/GT6 - Polyphony decided the console couldn't handle standing starts, so they ditched them altogether and that's why we have dull single player races. In some ways, that's a hardware issue, because the console just can't do it, but it's also a design issue - if you know the hardware can't do what you want/need (i.e. stamding starts) then it's bad design not to recognise that and work out a trade-off to make that work.
 
Let's think of this in the context of GT5/GT6 - Polyphony decided the console couldn't handle standing starts, so they ditched them altogether and that's why we have dull single player races. In some ways, that's a hardware issue, because the console just can't do it, but it's also a design issue - if you know the hardware can't do what you want/need (i.e. stamding starts) then it's bad design not to recognise that and work out a trade-off to make that work.

Exactly, that is a design choice. If PS1 could do standing starts, PS4 certainly could if you programmed your game accordingly. PD chose not to. Yes it was notoriously difficult and would have been a small contribution but other developers managed to work with it and didn't end up with compromises like that.

Also, PD were a first year developer with nearly 10 years experience of the console by 2013, they should have had it figured out by then. As I said, other devs did.
 
Let's think of this in the context of GT5/GT6 - Polyphony decided the console couldn't handle standing starts, so they ditched them altogether and that's why we have dull single player races. In some ways, that's a hardware issue, because the console just can't do it, but it's also a design issue - if you know the hardware can't do what you want/need (i.e. stamding starts) then it's bad design not to recognise that and work out a trade-off to make that work.

Which would be a good point, apart from the fact that every other racing title on the PS3 managed to handle standing starts perfectly well!
 
Which would be a good point, apart from the fact that every other racing title on the PS3 managed to handle standing starts perfectly well!

My fault, allow me to re-word my point somewhat. My point was that bad design choices rendered the hardware unable to perform standing starts (due to car poly count, weather, etc.), not that the PS3 was incapable altogether.
 
My fault, allow me to re-word my point somewhat. My point was that bad design choices rendered the hardware unable to perform standing starts (due to car poly count, weather, etc.), not that the PS3 was incapable altogether.
Worded that way I don't disagree at all, but that would most certainly make it a PD issue rather than a PS3 issue.
 
- Forza 6 Apex announced

- Lamborghini Centenario announced as next cover car for Forza

- Assetto Corsa releasing in the next three months for consoles

- Project CARS GOTY Edition announced



Now would be a good time to give us some news, PD.
 
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- Forza 6 Apex announced

- Lamborghini Centenario announced as next cover car for Forza

- Assetto Corsa releasing in the next three months for consoles

- Project CARS GOTY Edition announced



Now would be a good time to give us some news, PD.
 
Since 12 is divisible by 3 we can all agree that Early 2016 is Jan - Apr, Middle is May - Aug and Late is Sep - Dec. End of discussion. Instead we should really hope they stick with that date!

12 is also divisible by 4 so it can also mean Jan-Feb-March-April.
 
Online yes, off line they were very, very rare outside of the Goodwood events in GT6. The AI and the low speed physics would seem to be a less than ideal match being one of the reasons in my mind, so PD chose to use rolling starts instead (and didn't manage to then get those right).
I think they do it like that because AI is so slow and should also help with the frame rate. Doubt it's related to the physics, otherwise they likely wouldn't have it available as an option at all and don't think the low speed physics are that bad to warrant that. Assetto Corsa seems to me to have more problems on the first few mph than GT although feels a lot more advanced, probably something really tricky to get right.
 
Whatever the reason the point is that it was a design decision and not because of the CELL architecture, just as is the case for so many of GT5 and GT6s shortcomings.
It is something that can be done in GT5 and GT6 too...

Anyway I hope AI is really quick in this game and there is a qualify option and they put this tune in for nostalgia.

 
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