Gran Turismo Sport: General Discussion

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Edited posts, writing without clearly thinking, was completely aware that "early 2016" was all that is mentioned.

This still coincides with Spring which ever way you look at it.

As far as I'm concerned early would mean pre July and late would be post June.

So there just isn't a middle in your years? What happens if someone tells you to expect something in the middle of 2016? 12pm on June 30th exactly?
 
Since 12 is divisible by 3 we can all agree that Early 2016 is Jan - Apr, Middle is May - Aug and Late is Sep - Dec. End of discussion. Instead we should really hope they stick with that date!
 
When I was there last year I had the feeling they'll terminate it, the problem was they had too many drivers and not enough seating time, and that was even before the LMP1 program.
Makes sense. You can't just keep adding drivers into the program when the funding is limited and the number of seats is limited. Sooner or later it has to come to an end. Maybe it'll continue in the future as a bi or tri-annual event.

So there just isn't a middle in your years? What happens if someone tells you to expect something in the middle of 2016? 12pm on June 30th exactly?
I'm going to guess he goes with Midnight on July 1st, which I believe is the midway point of a leap year:lol: If the game comes before that it's on time, after, it's late:sly:
 
So there just isn't a middle in your years? What happens if someone tells you to expect something in the middle of 2016? 12pm on June 30th exactly?
Spot the odd one out.

early middle late.

Think the correct phrase would be early on time late.

You would want to write it beginning middle end.

But your just being pedantic.
 
Time is very subjective. Everybody has got their own definitions on how certain time periods are defined and trying to quantify them objectively is just going to end with a headache for everyone involved.

It's like asking "does 5 PM take place in the afternoon or the evening?" You won't get a consensus as everyone's got their own view on it based on where they grew up, what their parents taught them etc.

(Also, my choice of avatar is very appropriate right now)
 
So Forza is about to have what.....3 games out on the next gen console...God damn PD...smh

It goes to show what can be done in a first party situation where two developers can share assets and technology to produce related but not identical games.

Racing games are probably the best for this. Real cars are what's the rage these days, but there's a huge range of types of games within that from NFS Rivals to Driveclub to Forza Horizon to Forza Motorsport to Assetto Corsa.

Add to that a production schedule that fits features to deadlines and not the other way around, and Xbox has soon to be four Forza games to Playstations zero GT games. I'd put good odds that FH3 comes out before GTS, and an outside chance that it releases before the GTS beta does.
 
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Add to that a production schedule that fits features to deadlines and not the other way around, and Xbox has soon to be four Forza games to Playstations zero GT games. I'd put good odds that FH3 comes out before GTS, and an outside chance that it releases before the GTS beta does.

And all those games are made to high quality and consistency, something we can only hope the next GT achieves.
 
It goes to show what can be done in a first party situation where two developers can share assets and technology to produce related but not identical games.

Racing games are probably the best for this. Real cars are what's the rage these days, but there's a huge range of types of games within that from NFS Rivals to Driveclub to Forza Horizon to Forza Motorsport to Assetto Corsa.

Add to that a production schedule that fits features to deadlines and not the other way around, and Xbox has soon to be four Forza games to Playstations zero GT games. I'd put good odds that FH3 comes out before GTS, and an outside chance that it releases before the GTS beta does.

GT6 was released in 2013 why are you forgetting this 💡 Moreover both Forza games are different and made by different developers. It is not even comparable to each other let alone GT.
 
Turn 10 and Playground Games also utilize multiple studios for their work. If PD did the same and got away from "one person, one model" beliefs, than they too could put out games faster.
 
GT6 was released in 2013 why are you forgetting this 💡

Show me where it was forgotten.

Moreover both Forza games are different and made by different developers. It is not even comparable to each other let alone GT.

They're most certainly comparable in this context: the two Forza franchises share assets. That's the entire point @Imari was making.

Hypothetically – with them both being first-party studios – something similar could be done in the Sony camp with Evolution and PD. If assets were shared between them, the games could have a largely similar car roster while varying massively in style of play and locations. It's a two-pronged approach to the genre, and arguably a better one than trying to make one product do two different things.

Tell me why they aren't comparable to GT. This time, perhaps without an AUP-breaking video.
 
GT6 was released in 2013 why are you forgetting this 💡

I'm not forgetting anything. Forza has three games on current gen and Gran Turismo has zero. That's just how it is.

Two of those games have released since GT6, and as I said FH3 will probably come before GTS as well.

Moreover both Forza games are different and made by different developers.

Which if you bothered to read, is exactly the point I was making. There's room for different games within the genre, and asset and technology sharing can help different developers push releases at a pace that would be very difficult if they had to do it alone.

Instead Polyphony and Evolution are apparently working entirely separately.

It is not even comparable to each other let alone GT.

It's the two major racing franchises for the two major consoles. If someone is a racing fan and is looking at which console to get, then it's Driveclub versus three Forza games. Gran Turismo doesn't come into it at all.

Gran Turismo has historically been a major system seller, but it can't sell systems if it doesn't have a game on them.

Edit: Tree'd by Slip. :P
 
GT6 was released in 2013 why are you forgetting this 💡 Moreover both Forza games are different and made by different developers. It is not even comparable to each other let alone GT.

GT6 released on the PS4? This is news to me. Furthermore, what was being talked about and what you're talking about are two different things.
 
They are going to release a game on the 3rd year which is pretty good considering they are making on new platform. Moreover racing community is much bigger than on xbox or pc. GTS will have pretty big numbers for sure. GT6 is having 100 thousand going by online ranking in seasonal events. DC also did 2+millions before PS+ which is a small portion of the game. I am not sure Evolution want to make GT club. They want to do what they like. It made by different people making different type of racing game. Evolution should be doing motorstorm game. Pacific rigt on PS3 is most underrated game. As far as sharing stuff from one another. It was rumored that the UI will be done by the same guy who did for DC. I am sure they can hire people on contract or do something like that. It has been discussed many times that they need to outsource or hire more people. At the end of the day it depend how the game turns up and that is most important. I think it will be pretty big so they are not worried about loosing customers to Fora horizon3
 
Way to miss the points being made by a country mile. Sales and popularity of GT6 doesn't change the number of games available. One smaller game after 3 years is nothing to shout about when the competition has one smaller game and probably soon three full ones.
 
Since 12 is divisible by 3 we can all agree that Early 2016 is Jan - Apr, Middle is May - Aug and Late is Sep - Dec. End of discussion.

That is a brilliant 'End of discussion' there Matteo5

Also, that figure of 4 (FOUR) XBone Forza games to PS4's zero GT is quite damning.
I get the sense that PD leveraged too much sway from their system-selling early years influence, and aren't quite as bothered by these nuisance 'deadlines' as Turn 10 are.

However, there is something to be said for the difference in approach here, despite how infuriating it is for us poor plebs.
 
It goes to show what can be done in a first party situation where two developers can share assets and technology to produce related but not identical games.

Racing games are probably the best for this. Real cars are what's the rage these days, but there's a huge range of types of games within that from NFS Rivals to Driveclub to Forza Horizon to Forza Motorsport to Assetto Corsa.

Add to that a production schedule that fits features to deadlines and not the other way around, and Xbox has soon to be four Forza games to Playstations zero GT games. I'd put good odds that FH3 comes out before GTS, and an outside chance that it releases before the GTS beta does.
Even if say PDI joined up with Evolution Studios, that will be like something like 200 vs 600 people. Their last games released sales added up together will likely have achieved more sales too so business point of view I think Sony will be quite happy. Forza seems like a heavily subsidised franchise since the very first game, not surprised they are releasing a free version on PC.
 
They are going to release a game on the 3rd year which is pretty good considering they are making on new platform.
Did T10, Evolution and SMS not have to work on a new platform?

Given that's a yes it kind of removes that as an excuse for PD.



Moreover racing community is much bigger than on xbox or pc.
On the PS4 that's thanks to the likes of Evolution and SMS and the fact that 3rd party titles generally perform better on the PS4 compared to the XB1 (and in the case of SLR better than on PC).



GTS will have pretty big numbers for sure. GT6 is having 100 thousand going by online ranking in seasonal events. DC also did 2+millions before PS+ which is a small portion of the game.
Sony and PD are certainly hoping so.

Personally I'm waiting for the beta before making a day one decision on GTS, and its going to have to improve significantly on GT6 to be a day one purchase.

I run a PS4 and by the time that GTS is likely to be released I will have Project Cars, Seb Loeb Rally, Asseto Corsa and Dirt Rally to meet my sim racing needs (and DriveClub for my arcade needs), as a result GTS is going to have to offer something above and beyond what is offered by these titles to be worth buying. Will I ever pick it up? Yes, but with a very big caveat, that being that I'm likely to buy it second-hand (as if PD can't meet the market then I have no intention of rewarding them in terms of unit numbers or sales) and use it to run comparison tests against other PS4 titles (as I both enjoy doing so and some of the claims made about GT5 and GT6 by some were simply inaccurate and I like to check for myself!

These videos help highlight it so me, the first is a set of highlights from the opening German Championship of Formula Rookie series (Formula Ford by another name), just these four races from one of the lower tiers of racing and class of cars contained better physics (despite one member claiming it seems like a mod on an arcade game with code that seems like its from GT4/FM2), AI and importantly enjoyment than the whole of GT5 and GT6 combined for me. The second from Seb Loeb Rally, while a horrendously ugly title, highlights better physics in a rally than PD have ever come close to off road.





GTS has a very, very high benchmark to hit to even stand shoulder to shoulder with these, and this is before AC and Dirt Rally land on the PS4 over the next few months.

I am not sure Evolution want to make GT club. They want to do what they like. It made by different people making different type of racing game. Evolution should be doing motorstorm game. Pacific rigt on PS3 is most underrated game.
Personally I wish they would, the end quality of DC has shown a developer that listens and communicates with customers and supporting a title in a way that few others have ever done.


As far as sharing stuff from one another. It was rumored that the UI will be done by the same guy who did for DC. I am sure they can hire people on contract or do something like that. It has been discussed many times that they need to outsource or hire more people.
And despite rumors about working with DC and hiring more people we are still here, three years into the PS4, with almost no information, one trailer and most importantly no GT title!


At the end of the day it depend how the game turns up and that is most important.
Track record over the last two titles doesn't fill me with confidence in that regard.


I think it will be pretty big so they are not worried about loosing customers to Fora horizon3
A potential arrogance that may well be an undoing.
 
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Even if say PDI joined up with Evolution Studios, that will be like something like 200 vs 600 people. Their last games released sales added up together will likely have achieved more sales too so business point of view I think Sony will be quite happy. Forza seems like a heavily subsidised franchise since the very first game, not surprised they are releasing a free version on PC.

Yes, Forza 6 appears to have sold between 1 to 2 million, I doubt that is enough to break even.


It goes to show what can be done in a first party situation where two developers can share assets and technology to produce related but not identical games.

Racing games are probably the best for this. Real cars are what's the rage these days, but there's a huge range of types of games within that from NFS Rivals to Driveclub to Forza Horizon to Forza Motorsport to Assetto Corsa.

Add to that a production schedule that fits features to deadlines and not the other way around, and Xbox has soon to be four Forza games to Playstations zero GT games. I'd put good odds that FH3 comes out before GTS, and an outside chance that it releases before the GTS beta does.

There are cons as well with those of course, eg features being slower to be introduced.
 
The main issue PD had was being understaffed I doubt Turn 10 would ever been seen as a threat again since PD got a wake up call. Economics being the biggest factor. But that's my opinion. I can't wait to taste the new racers on the PS4.
 
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Yes, Forza 6 appears to have sold between 1 to 2 million, I doubt that is enough to break even.




There are cons as well with those of course, eg features being slower to be introduced.

For example, it's taken until FM6 to have weather and time, and it isn't dynamic or anything clever, it's just day dry track, day wet track, night dry track, night wet track. PCARS has a massively better implementation of weather, whereas FM6, despite having endurance races of sorts, doesn't actually have the time and weather change over the course of the race, which is one of the best thing about doing full length endurances in PCARS.
 
PD have not said Spring, the Gran Turismo website still says 'Early 2016'. That gives them until the end of April in my books, no matter what the Sony blog says.

Maybe it is noteworthy that Penrose Tackie's blog post was concurrently published to PD's official unveil at the Paris Games Week. Polyphony may well have intentionally opted for a more generic/intangible formulation because "Spring 2016" simply didn't work with some of their audience…

Penrose Tackie
Com a beta prevista para o outono de 2016, não demorará muito para que os jogadores possam experimentar tudo que o GT tem de oferecer sob o poder de PS4.

source: http://blog.br.playstation.com/2015/10/27/gran-turismo-sport-chega-ao-ps4-em-2016/
 
There are cons as well with those of course, eg features being slower to be introduced.

I'm not sure that any of what I was talking about means that features are slower to be introduced. They may take more iterations to appear, but that's what you get for being on a two year cycle instead of 3+. If anything, sharing developmental technologies means that features can be introduced faster. You've got two teams working instead of one, and transferring tech only means adapting a feature instead of building it from scratch.


As far as I can see, the difference between the speed of feature introduction between T10 and Polyphony is more due to developmental and design philosophy. Turn 10 have a certain minimum level of quality for features before they'll put them in the game. Polyphony's minimum level of quality is simply much lower, and so they're able to put features in their game earlier.

Weather and time change are a perfect example, they never would have made it into a T10 game in the state they are in GT5 and 6 because they compromise frame rate. Polyphony were OK with it. That's fine, it's a valid choice and a lot of people are legitimately unable to detect frame drops.

Before anyone accuses me of picking on Polyphony, SMS did exactly the same thing with pCARS. Turn 10 is the odd one out choosing to hold features back for quality reasons. We know that they have time and weather tech, we've seen it in Horizon.
 
For example, it's taken until FM6 to have weather and time, and it isn't dynamic or anything clever, it's just day dry track, day wet track, night dry track, night wet track. PCARS has a massively better implementation of weather, whereas FM6, despite having endurance races of sorts, doesn't actually have the time and weather change over the course of the race, which is one of the best thing about doing full length endurances in PCARS.
This is a design decision to ensure a rock solid 60FPS. It's not because they haven't bothered to implement it as you are suggesting, they just can't implement it to their required standard yet.
 
This is a design decision to ensure a rock solid 60FPS. It's not because they haven't bothered to implement it as you are suggesting, they just can't implement it to their required standard yet.

I wasn't saying they hadn't bothered, but I'm not sure I appreciate the 60fps framerate over the weather in PCARS. I'm normally all for 60fps, but in this case, I'm not sure 60fps is worth keeping for a weather system I find dull, simply because of the fact you know a wet track will be identical every time you race on it, and that the overall conditions cannot change mid-race.
 
I'm not sure that any of what I was talking about means that features are slower to be introduced. They may take more iterations to appear, but that's what you get for being on a two year cycle instead of 3+. If anything, sharing developmental technologies means that features can be introduced faster. You've got two teams working instead of one, and transferring tech only means adapting a feature instead of building it from scratch.


As far as I can see, the difference between the speed of feature introduction between T10 and Polyphony is more due to developmental and design philosophy. Turn 10 have a certain minimum level of quality for features before they'll put them in the game. Polyphony's minimum level of quality is simply much lower, and so they're able to put features in their game earlier.

Weather and time change are a perfect example, they never would have made it into a T10 game in the state they are in GT5 and 6 because they compromise frame rate. Polyphony were OK with it. That's fine, it's a valid choice and a lot of people are legitimately unable to detect frame drops.

Before anyone accuses me of picking on Polyphony, SMS did exactly the same thing with pCARS. Turn 10 is the odd one out choosing to hold features back for quality reasons. We know that they have time and weather tech, we've seen it in Horizon.
The Xbox one should definitely be able to handle weather/night rendering if the PS3 could in my opinion, looks like MS forced turn 10 to release the game too fast. It's best for PD to keep silent and hear out the complaints from the people and work diligently on the product. I have faith that PD will deliver massively. As a kid growing up to a man now see the evolution of GT1- GTSPORT is astonishing.
 
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