Gran Turismo Sport: General Discussion

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I'm not a fan of the livery editor or even the photomode! In fact I have taken zero pics in my gt6 career, and the only time I have ever painted a car was so that I could enter a race series that required it.
I will never use those features in gt7 and don't like the idea of having to pay for those features development, the game could have been sold for less if those features weren't included.
I would prefer that gt7 left the customization the way it is in gt6 and spent their time and development money on a FOV adjustability in cockpit mode, or a new track, or anything that has to do with driving rather than posing.
That's a bunch of BS and everyone here knows it.
 
I can't wait for the livery editor - it's something that people always want, customisation, and to be creative.

What worries me about it, is the lack of information so far, but then I guess we've seen comparatively little about the game really, despite the wealth of presentations and whatnot. Still so many questions!

Also, just a thought, would something like the livery editor not be quite well suited to a mobile app, separated as the track editor was? I found the NFS version super fiddly with a controller...
 
I can't wait for the livery editor - it's something that people always want, customisation, and to be creative.

What worries me about it, is the lack of information so far, but then I guess we've seen comparatively little about the game really, despite the wealth of presentations and whatnot. Still so many questions!

Also, just a thought, would something like the livery editor not be quite well suited to a mobile app, separated as the track editor was? I found the NFS version super fiddly with a controller...

The NFS editor was fiddly in general. It didn't have to be; Forza proves this.
 
I can't wait for the livery editor - it's something that people always want, customisation, and to be creative.

What worries me about it, is the lack of information so far, but then I guess we've seen comparatively little about the game really, despite the wealth of presentations and whatnot. Still so many questions!

Also, just a thought, would something like the livery editor not be quite well suited to a mobile app, separated as the track editor was? I found the NFS version super fiddly with a controller...
I guess we'll see at one of the upcoming events, but since Sony won't hold a press conference af Gamescom (again), I'm putting my bets on either TGS or PGW (which would be super late). Maybe a new trailer at Gamescom. Oh well, as long as the livery editor is at least a bit like NFS's one or the one from the latest NASCAR games, I'd be happy. The main things it should feauture for me are X-axis and Y-axis coordinates and a mirror function. 👍
 
I was the biggest skeptic of the Livery editor but Kaz straight up said you can do custom decals, so it means there is unlimited freedom, granted PD saying stuff and not backing it up is nothing new but from what we know so far officially it should provide unlimited freedom.
 
I was the biggest skeptic of the Livery editor but Kaz straight up said you can do custom decals, so it means there is unlimited freedom, granted PD saying stuff and not backing it up is nothing new but from what we know so far officially it should provide unlimited freedom.
I'd love to be optimistic on this one but I just aren't in this case - and usually I'm the eternal optimist!
Problem is what Kaz considers customs decals to be may be entirely different to what you and I would consider them to be.
I'm really looking forward to the livery editor as a new experience in the GT franchise and I'm very happy to have my pessimism proven to be unfounded but even if it is very limited it will still be nice to have different liveried cars in races and not just a field of duplicates.
 
I'd love to be optimistic on this one but I just aren't in this case - and usually I'm the eternal optimist!
Problem is what Kaz considers customs decals to be may be entirely different to what you and I would consider them to be.
I'm really looking forward to the livery editor as a new experience in the GT franchise and I'm very happy to have my pessimism proven to be unfounded but even if it is very limited it will still be nice to have different liveried cars in races and not just a field of duplicates.

Well I mean it can't be interpreted as anything else, he did say you can import your decal or create one (not sure the actual quote) so if it's not there then that is straight up false advertising :lol:
 
That's a bunch of BS and everyone here knows it.

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Nothing in my post is b.s.
I said GTS COULD have cost less, not that it would have cost less. Has no one noticed the price difference between Asseto Corsa and GTS except me? Guess which feature Assetto Corsa doesn't have...
 
I looking forward to the Livery Editor. With proper use of them will be able to see the great replay.
If can be, do not want to look too much like a GT6 quick match.
GT6QM.jpg
However, problems such as GT5 Photo Stream If bad use. I'm wary of it.

People who do not like the Itasha is not a few, I know.
Probably a lot of people make is Japanese. Since English is the person that can be limited, I do not think so much matching.
 
@Motor City Hami's tunes for GT5/6 fit me like a glove for example.

Flattered that I am still remembered around here having not seriously played any GT series since last October. Thank you.

As for the next GT series, it is going to take quite a lot to convince me to purchase. Project Cars and Forza 6 are filling the racing game thrills right now. Honestly haven't had time to play either of those in a couple of months with a new job and a new house in the picture. Lot's going on in life right now.

Can't wait to see everyone's reviews of GT Sport. Hoping that I am proven wrong and that you get a complete game with a regular interval of content updates.
 
Yeah, that group of silver SLS AMG GT3s in Marron's picture is exactly why I'm glad GTSport is getting a livery editor, it gets boring seeing the same livery on a race car so many times when racing in GT6. A livery editor gets rid of that issue.

If GT Sport gets a livery editor that similar custom applications to Forza's, it means more variety in the race grids and it goes from the repeat of silver SLS GT3s to this:

mercedes-sls-amg-24-horas-nurburgring-2014.jpg


vln-round-1-2015-2-black-falcon-mercedes-benz-sls-amg-gt3-yelmer-buurman-adam-christodoulo.jpg

endurance-24-hours-of-the-n-rburgring-2013-10-black-falcon-mercedes-benz-sls-amg-gt3-sp9.jpg
 
To prove I haven't taken any pics during my gt6 career as I stated in the post that @McLaren labeled as b.s.
You should pay more attention to what I responded to.

I will never use those features in gt7 and don't like the idea of having to pay for those features development, the game could have been sold for less if those features weren't included.
It would not have been sold for less.
 
I can stand teams liveries but liveries for everyone is totally misuseable.

Let think about it, if you can everyrhing in livery editor GTS must to be 18 plus rated. Never will happen.
Even in GT6 the custom track with suggestive shape will be deleted automatically on the network.

Liveries on cars will be much easier.

It happens when the guy comes who can't english and trying english conversation. Sorry guys but if u want conversation with me please slowly and understandable. Thank You

Stop pointing people on personal level.

Also its hypocritical, isnt it?
 
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Flattered that I am still remembered around here having not seriously played any GT series since last October. Thank you.

As for the next GT series, it is going to take quite a lot to convince me to purchase. Project Cars and Forza 6 are filling the racing game thrills right now. Honestly haven't had time to play either of those in a couple of months with a new job and a new house in the picture. Lot's going on in life right now.

Can't wait to see everyone's reviews of GT Sport. Hoping that I am proven wrong and that you get a complete game with a regular interval of content updates.

wow motorcity is here. i would like to take this chance to thank you for your tunes in gt6 tuning. i learnt everything regarding tuning in gt6 from your thread. roughly all my cars are based on your quick tune with fine tuning. thumbs up.

and btw i also not hyped for GTS. Assetto corsa and Project cars are craving my thirst to sim race now.

Some may regard me pointless ranting but i just noticed i had put 56837km on my gt6 total distance race. if that not gonna stop you from judging me. i dont know anything else. Some criticized because we had genuine love for GT series, dont want it to turn sour because of some " visions" kaz had of what.
 
to be honest I don't care about motorsport at all I just love Gran Turismo entire of my life I just wrote what I think man.

A shame that you don't because if you would actually notice, a lot of us ARE motorsport fans (seriously, some people's avatars would pretty tell you this) and we too were fans of this since the first game. That's what all this big deal about livery editor is, being able to race exactly like that with cars that can be distinguished from one another regardless if someone is doing a Senna Replica or a another itasha themed livery (which do exist as seen already).

Also, its not wrong to express your opinions, what is wrong is outright insulting people while doing it (which is a big no-no).

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Nothing in my post is b.s.
I said GTS COULD have cost less, not that it would have cost less. Has no one noticed the price difference between Asseto Corsa and GTS except me? Guess which feature Assetto Corsa doesn't have...

And do you have any proof that somehow a Livery Editor bumps up the price of the game? Because both my Gamestop receipts for GT5 and GT6 seem to disagree as both have their respective games listed at $59.99 (The exact same price as GT Sport funny enough) and you know what? They didn't have Livery editor either.
 
Flattered that I am still remembered around here having not seriously played any GT series since last October. Thank you.
Mate,
I'm still pulling tunes you've prepared, they suit my driving style almost perfectly.
none of them seem "glitched" simply to be fastest, they make the cars "feel" real and respond like a real car would.

plus your damper and LSD troubleshooting guide is an invaluable resource.
 
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I think the physics can be super realistic even without the need to implement hundred of setup parametres, the important thing is that the physics feel right (gran turismo 6 i think is pretty good,and with gt sport from the things that we heard for now, is going to be alot better).
Sorry my english

Like I said in order for a detailed setup managment you need a realistic physics model.In order to have realistic physics you need to work a lot in every different car you have in the game,by testing it in the track and working together with the car manufaturer to create it.
I am sure you think that GT6 has a good physics model but if you ask any sim racer (or try yourself games like iRacing,Assetto Corsa ext) you'll find out that GT6 physics are more arcade that you think.GT6 is not a sim racing game,is a simcade one.
That does not mean it is a bad game.It means it is not a sim racing game.
And imo GTS will be something between sim racing and arcade racing.As far as sales go it is the logical choice in order to keep the casual customer.If they put in the market a sim racing game,their sales will drop.
Take an example.Yesterday in this topic,I was talking with 2 members about the physics model,setup management ext.Today way more people in the same topic are talking about liveries.
The majority of the base fan (GT) is more interested in liveries and photomodes that realistic physics,setup management ext.If PD want their game to sale,they'll listen to their customers and create something similar.That means no detailed setup,no (ultra) realistic physics ext.Good livery mode,good "photo" mode,easy-fun cars to drive,something between arcade and sim racing.Again this is not a bad thing.
If you are looking for a game with good (realistic) physics,detailed set up,close to real life racing there are other choices (and far better than any GT game) in the market.If you are looking for a game that you can enjoy without having to spend hours in testing,tuning,learning the track ext then I am sure GT is a very good choice.
 
View attachment 570839

Nothing in my post is b.s.
I said GTS COULD have cost less, not that it would have cost less. Has no one noticed the price difference between Asseto Corsa and GTS except me? Guess which feature Assetto Corsa doesn't have...

Actually after the realese of GTS I'll come back and ask you the same q..
Guess that AC has that GTS does not.
We'll find out that AC is actually more costly because it takes more time and efford to create a sim racing game than a simcade one.
But why Ac cost less that GTS?
One it is already made (released in December 2014).Made their profit and now are trying to make more out of it,by selling in concoles.Plus it is a smaller studio.And their main job is not to create games.Is to create simulators,used by companies.
Thats why.
 
In my experience with other sims you usually get a window of "correct" pressures. Staggering pressures at the high and low ends of the window gives a small amount of control over the handling.

You're right that it's not a major tuning tool, but if you're starting at the low end with road cars it's something that I feel should be emphasised. If you go to a track day the organisers will tell you to check your tyres and check your brakes.



We do want people doing at least a small amount of practice before each race if safety is to be taken seriously. You can't expect people to simply jump into a random car and track and be both competitive and safe.

But that aside, there's a tough argument that has been going on in sim racing for years and will probably always go on. Fixed or open setups?

You can have fixed setups which means nobody gets an advantage from spending time on setup, but means that some people are potentially disadvantaged because of their driving style. Or they straight up don't like how the car drives, but can't do anything to adjust it so don't drive at all.

The other option is having open setups which means that everyone can drive the car as they want, if they want to put the time into making it suit themselves (or downloading a few tunes off the net and trying them out, which is probably more like it for 90% of the population). People make a fuss about how time consuming it is, and it can be if you want to do it all yourself. But the reality is that if you don't want to spend the time then you'll probably find something between the base tunes and what's available online that is close enough.

I think in a game with a limited car list, you need to have at least some form of open tunes. There's limited ability for a player to change cars to get one they like, so you need to be able to allow them to adjust. People who don't tune may be disadvantaged, but that can be largely mitigated by allowing in-game tune sharing, or simply having websites like GTP that share tunes.

I know in iRacing there's only a couple of cars that I actually tune myself, and the rest I just download tunes from players whose setups I know I can generally get on with. I try them out myself in the dozen or so laps I run before a race to warm up with the car and track combo, and job's done.

For myself, I think that it's OK that if people want to be competitive at the very top that they need to spend time getting the setup just so. That's like real racing. At lower levels, the setup is actually less important. It can help, but unless it's really shocking driving skill is probably still going to be the determining factor.

That's where having quality base tunes comes in. A good base tune is capable of being fast, and the reason for changing it is not that you need to go faster but that you can be more safe or consistent. I find that in a hot lap setting my own tunes are often a little slower, but because they suit my driving style over a race distance I can be faster because I make less mistakes. That's a choice I make, and I think something that everyone should have available to them. Unfortunately, for some things you're just required to put in the time if you want the results, and to a certain extent tuning is one of those.

I don't disagree with having tuning, as you say it's an element of real racing, and it seems that it will be in GTS, but I'm not certain there needs to be tuning where it is mainly trying to get things working efficiently, like adjusting tire pressures to ensure they are operating in the correct temperature window, unlike, say, adjusting sway bars where you're attempting to improve the handling of the cars or to suit a particular driving style. In the former case, there's no real need for any input from the driver.
 
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