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As much as 500 sounds nice, I won't hold my breath for that many to be added. If anything, it possibly means that GT Sport is not this smaller Gran Turismo game as originally thought.
As much as 500 sounds nice, I won't hold my breath for that many to be added. If anything, it possibly means that GT Sport is not this smaller Gran Turismo game as originally thought.
I have a feeling, PD have been making super premiums since at least 6 months or a year before PS4 release, those new GT6 premiums like Cizeta and Countach may have been downscaled super premium, they are exceptionally build compared to GT5 premiums. How long has it been since PS4 release ?
How long has it been since PS4 release ?
Even if we only get half of that, say 250 total, that's still 110 more cars than what the game releases with. The "within a year" seems like it was a translation error. So the 400-500 "in total" sounds a lot more plausible. All this talk about taking it with a grain of salt and previous broken promises or delays in the past doesn't mean there's no dlc going to be added. If it's not the 400 amount at the end of the planned dlc, but they do add something like double the car total from launch, I think that's great. Even if we only reach 200 cars in all, still great imo. As long as they're not going to cost outrageous amounts, of course!
Perhaps I have missed something, but has it been confirmed somewhere that the DLC requires a user to actually purchase it?
That wouldn't be "marketing", that would be flat out lying.Back in the 90's I may believe that shokunin practice during Japan economy bubble, but these days, it may be just marketing speak. Anime industry for example have been changing a lot in Japan since early 2000's.
It may well be more inefficient to have more than one person working on a car because an individual modeler will be more dependent on the work of others to proceed with their own work and some additional coordination between modelers will be necessary that won't otherwise be needed for a modeler working alone. Add to this the fact that everything is done in house and many of the modelers working for PD have many, many years of experience, they likely are quite proficient at this point in all aspects of modeling, having built a great number of premium cars over the previous 12 years or so. They are also likely sharing their modeling techniques in a cooperative environment already.
What makes Polyphony Digital special
I think it’s an unusually transparent company. The internal chat system makes every discussion and communication available to everyone. There’s a great deal of freedom in the working hours. For people who find themselves stressed in their current jobs because of a lack of communication, or restrictive time schedules and the like, I’m sure it would be a very appealing environment to work in.
http://www.autoevolution.com/news/s...ron-and-bugatti-vision-gt-concept-109985.html
Pretty crazy IMO. I imagine it will give some ideas to other manufacturers. Expect more VGTs
Saudi Arabian Prince Buys World Premiere Chiron AND Bugatti Vision GT Concept.
Expect to see them parked outside Harrods in London next summer then.
I wonder what the cars will be called for GT8; "Super duper premiums?".
If you don't need to distinguish anymore because you mix current and last gen models, then you could just as well call them 'cars' no?
That was the word is was looking for 👍Ultra Premiums
I wonder what the cars will be called for GT8; "Super duper premiums?".
If you don't need to distinguish anymore because you mix current and last gen models, then you could just as well call them 'cars' no?
http://www.autoevolution.com/news/s...ron-and-bugatti-vision-gt-concept-109985.html
Pretty crazy IMO. I imagine it will give some ideas to other manufacturers. Expect more VGTs
http://wegotthiscovered.com/gaming/...ovember-15-to-feature-137-super-premium-cars/I doubt super premiums are an official term for the cars in GT Sport. It's just used to describe the quality of the cars in GT Sport compared to GT5 and GT6.
If PD were smart, they'd have tailored the content to work with hardware tessellation units as well, since their software solution wouldn't be limited algorithmically, just in terms of how to parcel it up on the SPEs.The time required per model depends I guess on what and how much has to be changed on the GT6 premiums to make them super premium. I don't know enough about 3D modeling or rendering to say but I suspect the Adaptive Tessellation and Physical Based Rendering are the main factors. In GT6 the AT was their own software based solution and I think more a 'pseudo' AT really. PS4 has hardware based AT so I would assume PD would have moved to use that instead, I have no idea if that affects the 3D model at all but at least I do know that not all premiums were capable of the AT in GT6 so those at least would need some work. The PBR to my understanding has mainly to do with the lighting engine.
Physical Based Rendering allows for much more accurate light simulation (reflection/diffusion/fresnel etc... off objects) with a more simplified instruction input to the engine. The data required by a PBR engine will be quite different to that of the GT6 engine for example meaning that if you take a GT6 car and plonk it into the GT Sport engine the rendering would be completely wrong or probably crash the system.
The GT6 models would need to be remodeled with the correct material/surface property data for the PBR engine to recognize. I have no clue what exactly that entails, if the material instruction set is embedded with each 'part' in the 3D model a complete rebuild would be in order. If the instruction set is via a global material map in the model data then it may only be that which needs updating.
The actual geometric data in the GT6 models may actually be perfectly fine - they were apparently built to a fidelity beyond that which the PS3 could display - just depends as I said on whether the AT requires a rebuild.
In short it's possible that reworking the GT6 premiums may be a relatively quick task, if so that begs the question: why aren't there many more of them in the launch product?? Maybe PD want to initially focus on the eSport mode of GT Sport and having a large car roster in the beginning would distract from that. Who knows, but it's kinda of fun/frustrating to speculate.
Modeling team from ending movie of GT6.
Car Modeling Director - 7
Car Modeling Chief - 12
Car Modeling - 18
Car Modeling Assistant - 19
Car Modeling Technical Support - 1
Modeling team is a total 57 people.
I think this is not only exciting, but it validates the VGT Project even further. Not only are there real world manufacturers involved and prototypes being produced, now it seems there is some serious money involved it.
I fully expect other racing games out there to jump in this unique approach that unites the auto industry to the video game world.
Kaz has said, "200 people of the staff" in E3.Was. They've obviously got bigger in the last three years.