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I knew Driveclub was playing like one big slideshow with its 30fps.
Its not about the FPS and more about how stable it is.Yeah but we're talking about games. You can say that with movies but not games, 30 FPS is not as responsive as 60 fps. try playing a shooter or a racing game at 60 fps for 30 minutes then play it at 30 fps for another 30 minutes, not only it feels laggy it also make you play the games much worse than you were when you play it at 60 fps.
Okay i exagerate a lot with my statement about 30 fps but my points still stand.I knew Driveclub was playing like one big slideshow with its 30fps.
Not!!!
Okay i exagerate a lot with my statement about 30 fps but my points still stand.
Once you play a game at 60 fps for a long time, its hard to go back to 30 fps.
Well i guess you dont play games at 60 fps more than you play games at 30fps. Opinions are like :censored:holes, everyone has oneWe simply have to disagree on that one
That seems to only apply to you. I can switch between either/or at any time and it really doesn't take much adjusting other than getting over the fact that there is just a minor difference. This is a gross over-exaggeration.Once you go play games at 60 fps you can't never get used to 30 fps again.
30 FPS feels like a powerpoint slideshow especially when you used to play games at 60 fps.
That seems to only apply to you. I can switch between either/or at any time and it really doesn't take much adjusting other than getting over the fact that there is just a minor difference. This is a gross over-exaggeration.
Okay i exagerate a lot with my statement about 30 fps but my points still stand.
That seems to only apply to you. I can switch between either/or at any time and it really doesn't take much adjusting other than getting over the fact that there is just a minor difference. This is a gross over-exaggeration.
Unstable 60 fps is worse to look at than 30 fps (Screen tear, jumpy framerate etc). I never experienced unstable frame rate with my pc (Maxed out Witcher 3 at 1080p with locked 60 fps and maxed out Project Cars at 1440p with stable 60 fps)Its not about the FPS and more about how stable it is.
Even if a game can run 60 FPS at max, if it unstable throughout then whats the point.
I've never said that. I simply said that 60 fps is better than 30 fps no matter how good or bad the visuals are.You're making it sound like making a game with extremely good visuals with 60 FPS is easy to make.
Watching a clip on youtube that horribly compresses and force 30fps on most videos is no way going to function in the same way as a game that is optimized and made specifically for each output, even if the video is at 60fps as well. The functions are much more fluid during gameplay whether it be 30 or 60, when in comparison to any youtube video. Yes, 60fps will introduce more frames than 30fps, but what he used is a gross exaggeration of the fact. It is not unplayable, which was the point I was making all along.Have you even seen an 60fps/hz video for example on youtube? Let say you watch a fighting clip, I hope you can notice how much more movements of the fighter you can see. A fighter maybe jumps make a spin and do 360 and whatever, in just 30 fps you loose a lot of the movements. Same thing applies when playing at 60hz/60fps, there are less gaps in the action/movements and it appears more smooth. If you do not see the difference it means just that you have not seen real 60hz/60fps gaming/movement compared to 30. Going from higher hz/fps to lower is what makes people "belibers"
if you do not believe me, just look at this simple test.
http://www.testufo.com/#test=framerates
Well, it looks like the Lamborghini huracan is confirmed, at least as a DLC because of time..
I'm one of the "don't notice the difference between 60 and 30 FPS usually" kind but the main advantage and why sims should be 60 for me is the input lag, sim racing is meant to be somewhat competitive and relies heavily on user input.
Gran Turismo is as mainstream and as simcade game as Forza Motorsport, yet you can tweak tyre pressure in Forza since the very beginning, it would be a nice move from Poliphony Digital if they add the most important and basic car setting adjustment in GT Sport.It's a mainstream game... What kind of game do you expect? Rfactor, iRacing, AC, R3E? I'm sure Poly must know that their engine is not the most realistic. Sony wants to sell millions of GT and you can't sell millions of a real simulator.
The first comment I've read on a website about GTSport screenshots was : "And still no word on tyre pressure?" lol...
I'm not against more simulation but GT is not the game for you @freedom1104 and @super_gt.
Scientific? Bit extreme no? Either way, it's more so common knowledge on the subject I would assume. If you have double the frames it's going to register your inputs at a better rate than not, to a degree. It may not be an end all approach, but when you're trying to be competitive, every second counts in my opinion. It was very apparent for me when I switch from Forza Horizon to Forza Motorsport.If you supposedly can't tell the difference yourself, then how can you say that? Wouldn't that mean the supposed advantage you speak of pretty much be non-existent for you?
Also, is there any actual scientific basis on this or this based more so on perception then anything else? (Kinda like movie ratings)
Ahhh, I knew the Tomahawk VGT car reminded me of something. It's Ridge Racer.I played both of those pretty extensively when I was young, mostly because the latter had dramatically more content and R4 was too hard. The lower resolution of the latter caused me far more problems switching back and forth than the lower framerate ever did.
Scientific? Bit extreme no? Either way, it's more so common knowledge on the subject I would assume. If you have double the frames it's going to register your inputs at a better rate than not, to a degree. It may not be an end all approach, but when you're trying to be competitive, every second counts in my opinion. It was very apparent for me when I switch from Forza Horizon to Forza Motorsport.
I haven't really seen anyone coming across as extreme as you're making it out to be. The people that prefer it have stated on some pretty solid grounds for them, and haven't come across as blindly dismissive. For me its mostly for input and how it reacts to them, albeit, it's nothing too crazy.Abit overboard I'll admit regarding "Scientific basis" but the way people are enforcing this idea as if it were pure gospel fact, it just prompted me to ask. Honestly, I don't really notice a difference..
Well that goes with out saying. If they don't notice the difference, they aren't going to notice a difference. it's not that it makes you better, it just feels and reacts better.I didn't seem to be any better in a 60 FPS game then I was in a 30 FPS and of course with people who can't tell the difference between frame rates, I'm willing to bet its the same.
^ I couldn't see any difference.
Slow it down to 0.25.Yeah, watched it full screen on a 27" IMac at 1080p60.
Driveclub isn't a sim.
And you never got to try it at 60fps to compare, either.
People dont require 60fps for sims because it looks smoother, but because the driving requires more depth of skill and precision. Because you need the absolute best response times and visual feedback that a game can give you. It enables you to drive better and have a better feel for the limits. In Driveclub this stuff isn't as important as the cars are comparatively easier to drive, the physics more forgiving of unrealistic and imprecise driving behavior.
So that made a difference, but isn't that kind of cheating? I'm not going to play a game at reduced speed.Slow it down to 0.25.
Short versionCan we get some proper translation? but great find.