Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,787,038 views
Yeah but we're talking about games. You can say that with movies but not games, 30 FPS is not as responsive as 60 fps. try playing a shooter or a racing game at 60 fps for 30 minutes then play it at 30 fps for another 30 minutes, not only it feels laggy it also make you play the games much worse than you were when you play it at 60 fps.
Its not about the FPS and more about how stable it is.

Even if a game can run 60 FPS at max, if it unstable throughout then whats the point.
 
60fps looks nice, even going 270mph+ it looks good. 30fps only starts to get noticeable over 150mph to me. It is far from a deal breaker even then. Motion blur effect done well can hide a lot of 30fps negatives. Motion blur would really make 60fps even better, 200mph is insane in real life, on a sim it is a veritable yawn usually. Something needs to give that sense of speed we desperately yearn for.
 
Once you go play games at 60 fps you can't never get used to 30 fps again.
30 FPS feels like a powerpoint slideshow especially when you used to play games at 60 fps.
That seems to only apply to you. I can switch between either/or at any time and it really doesn't take much adjusting other than getting over the fact that there is just a minor difference. This is a gross over-exaggeration.
 



I played both of those pretty extensively when I was young, mostly because the latter had dramatically more content and R4 was too hard. The lower resolution of the latter caused me far more problems switching back and forth than the lower framerate ever did.
 
That seems to only apply to you. I can switch between either/or at any time and it really doesn't take much adjusting other than getting over the fact that there is just a minor difference. This is a gross over-exaggeration.

Have you even seen an 60fps/hz video for example on youtube? Let say you watch a fighting clip, I hope you can notice how much more movements of the fighter you can see. A fighter maybe jumps make a spin and do 360 and whatever, in just 30 fps you loose a lot of the movements. Same thing applies when playing at 60hz/60fps, there are less gaps in the action/movements and it appears more smooth. If you do not see the difference it means just that you have not seen real 60hz/60fps gaming/movement compared to 30. Going from higher hz/fps to lower is what makes people "belibers" :P

if you do not believe me, just look at this simple test.
http://www.testufo.com/#test=framerates
 
Last edited:
Its not about the FPS and more about how stable it is.

Even if a game can run 60 FPS at max, if it unstable throughout then whats the point.
Unstable 60 fps is worse to look at than 30 fps (Screen tear, jumpy framerate etc). I never experienced unstable frame rate with my pc (Maxed out Witcher 3 at 1080p with locked 60 fps and maxed out Project Cars at 1440p with stable 60 fps)
 
Have you even seen an 60fps/hz video for example on youtube? Let say you watch a fighting clip, I hope you can notice how much more movements of the fighter you can see. A fighter maybe jumps make a spin and do 360 and whatever, in just 30 fps you loose a lot of the movements. Same thing applies when playing at 60hz/60fps, there are less gaps in the action/movements and it appears more smooth. If you do not see the difference it means just that you have not seen real 60hz/60fps gaming/movement compared to 30. Going from higher hz/fps to lower is what makes people "belibers" :P

if you do not believe me, just look at this simple test.
http://www.testufo.com/#test=framerates
Watching a clip on youtube that horribly compresses and force 30fps on most videos is no way going to function in the same way as a game that is optimized and made specifically for each output, even if the video is at 60fps as well. The functions are much more fluid during gameplay whether it be 30 or 60, when in comparison to any youtube video. Yes, 60fps will introduce more frames than 30fps, but what he used is a gross exaggeration of the fact. It is not unplayable, which was the point I was making all along.

If you would have read I already noted that I can see a difference and that I play on both frequently. It's nowhere near unplayable. It's a noticeable difference to me, but its not making me forget how to play in any way, you'll approach it in the same exact manner. I myself prefer the more competitive games to be at 60fps, like I said. However, playing 30fps does nothing to hinder my experience.


@KevinHeryanto You have no point if you're going to use over-exaggerations.
 
IMO 30fps and 60fps doesn't affect the enjoyment of playing games. What matter is how the gameplay mechanism works and content brought by the game itself ( game mode, missions, achievement/reward, DLC, etc)
By the way this is just my personal opinion, nothing serious. Each of us have reasons how the game we played are enjoyable enough or not.
 
Last edited:
I'm one of the "don't notice the difference between 60 and 30 FPS usually" kind but the main advantage and why sims should be 60 for me is the input lag, sim racing is meant to be somewhat competitive and relies heavily on user input.
 
I'm one of the "don't notice the difference between 60 and 30 FPS usually" kind but the main advantage and why sims should be 60 for me is the input lag, sim racing is meant to be somewhat competitive and relies heavily on user input.

If you supposedly can't tell the difference yourself, then how can you say that? Wouldn't that mean the supposed advantage you speak of pretty much be non-existent for you?

Also, is there any actual scientific basis on this or this based more so on perception then anything else? (Kinda like movie ratings)
 
It's a mainstream game... What kind of game do you expect? Rfactor, iRacing, AC, R3E? I'm sure Poly must know that their engine is not the most realistic. Sony wants to sell millions of GT and you can't sell millions of a real simulator.
The first comment I've read on a website about GTSport screenshots was : "And still no word on tyre pressure?" lol...
I'm not against more simulation but GT is not the game for you @freedom1104 and @super_gt.
Gran Turismo is as mainstream and as simcade game as Forza Motorsport, yet you can tweak tyre pressure in Forza since the very beginning, it would be a nice move from Poliphony Digital if they add the most important and basic car setting adjustment in GT Sport.

But hey, maybe tyres in GT are just a big piece of solid rubber.
 
If you supposedly can't tell the difference yourself, then how can you say that? Wouldn't that mean the supposed advantage you speak of pretty much be non-existent for you?

Also, is there any actual scientific basis on this or this based more so on perception then anything else? (Kinda like movie ratings)
Scientific? Bit extreme no? :lol: Either way, it's more so common knowledge on the subject I would assume. If you have double the frames it's going to register your inputs at a better rate than not, to a degree. It may not be an end all approach, but when you're trying to be competitive, every second counts in my opinion. It was very apparent for me when I switch from Forza Horizon to Forza Motorsport.
 
Why the debate of 60 versus 30 fps what did I miss lol.I think in a racing sim developers should always aim for the lowest imput latency.
 
I played both of those pretty extensively when I was young, mostly because the latter had dramatically more content and R4 was too hard. The lower resolution of the latter caused me far more problems switching back and forth than the lower framerate ever did.
Ahhh, I knew the Tomahawk VGT car reminded me of something. It's Ridge Racer.
 
Scientific? Bit extreme no? :lol: Either way, it's more so common knowledge on the subject I would assume. If you have double the frames it's going to register your inputs at a better rate than not, to a degree. It may not be an end all approach, but when you're trying to be competitive, every second counts in my opinion. It was very apparent for me when I switch from Forza Horizon to Forza Motorsport.

Abit overboard I'll admit regarding "Scientific basis" but the way people are enforcing this idea as if it were pure gospel fact, it just prompted me to ask. Honestly, I don't really notice a difference. I didn't seem to be any better in a 60 FPS game then I was in a 30 FPS and of course with people who can't tell the difference between frame rates, I'm willing to bet its the same.
 
Another few years from now it will be 'it's not a sim unless it's 120 FPS, 60 FPS is just like unplayable!'. Yes more frame per second is better, especially the faster the onscreen action but it's not the essence of a simulation.
 
Abit overboard I'll admit regarding "Scientific basis" but the way people are enforcing this idea as if it were pure gospel fact, it just prompted me to ask. Honestly, I don't really notice a difference..
I haven't really seen anyone coming across as extreme as you're making it out to be. The people that prefer it have stated on some pretty solid grounds for them, and haven't come across as blindly dismissive. For me its mostly for input and how it reacts to them, albeit, it's nothing too crazy.

You might not notice it going around from completely different games with different frame rates, but when you go two games from the same company, it becomes apparent, since they're using the same resources for both. That's why I mentioned Forza Horizon and Forza Motorsport, it's where I notice the difference the most.

I didn't seem to be any better in a 60 FPS game then I was in a 30 FPS and of course with people who can't tell the difference between frame rates, I'm willing to bet its the same.
Well that goes with out saying. If they don't notice the difference, they aren't going to notice a difference. it's not that it makes you better, it just feels and reacts better.
 
Driveclub isn't a sim.

And you never got to try it at 60fps to compare, either.

People dont require 60fps for sims because it looks smoother, but because the driving requires more depth of skill and precision. Because you need the absolute best response times and visual feedback that a game can give you. It enables you to drive better and have a better feel for the limits. In Driveclub this stuff isn't as important as the cars are comparatively easier to drive, the physics more forgiving of unrealistic and imprecise driving behavior.

I understand the "technical" end of it, but all I was simply stating was that doubling the frame rate wouldn't increase my fun factor one bit.

I would rather see a game (operative word here) with more bells and whistles then have the FPS higher.
 
Back