Brend
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Fair points, I do have a habit of being way too bias toward 60fps. Driveclub moved me a bit on that since it was such a smooth 30.Fair enough. It's true. Wipeout you damn near need 60fps for the high speed classes.
Again though, you're not reacting so much in Wipeout as needing perfect timing. If you're actually reacting to the corners there ain't no way you can play phantom and above. It's about smoothness, consistency, accuracy and forward planning. Which is why Wipeout on PSP was such a pain, because even though it was 60fps it sometimes dropped and a few dropped frames was enough to throw your entire rhythm off.
Let's remember though that phantom is 700kmph or more. Those are exceptional circumstances that don't apply to a racing game like Gran Turismo, or even many other games at all. I can't think of many other games that change the screen that fast, short of 360 noscoping which I mentioned above.
Or you could be one of those people who doesn't accept it as a black and white issue. All other things equal, 60 fps is better. But all other things are almost never equal. And while there are some games for which it's nearly a necessity (although not for the reason of reactions that continues to float around), for many it's not. People make an awful lot of fuss about 60 fps being mandatory for games which it's merely nice to have.
I mean, Forza Motorsport is smoother than Forza Horizon, but anyone who makes like it's a night and day difference has an agenda to push.