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- Barcelona
- mannjonusa
Right now, Nissan are waiting for PlayStation staff to arrive.
This is the wheel. I don't use one.
Wait, I'm confused, you're at this Insomnia thing? (Never heard of it before just now)
Right now, Nissan are waiting for PlayStation staff to arrive.
This is the wheel. I don't use one.
I'm at Sydney Motorsport Park. Virgin Atlantic Supercars round. Free entry today.Wait, I'm confused, you're at this Insomnia thing? (Never heard of it before just now)
I'm at Sydney Motorsport Park. Virgin Atlantic Supercars round. Free entry today.
This is one of the three GTA Australian rounds
I'm not totally convinced. The Gr.N cars might be the better litmus test. Without much aero, maybe the handling will be better.
I think that sums up my experience.
EDIT: I guess if it is a qualifier, you are probably in a GT-R?
What car were you running then? a Gr.3 car? Do you know what tires you were running? I found in GT6 that sport softs/mediums on ~500pp cars were most enjoyable to me. I found that while there was still competition to be found on racing softs, the cars were just too planted unless you had tire wear on and enough laps to get the tires worn down, even for high horsepower low downforce street cars. I have never driven on a racing slick (200AA is the lowest I have driven on track), or in a high downforce car, so I am not saying their implementation is unrealistic, just that in the game it was not as enjoyable to me.
The GT-R.EDIT: I guess if it is a qualifier, you are probably in a GT-R?
What car were you running then? a Gr.3 car? Do you know what tires you were running? I found in GT6 that sport softs/mediums on ~500pp cars were most enjoyable to me. I found that while there was still competition to be found on racing softs, the cars were just too planted unless you had tire wear on and enough laps to get the tires worn down, even for high horsepower low downforce street cars. I have never driven on a racing slick (200AA is the lowest I have driven on track), or in a high downforce car, so I am not saying their implementation is unrealistic, just that in the game it was not as enjoyable to me.
If you're curious, here's an (old) list of various simulators and the clock speeds of their physics engines. That's from 8 years ago. You can see that only console games like Ferrari Challenge and SCGT are actually running at screen refresh rate, and their status as true simulators is dubious.
I asked about the build of the game. Was told it's a build just for this event.
After my qualifying(1:17.3 around Tokyo), the PlayStation rep asked how I liked it.
Keep in mind this was with ALL assists off.
THE SENSE OF SPEED, TO ME, IS NOT THERE.
Purely my opinion.
The sound through headphones on Max volume, was all gear whine.
Lots of tyre chatter when on the limit. I feel that's a good sound other than the high pitch skid sound we've had for 20 years.
Can't say much of the graphics, as the screen had a fair amount of glare.
When I did my initial qualifier with AI, it wasn't easy to pass. They kept speed. Repassed me when I missed apexes or braked early.
I wasn't getting much of a slipstream which is good. Also, I didn't feel much contact with the road.(just my opinion). There is grip but, I didn't feel planted.
As a side note: there is a bump on a right hander while driving under the road above. It's subtle but, Its a small detail that I thought would throw the car off. It gives the car a little skip and the car stays on trajectory for the turn.
Bumping into cars and walls was so so. If there is damage, will be interesting how PD do that.
Hard acceleration. I can confirm others experiences with the rear stepping out.
Hard braking. The rear bias is a bit much. Adjusting on the fly would be cool to do.
I'm not totally convinced. The Gr.N cars might be the better litmus test. Without much aero, maybe the handling will be better.
I think that sums up my experience.
I hope I'm wrong but I get the feeling if they're going to show off GTS on the Neo it's going to be with the most polished and bug-free assets and content and we know what that is. Hopefully I'm wrong though and they've got other fully finished, stunning tracks ready to show off with night and weather on top.
I'm fully expecting another trailer with Nurburgring, Brands and GT3 though.
Correct. I did use a wheel for the GTA TT at the 2014 Australian Grand Prix as well. The car was the GT Academy Schulze GT-R but, the track was Bathurst.Thanks for the feedback mate - am I right in assuming you don't use a wheel?
I agree; in fact, I find 60 fps to be too fast for me.
Maybe unlocking the framrate in NFS Rivals gave him the wrong impression?Why do you find it too fast? What happens when you play at 60 fps?
Maybe unlocking the framrate in NFS Rivals gave him the wrong impression?
Only a few in Asia afaik, EU and US have to wait.Will other countries be able to participate in GTAcademy? Will there be any kind of GTA demo before release?
Will other countries be able to participate in GTAcademy? Will there be any kind of GTA demo before release?
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...I agree; in fact, I find 60 fps to be too fast for me.
The rest of the world will take part in GTA within GT Sport when it launches.
Except if your going fast on the Nürbüring.It would seem reasonable that a well done blur effect would ease the processing tax, and make 60fps easier to hit, while giving an exhilarating sense of speed. I am not looking at the trees at 150mph anyway .
Looks alright to me, in mouth of a graphic designer, and the font fits well too, since GT always uses the helvetica fonts (AFAIK)To change up the subject... does anyone else here think the cover design is pretty weak? I know the game is not out yet and that it could change but as it stands, I don't like it very much. Usually, their covers are pretty artistic in my opinion (GT6,5,4) but GT Sport's just feels as if someone spent 10 minutes in Photoshop and selected a photo of the driver and slapped on the GT logo with a boring, default font.
My main problem with it is how it's all the way to the left, not in the middle.Looks alright to me, in mouth of a graphic designer, and the font fits well too, since GT always uses the helvetica fonts (AFAIK)
That's because the name has to be visible for the buyer, since it's big and chunky enough, the GT logo can be in the middle, the font however can't because it could mix up with the background, and adding a border wouldn't help because it would ruin the background (on this example). Always, when you design a cover for a client, make sure the name has to be easily viewed for the eye, specially if that client gives you a specific font, so not all the times the name has to be in the middle if it will go separated from the Isotype . The GT sport cover, for my designer eye, looks good, a cover car would be nice, but remember this time GT will focus on the driver more than the cars, that's why the coverMy main problem with it is how it's all the way to the left, not in the middle.
My guess is ask the people who keep sayingStill wondering what makes PD removed "The Real Driving Simulator" wording on GTS
My guess is ask the people who keep saying
The "real" driving simulator