Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,754,118 views
What @Ameer67 is saying is that Forza is now the only game that is in the traditional GT style of game of huge car lists, car collecting and customization and GT has now gone the so far untested route of focusing on online gameplay and done away with just about everything that made the franchise popular and famous.
He is right in that , but I still don't see Forza Motorsport totally replacing Gran Turismo. I like both franchises and they are different enough to warrant owning both of them.
 
He is right in that , but I still don't see Forza Motorsport totally replacing Gran Turismo. I like both franchises and they are different enough to warrant owning both of them.
Forza is basically the only game where you can get the classic GT style for this generation though seeing the route GT Sport is taking.
 
He is right in that , but I still don't see Forza Motorsport totally replacing Gran Turismo. I like both franchises and they are different enough to warrant owning both of them.
In effect it has replaced Gran Turismo as the only Gran Turismo style of game available on any console. Has nothing to do with sales or which game you like, just style of game.
 
I've read a few comments about the EGX event. You weren't allowed to change anything!



Max McGuireil y a 11 heures
I was really annoyed with GT Sport at EGX. Queued for 30 minutes or so and just before I got on we were told not to change any settings or go into the menu and if we were seen doing so we'd basically get kicked off. All assists were on, including what felt like some sort of steering assist. Pretty pointless and makes me feel that GT is slipping behind.

That sounds really dumb though. I mean like, who are they to restrict your access to the game? I mean like in the other game shows, they were able to well, discreetly document what they could find (like in Copper Box, but the original videos ended up being deleted in the first place), but in the EG-X game show, that's a really wrong move. Doesn't mean the game is bad if the people in the game show restrict what you can do (even as far as the dumbest moves such as preventing you from going to the menus or even adjusting driver aids), it's their way of managing things. They just want to hide all the good stuff from you then.
 
Last edited:
I'm not surprised by the lack of hype at your school. I assume FH3 is the new GT1 (maybe not in terms of sells unfortunately)

No, FH3 is more like a new "NFS". Arcade, big map, simpler physics engine (compared to the FM series), lots of customisation.

Or Sony is ashamed of the current state of GTSport IMO...

Wouldn't make any sense, being ashamed of racing options (or whatever was blocked in the menus). If they were ashamed about gameplay, would make much more sense, since that's what is going to be judged and compared to other games...
 
If they were ashamed about gameplay, would make much more sense, since that's what is going to be judged and compared to other games...

I guess they just wanted a consistent experience for everyone, and to minimise faffing to keep the queue moving.
But yeah, it comes across as clumsy at best.
 
That's the basic racing game formula right there. I'm talking GT style: variety of cars, personal garage, customize your cars, take that car and do races, etc.

A formula that has been in place for years. I am not sure how it can be done, but I believe it's a formula that needs to be overhauled and in a drastic sense.

Barring any major change in the general population's perception of racing games, I personally don't expect any semi-realistic racing game to hit 8-digit sales figures again.

Then again, sales numbers mean very little to the end user, other than a rough idea of how many people will conceivably be available for online racing.

Now while I am currently forced to agree with you, I believe the possibility exists should a racing game actually do more than rely on the GT formula from yesteryear. I know you see it too.

I think that sales numbers mean more to the user than is realized because in a world of GTA's and COD's, investors want to see results and high numbers. It's why games like GT and FM get huge budgets. Without these massive investments, we are left with crowd funded titles like Project Cars and lower budget niche titles like Assetto Corsa.

So is GTS and every other racing games. But that isn't what @Ameer67 previously mentioned so you pretty much missed the point he made.

Since sales is being brought up (whatever reason) in attempt to making a point, why hasn't GT6 made 10 million sales even though it was developed for a console that had a player base of 80 million?

Not really. I just think the entire formula in place for racing games is reaching its end game. Sure, old school people like us will enjoy it but something more needs to be done to reach all those GTA and COD players out there.

I think everyone here knows why GT6 underperformed in the sales department. My entire reason of bringing up sales is that no matter what the perceived quality may or may not be of a certain title, it may eventually mean nothing.

Honest question here, but in 10 years how many people will still be interested in driving around the 'Ring? I am sorry but touting a 2026 Ford GT or Nissan GTR may not be enough.
 
A formula that has been in place for years. I am not sure how it can be done, but I believe it's a formula that needs to be overhauled and in a drastic sense.
It's a basic formula that has little room for change with the goal in mind, unless things start leading into Ridge Racer territory. I think innovation for the car genre that you're alluding to lies within the open world counterparts, rather than the motorsport focused titles.

I think that sales numbers mean more to the user than is realized because in a world of GTA's and COD's, investors want to see results and high numbers. It's why games like GT and FM get huge budgets. Without these massive investments, we are left with crowd funded titles like Project Cars and lower budget niche titles like Assetto Corsa.
I really don't think there's anything that can be done that is going to persuade that person that is heavily into COD, and similar games, to jump in and take a risk on the game. They are playing shooters for a reason, and racing games don't offer anything to compare it to in anyway.

As for GTA, sure, there is driving and cars, but that's far from the point of the game. It could be set up like a TDU style game, and that could work, but that's also far from what GTA solely is. You're examples don't really fit the bill, in my opinion.

Honest question here, but in 10 years how many people will still be interested in driving around the 'Ring? I am sorry but touting a 2026 Ford GT or Nissan GTR may not be enough.
Yes, I'd be interested in good driving games as long as they're still available. These are things that I can't realistically do in real life, so even with the little change going on within the genre, I'll still pick up any and all racing games that are genuinely fun and deserving.
 
Honest question here, but in 10 years how many people will still be interested in driving around the 'Ring? I am sorry but touting a 2026 Ford GT or Nissan GTR may not be enough.


I definitly will be interested. The Nürburgring has been build in 1920 and it will still host real races in 2026 just like circuit de la Sarthe or Spa. Legendary tracks won't die or lose interest that easy. But the cars will change for sure.
 
Honest question here, but in 10 years how many people will still be interested in driving around the 'Ring? I am sorry but touting a 2026 Ford GT or Nissan GTR may not be enough.

People are still interested in real racing on the same circuits year after year, I don't see why video games would be any different. By then they will presumably be able to offer extremely realistic VR.
 
A formula that has been in place for years. I am not sure how it can be done, but I believe it's a formula that needs to be overhauled and in a drastic sense.

The question is: How? Or, what needs to change? No one can change drastically a racing game, unless they add content totally unrelated to cars and racing. The games can improve, with better AI, better physics, better sounds, better graphics, etc. But it's pretty much impossible to totally revamp the formula. FH tries that, but it still isn't a best seller.

GT had the perfect formula, only ruined by the standards and sounds, which brought the overall quality of the game down (it has other flaws, but these are the most noticeable). GT offered options, different ways to play the game, and that made it sell a lot, because in one game you could do what was only doable in multiple games.

Not really. I just think the entire formula in place for racing games is reaching its end game. Sure, old school people like us will enjoy it but something more needs to be done to reach all those GTA and COD players out there.

I think everyone here knows why GT6 underperformed in the sales department. My entire reason of bringing up sales is that no matter what the perceived quality may or may not be of a certain title, it may eventually mean nothing.

Honest question here, but in 10 years how many people will still be interested in driving around the 'Ring? I am sorry but touting a 2026 Ford GT or Nissan GTR may not be enough.

No racing game will ever reach the same level of sales as those two series. COD sells a lot because of its simplicity, doesn't matter how bad the game is or if the same as the year before. Targets a very young player base and does not have a real competitor, since battlefield is still too complex for that player base. GTA is another game without any real competition. Even though it's rating says otherwise, targets a huge player base. It's the "cool game" to play, it's a mainstream game. Just like music, a song might be complete garbage, but if it gets a status of mainstream and "cool", everyone will listen to it.
Is this what you want from a racing game? Make the game "mainstream" for the sake of sales? Well, developers could add carnage and explosions... and strip clubs... and a lot of childish things, so it could sell really well. But that's not what a driving/racing should be.

GT6 sold "poorly" because of bad timing. Not the smartest idea selling the game in a time most players are already on a new gen or saving money for it.

Me, as a car guy, will still play this type of games, just for the sake of driving cars that I will never have access in real life. But this is me.
 
Not really. I just think the entire formula in place for racing games is reaching its end game. Sure, old school people like us will enjoy it but something more needs to be done to reach all those GTA and COD players out there.
Unless you don't come up with new fresh ideas, of course it's going to get tiring but not reaching its end. There's just so much you can do when it comes to making racing games really. FH3 (arcade game I know) came up with this neat idea that somewhat freshen up the racing game genre, which is the ability to create your own events and mini games (bucket lists).

I have this belief that more racing games should give you more freedom and enough tools to work with to bring your imaginations to life, such as creating your own events, tracks and game modes, as well as include lots of customization and tuning for your cars. Combine these together and and I'm sure the racing game genre will liven imo. :D

Honest question here, but in 10 years how many people will still be interested in driving around the 'Ring? I am sorry but touting a 2026 Ford GT or Nissan GTR may not be enough.
You kidding? Any car enthusiast would (like myself), especially lovers of sim racing who possess steering wheels to try any car (even the ones you mentioned) on the nurburg in order to experience the real thing or what it's like. I don't think this will change even in the future.
 
Last edited:
Now while I am currently forced to agree with you, I believe the possibility exists should a racing game actually do more than rely on the GT formula from yesteryear. I know you see it too.

I see potential in adopting a LittleBigPlanet approach; democratizing the game. Put players more in control of what is possible, but still offer an engaging experience from day one.

FH3's new Blueprint feature is a great example. If it were combined with something like GT's track creator, you'd have an insanely powerful tool. Ideally, there'd be an easier way to share it too (we use a workaround to make tracks easier to share with the GT6 Track Database).

I think that sales numbers mean more to the user than is realized because in a world of GTA's and COD's, investors want to see results and high numbers. It's why games like GT and FM get huge budgets. Without these massive investments, we are left with crowd funded titles like Project Cars and lower budget niche titles like Assetto Corsa.

I'll rephrase; they have very little direct impact on the player's experience.

GT6's five million sales didn't change it into an experience that wasn't boring for me. Sales do not equal great games, just as a big budget doesn't guarantee a great movie (or, indeed, a great game).

The people that tend to trot out sales numbers are either marketers, or the sorts of fans that think they're representative of quality, customer satisfaction, "better"-ness, or any thing other than numbers sold. I wouldn't put stock in someone proclaiming the Corolla as the best-ever car simply because it's sold umpteen million of them, nor would I really consider someone's judgment sound in calling Avatar the single best cinematic experience because it topped the box office.

Honest question here, but in 10 years how many people will still be interested in driving around the 'Ring? I am sorry but touting a 2026 Ford GT or Nissan GTR may not be enough.

I dunno, I first discovered the 'Ring in GT4, and it's still satisfying to drive over a decade later. I don't have as much time to do it, but I'm definitely still interested.

Then again, it isn't really about retaining folks that are already interested in something. The nut to crack, judging by sales across the genre, is bringing new people in. How they'll do that is up to debate: just as a console is a simpler, often cheaper alternative to PC gaming, I think the widespread nature of smart phones (and the associated mobile games) is the biggest threat to traditional gaming platforms.
 
I wonder if this is gonna make less sales than GT6 did...
Well, if Sony don't make an effort to advertise it, it will make less sales!

On another note, I've seen several Forza Horizon 3 videos and it looks like a tonne of fun compared to GT Sport. Great music, great cars and great scenery. No wonder why people are going nuts over it. GT Sport doesn't grab the attention of a huge audience like it did in the past. I want the GT3 days to come back - where pretty much EVERYONE had the game. Several of which weren't even car nuts like me. Put simply, GT has lost it's appeal and Sony isn't making an effort to revive the series. Nor does Kaz seem to care...
 
Put simply, GT has lost it's appeal and Sony isn't making an effort to revive the series. Nor does Kaz seem to care...

They're dicking around an awful lot with the formula for what people would traditionally call a GT game and taking an awful lot of risk with what they've announced to claim they don't give a crap about bouncing back from the PS3 endeavors.
 
The fact they delayed it is proof that they care about gts.
The lukewarm reception of the game (or what they've so far shown of it) probably made them rethink a thing or two.

They're dicking around an awful lot with the formula for what people would traditionally call a GT game and taking an awful lot of risk with what they've announced to claim they don't give a crap about bouncing back from the PS3 endeavors.
I really don't get why couldn't make a traditional GT with Sport Mode, nicely complementing each other in some way.
 
Well, if Sony don't make an effort to advertise it, it will make less sales!

On another note, I've seen several Forza Horizon 3 videos and it looks like a tonne of fun compared to GT Sport. Great music, great cars and great scenery. No wonder why people are going nuts over it. GT Sport doesn't grab the attention of a huge audience like it did in the past. I want the GT3 days to come back - where pretty much EVERYONE had the game. Several of which weren't even car nuts like me. Put simply, GT has lost it's appeal and Sony isn't making an effort to revive the series. Nor does Kaz seem to care...
Poly is making a big mistake with the simulation focus. GT3 was fun and I'm sure it's still a better game than GT6 (except the simulation aspect) . I know there are less cars, tracks... But better presentation, huge career, challenging AI, amazing soundtrack, the third view is actually enjoyable not too stiff, replays with filters and heat haze are the true next gen experience^^ and track feels alive with nice lighting and moving banners. I'm not a sim racer, so if GTSport is market like the best simulation and nothing else, I won't buy it.
 
Back