Gran Turismo Sport: General Discussion

  • Thread starter Formidable
  • 47,132 comments
  • 4,792,600 views
Been reading a lot about this whole HDR thing - I bet GTS has an interesting implementation of it.
Also, can't wait to see the inevitable PS4 Pro version :)

Sounds seem improved a bit from that Merc vid, but god damn am I sick of these same old tracks... :(
 
I didn't change what I said. It is ahead at the exit of the corner and then it gives up, at the exit.

Look, if that behaviour makes you excited to race the AI then good for you, it doesn't for me. Having online is no excuse, basically all games have had online for years but they still have better AI than that.

But the thing is that this game is almost online only. Sure a good AI is welcome, but it is really necesary when the central part of the game is the online, and the only parts you are going to be able to "enjoy" the AI is in arcade mode and a few career events?

Knowing PD, I hope they dont invest time improving the AI, and invest it getting better other things like sounds, collision physics, the rating system, rain, night (we have not seen those already...), fps... etc
 
But the thing is that this game is almost online only. Sure a good AI is welcome, but it is really necesary when the central part of the game is the online, and the only parts you are going to be able to "enjoy" the AI is in arcade mode and a few career events?

Knowing PD, I hope they dont invest time improving the AI, and invest it getting better other things like sounds, collision physics, the rating system, rain, night (we have not seen those already...), fps... etc

I have a feeling the rain and night FX are going to be amazing...
 
The point is they want an Ai that they could never overtaking them
Like a 20 grid race, we re allowed to gain only 2-3 places on the whole race to qualify a good AI
And this kind of race they can experience it on online, with fair player, and outpass their imagination but the same guy don't want to experience it for some reason, cause they prefer to race with scripted AI

No, all we want is what many other games already offer. AI that is fast, competitive and exciting to race against. If people want AI where they can easily overtake 20 cars in 3 laps then that is fine but there should also be a higher grade of AI that is more realistic. Other games offer it, GT has so far failed to do so. I can't remember any exciting races against AI in GT6, whereas when I played GRID Autosport recently there was lots of great races. Before you ask no, the AI in G:A are not perfect, nor are they in any game, but they get the bits that count right more often than GT does.

Yes, I might be able to get better races online but it is no guarantee as some like to make out. I could end up in a race with people not in my skillset more often than not, so they're either too fast or too slow. I can end up in a race with people racing dirty, racing backwards and so on. I can also get disconnected, suffer lag or if I want a race at 3am I might struggle. Or what about in 5 years, when the server has gone off? Online racing not much use then, is it, whereas a game with good offline racing can literally last a lifetime.

Online racing is not the be all and end all. Games still need to provide a good offline experience, IMO.

But the thing is that this game is almost online only. Sure a good AI is welcome, but it is really necesary when the central part of the game is the online, and the only parts you are going to be able to "enjoy" the AI is in arcade mode and a few career events?

Well yes for me personally it's a moot point anyway if they don't implement more offline content. But it's there, so I'm going to comment on it, for now.
 
About the AI, in PCars, with some time of trainning, i can be 1-2 seconds faster the AI at 100%.
And i even don't play Pcars that much, maybe 4-8 hours per month, in order to train to a championship that i'm in.
And i'm even not that good, here's some guys that are 1-2 seconds faster than me depending on the track.

AI in games are a hard task, GT is a more relaxed game compared to pcars, most of GT players don't take the game so seriously. But a bar with % to change the level of AI would be great.
 
Last edited:
About the AI, in PCars, with some time of trainning, i can be 1-2 seconds faster the AI at 100%.
And i even don't play Pcars that much, maybe 4-8 hours per month, in order to train to a championship that i'm in.
And i'm even not that good, here's some guys that are 1-2 seconds faster than me depending on the track.

AI in games are a hard task, GT is a more relaxed game compared to pcars, most of GT players don't take the game so seriously. But a bar with % to change the level of AI would be great.

No AI is perfect today and probably won't be for many years, I agree. GT should be leading the field though, considering the time they've been doing it and their budget as a first party developer. At the very least I'd like to see more human like behaviour. In all of these videos we continue to see the same behaviour, the player comes up behind the AI car and instead of pulling to the inside to defend it remains on the line it was already on and then brakes early, 90% of the time allowing the player to easily pass. It would be a huge improvement if all they did was program the AI to recognise a pass and defend and also not brake so damn early.

ZF862a3.jpg


Pull across, defend the line. It can't be that hard to program.
 
No AI is perfect today and probably won't be for many years, I agree. GT should be leading the field though, considering the time they've been doing it and their budget as a first party developer. At the very least I'd like to see more human like behaviour. In all of these videos we continue to see the same behaviour, the player comes up behind the AI car and instead of pulling to the inside to defend it remains on the line it was already on and then brakes early, 90% of the time allowing the player to easily pass. It would be a huge improvement if all they did was program the AI to recognise a pass and defend and also not brake so damn early.

ZF862a3.jpg


Pull across, defend the line. It can't be that hard to program.

The AI cars making mistakes in Pcars, mistakes that happens like a humam could do. If GT have that, it would be great.
 
This is why I didn't include it, but I very well could have. Just because he didn't succeed doesn't mean it's not the start of the fight, just as if I throw a punch at someone and fail to connect it is still the start of the fight.
Terrible analogies aside, you could replicate what happened at the two minute mark in GT2. Not only did he not succeed, but the AI responding to him had nothing to do with his failure. The fact that the AI driver simply happens to exist and is in front of you does not mean that the AI driver is fighting to protect its position, and existing is about all the AI was doing at the two minute mark. It was following the normal racing line already, the player looked to the inside where a pass couldn't be made, then he backed off. So no, you couldn't have included it.

But not uncontested, so still a fight.
Yes nearly uncontested. He blows by the Charger under braking and the Charger doesn't do anything to defend, just like every other overtake the player had done up to that point; and the Charger only briefly tried to hold thr outside line. Then the player spends the next ten seconds screwing up nearly every control input (heavy steering inputs, overbraking, poor throttle control and then overcompensating for poor throttle control, missing every racing line), but that has nothing to do with the AI's actions after the pass was completed. The pass attempt at 2:30 or whatever was complete and nothing the AI did was the catalyst for the setup later to take the position back.

Still fighting.
Yes, I acknowledged that the divebomb was legitimate, thank you.

I'm not saying it's perfect and I'm also not saying the behavior isn't similar to what we've seen in earlier games but, as several people have stated in earlier posts about their own experiences (and proof was demanded), the AI do put up a fight and this is proof, that's all.
It's proof of what? That it performs the same occasional singular aggressive moves as previous games when the circumstances align but otherwise does little at all to defend spots? Whoo!




The AI cars making mistakes in Pcars, mistakes that happens like a humam could do. If GT have that, it would be great.
The AI in the series since GT5 has actually been fairly good about that. The problem is that it's otherwise just slow. If you have two evenly matched AI cars in a race (which is admittedly rare with the terrible car pool chosen for most races in GT5 or GT6) they will spend the entire game knocking around against each other with skilled overtakes and drag races down the straight and mistakes. They still don't do anything strategic, but otherwise are fairly convincing.
 
Last edited:
If you want somewhat tough AI, i recommend playing Gran Turismo 1. They at least are not feared driving door to door and pass you on straights.

quick example here: (its not 100% good, but still waay more aggresive)
 
In regards to the AMG Merc vid.

Honestly I don't find the sound that remarkable. But there is some raw engine noise in there that's been lacking in past GT's more flat and synthesised sound. The improvement appears to show that PD are giving the audio far more attention than previously so (I don't think we have heard any sound jump like this in the last 2 games minus the completely different AES system), which makes me hope that the improvements will continue from here.

What is here now isn't amazing, but the fact it's there is promising.
 
I think what is happening in the video of the Merc vs Charger is that the AI follows its line, independently of the driver´s position on track. I dont know if it is like that, it is just the sensation the video gives me.

Good thing i see in the video:
- The AI makes mistakes (charger almost loose control in aremberg)
Bad things:
- The AI doesnt reconize the driver car very well. In Assetto, as soon as your car is side by side the rear wheel of the AI, the AI reconizes you.
- Very strange combination of cars in the race with very strange performance. The AMG GT is much much faster than the charger. Nissan GTR behind the charger?? Thats gross

In regards to the AMG Merc vid.

Honestly I don't find the sound that remarkable. But there is some raw engine noise in there that's been lacking in past GT's more flat and synthesised sound. The improvement appears to show that PD are giving the audio far more attention than previously so (I don't think we have heard any sound jump like this in the last 2 games minus the completely different AES system), which makes me hope that the improvements will continue from here.

What is here now isn't amazing, but the fact it's there is promising.

Agree.

Thats the thing, the sounds have improved significantly. They are still one of the worst sounds in the generation, but there is some improvement.

The Merc doesnt sound perfectly; still a little bit robotised, gear changes are robotised too, there is no guttural sounds (which put the icing on the cake). But it sounds good enough.
 
Last edited:
I think what is happening in the video of the Merc vs Charger is that the AI follows its line, independently of the driver´s position on track. I dont know if it is like that, it is just the sensation the video gives me.

Good thing i see in the video:
- The AI makes mistakes (charger almost loose control in aremberg)
Bad things:
- The AI doesnt reconize the driver car very well. In Assetto, as soon as your car is side by side the rear wheel of the AI, the AI reconizes you.
- Very strange combination of cars in the race with very strange performance. The AMG GT is much much faster than the charger. Nissan GTR behind the charger?? Thats gross
Just goes to show how messed up the AI is.
 
If you want somewhat tough AI, i recommend playing Gran Turismo 1. They at least are not feared driving door to door and pass you on straights.

quick example here: (its not 100% good, but still waay more aggresive)

Yea that gran turismo clip is filled with action, you can tell the driver has to drive real hard to keep up with the AI, that is called racing! :D
 
If you want somewhat tough AI, i recommend playing Gran Turismo 1. They at least are not feared driving door to door and pass you on straights.

quick example here: (its not 100% good, but still waay more aggresive)


They dont fear the driver because they dont reconize him at all. The AI in GT1/2 are moving chicanes. In the straights, they even push the car of the driver in the back if he is in their driving line.
 
And GT3, and GT4. The races in the first three games were close and competitive because the AI basically worked the same way as it did in a typical arcade game of the time. You didn't necessarily notice it because those games were usually a bit tighter in how they did event entry on the player's part, but there were a couple races where you could very blatantly see it (like the Tahiti Road 80s race). Even in regards to the other AI drivers the pathfinding to do overtakes was fairly simple.




And GT4... GT4 was just bad. Possibly the worst in the industry at the time.
 
Last edited:
They dont fear the driver because they dont reconize him at all. The AI in GT1/2 are moving chicanes. In the straights, they even push the car of the driver in the back if he is in their driving line.
I cant relate. They change lane if they are catching me on straights. Maybe not everytime, but they surely do it. Nevertheless if you take roughly the same power/weight ratio, tyres etc. car against AI in GT1, you can have very good races.

Here you can see how Griffith changes lane and passes me on the straight
 
I thought i would never see a proper V8 sound on GT. That was nice. But again, they are roughly fighting with things like Sebastien Loeb Rally Evo or WRC5. Maybe a little bit ahead of those, but far way from things like Assetto, Pcars, Driveclub and very very far away from the mighty Dirt Rally (in that game every single car is a sinfony).

I cant relate. They change lane if they are catching me on straights. Maybe not everytime, but they surely do it. Nevertheless if you take roughly the same power/weight ratio, tyres etc. car against AI in GT1, you can have very good races.

Here you can see how Griffith changes lane and passes me on the straight


Whoa. That was a nice pass. Like you say, sometimes they see you, and other times dont.
 
Last edited:
We're finally getting somewhere.

Nice job, PD. 👍
This is actually more exciting than the sound quality itself for me. One thing that irked me more than the actual engine noise in PS3 GT was how inconsistent the quality was across the cars. They now seem to be dragging each car up at the same level. Consistency FTW 👍
 
Engine notes are a step up and are good enough for me, but everything else isn't, needs more transmission whine, back fires, etc.

Transmission whine on a AMG GT S? It's barely noticeable in the real car, if it is noticeable at all... It's not a race car, keep that in mind.

And don't forget that, atleast in this case, the car has a double clutch, so there won't be much going on between gear changes, since they are virtualy instantaneous.
 
Back